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Reply { Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE
[OPEN CLASS] First Aid 101 (Mot O'Boyle)

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Bittiface

Sarcastic Hunter

PostPosted: Sat Mar 30, 2013 12:23 pm


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NAME OF CLASS: First Aid 101
PROFESSOR NAME: Professor Cricket

General information: A general overview on basic illnesses a student might run into, as well as symptoms and quick fixes to things like breaks and deep cuts while on the go!

Each student is given a dummy to work on, though they may choose to partner up in fixing it.

Mechanics:
Roll 1 20-sided dice, what you roll is what your student gets to work with...

Dice Rolls and What they Mean!
1-4 - Broken Bone
4-8 - Fever
9-12 - Heat Stroke
13-16 - Hypothermia
17-20 - Lack of Bodily Function (such as breathing, pulse, etc) - this is unnaturally so.


After this, please roll 4, 4-sided Dice. Take into account their total and any repeating numbers

Total Results and their Meaning

1-6 - You do a rather poor job patching up your dummy, you might not want to try and heal anybody anytime soon!
7-12 - You do an average job, nothing extraordinary, but passable!
12-16 - Extra good work! Your student can now heal surface wounds!, but not repair HP! This means things like cuts and bleeding that might hinder another character can be patched up!


What Repeating Numbers Mean

No Repeating Numbers - You used just the right amount of supplies, good for you! Not wasteful at all.
Repeating 1s or 2s - You didn't use enough supplies, that's rather lazy and Cricket obviously disapproves of it.
Repeating 3s or 4s - You used too many supplies and that's wasteful! Naughty! Cricket might make you earn your supply rights back in a future class!


If you work as a group, split up the dice between yourselves as evenly as possible. So if you're paired up, each person rolls a 10 sided dice and you add up the results to get your dummy!

Then you split up your 4 sided dice to work on fixing it up!


Bonus Mechanics:
For every 3 times you attempt this course, your student may add +1 to their 4d4 dice roll's total to improve how well they patched up the dummy.



YOU LOSE/FINISH THIS CLASS WHEN...

- You are finished rolling both sets of dice and rping out the results. That means you have to make ANOTHER rp to try again!
Bittiface rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Sat Mar 30, 2013 12:27 pm


Mot was nervous. Very nervous. While he had a temporary ability to heal during the Shadowling fiasco, he was very much a novice to the duties of a healer. But having that power had made him feel useful. It made him feel powerful in a scenario that ordinarily made him feel weak. In a battle, he was of use.

The reaper would not stand for feeling weak anymore. He needed to do something about it. And that is where Cricket came in. Here he stood in her class, keeping himself as calm as he could.

It was time to learn, and take hold of his uncertain destiny.

It seemed like the dummy he was in charge of had a fever. Excellent! Mot smiled to himself. To know how to break a fever would be fantastic! Outside of battle, he could better help his friends.

Bittiface

Sarcastic Hunter

Bittiface rolled 4 4-sided dice: 4, 2, 1, 1 Total: 8 (4-16)

Bittiface

Sarcastic Hunter

PostPosted: Sat Mar 30, 2013 12:36 pm


Mot nervously looked over the work book, looking up what he was supposed to use and how to use it. Trying to be efficient and not wasting Cricket's supplies, Mot used as little as possible in hopes of breaking the Dummy's fever.

Slowly, the fever seemed to ebb, if only a little. Cricket didn't seem overly impressed, and scolded him for his lack of supply use.

Crud. He thought he'd done right by skimping on it. Maybe not.
Bittiface rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Sat Mar 30, 2013 12:45 pm


That was barely a pass! Mot wouldn't settle for a bare pass. Channeling his inner Hel, Mot strived to better himself. His new dummy seemed to be suffering from Heat Stroke.

Mot was mildly impressed Cricket's dummies seemed to display symptoms so well.

Bittiface

Sarcastic Hunter

Bittiface rolled 4 4-sided dice: 1, 3, 3, 3 Total: 10 (4-16)

Bittiface

Sarcastic Hunter

PostPosted: Sat Mar 30, 2013 2:28 pm


This time around, Mot spared no expense, or in this case spared no supplied. This heat stroke would rue the day it messed with Mot's patient!

While he did a much better job at healing the dummy, he got the scolding of a life time from cricket for using way too many supplies.

Gosh! He just couldn't win...

It was another pass, but it still wasn't good enough for Mot. He wanted to get this perfect!
Bittiface rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Sat Mar 30, 2013 2:30 pm


Mot stood by a third dummy, nervously avoiding eye contact with Nurse Cricket. Seems he was given the one that had a fever again. Well, maybe this time, now that he knew what to do, things would turn out better.

Bittiface

Sarcastic Hunter

Bittiface rolled 4 4-sided dice: 4, 2, 2, 4 Total: 12 (4-16)

Bittiface

Sarcastic Hunter

PostPosted: Sat Mar 30, 2013 5:42 pm


Once again, Mot found he was using either too little of one thing, or too much of another. Scolded again, yet somehow receiving an even better over all reaction from the dummy.

Better.. he was better.

He would much prefer to learn to use the proper amount of supplies.
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