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Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200
PostPosted: Sun Sep 30, 2007 5:59 pm

Tower of Salian

School of the Magical Arts





Long have the Towers stood as beacons of knowledge in a world riddled with ignorance and misunderstanding. One of three schools across the continent of Kharas (Khorvaire in elvish), it stood at the Northernmost point of the civilized world. During the summer season the gray marble of which it was constructed of gave it a very solemn appearance that differed from the white marble tower to the South or the black one to the East. West were the remains of the most beautiful of the four Towers, destroyed by the forces that had rocked the world for six years during the Second War. It had once been a beacon of light and prosperity for the magic-users of the world, and in the past two years since it had collapsed the schools had been riddled with misfortune. The black tower (called the Tower of Drael) had shut out all visitors, and the white tower (Tower of Mithas) had sought to gain control of the others. People from both of these who sought reason came to the Tower of Salian, looking for a place to practice their magic unhindered. Needless to say, none are allowed back to their prospective Towers once they have left.

This role play takes place at that time, two years after the Second War. The people of the world are desperate, starving while the rich live off of the spoils of war. Large parties of raiders wander the land and burn all in their path. Mages dedicated to helping those in need follow after like benign vultures, comforting families who have lost everything that they own. In the cities and towns brothels, bars, underground slave trade and other places of vulgarity run rampant, twisting through the destruction left after the war like a deadly weed finds sustenance in the bark of a dying tree. Every morning is a procession of death as guards wander the streets and dispose of the corpses of the dead.

Anyone with magical talent is regarded with suspicion, even those who have not yet been taken in by the schools for training. Superstitions are abound, and as quickly as the mages try to find willing pupils, more than one prospective student has been found tied to a post and burned outside of their own home. Rumor has it that the schools -which shut their doors during the war and kept all who sought enlightenment out- are going to be torn down.
 
PostPosted: Sun Sep 30, 2007 6:01 pm
Index





Tower of Salian
Index
Rules
Map
Races
Abilities
Classes
Spell Guidelines
Character Profiles
Ranks
Entertainment
Member Birthdays
Updates
 

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200
PostPosted: Sun Sep 30, 2007 6:02 pm
Rules
 
PostPosted: Sun Sep 30, 2007 6:06 pm
Map

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TOWERS





TOWER OF DRAEL
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The Tower of Drael (also known as the Black Tower) is located on the farthest Eastern point of the continent. For miles around wild roses grow in the spring and summer, their red bloom contrasting sharply with the dark tower (in fact, locals call this area the Plains of Blood). Members of the Black Robes reside here, learning the arts of conjuring spirits, mastering the elements to do their bidding, dominating the minds and souls of others and (for the strongest of their order) creating undead servants from bodies brought from all over. They scorn the practices of healing, creating illusions, protecting people other than themselves and casting charms of good fortune.

Until further notice, only characters of the Black Robes can enter.






TOWER OF SALIAN

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The gray tower is located on the Northernmost point of the "civilized" world. Summers are mild in temperature because of the fresh sea breeze that is almost a consstant, but during the winter months things become frigid. The name that the locals have for the tower is "Snowbound", because in the coldest of times the stones become frosted an icy white. Obviously not many people can be seen coming and going in the winter, but in truth plenty of visitors come (all of them transported by magic) as the most neutral of the towers all practices are welcome, and a person's own self is held at the highest of values. Those who are trained her tend to lean one way or another in what kind of spells they prefer, but can cast anything to a certain degree. Though not quite as powerful as mages from the black tower or the white one, they certainly have the best range of spells to cast.

Any character can enter. This is where most (if not all) of the role playing will take place.






TOWER OF MITHAS

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The Tower of Mithas (also known as the white tower) is located to the far south. Here the world is heavily populated, and the presence of a school of magic is accepted and even something to be proud of. While the other towers are feared, this one is revered as a center of goodness and worldly deeds to help the needy. The majority of the mages are pure of soul and spirit, but the ones to watch out for are those in charge. They saying, "too much of a good thing" is most definitely one to remember while visiting: thanks to what they consider the "impure nature" of the rest of the world, the archmages of Mithas seek to control or even destroy all that is not understood. Elves -long-lived, delicate, perfect mortals- are more likely to find their home here than anywhere else. Healing, protecting and "cleansing" spells are practiced here, and anything else is looked upon with unease and (in severe cases) hatred.

