Or you can just tell me my monsters are bad and I should feel bad, that works too.
First, the Greater Draconic Otyugh that nearly killed the folks playing my Have Sword Will Travel Campaign. after the game, i'd probably turn the d8s into d6s, and the d10 bite into a d8 bite before I use it again. It'd also probably still be a fine solo if you removed the draconic template (no breath weapon, fly speed, or acid resistance). Finally, it was originally gonna be a lv3 monster, but that seemed a certain TPK after the surprise round so i toned him down. All that said, here's what I actually ran against them:
Quote:
Greater Draconic Otyugh___________Level 2 Solo Soldier
Large natural beast____________________________XP 625
Initiative +3 Senses Perception +9; darkvision
Otyugh Stench aura 1; living enemies in the aura take a –2 penalty
to attack rolls.
HP 168; Bloodied 84
AC 18; Fortitude 17, Reflex 11, Will 14
Immune disease; Resist 5 acid
Saving Throws +5
Speed 5, swim 5, fly 2 (clumsy)
Action Points 2
M Tentacle (minor 2/round; at-will)
Reach 3; +7 vs. AC; 1d8 + 4 damage, and the target is pulled 2
squares and grabbed (until escape).
m Diseased Bite (standard; at-will) ✦ Disease
+7 vs. AC; 1d10 + 4 damage, and the target contracts filth fever.
c Filth Frenzy (standard; at-will)
Close Burst 3; +7 vs. AC, automatically hits grabbed targets; 1d8 + 4 damage, and the otyugh slides the target 2 squares. The Otyugh cannot make a tentacle attack the turn it uses this power, and releases all
grabbed creatures. (See also, Bloodied Thrashing)
Tentacle Grab
The Otyugh can grab with up to two tentacles at a
time and automatically sustains its grabs. While grabbing an enemy, it can act normally,
but it can't use that tentacle for an attack.
c Breath Weapon (standard; encounter) ✦ Acid
Close Blast 4; +4 vs. Reflex; 2d8 + 5 acid damage
Bloodied Thrashing (While bloodied)
The Otyugh can make Tentacle attacks the same turn it uses Filth Frenzy
Spying Eye
An otyugh can hide beneath murky water or refuse, leaving only
its eyestalk exposed. While doing so, it gains a +10 bonus to
Stealth checks but is immobilized.
Alignment Unaligned Languages —
Skills Stealth +6 (+16 while using spying eye)
Str 22 (+7) Dex 11 (+1) Wis 16 (+4)
Con 18 (+5) Int 1 (–6) Cha 5 (-2)
Large natural beast____________________________XP 625
Initiative +3 Senses Perception +9; darkvision
Otyugh Stench aura 1; living enemies in the aura take a –2 penalty
to attack rolls.
HP 168; Bloodied 84
AC 18; Fortitude 17, Reflex 11, Will 14
Immune disease; Resist 5 acid
Saving Throws +5
Speed 5, swim 5, fly 2 (clumsy)
Action Points 2
M Tentacle (minor 2/round; at-will)
Reach 3; +7 vs. AC; 1d8 + 4 damage, and the target is pulled 2
squares and grabbed (until escape).
m Diseased Bite (standard; at-will) ✦ Disease
+7 vs. AC; 1d10 + 4 damage, and the target contracts filth fever.
c Filth Frenzy (standard; at-will)
Close Burst 3; +7 vs. AC, automatically hits grabbed targets; 1d8 + 4 damage, and the otyugh slides the target 2 squares. The Otyugh cannot make a tentacle attack the turn it uses this power, and releases all
grabbed creatures. (See also, Bloodied Thrashing)
Tentacle Grab
The Otyugh can grab with up to two tentacles at a
time and automatically sustains its grabs. While grabbing an enemy, it can act normally,
but it can't use that tentacle for an attack.
c Breath Weapon (standard; encounter) ✦ Acid
Close Blast 4; +4 vs. Reflex; 2d8 + 5 acid damage
Bloodied Thrashing (While bloodied)
The Otyugh can make Tentacle attacks the same turn it uses Filth Frenzy
Spying Eye
An otyugh can hide beneath murky water or refuse, leaving only
its eyestalk exposed. While doing so, it gains a +10 bonus to
Stealth checks but is immobilized.
