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My pactio

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Loves_Hina

PostPosted: Thu Dec 11, 2008 6:50 pm


Being a fan of Negima!, i love the pactio concept stuff. so i decided to make my own.

http://img296.imageshack.us/img296/5018/94c7bpactio1xb5.jpg

the card blank i made on a computer (autoCAD, rather odd program for this, but it works nice), being unsatisfied with any i found on the internet. i know the text isnt the same as in some places, i personally like it a little better, and i couldn't find the original font. Also, it mentions that the card changes with the person who encites the pactio, and with whoever its made with, so i may change the way its made a bit too, but not the sign in the center.

the character is an armor and weapon i created, the first set of armor ive ever drawn and i was rather impressed with myself, and i love the weapon. Kudos to anyone who can guess the phrase in latin (gravis ferreus veneficus) its not a literal translation.

http://img211.imageshack.us/img211/8135/7fa73bettermetalsnakesi1.jpg

Heres another drawing i did a while back, being spawned by the disappointment in lack of art for this amazing DethKlok song. Mostly i want to make it look more mechanical. tips for that would be appreciated.
PostPosted: Mon Dec 15, 2008 4:53 pm


1st Drawing) I love the care you took in making the card, it looks very good. The weapon looks really intricate and detailed, and overall the details are great. The facial structure looks on-key, too.

However, the way the armor was textured makes it look almost furry-like, unless that was your aim. Even the breast plate looks like it's made of fur. When designing armor, you're free to re-state lines as much as you like, but make sure to do it lightly. When you're drawing the actual armor, make sure to solid, complete lines, with no-restating. Drawing lines over and over in a certain spot makes irregular lineart widths, which works well with organic material like fur and skin, but with metal it makes it look lumpy.

The way the legs are placed is a little awkward, making the person look like their legs are spread apart on the ground. Even if this is a hero, it is a strain on any person to stand like that. If you're insistent on this pose, make sure to have the knees bent a little.

2nd Drawing) The various textures on the Cobra is much more interesting than the previous drawing. Once again, make smooth lines for mechanical-objects, like you did with the belly. I'm not too good with mecha-drawings, but I think it would look better if instead of one smooth line starting from its head to its tail, give it some variety. Plate armor on a snake like this would overlap a little, so there would be little bumps in the line. The head overall seems too organic. Perhaps make it so that the jaw will "pivot" on the head, instead of placing the little bolts on only the sides of a sheet of metal.

Kupocake
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Loves_Hina

PostPosted: Mon Dec 15, 2008 7:54 pm


Kupocake
1st Drawing) I love the care you took in making the card, it looks very good. The weapon looks really intricate and detailed, and overall the details are great. The facial structure looks on-key, too.

However, the way the armor was textured makes it look almost furry-like, unless that was your aim. Even the breast plate looks like it's made of fur. When designing armor, you're free to re-state lines as much as you like, but make sure to do it lightly. When you're drawing the actual armor, make sure to solid, complete lines, with no-restating. Drawing lines over and over in a certain spot makes irregular lineart widths, which works well with organic material like fur and skin, but with metal it makes it look lumpy.

The way the legs are placed is a little awkward, making the person look like their legs are spread apart on the ground. Even if this is a hero, it is a strain on any person to stand like that. If you're insistent on this pose, make sure to have the knees bent a little.

2nd Drawing) The various textures on the Cobra is much more interesting than the previous drawing. Once again, make smooth lines for mechanical-objects, like you did with the belly. I'm not too good with mecha-drawings, but I think it would look better if instead of one smooth line starting from its head to its tail, give it some variety. Plate armor on a snake like this would overlap a little, so there would be little bumps in the line. The head overall seems too organic. Perhaps make it so that the jaw will "pivot" on the head, instead of placing the little bolts on only the sides of a sheet of metal.


The card like i said was drawn on AutoCAD, which is an architectural program widely used for machining parts for everything one can think of so its going to produce high quality stuff. one can draw down to radius's and lenghts of everything exactly. I spent a long time on faces, perfecting their anatomy, and with the armor, it was really just a rough sketch, so any "furryness", isnt really like that, and soon i hope i can use the same program to place him on the card, which will make it much crisper, but i do this at school and lately our network folders are down so i cant retreive any of my work at the moment. and the snake im not worried about too much, it being an older drawing.
PostPosted: Mon Dec 15, 2008 8:50 pm


Loves_Hina
Kupocake
1st Drawing) I love the care you took in making the card, it looks very good. The weapon looks really intricate and detailed, and overall the details are great. The facial structure looks on-key, too.

However, the way the armor was textured makes it look almost furry-like, unless that was your aim. Even the breast plate looks like it's made of fur. When designing armor, you're free to re-state lines as much as you like, but make sure to do it lightly. When you're drawing the actual armor, make sure to solid, complete lines, with no-restating. Drawing lines over and over in a certain spot makes irregular lineart widths, which works well with organic material like fur and skin, but with metal it makes it look lumpy.

