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Rikku Takanashi

Friendly Guardian

PostPosted: Tue Apr 15, 2014 11:56 pm
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Rikku Takanashi
Ranting about the complete lack of respect for rights and rampant misapplication of privilege was exhausting, but Argyle could still hear tiny gnome feet running back and forth outside the secretary's door.

He cracked open one of Arel's hidden bottles of cider and leafed through the applications on the desk, which resulted in nothing but a whole lot of eyerolling.

Even the eyerolling was exhausting. Or maybe that was just the cider. Either way, he fell asleep on one of the applications, and a steadily growing puddle of glowing drool soon spread across the page.

To the Bin, that looked delicious. Overnight, it was eagerly gobbed up, leaving hardly any evidence that Argyle had been there at all.


.: Navigation :.
 
PostPosted: Wed Apr 16, 2014 1:40 pm
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Name: Camilla Forester
Nickname: Little Mouse(only to be used by family and close friends), more to be added through rp
Age: 15
Gender: Female

Faction: Monster
Race: Hazel Dormouse Monster

Physical Description
Hair Color/style: Her hair color is a cross between Chocolate Brown and Ginger Brown, however, it leans more towards the more redish Ginger Brown now rather then the darker Chocolate Brown. The style she wears her hair in is short sausage ringlet curls. (The sausage curls along the sides and back look like this, but the front looks more like this. Please note that the hair color in the refs is no longer current.
Eyes Color: Soft shadowy black
Skin Color: A Neutral to Golden Bare Beige like this.
Height: 5,1 (61 inches)
Clothing Style/Color: Her typical color palette is Seafoam Green, Lavender Purple, White, Black, Brown, and Yellow/Gold sometimes, plus various shades of greens, blues, and purples
For Outfit Details go Here
Extra:
Her bust size - Is very low like a medium to low A cup
References: Official Y1 Art

Personality
Camilla is: Jolly, Sweet, Kind, Friendly, Hyper, Exciteable, Playful, Curious, Brave, Adventurous, Rash, Young at Heart, Serious when need be.

Jolly Heart: Camilla is still the jolly, sweet, kind, ghoul she was in her past years; though, she has matured a fair bit more due to the events of her second year.
Hyper Mouseling!: Just as hyper as ever, Camilla can and will still bounce off the walls if gotten excited enough. Luckily, due to her martial art's training she had learned how to, at least visibly, calm herself down.
Adventurous!: Camilla is still as brave and adventurous as ever, (just as rash too,) and is looking forwards to whatever new adventures she can find! Her second year was full of adventure during the beginning and middle, but tapered off a good deal due to her wanting to study and become more prepared for future adventures.
Child at Heart: Camilla is much the child at heart in her 3rd year as she was in her second; but due to events in her second year she is a bit more mature and takes being prepared for adventures a bit more seriously.
Friendship: In Camilla's third year friendship is just as important as before to her, and maybe even more so now, especially after the many adventures she went through in her second year. Her friendship is still a bit difficult to earn because, as always, she values real, best, and true friendships over fake or convent friendships. But, once earned just like before she will gladly spoil her friends rotten with her abundant allowance!
Maybe Some Cold: One of the biggest changes is that she's actually dealing with the cold much better then she was in her first or second year! No longer does she become a sleepy zombie dormouse that just stumbles around or sleeps wherever she happens to be in the cold! She is still vulnerable to it, however, and still has to dress warmly. Spending too much time in the cold can cause her to become sleepy, but it's not the instant sleepiness she first faced.
Modest and Polite: In her third year she is still as polite and modest as ever.
Tea!: Ah Tea... She loves it more and more every day... And, one of the fastest ways to become her friend is, still, to have tea with her!

Why are they enrolled in Amityville Academy? Adventure! And learning Camilla was getting restless and having finished her basic schooling her parents decided to send her off to school. They presented her with a range of options but the one that most appealed to Camilla was Amityville. Proud of her choice, sense countless members of the family had gone there previously, her parents sent in her application