Alignment Unaligned Languages —
Skills Stealth +6 (+16 while using spying eye)
Str 22 (+7) Dex 11 (+1) Wis 16 (+4)
Con 18 (+5) Int 1 (–6) Cha 5 (-2)
Second, inspired by the MM3 and a proto-campaign idea, the black arcanian. His level was pulled directly out of my butt, but since the others were spread across the paragon tier it seemed fair enough. Damage might be a little low, it's hard to eyeball, considering the one controller among the printed arcanians is pretty blaster-y.
Quote:
Black Arcanian__________________Level 15 Controller
Medium natural humanoid (undead)_____________XP 1200
HP 147; Bloodied 73___________________________Initiative +8
AC 29; Fortitude 26, Reflex 27, Will 24_________Perception +7
Speed 6
Standard Actions
M Necrotic touch (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs Reflex
Hit: 2d6 + 5 necrotic damage and the target takes a -2 penalty to attack rolls until the end of the
arcanian's next turn
R Crippling Ray (necrotic, implement) ✦ At-Will
Attack: Ranged 10 (one creature); +19 vs Fortitude
Hit: 1d10 + 6 necrotic damage and the target is weakened until the end of the arcanian's next turn
a Necrotic Miasma (necrotic, implement) ✦ Encounter
Attack: Area burst 2 within 5 squares (enemies in burst); +17 vs Fortitude
Hit: 1d10 + 6 damage and the target is dazed (save ends)
Triggered Actions
Tome of Animation ✦ Encounter
Trigger: An ally within 10 squares of the arcanian is reduced to 0 hit points.
Effect (Immediate interrupt): The triggering ally regains hit points equal to its bloodied value. It gains a +4 bonus to damage rolls until the end of the encounter.
Arcane Surge ✦ Encounter
Trigger: The arcanian hits an enemy with an implement attack.
Effect (Free Action): The attack deals maximum damage to the enemy
Skills Arcana +17
Str 10 (+7) Dex 13 (+8) Wis 11 (+7)
Con 19 (+11) Int 21 (+12) Cha 10 (+7)
Alignment chaotic evil Languages Common
Equipment tome
Medium natural humanoid (undead)_____________XP 1200
HP 147; Bloodied 73___________________________Initiative +8
AC 29; Fortitude 26, Reflex 27, Will 24_________Perception +7
Speed 6
Standard Actions
M Necrotic touch (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs Reflex
Hit: 2d6 + 5 necrotic damage and the target takes a -2 penalty to attack rolls until the end of the
arcanian's next turn
R Crippling Ray (necrotic, implement) ✦ At-Will
Attack: Ranged 10 (one creature); +19 vs Fortitude
Hit: 1d10 + 6 necrotic damage and the target is weakened until the end of the arcanian's next turn
a Necrotic Miasma (necrotic, implement) ✦ Encounter
Attack: Area burst 2 within 5 squares (enemies in burst); +17 vs Fortitude
Hit: 1d10 + 6 damage and the target is dazed (save ends)
Triggered Actions
Tome of Animation ✦ Encounter
Trigger: An ally within 10 squares of the arcanian is reduced to 0 hit points.
Effect (Immediate interrupt): The triggering ally regains hit points equal to its bloodied value. It gains a +4 bonus to damage rolls until the end of the encounter.
Arcane Surge ✦ Encounter
Trigger: The arcanian hits an enemy with an implement attack.
Effect (Free Action): The attack deals maximum damage to the enemy
Skills Arcana +17
Str 10 (+7) Dex 13 (+8) Wis 11 (+7)
Con 19 (+11) Int 21 (+12) Cha 10 (+7)
Alignment chaotic evil Languages Common
Equipment tome