โฏโพโฏ ๐งโโโโโ๐ฆโโโโโ๐ธโโโโโ๐ฎโโโโโ๐จโโโโโ ๐ฉโโโโโ๐ฆโโโโโ๐นโโโโโ๐ฆโโโโโโโโโโ
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
NAME: Yata Genryusai Alkibiades
ALIAS: Yoh
LEVEL: 3
AGE: 427
BIRTHDATE: 02/14
GENDER: Male
HANDEDNESS: Right handed
PERSONALITY: Yata is a fairly apathetic witch. He has no interest in the mundane, and much prefers to seek knowledge than companionship, though he does crave affection in its various forms occasionally. Yata's singular drive when it comes to magic is to unlock the secrets of the universe, and, by extension, become the master of life and death. His attachment to the Grand Coven is tentative at best, but he associates with them merely as a means to his overall end. Whether they know this or not isn't of consequence to Yata so long as he is able to continue his work.
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
NAME: Yata Genryusai Alkibiades
ALIAS: Yoh
LEVEL: 3
AGE: 427
BIRTHDATE: 02/14
GENDER: Male
HANDEDNESS: Right handed
PERSONALITY: Yata is a fairly apathetic witch. He has no interest in the mundane, and much prefers to seek knowledge than companionship, though he does crave affection in its various forms occasionally. Yata's singular drive when it comes to magic is to unlock the secrets of the universe, and, by extension, become the master of life and death. His attachment to the Grand Coven is tentative at best, but he associates with them merely as a means to his overall end. Whether they know this or not isn't of consequence to Yata so long as he is able to continue his work.
โฏโพโฏ ๐ฑโโโโโ๐ดโโโโโ๐ดโโโโโ๐ฐโโโโโ๐ธโโโโโ
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
HAIR COLOR: Snow White
EYE COLOR: Red
HEIGHT: 5'11
WEIGHT: 165 lbs
ATTIRE: Typically clad in formal wear. If he isn't in a full pinstripe suit and red tie, he will at least keep on the slacks, loafers, and white button down shirt. Outward appearance doesn't change when Soul Guard is in use, as he doesn't have a particularly witch-y visage to begin with.
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
HAIR COLOR: Snow White
EYE COLOR: Red
HEIGHT: 5'11
WEIGHT: 165 lbs
ATTIRE: Typically clad in formal wear. If he isn't in a full pinstripe suit and red tie, he will at least keep on the slacks, loafers, and white button down shirt. Outward appearance doesn't change when Soul Guard is in use, as he doesn't have a particularly witch-y visage to begin with.
โฏโพโฏ ๐งโโโโโ๐ฎโโโโโ๐ดโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ซโโโโโ๐ฆโโโโโ๐จโโโโโ๐นโโโโโ๐ฎโโโโโ๐ดโโโโโ๐ณโโโโโ๐ธโโโโโโโโโโ
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
FACTIONS: The Grand Coven
STAR RANK: โโโ Three Star
BIOGRAPHY: Yata doesn't remember much of his early years; 'early years' referring to anything before he had been alive for 200 years or so. He spent a majority of that time in a bored and listless state, so the fact he doesn't remember is largely due to that. He's never much cared for much. Some of his colleagues within the Coven were concerned that he'd simply wither into nothingness without a drive. Then, something clicked.
All at once, it was like a light switched on in his head. Yata started spending hours pouring over ancient texts, researching various forms of magics and their evolution through history. He had taken notice of something that interested him, and it gave him enough interest to follow it down the rabbit hole to the bottom. His family, detached from Yata's life as they were, was a group of somewhat reputable necromancers. Given the nature of Yata's research, they were more than happy to supply him with some resources to help him along. Although he never truly felt aligned with the Grand Coven's desires, they did have the largest collection of information on magic and the resources Yata would need to reach his goal. For now, they were his biggest ally.
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
FACTIONS: The Grand Coven
STAR RANK: โโโ Three Star
BIOGRAPHY: Yata doesn't remember much of his early years; 'early years' referring to anything before he had been alive for 200 years or so. He spent a majority of that time in a bored and listless state, so the fact he doesn't remember is largely due to that. He's never much cared for much. Some of his colleagues within the Coven were concerned that he'd simply wither into nothingness without a drive. Then, something clicked.
