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Posted: Sat May 15, 2010 9:40 pm
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Posted: Sat May 15, 2010 9:58 pm
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Posted: Sun May 16, 2010 6:30 am
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Posted: Sun May 16, 2010 10:22 am
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Posted: Sun May 16, 2010 10:58 am
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Posted: Sun May 16, 2010 11:23 am
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Wolfram Asher Davidson Until the actual campaign comes out, i can only plan and recruit, warning people to try and make specialized characters. The questions i have, however, are several 1) Who has run 3.5e's revision? And would it be fair to say that one should specialize in disabling devices and detecting traps themselves? 1a) If not, what would you recommend i tell players, as they'll be asked to be level 10 at the start of the adventure? I've never played but my understanding is that actually being spec'd to detect traps isn't as important as taking everything very slowly and doing nothing stupid or rash, which you are given many opportunities to do. Obviously being able to deal with traps specifically would be helpful, but one bad roll or one wrong move would still probably see a careless head roll. also it's the nature of 4e to have multiple answers to a given problem, so even if you don't specialize in traps, there should be things a character can do.
Quote: 2) Would the Forgotten Realms and Eberron books be acceptable for this run? i'd like to give people the opportunity to pick from a few more races. the 4e view is that material from all setting books is open to games outside of those settings, and will be officially supported in that capacity, so yeah there wouldn't be any reason not to other than you not wanting to.
Quote: 3) What's a good program for copying the maps and making ms-paint versions of them? i can't draw for crap >< I use GIMP, a freeware Photoshop knockoff. it's not perfect, but it does a lot. there was a thread about this a bit ago, let me look it up. edit: this one. maptools is mentioned there and while i've seen some great looking maps come out of it, i couldn't make heads or tails of it, so YMMV.
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Posted: Sun May 16, 2010 11:32 am
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Posted: Sun May 16, 2010 2:16 pm
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Posted: Sun May 16, 2010 2:19 pm
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Posted: Sun May 16, 2010 3:26 pm
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Posted: Sun May 16, 2010 4:19 pm
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Posted: Sun May 16, 2010 5:02 pm
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Posted: Sun May 16, 2010 6:02 pm
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SporkMaster5000 Rain Yupa SporkMaster5000 I've never played but my understanding is that actually being spec'd to detect traps isn't as important as taking everything very slowly and doing nothing stupid or rash, which you are given many opportunities to do. Well, I'm out neutral i'm pretty sure there are parts where even doing something obvious and logical could get you killed, so yeah, my experience with you as a player makes me believe you'd die like a dozen times over. a DOZEN???????
BWAHAHAHAHAHA!!!11
Wait, you're SERIOUS???
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Posted: Sun May 16, 2010 6:20 pm
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