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Guardian_Iris
Captain

PostPosted: Wed Aug 31, 2011 11:40 pm
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PostPosted: Wed Aug 31, 2011 11:50 pm
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Magical
_____ Naiad were born of the Water Element. They grow inside special Pearls, to hatch when the time is right.

Naiad are primeval Pae'il, so they share the same basic biological make-up as Angels, Demons, and Faeries. They are flesh, bone, and blood, even similar to humans. They have a fishtail which is a gift from the Water Element that allows them to live within the waters.

All Pae'il are magical and possess that magical energy required to utilize that magic. Pae'il have an energy source called Aika. Ai is the magic of The Light, and ka is the magic of the Dark. Elemental magic is a more raw version of that lifeforce energy. Naiad tap into that energy source to use their magic and abilities. It is not unlimited, so a Naiad must rest or find a way to replenish their energy before being able to cast another spell.


Spiritual
  • Pae'il have souls. Pae'il can be reincarnated, but not all are. The connection to their past self has to be discovered through long, arduous questing. No pae'il will know who they used to be without effort, although some may find certain things familiar, or certain triggers may unlock brief memories of the past.
  • Naiad are connected to the waters. They have the unique ability to traverse salt or freshwater with just minimal transitional time. The type of water only affects how their fishtail and fins will look when they hatch.
  • When a Naiad dies, his scales will fade to grey and his body will float where it lost its soul for three days until it turns to water. In its place, a small bubble will form, growing slowly and then will gradually float towards the giant globe housing the Water Element in the Throne Room of Alu Spring. Their soul will remain in the spirit world until they are reborn or Called*.
  • Naiad believe all living things have spirits. Spirits differ from souls in that spirits are eternal and living in the spirit world. It takes a medium (Seer or someone with equal gifts) to communicate with them. All Naiad can give offerings to please the spirits, and they look for signs to see that the spirits are pleased. A soul is what you call a spirit who has a mortal body. (So when a Naiad passes, he becomes a spirit until he's reborn.)


*Called means their soul is being called during a Luminary quest, and their power and knowledge are being requested to aid a living Pae'il.

Biological
  • Naiad are organic, and influenced by their environment. Their appearance can alter depending on their surroundings.
  • Naiad have fishtails with thin, transparent fins. When they leave the water, these fins become legs.
  • Naiad are covered in soft scales that glimmer when caught in the light. These scales cover their entire body, even when their fins turn to legs.
    This transition is painless, however, if they stay out of the water too long, the scales start to dry and shrink, which pulls on flesh and is very painful. It feels like burning.
  • Naiad bleed red, like all Pae'il.
  • Naiad can die. ((For RP purposes, you have to clear this with Antidia or Teigra first, otherwise your Pae is assumed to be in the limbo state in the Hall of Lost Souls.))
  • Faun, like all Pae'il, have lips, mouths, and noses. They are just not visible on the official cert art.
  • Naiad ears look like fins, but the fins protect their ear-holes.
  • Naiad are longer than a normal Pae is tall.
  • If a Naiad is isolated from their body of water, their power will slowly drain, making it impossible for them to perform spells. A bathtub or tank will not work, as the water needs to be natural, such as a river, pond, lake or sea.
  • Naiad have gills, which is how they breathe underwater.


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Guardian_Iris
Captain


Guardian_Iris
Captain

PostPosted: Thu Sep 01, 2011 12:08 am
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Alu Spring is a magnificent temple. It is named after the first queen, Alu, who had it erected in the First Age as a way to protect her people and the Water Element. The alabaster tower is home to most of the population of Tuatha'Ri Lake. It is a palace unlike any other. It is alight with life energy. The temple is settled on the lake bed, with the throne room on the first floor. It was designed this way to keep land Pae'il from intruding on Lake business. It spirals all the way up to the final floor which rests above water.

The temple is one of five ancient and sacred dwellings. It is home to the Water Element where it is protected by the reborn queen, Tariel of the wild Aernyn. The queen is the key to Alu Spring's light and life, for they share the same living energy.

Surrounding the temple on the lake bed are many towers and buildings. There is an amphitheater to the North and lush gardens all around. A Bazaar to the East is a center of activity as Naiad attend to trade their wares or purchase goods.