All at once, it was like a light switched on in his head. Yata started spending hours pouring over ancient texts, researching various forms of magics and their evolution through history. He had taken notice of something that interested him, and it gave him enough interest to follow it down the rabbit hole to the bottom. His family, detached from Yata's life as they were, was a group of somewhat reputable necromancers. Given the nature of Yata's research, they were more than happy to supply him with some resources to help him along. Although he never truly felt aligned with the Grand Coven's desires, they did have the largest collection of information on magic and the resources Yata would need to reach his goal. For now, they were his biggest ally.
โฏโพโฏ ๐งโโโโโ๐ฆโโโโโ๐นโโโโโ๐นโโโโโ๐ฑโโโโโ๐ชโโโโโ ๐ฉโโโโโ๐ฆโโโโโ๐นโโโโโ๐ฆโโโโโโโโโโ
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
CLASS: Witch
โจโจโจโจNecromancer โจ Witches of the Necromancer path focus on raising the dead and using minions such as mummies and evil spirits to fight on their behalf. Necromancers automatically gain exclusive access to the Necromancy skill tree. They also gain an additional two perks in any magic skill of their choosing. All necromancers use a special Book of the Dead that aids them in their dark arts. Necromancers may make one custom perk at level 3 that is individual to their Book of the Dead.
ARCHETYPE: Everyman
โจโจโจโจ The Everyman or Everywoman is a highly flexible archetype that is adaptable to their situation with an agreeable hum to it. The Everyman receives two additional perks in any of their skill trees. Additionally, the everyman earns one additional custom technique for every level up. They gain an additional 25 to any resource they have per level. The Everyman is highly compatible with sages and rulers but incompatible with innocents. They are neutral with all other archetypes.
RESOURCE POOL: 375 Mana
SOUL COLOR: Black, with a deep red outline. Any visible application of wavelength is seen as a bright red.
STATS:
โฏ STRENGTH โจ 0
โฏ DEXTERITY โจ 4
โฏ WISDOM โจ 2
โฏ GUTS โจ 4
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
CLASS: Witch
โจโจโจโจNecromancer โจ Witches of the Necromancer path focus on raising the dead and using minions such as mummies and evil spirits to fight on their behalf. Necromancers automatically gain exclusive access to the Necromancy skill tree. They also gain an additional two perks in any magic skill of their choosing. All necromancers use a special Book of the Dead that aids them in their dark arts. Necromancers may make one custom perk at level 3 that is individual to their Book of the Dead.
ARCHETYPE: Everyman
โจโจโจโจ The Everyman or Everywoman is a highly flexible archetype that is adaptable to their situation with an agreeable hum to it. The Everyman receives two additional perks in any of their skill trees. Additionally, the everyman earns one additional custom technique for every level up. They gain an additional 25 to any resource they have per level. The Everyman is highly compatible with sages and rulers but incompatible with innocents. They are neutral with all other archetypes.
RESOURCE POOL: 375 Mana
SOUL COLOR: Black, with a deep red outline. Any visible application of wavelength is seen as a bright red.
STATS:
โฏ STRENGTH โจ 0
โฏ DEXTERITY โจ 4
โฏ WISDOM โจ 2
โฏ GUTS โจ 4
โฏโพโฏ ๐ตโโโโโ๐ทโโโโโ๐ดโโโโโ๐ฌโโโโโ๐ทโโโโโ๐ชโโโโโ๐ธโโโโโ๐ธโโโโโโโโโโ
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
SOULS: 22
MISSIONS COMPLETE:
Level 1 | 6
Level 2 | 8
Level 3 | 0
Level 4 | 0
Level 5 | 0
MISSIONS AND EVENTS CLAIMS:
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
SOULS: 22
MISSIONS COMPLETE:
Level 1 | 6
Level 2 | 8
Level 3 | 0
Level 4 | 0
Level 5 | 0
MISSIONS AND EVENTS CLAIMS:
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
[16 Total Perks]
[+4 Perks for Level 1, +4 Perks for Level 2, +4 Perks for Level 3, +2 Perks for Everyman Archetype, +2 Necromancer Perks]
[0/2 Used Custom Perk Slots]
[0/1 Used Custom Necromancer Perk]
Necromancy
Regeneration
Madness
Electromancy
Pyromancy
Polearms
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
[16 Total Perks]
[+4 Perks for Level 1, +4 Perks for Level 2, +4 Perks for Level 3, +2 Perks for Everyman Archetype, +2 Necromancer Perks]
[0/2 Used Custom Perk Slots]
[0/1 Used Custom Necromancer Perk]
Necromancy
- Tier One
- โฏ I Am Become Death โฏ
The necromancer is able to summon more potent evil spirits. When the apparitions are defeated they explode in a ray of energy over a thirty-foot radius for two levels lower than the level of the spell used to conjure them. This perk has a five post cooldown.
