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Posted: Thu Jan 29, 2009 9:40 pm
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Posted: Thu Jan 29, 2009 10:00 pm
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Posted: Thu Jan 29, 2009 10:14 pm
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Wii Processors: CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process, reportedly clocked at 243 MHz Memory: 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM) 3 MB embedded GPU texture memory and framebuffer. Ports and peripheral Capabilities Up to four Wii Remote controllers (connected wirelessly via Bluetooth) Nintendo GameCube controller ports (4) Nintendo GameCube Memory Card slots (2) SD memory card slot USB 2.0 ports (2) Sensor Bar power port Accessory port on bottom of Wii Remote Optional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update) Mitsumi DWM-W004 WiFi 802.11b/g wireless module Compatible with optional USB 2.0 to Ethernet LAN adaptor MultiAV output port for component, composite and S-Video Storage 512 MB built-in NAND flash memory Expanded storage via SD card memory (up to 2 GB) Nintendo GameCube Memory Card (required for GameCube game saves) IBM's Wii "Broadway" CPU ATI's Wii "Hollywood" GPUSlot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc Mask ROM by Macronix Video 480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen MultiAV multi-output port for component, composite, S-video, RGB SCART[92] and VGA Audio Main: Stereo – Dolby Pro Logic II-capable[94] Controller: Built-in speaker Power Consumption 18 watts when switched on[95] 9.6 watts in standby with WiiConnect24 standby connection[95] 1.3 watts in standby
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Posted: Thu Jan 29, 2009 10:33 pm
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X Box 360 Note: this is only for the basic 360, the 360 is the most customizable of the three systems, and these numbers and specifications are not going to be accurate for every system. Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each Two hardware threads per core; six hardware threads total VMX-128 vector unit per core; three total 128 VMX-128 registers per hardware thread 1 MB L2 cache CPU Game Math Performance 9.6 billion dot product operations per second Custom ATI Graphics Processor 10 MB of embedded DRAM 48-way parallel floating-point dynamically scheduled shader pipelines Unified shader architecture Polygon Performance 500 million triangles per second Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA Shader Performance 48 billion shader operations per second Memory 512 MB of 700 MHz GDDR3 RAM Unified memory architecture Memory Bandwidth 22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus Overall System Floating-Point Performance 1 teraflop Storage Detachable and upgradeable 20-GB hard drive 12x dual-layer DVD-ROM Memory Unit support starting at 64 MB I/O Support for up to four wireless game controllers Three USB 2.0 ports Two memory unit slots Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music Built-in Ethernet port Wi-Fi ready: 802.11a, 802.11b, and 802.11g Video camera–ready Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD Ability to stream media from portable music devices, digital cameras, and Windows XP-based PCs Ability to rip music to the Xbox 360 Hard Drive Custom playlists in every game Built-in Media Center Extender for Windows XP Media Center Edition 2005 Interactive, full-screen 3-D visualizers High-Definition Game Support All games supported at 16:9, 720p, 1080i and 1080p, with anti-aliasing Standard-definition and high-definition video output supported Audio Multi-channel surround sound output Supports 48KHz 16-bit audio 320 independent decompression channels 32-bit audio processing Over 256 audio channels Physical Specs Height: 83 mm Width: 309 mm Depth: 258 mm Weight: 7.7 lbs. System Orientation Stands vertically or horizontally Customizable Faceplates Interchangeable to personalize the console
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