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PostPosted: Thu Sep 01, 2011 12:15 am
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Quote:
User Image - Blocked by "Display Image" Settings. Click to show. Queen Tariel
Position: Queen
Primary Duties:
  • Leader of all Naiad
  • Protector of the Water Element
  • Protector of Naiad
  • Top law maker and judge of Naiad
  • Protector of the Water Element

Past Life: Alu, first Naiad, first Queen


Quote:
User Image - Blocked by "Display Image" Settings. Click to show. Captain Turin
Position: Queens Consort, Captain of the Royal Guard
Primary Duties:
  • Protect the Queen
  • Leader of the Guard that protects Alu Spring & her inhabitants



Quote:
User Image - Blocked by "Display Image" Settings. Click to show. Commander Sadron
Position: Commander of the Naiad Hunters
Primary Duties:
  • Lead hunter
  • Protect the Queen
  • Special Ops & Intelligence



Quote:
User Image - Blocked by "Display Image" Settings. Click to show.Currently vacant
Position: Chief Advisor
Primary Duties:
  • Reconciles all information from field scouts to create reports on the state of the Lake for the Queen
  • Not the same position as the Advisor in Faun society, as this one is slightly lower in hierarchy.
  • Reports directly to the Queen



Quote:
User Image - Blocked by "Display Image" Settings. Click to show. Currently Vacant
Position: Lady in Waiting, Counselor to the Queen
Primary Duties:
  • Queen's voice of reason
  • Next in line for Queen, if Tariel does not produce daughters
  • Attendant to the Queen



Quote:
User Image - Blocked by "Display Image" Settings. Click to show.Currently Vacant
Position: Grand Aquamancer
Primary Duties:
  • In charge of water magic, control and education
  • Offensive Officer for the Hunters
  • Court member of equal standing to the Captain of the Guards, Oracle and Captain of the Hunters
  • Attendant to the Queen



Quote:
User Image - Blocked by "Display Image" Settings. Click to show.Currently vacant
Position: Oracle
Primary Duties:
  • Offers insight into the past, future and present.
  • Offers and teaches healing
  • Communicates with otherwordly entities to gleem useful information for the Queen.
  • Reports directly to the Queen



Quote:
User Image - Blocked by "Display Image" Settings. Click to show. Kelebek
Position: Governess
Primary Duties:
  • Raises and educates the royal babies
  • A Lady of good moral character
  • Reports directly to the Queen



Quote:
User Image - Blocked by "Display Image" Settings. Click to show. Currently vacant
Position: Master Bonesmith & Silversmith
Primary Duties:
  • Expert in the fields of making armor out of bones and crafting silver into weapons
  • Not a direct member of Court, but a high position with authority and respect
  • Capable of creating delicate, ornate items as well as tough battle armor
  • Teacher for Journeyman and Apprentice smiths
  • Reports directly to the Queen

 

Guardian_Iris
Captain


Guardian_Iris
Captain

PostPosted: Thu Sep 01, 2011 12:17 am
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Long ago, before the Angels and Demons ruled Telrunya, there were the Ancients. The Ancients existed in peace, keeping balance in all things.

One sect of the Ancients, led by a young Pae'il named Alu, was entrusted with the duties to protect the Water and all that it represented. Born of the Waters themselves, these Pae'il had a special form. They had come to be known as the Naiads. Half fish, and half Pae'il, they had created a thriving civilization in Tuatha Ri Lake.

The thriving Naiad civilization erected a grand temple to serve as both a palace full of living spaces and a central government structure. They named the temple Alu Spring - after their beloved queen. Tragically the temple was soon abandoned after the Queen's assassination and the attack on the remaining Naiad people.

Naiads began to die out, however the unborn remained protected for ages on Telrunya until one day, eight eggs washed ashore on Pae'Kippu Beach and the Naiads lived once more.

Unnoticed by many, the ruins of the Naiad Temple remained mostly untouched and not even a memory to today's modern Pae'il. That is, until one day, a foreign and exotic Naiad and her entourage surfaced after the island had descended to the Sea. The moment she touched the sacred waters of Tuatha Ri Lake, the ruined temple sprang to life, magically repairing itself for the homecoming of the reborn Queen of Naiads.