Only at the invitation of a member of the White Robes can a person enter. "Lesser" or "dark" races (minotaurs, drow, etc.) are not allowed entry.






TOWER OF LEILAS

Destroyed during the last war to rock the continent, this tower is a place of great sadness and fallen greatness in the eyes of all mages. Some come here to remember the tragic loss of their fellows, and others come in search of "treasure" (spellbooks, artifacts, enchanted items). Unfortunately, thieves have cleaned out all but the very bottom of the rubble pile.





MAJOR PLACES





CITY OF RADEIN

Raiden is the ancient home of the elves. Located in the center of Khorvaire (the elven name for the continent). It is a large city built more for being beautiful than actual protection. Every building has been grown out of ground as a large tree (for the elves love wood, the aspen being their favorite kind of tree). With trunks several yards in diameter and a height of easily three hundred feet, the elven tree city is the largest and oldest around. There are three levels: the lower city, the middle city and the upper city. An elf's rank determines where they live, for although the trees are all the same different amounts of light reach each level. For those on the very bottom the thick growth of leaves overhead only allow for sunlight to reach them in the fall and winter months. To keep warm their skin has grown dark, thus storing and reserving heat. These are the "Drow", and as the lowest in elven society they are shunned for their dark appearance and tendency to be attracted to the dark arts.

This part of the city is rarely seen. Drow are the most common of elves to seek training in magic because it is the best they have to look forward to in their dark lives.

In the center level are the wood elves. These people who live on platforms built around the trunks have become a short race (there being no need to reach for high branches or see over the foliage). They are easy-going elves with jolly natures. Because of the lack of predators, the sound structure of their platforms and a decent amount of light from above, they are immune to fear. As it is, those who leave to travel the rest of the world are few in number (mostly because they have a tendency to be eaten and/or killed by creatures they were unafraid of).

Visitors to the elven city of Raiden are often ushered onto this level where taverns and inns are almost in proportion to the number of homes here. Half-elves are more plentiful here than in the lower or upper parts of the city because of the wood elves' "playful" nature.

The sky elves are those who live amongst the tree tops. Long ago when they were still a primative race they had grown tall so that they could reach for branches, easily swinging from tree to tree without the need to set foot on the ground. It has been a long time since any of them have swung like that, but the traits they evolved still remain. Tall with long arms and legs, they are quite easily the most severe of elves. The sky is their domain, and when an elf of this particular "race" comes of age (around fifty or sixty years old) they are given an enchanted egg that takes ten years to reach maturity. How they live their life determines what it will hatch into: for most, it is a griffon (representing the strong and haughty nature of an elf). For others, it is a dragon (this is how the dragon race was born into the world; they represent that their partner is gifted with wisdom beyond intelligence). The rarest of hatchings is a wyvern, and the owner of such an egg is often sent away to live elsewhere. This is because wyverns are fierce-tempered, savage creatures with a lust for blood. Elves who are bonded to a wyvern are called "dark elves" (different from Drow, who are born into their evil tendencies).

Rarely, humans are given an enchanted egg from the sky elves. When they are it is because that person has earned the respect and love of their race. Because of their short lives an human's egg hatches within a month, and the result determines their further relations with the elves. Unfortunately, mankind's destructive nature usually results in a wyvern being hatched.






CLEARWATER CITY

Clearwater is an inland salt water lake surrounded by desert. The water here is crystal clear, and what fresh water there is to be had is drawn from wells. Not suprisingly the population is low; severe drought and famine make this a place that not many visit. Magic is not found in abundance, but these are dark-skinned humans used to hardship and hard labor. They shun the cold, and often hire themselves out to ships that sail in from the sea.