โฉ
โฏ Undeath โฏ
The range minions can be summoned within doubles.
Tier Two
- โฏ Destroyer of Worlds โฏ
The necromancer is able to summon more potent evil spirits. When the apparitions are defeated they explode in a ray of energy over a thirty-foot radius for one level lower than the level of the spell used to conjure them. This perk requires I am Become Death and is usable once every five posts.
Regeneration
- Tier One
- โฏ Deadpool โฏ
The Healing spell is automatically performed on the regeneration witch without them having to cast it up to two levels below the Witch's level at a minimum of level one. This is the only way that the Healing spell can be used on oneself and it does not cost an action or any mana. This ability can only be used twice per battle.
Tier Two
- โฏ Doctor Love โฏ
The Healing spell is automatically performed on the regeneration witch without them having to cast it up to one level below the Witch's level at a minimum of level one. This ability can only be used twice per battle. This is the only way that the Healing spell can be used on oneself and it does not cost an action or any mana. Requires the Deadpool perk and renders the Deadpool perk only usable once per battle.
Madness
- Tier One
- โฏ Predicting โฏ
The user is able to detect soul wavelength attacks just before they strike the user, allowing the user to defend against these attacks for one level lower in resource. The reduction doesn't stack with any other reductions, and this benefit is only applicable once every five posts.
โฉ
โฏ Unsettling โฏ
Regardless of the Madness tier of any opponents (or lack thereof), the user can generate baseball-sized abstract, incomprehensible visual-only illusions that confuse the opponent. This generation isn't an ability and doesn't cost an action, nor does it induce Madness, but it can cause confusion and distract opponents. These can be things like the untrackable 'eye squiggle' that some people get in the corner of their vision, but can also be things like vague doodles that can't be looked at directly or even visual glitches in the environment that fix themselves once the opponent(s) look at it.
Tier Two
- โฏ Amnesia โฏ
f an attack from the user lands on the opponent, this ability can activate. The struck opponent will suddenly forget one of their skill trees. This only works for two posts before the opponent is able to recover their mind from the hold Madness held on it. This ability is usable once every five posts, and only on a single opponent at a time.
โฉ
โฏ Hallucinogenic โฏ
Regardless of the Madness tier of any opponents (or lack thereof), the user can generate horrifyingly violent illusions that harass the opponent. These are able to be the size of a one-story building but can't completely obscure the opponents' vision for combat purposes. These illusions tend to be especially traumatic. These are exclusively visual in nature and do not generate sound. This generation isn't an ability and doesn't cost an action, nor does it induce increased Madness, but it can cause great distress. Requires "Unsettling"
Electromancy
- Tier One
- โฏ Eye of the Storm โฏ
The range of all lightning spells doubles.
โฉ
โฏ Mister Electricidad โฏ
An electric technique can target an additional opponent without dividing the strength of the technique once every five posts.
โฉ
โฏ Raikage โฏ
An electromancy technique can drain one opponent of their resource at one level lower than the base technique, to a minimum of level one. This perk has a five post cooldown.
Tier Two
- โฏ Thor โฏ
The range of all lightning spells triples. Requires the Eye of the Storm perk.
Pyromancy
- Tier One
- โฏ Hot n' Heavy โฏ
The Robe of the Phoenix spell is able to grow phoenix wings and allow flight for the pyromancer during the spell's duration.
Polearms
- Tier One
- โฏ Defying Gravity โฏ
The Witch is able to fly by sitting on a broomstick or staff. Additionally, the broom or staff will fly back into the Witch's hand when disarmed.
โฉ
โฏ Hocus Pocus โฏ
A spell cast from the polearm by a Witch through Casting Conduit will generate a free copy of the spell at the same time that is one level lower at a minimum of level one. This ability has a five post cooldown.
โฏโพโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐นโโโโโ๐ชโโโโโ๐จโโโโโ๐ญโโโโโ๐ณโโโโโ๐ฎโโโโโ๐ถโโโโโ๐บโโโโโ๐ชโโโโโ๐ธโโโโโโโโโโโโโโโ
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
0/6 Custom Spells Created
Witch Class
Necromancy
Regeneration
Electromancy
Pyromancy
Madness
Polearms
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
0/6 Custom Spells Created
Witch Class
- โพ Soul Guard | Scaled Level | Tier 1 | Mana
Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. This ability lasts until the witch uses magic or by their own will. It can be pierced by Soul Perception techniques. When broken by the witch or pierced by Soul Perception, Soul Guard cannot be replaced for four posts.