About Alu:
    Alu was a compassionate leader. She was very adaptable and encouraged everyone to continue in their personal growth and be accepting of change. She was an emotional girl, but that did not interfere with her duties as Queen and ruler of all Naiad.


Quote:
In Memorium, our Beloved Queen Alu



Alu was a kind and benevolent Naiad. She ruled the Naiads with compassion and a gentle hand. Her beautiful songs would fill the lake, touching every creature. She was a strong Pae'il; valiant and courageous.

Alu's assassination would prove to be the catalyst that started the Great War between the Ancient Keepers and the Blood Pae'il. With the Waters unprotected, it allowed the Blood Pae'il an opening to attack and obliterate all of the Water-born Pae'il, and weaken the rest of the Keepers.

The Naiad never stood a chance.

In life, Alu was trusted as the keeper of the Water Element. This was a duty she took with her even beyond the grave for she became the Lake Spirit, haunting the waterways of Telrunya, protecting all aquatic life. And most importantly, protecting the dormant Naiads.
 
PostPosted: Thu Sep 01, 2011 1:14 am
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Everyday Life Under the Water
    Naiads are very decadent and indulgent.
    Naiads have abundance in their world under the water with very little competition.
    Typically, the male Naiad role is to leave the palace or lake to hunt while the females remain to handle politics and diplomacy. It is not strictly enforced, as there are females who excel at hunting, but it is the general teachings and widely accepted as the norm.
    Naiads can live in the palace (temple) because there are hundreds and hundreds of rooms, and it is protected by the Water Element.
    Naiads can live anywhere in the lakebed, as there are coral reefs, kelp-beds, caves and grottoes everywhere.
    It is advised to not live in the Sea, because the Court cannot offer protection to those Naiads who choose to live in the "wild".


Court Life
  • The term "court" refers to three things:
    1. The collective noun for Queen Tariel's closest confidant, bodyguard, and hunter
    2. The term used to describe the assembly of all Naiads when official business is conducted in the Throne Room
    3. The term used to refer to those in service of the Queen, who have been given the title of Lady or Sir.
    ((use context clues to discover which usage is appropriate in RP))
  • Court life is very formal.
    • The Queen must be addressed as "Your Highness" or "Your Majesty" in public, upon first address, and 'Mi'lady' is acceptable afterward. Addressing her by her first name, or nickname is unacceptable.
    • The Queen is not to be formally approached in Court without permission.
    • The Queen is not to be touched under any circumstances in public. In private, she invites physical contact.
  • The Royal Court, consisting of Sadron and Turin are the law in the lake, and their word must be followed.
  • All Naiads are invited to sit in and witness court.


Typical Jobs
  • Hunters (both as food-gatherers and soldiers, serving under Commander Sadron)
  • Craftspae
  • Farmers (Kelp, algae, shellfish, etc.)
  • Attendants to the Queen (Handmaidens & Ladies)
  • Temple Guard (serving under Captain Turin)
  • Entertainers (actors, musicians, poets, bards)
  • Teachers


Fine Dining
    Naiads have diverse palettes and eat a vast array of available seafood and aquatic vegetation.
    They are not cannibals, because they are not technically fish themselves.


Religious & Moral Views
    Naiads revere the Water as their protector and life-giver. They do not have a deity otherwise.
    They believe in guiding spirits, but not to the extent the Faun do.
    Naiads are more hedonistic than any other Pae'il type (or Breed) on the island.
    Because of their more laid-back lifestyle, they are not as connected to the element spirits as the other Ancients. However, this is just a generalization as Naiad can choose to be more spiritual.


Travel On Land
    Naiad tailfins are strong and durable in the water. When they split to allow Naiad land-dwelling mobility, they become delicate and susceptible to damage. A Naiad can only remain on dry land for a few hours before the pain of drying out starts to set in. There are a couple of methods Naiad have to allow extended stay on land:
    • Any Naiad born in the lake prior to the Aernyn arrival (July 2009) will have been gifted a special shell necklace that allows Naiad to remain on land indefinitely without drying out. However, the necklace does not replenish the Water energy required to perform magic or use special abilities.
    • Naiad children are gifted a special little water bladder (canteen). The water bladder can be filled with water from the Water Element Globe in the throne room. When on land, if this water is sipped, it can replenish hydration and water energy for as long as the water lasts in the bladder. (This is effectively retroactive from July 2009 forward)
    • Naiad that arrive as adults, will receive this special water bladder as part of their welcome and Water alliance ritual. (when Naiad get their power and swear fealty to the Water and Elements)
 

Guardian_Iris
Captain


Guardian_Iris
Captain

PostPosted: Thu Sep 01, 2011 1:22 am
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_____ Water is one of the five crucial elements which keeps Telrunya alive. Water is the lifeblood of all living creatures and plants. Some believe the Water Element is alive, others believe it is the supreme spirit guiding all Naiads.