Other Tidbits About Camilla

Tea Party/Tea Time: These are two different things for Camilla. Tea Time happens in the in between periods. Like in between breakfast and lunch, lunch and dinner, and there's often one before bed. Though, she isn't always around for each one, Tea Time is one of the few times Camilla is actually calm and at ease. A Tea Party, however, has party in its name doesn't it? Camilla's inner Wonderland Dormouse comes out at Tea Parties for her its time to laugh, have fun, eat special things, and unwind. She loves throwing tea parties for her friends and her minis.
Good Cook!: You can't throw a tea party or have tea time if you can't cook, and despite having chiefs at home to cook for them, Camilla's mother made sure she learned how to cook; as is customary for Hazel Dormice Monsters, especially ones of old money. However, Camilla took to the cooking aspect like a fish to water, even creating her own dishes, but that wasn't all, she also took to the presentation and logistics aspects of throwing a Tea Party/Tea Time. She often finds cooking and setting up is like a form of meditation for her.
(In her third year, Camilla's cooking abilities have reached a fairly high level; however, she is always looking for new recipes and new ways to spice up tea time! She's also still not sure whether she wants to make a career out of it.)
Tree Climber!: While Camilla loves being on the ground she equally loves being in the trees. She's a expert tree climber and one can often find her just napping or people/adventure watching in a tree.
Minipet Lover: Camilla loves her Minipets and her room is usually full of them. The best way to upset her is to harm her minis. But, a good way to become friends with her is to share a love of minis. She has a tendency to pamper her minis a bit, fortunately none have turned out spoiled... yet...
Fear Of...: - Camilla, even in her third year, still has a great fear of intense storms... Intense weather will render her shivering and scared in a way few other things will and this fear has unfortunately not been addressed yet...
Drowsy Mouse: When the air starts getting cold Camilla starts to do. what all Dormouse Monsters her age do, and that's slow down. She will be in a perpetual state of drowsiness not fully awake but not fully asleep and it becomes a constant battle for wakefulness. Unfortunately, sometimes she loses the battle, sense she is still young, and often falls asleep in the strangest places. Which, she has to be careful of so not to get caught outside in the cold! Freezing to death is not something Camilla wants to do...
(Mercifully, as with most Dormouse Monsters, as Camilla get's older her tolerance and ability to stay awake in the cold gets stronger. She can now stay out longer in the cold without having to wear quite so many layers to stay conscious.)
Too Dark...: Camilla admittedly is a oddity color wise among her family. Everybody else's fur is a nice gingery brown but Camilla's is a darker almost chocolaty brown, and with her pin on her skin is medium brown instead of light tan like the rest of her family. Fortunately her skin and fur are slowly getting lighter colored with age.
(In her third year, Camilla is ever looking more and more like a regular dormouse. Her fur is still a cross between chocolate brown and ginger brown, however, it's starting to have a higher ratio of ginger over chocolate with a even lighter beige belly. Her skin and hair in her humanoid form reflects this as well.)

[ For her Y1 Profile go here ]
[ For her Y2 Profile go here ]  

Rikku Takanashi

Friendly Guardian


Rikku Takanashi

Friendly Guardian

PostPosted: Wed Apr 16, 2014 5:56 pm
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Natural Abilities

Mouse Sized!(T2) - Camilla worked hard to improve her Mouse Sized ability; however, instead of going smaller she's gone bigger! Now, not only can she go small like her Y1 Mouse Sized, but in her Natural Form she can now grow to be the size of a medium to large sized horse! Around 16 Hands! (64 inches from her paw to the top of her shoulder blade. Yes I'm measuring her like a horse if she's the size of a horse! lol) Her Humanoid form, too, can grow like with her Y1 Mouse Sized! She has the same restrictions with the pin as well. Her maximum size with her pin on in her Humanoid form is 7ft and with it off is 7,4.
Mouse Sized!(T1) - Without her Skullpin on, the smallest Camilla can go, in her Natural Form, is the size of a regular none Halloween Dormouse, (2,4 inches without the tail added on,) and the largest is her natural size in her Natural Form. Mouse Sized also effects Camilla's humanoid form, however, it has restrictions because of the skullpin. The smallest Camilla can go in her humanoid form, with her pin on, is 2ft and the largest is her natural humaniod form height of 5ft. She can also hit any size in between her smallest and largest size in both her natural and humanoid forms.

Shape Shift(Y3) - Camilla can now take her humanoid appearance without the need of her skull pin; and not only can she take her Kemonomimi form that the pin provides, she can take a full human appearance now by hiding her ears and tail while replace them with human ears. This does dull her sense of hearing and throws off her balance slightly, however.

Natural Form(Y3)

In Y3 Camilla's Natural Form is of course still a Giant Dormouse; however, she's grown another four inches and is now around 2,8 tall (When on four paws) Her fur continues to get ever lighter as well! The majority of her fur color is still a cross between chocolatey brown and ginger brown, but there is now a higher ratio of ginger brown over chocolate brown. Her belly, chin, and cheeks have also become a even lighter beigy color! She's starting to look more and more like a natural Dormouse!
Like all Dormouse Monsters Camilla can freely walk on either two feet or four, speak the common tongue, and is just as dexterous with her front paws as any human is with their hands plus her tail is prehensile and quite dexterous too

Dormouse Monsters even in their Natural Form wear cloths and Camilla is no different all her cloths are enchanted so that when she switches between her Natural and Humaniod Form her cloths change shape with her even her Mouse Cloths do her cloths are also enchanted to change sizes with her too when she uses her Mouse Sized Natural Ability plus anything she has in her pockets will grow and shrink with her as well.
 