Necromancy
- โพ Conjure Minion | Scaled Level [ 1-4 ] | Tier 1 | Mana
The necromancer channels a scaled amount of mana into their book of death. Once they do so, a massive incantation circle surrounds the summoning area of a one hundred foot long circle and conjures either a mummy or a spirit. Mummies are able to ensnare targets in their bandages and spirits can be conduits for other spells. The level applied to this spell determines the level of technique that the conjured minions collectively can tank before being destroyed. In other words, power is divided amongst the number of minions. Level one characters can conjure up to two minions for two posts. Level two characters can conjure up to four minions for three posts. Level three characters can conjure up to six minions for four posts. Level four characters can conjure up to eight minions for four posts. Finally, level five characters can conjure up to ten minions for five posts. When a minion has been destroyed or has hit its expiration then it is reduced to ash and cannot be raised again. This spell does not consume an action for summoning the first minion and this only applies to one minion per post. If summoning more than one minion then they consume actions. Finally, 20 mana per level of this spell is given to the minion summoned and split evenly among multiple minions to cast spells the necromancer knows and minions are given one action collectively. A minion action and mana is at no cost to the necromancer. This spell has a three post cooldown. This spell cannot be used at level five.
โพ Bandage Binding | Level 1 | Tier 1 | Mana
The conjurer uses magic channeled through the book of death to command a mummy to wrap bandages around a target's body. If the target is captured then it requires a spell or technique above level one to break out of the bandages.
โพ Phantom Blast | Level 2 | Tier 1 | Mana
The necromancer can shoot magic through an evil spirit to transmute the spell into a dark orb of black magic. The orb will retain the effects of the original spell while also inflicting necrosis on enemies it comes into contact with. Regeneration magic can't be used against the effects of this orb until two posts pass after contact. This spell has a five post cooldown.
โพ Demonic Possession | Level 3 | Tier 2 | Mana
The conjurer can command an evil spirit to possess an ally or teammate. In so doing, the evil spirit gives the ally an extra 50 mana. While possessed, the ally can seem more vicious or relatively unchanged depending on the individual. Either way, the possessed person can feel the demonic presence of the evil spirit. Only one possession is possible at a time and the same ally cannot be possessed twice per battle. This technique is usable only three times in combat.
โพ Binding Sarcophagus | Level 4 | Tier 2 | Mana
By channeling magic into the book of the dead, the necromancer can command a minimum of five mummies to bind one enemy in bandages. The bandages are so numerous that they wrap an entrapped target in a thorough sarcophagus-shaped bandage coffin. The nature of this attack negates usage of any perk or other benefit that allows the opponent to receive a dodge resource discount. Requires a level five-technique or resource expenditure to break out of the bindings.
Regeneration
- โพ Healing | Scaled Level | Tier 1 | Mana
The Witch channels a scaled level of mana over a wound or injury on the body of an ally. This spell cannot be performed on oneself. Level one healing repairs injuries on the level of headaches, breakage of skin, and superficial cuts. Level two healing repairs pulled muscles and dislocation tier injuries. Level three healing repairs injuries such as deep slash wounds, second degree burns, and deep bruising level injuries. Level four healing will relieve broken bones, deep weapon impalement, third-degree burns, and severe blunt force trauma level injuries. Finally, level five healing will regenerate missing limbs, life-threatening visceral injuries, and any other type of serious injury that does not immediately kill the patient. These levels are a rough outline and ultimately it is up to the reasonable discretion of the Witch.
โพ Reversal | Level 3 | Tier 2 | Mana
This spell allows the Witch to reduce the cooldown for one perk ability of an ally by two posts. This spell cannot be performed on oneself. This spell also has a five post cooldown itself that cannot be reversed. This cannot be applied to tier three perks nor used more than three times in a battle.
โพ Bolster | Scaled Level | Tier 2 | Mana
If a defensive spell is damaged then this spell can be used to repair it or make it even stronger. The amount of mana applied to this spell must be at least one level lower to repair or at least one level higher to empower the barrier. Can be applied to one's own defenses as well as allies.
โพ Madness Therapy | Scaled Level | Tier 2 | Mana
By applying mana to an ally, the Witch is able to relieve them of madness depending on the amount of mana used. Cannot be applied to oneself. This spell will relieve first-tier madness at level one or two. At level three or four, second-tier madness is reversed. Finally, at level five, third-tier madness is relieved.