The Water Element physically exists as a small blue gem which is protected by potent magic inside of a giant impervious glass bubble that resides in the Throne Room behind Queen Tariel's throne. Only the protector of the Water Element can control this potent magic.

The Water Element is very fragile and as a part of a whole, a highly sought-after item by those few Pae'il that know of the history of the Five Elements. Queen Tariel's most important duty is to protect the Water Element.

Water as an Energy Source
    Sui, or in more common, modern terms, Water, represents those things that are fluid or free flowing; things without form. Those Pae'il with water affinities are often adaptable, and free thinking. The 'free spirits' of Pae'il society are those born with the influence of Sui.

    Sui is often associated with emotions, defensiveness, and charm.


Ancient Name: Sui
Season: Autumn
Colors: Ocean blue, sea green, dusky violet, grey and black
Magical Tools: Water Bladder
Correspondence: Emotion, Compassion, Divination, Intuition
Attributes:Sympathetic, Empathetic, Imaginative, Deep, Jealous, Sensitive, Irrational, Sentimental
Animal(s): Seal, Dolphin, Crab, Turtle, Frog and all types of Fish
Mythical Associations: Mermaid,Selkie, Sea Serpents, Ondines (water spirits)
Rituals: drinking from the Sacred Cup
Manifestations: Rivers, oceans, lakes, wells, rain, fog, ice, snow, streams and drinks  
PostPosted: Thu Sep 01, 2011 1:24 am
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User Image - Blocked by "Display Image" Settings. Click to show.________“I am you; you are ME. You are the waves; I am the ocean. Know this and be free, be divine.”
________________--Sri Sathya Sai Baba


Under the Sea

_____There are two types of Naiad: Regular and Wild. The Wild Naiads call themselves Aernyn, and are not from Telrunya.

Deep in the trenches of Tuatha'ri Lake is a labyrinth of dark caves, tunnels and caverns. The walls of some of the deepest, darkest tunnels are lined with a warm,gelatinous, and nutritious substance. This creates the perfect environment for nurturing the eggs of the aquatic life of Telrunya. Every once in a while, a spark of the Water Element will become embedded in these warm and comfortable caves, causing a special pearl to form. Inside these pearls is a brand new Naiad Pae'il. Instinct will lead the newly hatched tadpoles through the caves and to the light.

Aernyn Naiads come from Pearls that were cultivated from the bottom of the sea, long before Telrunya landed on top of the water above them. When the Queen and her court relocated their home to Tuatha'ri Lake, all remaining Aernyn Pearls were ordered to be placed in the Caverns of Life, because without the protection of the Court in the sea, the Pearls stood no chance of surviving.

It is extremely rare for a Naiad Pearl to hatch out in the sea, unprotected and unguarded.

_____Times were much simpler back then.

The location of the caves that produce the Naiad Pearls is a closely guarded secret that only Naiad know, and they dare not reveal it to non-aquatic Pae'il. Not out of fear, but out of reverence to their own kind. The Caverns of Life are sacred to Naiad.

User Image - Blocked by "Display Image" Settings. Click to show.Most first-generation Naiad come from a Pearl from inside of the Caverns of Live.

Second generation Naiad are live-born, carried by the mother.

When a same-gendered couple wishes to expand their family, all they have to do is take a visit to the Caverns of Life to select their special Pearl. Their heart will lead them to the correct Pearl.

All Pearls grow from love, and are born with the spark of Water inside them.

**NOTE: Only a small handful of Aernyn Naiad Pearls existed off-Telrunya, and none were created naturally, aside from second generation Pearls. All Pearls that "fell" off of the island and landed in the sea have been recovered. Any future Aernyn come from the same place as regular Naiad: the Caverns of Life.

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One Big Happy Family!

