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Nyx Queen of Darkness
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PostPosted: Fri Jul 12, 2013 11:29 pm


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The Oath

"Night gathers, and now my watch begins. It shall not end until my death. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all nights to come."




The Reason

In recent years, the walkers have descended upon the Kawani lands wreaking havoc and leaving paths of destruction miles long. Unspeakable acts of horror committed as they came in rising tides from the Cursed Graveyard.

Karloff lost his battle with a purewalker, leaving him desolate and widowed (or so he believes). In an attempt to save the Kawani lands from at least some of the destruction of Walkers, he has designed a herd who will help him draw a line.

The Wall is nothing but a line in the sand, yet each soquili must pledge his life to protect it should a Walker try to pass. They are the metaphorical and actual "wall" against evil. Their duty and their honour is to hold the line and protect those behind them.

They are to guard the Kawani lands against walkers. The horn will be sounded three times if a walker is seen. Then the brothers (and sisters) of the Night Watch will descend to kill the walkers before they can rampage across the Kawani lands.

((A little side note here, it's completely impossible for them to hold a very LONG line. The line they will hold will be about two miles long at the peak of it's grandeur. Along these lines will be several camps--preferably five so that each are situated a half mile from each other. Each camp will have a guard at all times on the wall. This means that at least one guard from each camp, will walk to the next camp and then back watching for danger.

Each Night's Watchmen should understand that this is an effort, not a conquering. This is the equivalent of sticking your finger in a dam to stop a leak. Some Walkers will come this way, but more often than not they'll miss them. This is not a dagger to the heart of evil, this is a pinprick.

Eventually, the herd will evolve to help any soquili who comes to them in need of help. They are the protector's of the weak, old, young, and defenseless. They do not abide by any King's rule or Queen's. Their service is only to those that have no other protection.

Should one ever leave the Night's Watch, they will be known for an Oathbreaker and outcast.))
PostPosted: Sat Jul 13, 2013 4:24 am


Rules of the Nightwatch


1. Never break your oath.
2. Your allegiance is to the Watch first. You honour no other herd, family, or sovereign above your duty.
3. While you are on duty, you will have no contact or relations with your family. (Family is not prohibited, but rather limited to your off duty time. Think of this as a type of army/national guard. When you're on duty, you're on duty. When you are off, you can be with your family and doing things. Duty first, family second.The duty is something that will ultimately protect your family.)
4. All genders/sizes allowed except for Seathi and Mer (simply because it's not possible where they are for them to be there. No offense to any. This could change in the future).

Nyx Queen of Darkness
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Nyx Queen of Darkness
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PostPosted: Sat Jul 13, 2013 4:25 am


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The Night's Watch's History:

Beginning the Wall.

Karloff's life has been plagued with skinwalkers. Taken by the one who killed his mother, he grew up wishing to become a skinwalker in order to not feel anymore. But as he escaped and came to love Ailbhe, he realized that he could not silence his heart--he didn't want to be a creature of anger. Ironically, it was Terra Stryker, the batwalker who helped him come to this realization.

For a time there was peace, and then the love of his life was killed (he believes though it is untrue) by Baraccus, who promised to take everything from him he ever loved.

Overtime, Karloff realized that he could not carry on this personal vendetta--it could not be him against Baraccus for the rest of his years, but rather he should help other soquili and humans to not suffer a fate like his.

With this in mind, Karloff devised a plan to help scout out Walkers and stop their bloodletting, even if it only meant getting a warning out. We will fight back, you will not defeat us.

His hope is to expand The Night's Watch into not only a shield against the Walkers, but also to help any who are too weak or scared to defend themselves.
PostPosted: Sat Jul 13, 2013 4:25 am


Roster of the Brother's of The Night's Watch


Name/Role/Owner

Karloff/Lord Commander/Nyx Queen of Darkness



Recruits/Job or Job Expectation
Jon Snow/Ranger/Nyx Queen of Darkness

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Nyx Queen of Darkness
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PostPosted: Sat Jul 13, 2013 4:26 am


Application


[b]Name and Cert:[/b]
[b]Role You're Applying For:[/b]
[b]Reason for Joining:[/b]
[b]RP Plots You Wish To Accomplish in the Night's Watch:[/b]
[b]Brief History of Your Soquili:[/b]


[b]Are you more of an RP'er or a Plotter?(If you do not RP, you must be a heavy plotter to apply for the most part)[/b]

PostPosted: Sat Jul 13, 2013 4:27 am


Journals of the Night Watch

This is a post that will be updated on current events of the Night's Watch. Check here to know what's happening!


(This is also a WIP)

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PostPosted: Sat Jul 13, 2013 4:27 am


Jobs Within The Night Watch:



Jobs within the Night's Watch are all important, though some esteem certain jobs more than others, but every person is equally needed.

Rangers: What some esteem as the most important aspect of The Night's Watch. Rangers get the most glory and endure the greatest fatalities and wounds. They walk the wall and keep an eye out for Walkers. At first their jobs will remain along the wall until The Night's Watch is established--then they will be ranging out further and further until eventually they will be sent to help those in need.
Builders: Stronger or more inclined to craft than fight. Builders are responsible for putting up shelter and repairing structures and shields for the Night's Watch.
Gathers: One of the jobs that gets less respect but is equally important. It is this group who plants the crops, waters, and stores them. They keep accounts of how much they have and how many they can feed through a simple scratch mark system.
Healers: Those who are named healer are either a Master or Apprentice. A Master is fully trained in the art of healing while an apprentice is still learning. Their skills can very from treating only certain type of sickness (example: Master 1 can heal sickness caused by weather, disease, fever, etc. Master 2 may only deal in wounds.) or be all encompassing.
Recruiters: For this job, you need the gift of tongue. With words or proficiency in fighting you will need to sway soquili to join the Night's Watch. Usually a bit of both fares better than using only the sword or only the tongue.
A Scribe: This would be some hippograph or taloned creature (up to two but no more than that for now) who would be responsible for keeping records of the Watch
Trainers: Skilled in fighting, it is this groups prerogative to weigh each soquili's worth in fighting. It is their recommendations that carry weight as to which aspect a recruit will ascend to.

Upper Ranks, are not yet open but will be earned, probably through a choosing. These would be the ones (who once held another of these jobs but rose to lead one of the five camps).
PostPosted: Sat Jul 13, 2013 4:27 am


RP/Plots that members wish to fufill:

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PostPosted: Sat Jul 13, 2013 4:27 am


The Enemy

(more coming soon)

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