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Posted: Tue Feb 05, 2013 8:06 pm
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Posted: Tue Feb 05, 2013 8:33 pm
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┏━━━━━━━━━━━ ┓ ❆ -- Cert ❆ -- Table of Contents ❆ -- Basics ❆ -- Abilities ❆ -- History / Family ❆ -- Dorm Room ❆ -- Relationships ❆ -- RP Log ❆ -- Photo Album ❆ -- Possessions / Inventory ❆ -- Minis ❆ -- Requirements ❆ -- Reserved ❆ -- Credits ┗━━━━━━━━━━━ ┛
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Posted: Tue Feb 05, 2013 8:37 pm
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![User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.](https://graphics.gaiaonline.com/images/s.gif)
Name: Spinar, Urtivo ( Spi-nar, Or-TEE-vah ) Nicknames: Siku, which means 'ice' in an Inuit . (this is the name he introduces himself as ) Gender: Male Year: Third Year Student Age: 17 - 18 ish in appearance Height: 5'9 in his heels Faction: Demon Race: Frost demon Personality: EXTRA: now has a tattoo thanks to rp Arrogant: Spinar is very sure of himself in most areas until knocked down a few pegs. Be that in beating his a** in a fight to just not playing into a trap he's set for you. Cocky by nature, Spinar has been given basically anything he's ever wanted and as such he assumes there isn't anything he can't get. Obvious from the way he dresses and holds himself its easy to see how confident of a creature he can become given the situation.
When it comes to interaction with others Spinar is a very social demon he likes to gain 'worshipers' and have people around to amuse him, though that's basically all they are there for to him. Entertainment, unattached to other creatures at this point in time Spinar doesn't form any real bonds due to thinking he doesn't need others or their help.
Private: While he is the type that's curious about others and loves to be around people, he's not an open book. Basically he doesn't feel the need to tell someone he's just met his life's story, or even someone he's known for a few years..So if you ever do find out something truthful about Spinar you can bet you mean something to him. Tibits of information like favorite color or number or scaryoke song can start to slip out when he becomes more comfortable with someone but major details he really won't start sharing unless someone really gets to him. When asked something personal from someone he 'doesn't have to answer (ie; a teacher) ' he will make something up and while this can catch up to him later he will simply laugh it off and pretend not to know what the person is talking about.
Con-Artist: Hands down, few words describe him better. A charmer by nature he uses his skills to lure people into games with him for fun then ends up sliding in a few 'to make this interesting' or ' I bet cha' lines. Spinar is one to smooth talk or at least to attempt to smooth talk or twist words in attempts to gain what or who he wants for whatever reason he might need them for. He is known to lie for obviously reasons of keeping his privacy and for well 'the best interest' which would be his.
The games he plays tend to be ones he is good at or ones he knows the other creature would not be good at, he has to have some type of advantage before he plays of course. There is no typical type of target for his cons since he typically just bases it off of if they have something he wants. If his attempt is completely botched he will back away from the situation, laugh it off as a joke and likely try again later. While thanks to his patience it takes a lot to provoke him, purposefully ruining his attempts to gain something will be a sure fire way to rub him the wrong way into physical punishment.
Fun-loving: For him its all about fun and there really needs to be more of it you know. Spontaneous actions are not a stranger to him and in fact seem to be a thrill now that he's not under the watchful eye of his father. Typical things he gets up to would be his card games, talking other creatures into doing things for him or into giving him something. While he loves his fun he is actually a somewhat serious creature, that being said he knows when enough is enough and when not to push his luck when playing tricks or when to stop pestering someone for fun.
Patient: His patience developed around the time he learned it was useful to appear charming when trying to con. With the aid of his mother he was molded into a patient child, observing those around him while he chats them up finding out things and ways to help him in his own gain and smiling the entire time even if it takes weeks or months to figure out the perfect plan. While this conflicts with his restless trait he tends to mix up conversations to keep things from being to dull.
His father was a rather strict demon as such his was of being brought up was to be 'presentable', clan rep type deal that Spinar could careless for. However he is thankful for his fathers 'loving touch' as it has led him to be very diligent with most things in life since he has an extreme hate of having to repeat anything if he fails. So he patiently takes extra time to make sure things are done right the first time. Being like this causes him to be a slight perfectionist and workaholic on minor things and major alike since again he hates to repeat things and patiently working on something makes him want to make it perfect for all the time he puts in
Why are they enrolled in Amityville Academy? To get from under his fathers rule. Spinar knew his father would have no part of him leaving because he wanted to be the one to bring the boy up and show him the ropes, however with how busy and easily agitated by the boy his father became it was easy enough for Spinar to charm his mother into talking with his father. For the greater good of his 'education' he was then shipped off because everyone knows what mother wants..mother gets.