_____Sometimes, the heart wants what the heart wants.

Naiad embody the Water element. So when they fall in love with another breed of Pae'il, that Water magic mixes with the other magic to create a unique and special little baby.

Discovered Water Hybrids:
Naiad + Angel = Water Angel (Light Coatl)
Naiad + Demon = Water Demon (Dark Coatl)
Naiad + Faerie = Water Faerie (Sprite)
Naiad + Faun = Capricorn

Undiscovered Water Hybrids:
Naiad + ??? = ???
Naiad + ??? = ???
Naiad + ??? = ???  

Guardian_Iris
Captain


Guardian_Iris
Captain

PostPosted: Thu Sep 01, 2011 2:10 am
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[X] - 11.01.06 - Naiads are discovered on Telrunya - Mysterious Pearls wash up on the shore's of Pae'Kippu Beach, having been dislodged from their resting place by the massive earth-shakes that hit the island.
[X] Welcome Aernyn Naiads! (Metaplot RP) - Many Pae'il, specifically interacted with Queen Tariel, Captain Turin, Lady Aeroniel, Commander Sadron, Kieran, and Diana
[X] Movement from the Earth - Many Naiads, specifically interacted with Queen Tariel, Captain Turin, Commander Sadron, Kelebek, Anatolio, Moana, Zoran, and Ocie
[X] Courtroom Drama Aftermath - with Queen Tariel, Captain Turin
[X] The Queen's Role - with Moana and Queen Tariel, Captain Turin
[X] From the Earth to the Sea - with Chieftain Rais, Earthmother, Mo, Vanya, Gulliver, Alistair, Queen Tariel, Turin, Aeroniel, Sadron, Itsaso, Anatolio, and Belvah
[X] Back to the Waters - with Tariel, Turin
[X] Naiadapalooza - Tariel called Naiad from around the world to celebrate the birth of her daughters. They were kidnapped and Naiad were sent out to find them.  
PostPosted: Sun Nov 17, 2013 6:29 pm
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________________Sometimes things are not as they appear. Sometimes, there is more to the story than meets the eye.

Reports of recently discovered pearls have started coming in and the Naiad Queen is sending scouts to investigate.


:[ Sprites ]:
    These are magical Naiad. Mysteriously, oysters appeared in Silme pond, and the magical waters provided the perfect environment for incubating Naiad pearls. Discovered by the demigod Portia, these Naiad have been immersed in a potent mix of magic and their natural element.
  • They are Naiad influenced by magic. (The magic source remains a mystery, but it is surmised to be Fairy-related.
  • Naiad + Faerie breeding will also result in offspring that resemble Sprites
  • The environment they grow up in will determine their final form
    • Sprites raised in water will keep their fishtail, and be unable to walk on land. They can however still use their Faerie wings to fly above water.
    • Sprites that are raised on land will grow like a tadpole: they'll slowly lose their tail as legs develop. They will not get their tail back upon entering water.
  • They have fine scales covering their bodies.
  • They have transparent fins and wings
  • Both types of Sprites are adept swimmers, however the ones with tails naturally swim faster.
  • They have thin, delicate Faerie wings
  • They all have gills so they can breathe underwater
  • They are resistant to pressure and temperature in the deep waters, like all Naiad
  • They cannot live in Silme pond. Once the Pearl is harvested, they must be taken to a different water source to hatch.
  • All babies and children require water to survive
  • Teens and Adults with legs do not need water to keep their legs wet, but the ones with tails do. They will dry out and die if not properly hydrated.
  • They get two powers (must be related) due to their Fae blood.
  • They get energy from Water due to their Naiad blood
  • They start out as a golf-ball sized pearl but grow to the size of a grapefruit when removed from the magical waters. Right before hatching, the blue-silver color of the pearl will change to show the colors of the Sprite inside.
    Breeding
      They are half Faerie and half Naiad. First generation Sprites will all come from Silme pond. Second generation Sprites can come from Fae+Naiad pairs, or two Sprite parents. A Fae+Naiad couple only has a 50% chance of having a Sprite baby. All other breeding rules apply.
 

Guardian_Iris
Captain


Guardian_Iris
Captain

PostPosted: Tue Feb 11, 2014 8:47 pm
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________________There are forces at work on Telrunya. Powerful forces drawing Her children home.