โพ Strenghten | Level 4 | Tier 2 | Mana
By applying a cloak of regeneration chakra to an ally, they are able to perform one technique or spell at one level higher once per post for five posts. This spell cannot be cast on oneself. This spell can only be used on the same target once per battle.
Electromancy
- โพ Thunderbolt | Scaled Level | Tier 1 | Mana
The electromancer fires a scaled level thunderbolt at a target. This bolt of lightning will destroy any technique or spell that is lower in level than it is.
โพ Lightning Storm | Level 2 | Tier 1 | Mana
The electromancer fires a bolt of lightning into the sky and creates a lightning storm, which strikes the opponent. The storm lasts for four posts and during this time, thunderbolt can be cast from the heavens for 25% less resource cost, at a maximum of one cast per post for the storm duration.
โพ Richochet Bolt | Level 3 | Tier 2 | Mana
A level three thunderbolt is fired from the fingertips. If used with the perk Raikage then the thunderbolt drains the same level resource as this technique instead of one level below.
โพ Lightning Whip | Level 4 | Tier 2 | Mana
A thirty-foot long whip made of lightning magic that lasts for four posts and can ensnare a target. This technique, if unblocked, can rob the opponent of an action. This ability does not stack with any other action-taking perk or skill.
Pyromancy
- โพ Fireball | Scaled Level | Tier 1 | Mana
The pyromancer generates a ball of flame and shoots it at the target. A scaled amount of mana is applied to create the fireball. The fire will destroy any enemy technique or spell that is lower level than it. The fireball is also ten feet wide per level of the spell to a maximum of fifty feet at level five.
โพ Robe of the Phoenix | Scaled Level | Tier 1 | Mana
The pyromancer cloaks their body in flame to protect themselves from incoming techniques and spells. This spell lasts for three posts to protect the witch from same rank and lower spells, though it dissipates when it is struck with a same level attack or enough lower spells to match its resource cost. Targets that enter within three feet are instantly set alight.
Madness
- โจ Distortion | Level 1 | Tier 1 | Mana
This ability allows the user to change their physical size. Techniques used scale to the user. This ability allows the user to make themselves the size of 3 feet tall to the size of a two story building. Efficacy of techniques are unaffected. This ability lasts for three posts.
โจ Madness Sting | Level 1 | Tier 1 | Mana
The user holds a hand out and shoots a condense beam of Madness out. The aesthetic appearance of the attack can change into anything the user desires. The sting inflicts a raised tier of Madness on the opponent.
โจ Madness Construction | Level 3 | Tier 2 | Mana
The user creates a construction out of pure Madness energy. This can be any form the user desires, but requires both hands for them to direct it. The construction can be anywhere from three feet to three stories tall and inflicts Madness with all of its strikes. This could be a large dragon or an army of feral dogs. The constructions must stay in the topic of the user. If a Meister of the Soul Construction skill tree, those perks may influence this technique if the Meister so chooses.
โจ Phantom Play | Level 3 | Tier 2 | Mana
The user's illusions are so powerful that the opponents' senses, mind, body, and soul will treat them as real. This allows the user to generate tornados that don't physically suck the air out of the opponent yet stills their lungs anyways, or monsters that can't quite shred a Meister to pieces but can force their body into shock as if their guts are falling out. These illusions are up to the user's imagination, and get worse if the user is familiar with the Unreality perk line. If the user is a Meister of the Soul Mirage skill tree, those perks may influence this technique if the Meister so chooses.
โจ Soul Barrier | Level 3 | Tier 2 | Mana
One of the user's more powerful techniques, this is a shield generated from a mix of soul energy and magic regardless of the user's type. Instilled with Madness, too, it is able to visually display grotesque or horrifying images in its form while also protecting the user from same level techniques. The images are transparent enough that the user is never obscured within their bubble. The barrier treats magic-based attacks one level lower in strength.
Polearms
- โจ Thrust | Scaled Level | Tier 1 | Stamina | Weapon
The wielder stabs their polearm at a target. The force behind this stabbing motion is so powerful that it breaks the air and causes a shockwave. The amount of stamina applied to this technique determines the power and potency of the stab.
โจ Casting Conduit | Scaled Level | Tier 1 | Mana | Witch
The Witch uses their staff, broom, or wind for casting a spell. In doing so, a spell from a different skill tree can be augmented by perks from this skill tree if the Witch desires it.