Hobbies: Find the Witch- basically find the lady with a Halloween twist. Games are fun, rigged ones are funner to him. He plays with other creatures for prizes of all kinds snacks, familiars, shiny nice objects you name it he's got a game to trick you out of it. Slight of hand tricks are his favorite, he has very nimble fingers...
Casketball- A game he's more recently picked up but seems to have a talent for or so he thinks. It's a fun way for him to relieve stress.
EyePhone - Spinar has a texting addiction among many other, he likes to goof off on his eyephone though mostly its only to keep contacts that he can later use for things.
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Posted: Wed Feb 06, 2013 8:09 pm
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![User Image - Blocked by "Display Image" Settings. Click to show. User Image - Blocked by "Display Image" Settings. Click to show.](https://graphics.gaiaonline.com/images/s.gif)
Natural Ability: Cold Chills ( Y1) : The air seems to freeze around them whenever they move. It is said that if you come into direct contact with a frost demon's skin you could be frozen solid.
Ice Golems (Y2) : Spinar can create 2-3 golems at a time that range from 1-2 feet tall. They don't do much aside from general mischief and cleaning up things, since they lack a real brain to follow much more than simple commands and only have a few minutes of life before inevitably melting.
Ice Golems (Y3) : Spinar can create 2-5 golems at a time that range from 1-2 feet tall. They do a little more in the way of general mischief and cleaning up things and can now follow a bit more than simple commands, though it wont always get done right. Their life span has increased to about five minutes now before inevitably melting.
FEAR Ability: Y1 Fear: (Swift Strikes) Ice Bullet - Spinar uses his ice magic and can send out sharp icicles from the tips of his fingers, upon hitting the target the icicles will explode and slowly from the wounded area a bone chilling ice will creep out and start to freeze a small area around the wound. Y2 Fear: - (The Barrier) Elemental Shield - Spinar is able to bring up hunks of ice from the ground with his magic using the wall of ice as a shield to hide behind. Y3 Fear: - (Tainted Fang? ) Frostbite - Spinar sends an icy blast of cold towards the target, the magical winds swirl around and chill the opponent causing frostbite, dealing damage over time and creating fatigue.
Learned Abilities :
Beginner First Aid Difficulty level: Beginner Pre-requisites: N/A Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack. Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.
Intermediate First Aid Difficulty level: Intermediate Pre-requisites: Beginner First Aid Battle Effect: Once per battle, a player may choose to roll a 8-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack. Non-battle Effect: A character can heal medium to small wounds or cuts of other players or themselves, and know how to do basic stitching.
Beginner Speed Boost Difficulty level: Beginner Pre-requisites: N/A Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack. Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.
Beginner Summoned Object Difficulty level: Beginner Pre-requisites: N/A Battle Effect: Once per battle, you may choose to use your Crafts skill to summon a small craft-and-paper created guardian. Roll a six-sided dice. If odd, the guardian will defend you for two damage for the next three turns. If even, it does nothing. You forfeit your normal battle attack turn if you want to use this attack. Non-battle Effect: You can create and summon a small craft-and-paper created guardian from any piece of paper/napkin/ etc. It doesn't do much but float around, and it's a little less entertaining than a minipet... Requirements: Pass the class Arts and Crafts 101
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Posted: Thu Feb 07, 2013 11:00 am
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Posted: Fri Feb 08, 2013 6:29 pm
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Posted: Fri Feb 08, 2013 6:37 pm
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Posted: Fri Feb 08, 2013 6:40 pm
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Posted: Mon Feb 11, 2013 6:19 pm
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Posted: Mon Feb 11, 2013 6:21 pm
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Posted: Mon Feb 11, 2013 6:32 pm
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GRADUATION !
- On top of hitting Y3, that is when you hit Y3, it takes another 50 points to graduate.
0 / 50 points
As this is a school, it does have very specific school curricula: - In addition a graduation requires from your student's entire career:
At least 10 battle spars [ x ] [ x ] [ x ] [ x ] [ x ][ x ] [ x ] [ x ] [ x ] [ x ] At least 5 classes attended [ x ] [ x ] [ x subbed meta point ] [ x subbed meta point ] [ x ] At least 5 open classes finished [ x ] [ x ] [ x ] [ x ] [ x ]
Points and meta substitution: - you can SUBSTITUTE ANY of the above with a character's meta participation in in any of these listed meta events. HOWEVER, it is only a ONE TIME point. So for example, if you have character A, and they have participated in the HAUNTED HOUSE meta you can use that participation to substitute for either ONE battle spar, ONE class attended, or ONE open class finished. You cannot do all three, just ONE PER META. Your choice of in which category. They do not need to have participated in a class in that meta, they just need to have been active in that meta (over 800 words posted). It has to be THAT character who was in the meta as well! - You can do this for a max of 5 points period. So that's 5 metas max of point substitution. (5 points max substitution per character).
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