PostPosted: Wed Apr 16, 2014 8:44 pm
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Hp: 50
Attack Dice: 2d10 -6
Defense Dice: 1d8
Battle Style: Camilla prefers to attack hard and fast! Speedy, Agile, Hard Hitting attacks are her style of choice, and she is interested in developing her technique to be like how a Monk/Ninja Job might fight, but with her own flare added.


Fear Abilities
Call to Arms(Swift Strikes)(T3)
Camilla summons six exact illusionary copies of herself that look, move, and act exactly as she does! However, instead of simply just being copies, these copies are infused with some of her Fear giving them a physical presence! Once summoned Camilla, along with her six copies, attack the opponent with many small strikes that add up! Camilla controls these copies through a mental link and commands them as a leader would their team. By doing this she can create different attack formations and use them without saying anything verbally to throw her opponent off guard! This is also why they still look exactly as she does because the confusion factor is still important! If the real Camilla gets hit there's a chance the Fear can fizzle so it's important she's still hard to hit!
Swift Strikes
When hit by Swift Strikes, the opponent is hit several times in rapid succession. On their own these attacks would deal little damage, but when combined they are on par with the best of Battle Cries.


Tier Three:SS3
Dice: 11d4
First Dice:
xxxxx 1: Miss
xxxxx 2: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 3-4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 13 (50%), 20 (80%)

Focus Strike(Battle Cry)(T2)
Camilla, through focusing deeply, channels her Fear from her core to a part of her body, such as her fist, foot, leg, or even tail! Once enough Fear is gathered to the intended spot, she strikes her opponent, with the part the channeled Fear has gone to, for a powerful strike! However if she gets distracted or doesn't focus enough the Fear can fizzle... Also, if she's in her natural form, instead of channeling her Fear to a specific spot, she lightly channels it all over her body into a sort of aura then tackles her opponent!
The Battle Cry
The most basic offensive Fear attack. The Battle Cry enables its user to deal higher-than-usual damage without a drawback. The only drawback is being able to fire it off properly.


Tier Two: BC2
Dice: 7d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Full Damage
Damage: Add up remaining dice. This total is the damage dealt to your opponent.
Average Damage: 15

Tea Time!(The Chill)(T1)
Camilla channels her Fear into the shape of a ornate tea cup filled with some kind of tea. The tea is made of her fear and has restorative effects. This cup of fear tea can also be given to someone else to drink and will heal them as well. The type of tea, color and shape of the cup, and how much it restores is loosely based on Camilla's mood. Loosely.
The Chill
Your basic heal with no fuss and no muss. Can be used to heal the user or a target, but cannot be used to restore Barrier HP.

Tier One:CHL1
Dice: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 10


Battle Items
Fear Amp Bracelet
When activated the bracelet grants the user +2 to their attack for two turns (One time use)


Learned Abilities Which Effect Battle
Beginner Trashbot Summon
A character can summon their pocket-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You forfeit your normal battle attack turn if you want to use this attack.

Intermediate Trashbot Summon
A character can summon their minipet-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You can summon one on top of your normal turn without penalty. This can only be used once per battle.
 

Rikku Takanashi

Friendly Guardian


Rikku Takanashi

Friendly Guardian

PostPosted: Wed Apr 16, 2014 10:10 pm
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History
Camilla is from a old family known as the Foresters they are considered old money having family members dating back to the first Dormouse Monsters however they refuse to be snobby and stuck up like some others so they teach their mouselings that where they are has to be earned that they are no better then anybody else only richer and everybody no matter what faction, race, gender, money level, etc deserves respect and at the very least some level of politeness Camilla grew up in this environment and it helped shape who she is

Her home as most Dormice homes are is up in the tree's and is a grand tree house mansion which is both figurative and literal there is a house among the branches yes but the inside of the tree itself is also part of the mansion with sprawling gardens all around the base unlike many old money Dormouse Monsters who feel they are to good to come to the ground the Foresters aren't as Arboreal and like being on the ground easily as much as being in the trees

Because they are Mice its not hard to imagine Camilla having six siblings a older brother a younger sister two younger yet twin brothers and a baby sister and baby brother while Dormouse Monsters don't actually breed like regular mice old money families tend to have lots of kids so because of this being the second oldest has made Camilla really responsible when it comes to others who are younger, smaller, or weaker then her

Overall Camilla's life while it hasn't been hard it hasn't exactly been easy either due to various reasons

Family - (U/C)

Forester Family -

Father -
Mother -
Older Brother -
Younger Sister -
Younger Twin Brother 1 -
Younger Twin Brother 2 -
Baby Sister -
Baby Brother -  
PostPosted: Wed Apr 16, 2014 10:14 pm
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.: Minipets :.