A small school of Seafaunies has made their way to Alu Spring, drawn by not only a mysterious force, but also fleeing from an indescribable terror that is swallowing their homeland of Equestria. They come from the same land as the Faunies.

:[ Seafaunies ]:
    These are a unique type of Naiad, born and cultivated in a distant land where life was sustained by a different magical source. Seafaunies are a distant cousin to Faunies, a genetic evolution adapted to survival in aquatic environments.
  • They are Naiad influenced by the environment of their homeland, which gives them Fauny-like features.
  • They have very slick skin.
  • Their tails are prehensile
  • Unlike Naiad, they cannot split their tail for a set of temporary legs. There is nothing in their physiology that allows for surviving outside of water.
  • They are only average swimmers, as previously their survival did not depend on escape from predators.
  • They do not have gills but can still breath underwater
  • They are resistant to pressure and temperature in the deep waters, like all Naiad
  • They get energy from Water as do all Naiad
  • They start life (now) as a special pearl that is cultivated in the Cave of Life.
    Breeding
      For breeding purposes, they are considered half Naiad, half Fauny.
    • First generation Seafauny will come from pearls.
    • Second generation Seafauny can come from Fauny+Naiad pairs, or two Seafauny parents. The chances are low to produce a seafauny in mixed couples because the trait is recessive, and it depends on what type the mother is. A fauny mother cannot give birth to a seafauny due to the need for water for survival.
    • Seafauny are a rare variant of Capricorns
    • All other breeding rules apply.
 
PostPosted: Thu May 16, 2019 6:56 pm
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________________There are forces at work on Telrunya. Powerful forces drawing Her children home.

A small school of Darya made their way to Alu Spring, drawn by a call from Queen Tariel to celebrate the birth of her twin daughters.

:[ Darya ]:
      These are a unique type of Naiad, born and cultivated in a distant land where life was sustained by a different magical source. Darya are a genetic evolution adapted to survival in aquatic environments. Their tailfins and dispositions have taken on characteristics of Betta fish.
    • They are Naiad influenced by the environment of their homeland
    • They have scaly skin
    • The males have very large flowy fins
    • Unlike Naiad, they cannot split their tail for a set of temporary legs. There is nothing in their physiology that allows for surviving outside of water.
    • They can swim fast in very short bursts, but cannot swim fast for any length of time.
    • They are resistant to pressure and temperature in the deep waters, like all Naiad
    • They get energy from Water as do all Naiad
    • They start life (now) as a special pearl that is cultivated in the Cave of Life.

    Breeding
      For breeding purposes, they are considered full Naiad.
    • First generation Darya will come from pearls.
    • Second generation Darya can come from Darya+Naiad pairs, or two Darya parents. The chances are low to produce a Darya in mixed couples because the trait is recessive, and it depends on what type the mother is.
    • All other breeding rules apply.

    General Temperment:
      Both genders can come off agressive towards their own gender- the males especially so. Towards other Naiad and species- male and female are both tolerable, but can still come off as disagreeable and tempermental.

    Racial Abilities:
      Despite their flourishing look, they're actually great physical fighters



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Guardian_Iris
Captain


Guardian_Iris
Captain

PostPosted: Thu May 16, 2019 6:57 pm
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________________There are forces at work on Telrunya. Powerful forces drawing Her children home.

A small herd of Seara made their way to Alu Spring, drawn by a call from Queen Tariel to celebrate the birth of her twin daughters.

:[ Seara ]:
      These are a unique type of Naiad, born and cultivated in a distant land where life was sustained by a different magical source. Seara are a genetic evolution adapted to survival in aquatic environments. Their tailfins and dispositions have taken on characteristics of Seahorse.
    • They are Naiad influenced by the environment of their homeland
    • They have scaly skin
    • Their tails are dexterous
    • Unlike Naiad, they cannot split their tail for a set of temporary legs. There is nothing in their physiology that allows for surviving outside of water.
    • They are terrible swimmers due to their small fins.
    • They are resistant to pressure and temperature in the deep waters, like all Naiad
    • They get energy from Water as do all Naiad
    • They start life (now) as a special pearl that is cultivated in the Cave of Life.

