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Posted: Wed Jul 04, 2012 6:29 am
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Posted: Wed Jul 04, 2012 7:10 am
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Posted: Wed Jul 04, 2012 8:03 am
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Posted: Wed Jul 04, 2012 2:29 pm
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Posted: Wed Jul 04, 2012 3:23 pm
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Posted: Wed Jul 04, 2012 3:30 pm
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Posted: Wed Jul 04, 2012 6:20 pm
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glitterboypilot Keith Valken Lionheart Why do you want to give a class that dominates the game the ability to get bonus spells equal to their Con modifier? Wizards and Sorcs are already MAD-light, needing only 2 good scores at the most, plus they dominate the game at all levels. If you substitute Intelligence/Charisma for Constitution, you're just making them even MORE powerful. not substitute... add on. example: a 1 level wizard with an intelligence of 13 and a con of 14 (mod is a 2) their number of bonus spells is equal to a 15 intelligence instead. Yes, I know they are powerful, but I also know if I gave the non magical classes something, then the spell casters wouldn't want to play. I am just trying to equal out the game and make it where it is something other than norm If you want to equal the game, then leave casters as they are, and if you still want to do something different with 'em, use the Spell point rule variant of Unearted Arcana. Maybe switch to Pathfinder, if all you have is 3.5. Give Fighters flat damage bonuses as they level up, say every 3 levels, but don't touch casters.
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