The way the legs are placed is a little awkward, making the person look like their legs are spread apart on the ground. Even if this is a hero, it is a strain on any person to stand like that. If you're insistent on this pose, make sure to have the knees bent a little.

2nd Drawing) The various textures on the Cobra is much more interesting than the previous drawing. Once again, make smooth lines for mechanical-objects, like you did with the belly. I'm not too good with mecha-drawings, but I think it would look better if instead of one smooth line starting from its head to its tail, give it some variety. Plate armor on a snake like this would overlap a little, so there would be little bumps in the line. The head overall seems too organic. Perhaps make it so that the jaw will "pivot" on the head, instead of placing the little bolts on only the sides of a sheet of metal.


The card like i said was drawn on AutoCAD, which is an architectural program widely used for machining parts for everything one can think of so its going to produce high quality stuff. one can draw down to radius's and lenghts of everything exactly. I spent a long time on faces, perfecting their anatomy, and with the armor, it was really just a rough sketch, so any "furryness", isnt really like that, and soon i hope i can use the same program to place him on the card, which will make it much crisper, but i do this at school and lately our network folders are down so i cant retreive any of my work at the moment. and the snake im not worried about too much, it being an older drawing.
Most programs, including programs like Photoshop, can't make a drawing "crisper" without some work from the original. You will need to greatly refine your original drawing before you can use it on your card. I doubt AutoCAD can jump your sketch from drawing to fully inked goodness. I still suggest trying to clean it up a bit before trying to mess with it. It might save you a good 2-3 hours.

The anatomy, while it does show that you've taken a great deal of effort trying to work out the kinks, is still a little off. His center of gravity is a little skewed to right. He doesn't seem to be exerting his weight on either foot because his legs are spaced out like so, the feet are not firmly placed on the ground. Try working a bit with perspective on that program and then re-arrange the feet.

Kupocake
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Loves_Hina

PostPosted: Mon Dec 22, 2008 2:27 pm


Kupocake
Loves_Hina
Kupocake
1st Drawing) I love the care you took in making the card, it looks very good. The weapon looks really intricate and detailed, and overall the details are great. The facial structure looks on-key, too.

However, the way the armor was textured makes it look almost furry-like, unless that was your aim. Even the breast plate looks like it's made of fur. When designing armor, you're free to re-state lines as much as you like, but make sure to do it lightly. When you're drawing the actual armor, make sure to solid, complete lines, with no-restating. Drawing lines over and over in a certain spot makes irregular lineart widths, which works well with organic material like fur and skin, but with metal it makes it look lumpy.

The way the legs are placed is a little awkward, making the person look like their legs are spread apart on the ground. Even if this is a hero, it is a strain on any person to stand like that. If you're insistent on this pose, make sure to have the knees bent a little.

2nd Drawing) The various textures on the Cobra is much more interesting than the previous drawing. Once again, make smooth lines for mechanical-objects, like you did with the belly. I'm not too good with mecha-drawings, but I think it would look better if instead of one smooth line starting from its head to its tail, give it some variety. Plate armor on a snake like this would overlap a little, so there would be little bumps in the line. The head overall seems too organic. Perhaps make it so that the jaw will "pivot" on the head, instead of placing the little bolts on only the sides of a sheet of metal.


The card like i said was drawn on AutoCAD, which is an architectural program widely used for machining parts for everything one can think of so its going to produce high quality stuff. one can draw down to radius's and lenghts of everything exactly. I spent a long time on faces, perfecting their anatomy, and with the armor, it was really just a rough sketch, so any "furryness", isnt really like that, and soon i hope i can use the same program to place him on the card, which will make it much crisper, but i do this at school and lately our network folders are down so i cant retreive any of my work at the moment. and the snake im not worried about too much, it being an older drawing.
Most programs, including programs like Photoshop, can't make a drawing "crisper" without some work from the original. You will need to greatly refine your original drawing before you can use it on your card. I doubt AutoCAD can jump your sketch from drawing to fully inked goodness. I still suggest trying to clean it up a bit before trying to mess with it. It might save you a good 2-3 hours.

The anatomy, while it does show that you've taken a great deal of effort trying to work out the kinks, is still a little off. His center of gravity is a little skewed to right. He doesn't seem to be exerting his weight on either foot because his legs are spaced out like so, the feet are not firmly placed on the ground. Try working a bit with perspective on that program and then re-arrange the feet.


the thuing with this program is that its usually used to draw mehcnaical parts and stuff. what i would do is add my drawing pic to the pactio card file and size it up on top of the card set of lines and then trace the pic using its tools. u draw with coordinates on there and i can ud lines and arcs to make that and then take the pic off, leaving the crisp drawing.
PostPosted: Thu Jan 15, 2009 1:17 am


Really cool. ^_^ The second picture and the weapon and card in the first both look kick-a**. Although I think your sketching with the armour is a bit messy. Even if it's rough sketching, you should try keep your lines...clear.

shiny dollar

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