    Breeding
      For breeding purposes, they are considered full Naiad.
    • First generation Seara will come from pearls, or special events that bring them in from the wilds.
    • Second generation Seara can come from Seara+Naiad pairs, or two Seara parents. The chances are low to produce a Seara in mixed couples because the trait is recessive, and it depends on what type the mother is.
    • The offspring will be whatever the mother is.
    • All other breeding rules apply.

    General Temperment:
      This is a social, fun loving bunch, flourishing in other's attention. They also come from a long line of great dancers.

    Racial Abilities:
      They have the ability to rapidly change their color to blend into their background (camouflage). Need to be able to see the area around them in order to get a good idea of the change their makings AND stay still.


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PostPosted: Thu May 16, 2019 6:58 pm
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________________There are forces at work on Telrunya. Powerful forces drawing Her children home.

A small blessing of Niacorn made their way to Alu Spring, drawn by a call from Queen Tariel to celebrate the birth of her twin daughters.

:[ Niacorn ]:
      These are a unique type of Naiad, born and cultivated in a distant land where life was sustained by a different magical source. Niacorn are a genetic evolution adapted to survival in aquatic environments. Their tailfins and dispositions have taken on characteristics of Narwhals.
    • They are Naiad influenced by the environment of their homeland in the frozen seas
    • They have smooth skin
    • Their horn is not a tooth, like the animal they are based on.
    • Unlike Naiad, they cannot split their tail for a set of temporary legs. There is nothing in their physiology that allows for surviving outside of water.
    • They are strong swimmers capable of diving deeper than other Naiad.
    • They are resistant to pressure and temperature in the deep waters, like all Naiad
    • They get energy from Water as do all Naiad
    • They start life (now) as a special pearl that is cultivated in the Cave of Life.

    Breeding
      For breeding purposes, they are considered full Naiad.
    • First generation Niacorn will come from pearls, or special events that bring them in from the wilds.
    • Second generation Niacorn can come from Niacorn+Naiad pairs, or two Niacorn parents. The chances are low to produce a Niacorn in mixed couples because the trait is recessive, and it depends on what type the mother is.
    • The offspring will be whatever the mother is.
    • All other breeding rules apply.

    General Temperment:
      Naiacorn are incredibly easy going with everypae. They're almost like the hippies of the sea with their heads in the clouds and their hearts on their sleeve.

    Racial Abilities:
      The giant horn on their face isn't just for show- that thing'll do some damage! (we know real narwhal tusks are teeth. They are not real narwhals.)


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Guardian_Iris
Captain


Guardian_Iris
Captain

PostPosted: Thu May 16, 2019 7:06 pm
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________________There are forces at work on Telrunya. Powerful forces drawing Her children home.

A small fever of Mylio made their way to Alu Spring, drawn by a call from Queen Tariel to celebrate the birth of her twin daughters.

:[ Mylio ]:
      These are a unique type of Naiad, born and cultivated in a distant land where life was sustained by a different magical source. Mylio are a genetic evolution adapted to survival in aquatic environments. Their tailfins and dispositions have taken on characteristics of Stingrays.
    • They are Naiad influenced by the environment of their homeland
    • They have soft, smooth skin
    • They have "wings" that allow them to glide in the water
    • Unlike Naiad, they cannot split their tail for a set of temporary legs. There is nothing in their physiology that allows for surviving outside of water.
    • They glide iso they are not fast, but not slow.
    • They are resistant to pressure and temperature in the deep waters, like all Naiad
    • They get energy from Water as do all Naiad
    • They start life (now) as a special pearl that is cultivated in the Cave of Life.

    Breeding
      For breeding purposes, they are considered full Naiad.
    • First generation Mylio will come from pearls, or special events that bring them in from the wilds.
    • Second generation Mylio can come from Mylio+Naiad pairs, or two Mylio parents. The chances are low to produce a Mylio in mixed couples because the trait is recessive, and it depends on what type the mother is.
    • The offspring will be whatever the mother is.
    • All other breeding rules apply.

    General Temperment:
      They are the epitome of extroverted and sociable. They enjoy the presence of any and all species especially if a party is involved.

    Racial Abilities:
      Watch out for that barb at the end of their tail! It'll leave a nasty bite. It is both painful, and venomous.


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:[ Role-Play Information ]: ~ Basic RP Info & RP/Plot Requests

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