PORT MAJER

Port Majer does most of its business with the magic towers. Unlike their inland cousins, humans gifted in magic can be found as easily as the moon can be distinguished from the stars. That doesn't mean that they're talented, though: only one out of every one hundred citizens are accepted into the schools. This does not embitter them towards the mages, but rather encourages them to continue growing in magical skill. They are lighter of skin than the people of Clearwater, and the majority of the population is wealthy.





RIVERVIEW CITY

Located only a few miles out from the Five Fingers (a river running inland to the elven city of Radein), Riverview City has an odd assortment of characters. It was founded by humans, but half of those living here are of elven (or half-elven) descent. Also located here is another sub-species of the elves known as the sea elves. They are taller than their tree-loving cousins and often have long hair reflecting the colors of the ocean (seafoam green, sandy brown, lobster red, etc.) hair and similarly colored eyes. They are also the only species on the continent besides the fae folk who can befuddle the mind by taking different shapes. Cruising the ocean as a shark or playfully leading ships as a dolphin are among their favorite past times.





FORT SOUTHERN

Except for the Minotaur Wars and the latest Southern War, Fort Southern has remained unmanned for hundreds of years. It is a place of refuge for the people of Port Southern, who are a sea-loving people who despise war. Its granite walls are thick and hollow, and it is said that when the moon is full the Games begin (whatever that means).

The Games are an underground championship led by the mages to see who among their towers is the strongest (the winners and their method of domination determine which tower they will rule). They are held whenever one of the Tower's leaders passes away in chambers accessible only to magic-users.






PORT SOUTHERN

Port Southern is an odd place. It is hardly populated by humans at all: in fact, most of those living here are from the city of Terrace Holm on the island of Aerenal (meaning that most of those here are pixies or fairies trying to pass for human). The reason for their presence is simple: back home, mages often come through and steal their kind from their beds for use as spell components. Here they have the humans to defend them. There are also a few minotaurs living here since the Minotaur Wars; they stay to work on ships or test their might against magic users passing through.





TERRACE HOLM

Terrace Holm is a forest city similar to the elven home of Radein. However, the fae folk live inside the trees, which have been hollowed out to create homes the size of small rooms in a human child's doll house. Why so small? It is because fairies and pixies can shrink themselves, and since no humans are allowed onto their island they can do as they choose.





WINTERHEIGHTS

WinterHeights is actually the name for the area that several nomadic tribes of pale-skinned humans frequent. They live in small groups of twenty to thirty members, and despite being considered barbarians by most of the "civilized" world (in comparison their wild, war-loving cousins roaming the southern plains are much more barbaric than they). The strict social structure, rich cultural heritage and suprisingly well-done education system provide that these folk are strong in both muscle and magic. Too bad their lifestyle gives so few the opportunity to join one of the Towers.  

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200
PostPosted: Sun Sep 30, 2007 6:07 pm
Races





HUMANS


Plainsmen (no city of origin):

"Winter"men (nomadic tribes of WinterHeights):

Coastal Cities:

Inland Cities:





ELVES


Drow:

Wood Elves:

Sky Elves:

Sea Elves:





FAE FOLK


Fairies:

Pixies:

Kender:

Gnomes:





OTHER


Minotaurs:

Dwarves:

Dragons:

Half-Elves:  
PostPosted: Sun Sep 30, 2007 6:08 pm
Abilities
 

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200
PostPosted: Sun Sep 30, 2007 6:10 pm
Classes
 
PostPosted: Sun Sep 30, 2007 6:11 pm
Spell Guidelines
 

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200
PostPosted: Sun Sep 30, 2007 6:12 pm
Character Profiles
 
PostPosted: Sun Sep 30, 2007 6:13 pm
Ranks
 

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200
PostPosted: Sun Sep 30, 2007 6:15 pm
Entertainment


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PostPosted: Sun Sep 30, 2007 6:15 pm
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Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200

Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200
PostPosted: Sun Sep 30, 2007 6:16 pm
Updates
 
PostPosted: Sun Sep 30, 2007 6:18 pm
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Josie_II

Sparkly Fairy

8,400 Points
  • Elocutionist 200
  • Prayer Circle 200
  • Hive Mind 200
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