Minis? Yup Camilla has them! A lot of them in fact! She knows the official limit is 'supposed' to be six, but... She has so many she can't bare to force all but six to stay in the closet! Because of this. she mostly just leaves the door open so they can come and go at will. However, if the room starts too crowded, she'll tell some to go back to the closet.

Camilla's dorm is plenty big enough for this and most of her minis are under the 3ft mark so they don't crowd the room up too badly anyway. Also they have all been trained to hide or run to the closet when someone new enters the room so Camilla won't get in trouble. Though, they don't always follow their training...

(Literally every mini in this box belong to her.)

.: Apex Pets :.

After the events in Miasma Village, Mina has been steadily collecting more and more Apex Pets! She loves her giant friends and regularly rotates them so they each get a turn being her mount for the day! Using her significant allowance, she bought one of the best stables she could get and regularly visits them to help take care of them! She summon's them through a special whistle she keeps on her person at all times.
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Nickname: Akash
Personality: Akash is a very lovable giant noodle, but is also very shy with anybody but Camilla. He also seems to be claustrophobic and will only tolerate being in large spaces... Because of this, Camilla only rides him in large places she knows will only have few people at most. She will also use him in the rare occasions she needs to carry more then one person around, but it usually causes Akash a good bit of anxiety so she doesn't do it often.
Size: 30ft
Weight: 400 lbs
Where She Got It Blurb: After the bus she was taking got stranded in a strange village, Camilla went on quite a adventure helping creeple! By the end of it, she'd earned a mysterious egg which hatched into Akash!
Obtained: During the Miasma Village Event.
gaia_crown [ Skycrag Serpent ] gaia_crown
Rarity: Rare
Size: 25-35 feet
Weight capacity: 2 people max.
Speed: Medium
Weight: Heavy (300 - 500 lbs)
Special ability: Is excellent at making impromptu bridges and shelter from cold areas. Sheds rainbow-coloured skin that can be used as waterproof wear. Has impeccable memory - as long as it has been to a place, it knows how to get there.
Flying: Yes
Teleportation: Teleports from Miasma Village to Halloween Town only through portals.
Temper: Extremely shy. Does not go indoors. Only likes large areas. Will escape through any given opening if the area is smaller than it is.
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Nickname: Huntress
Personality: Huntress certainly lives up to her name... Much to Camilla's dismay, the giant cat is often bringing her dead minis as proof of her skill... Camilla has tried to train her not to, but it seems the instinct is too strong in this one... Luckily, despite the fact that Camilla is a mouse, Huntress is very loyal, and even protective, of her. Camilla often rides her when she needs to go through wet, wild areas.
Size: 8ft
Weight: 150lbs
Where She Got It Blurb: Huntress was one of the eggs the villagers gave her as thanks for helping break their fog curse.
Obtained: During the Miasma Village Event.
gaia_crown [ Greater Feline ] gaia_crown
Rarity: Common
Size: 8- 10 feet
Weight capacity: 1 person max.
Speed: Fast
Weight: Medium (100 - 200 lbs)
Special ability: Greater feline have exotic pelts that are valued in many Miasma village pet shows. They spend hours a day grooming this pelt. This makes them also waterproof, and surprisingly, very good swimmers.
Flying: Cannot fly.
Teleportation: Teleports from Miasma Village to Halloween Town only through portals.
Temper: Predatory. It will often bring dead minipets to your front door to show how amazing it is being if given the chance.

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Nickname: Enlil
Personality: Enlil is quite hyper and never seems to stop! Like a raging storm he always seems to keep going and going and going! However, he is very friendly and loves to take Camilla on exciting acrobatic rides! (Whether she wanted too or not.) He loves attention and will show off his flying skills just to get it if need be. He also has a bad habit of coming when Camilla called a different Apex and can be hard to get to leave once he's summoned...
Size: 15ft
Weight: 200lbs
Where She Got It Blurb: Camilla thought she'd only gotten two Apex pets from Miasma Village; however, upon going to her stable for the first time, she found a egg waiting for her in one of the stalls! it was explained that she had, in fact, earned the Blade Wyvern, but she left before anybody could give it to her!
Obtained: During the Miasma Village Event.
gaia_crown [ Bladed Wyvern ] gaia_crown
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Rarity: Uncommon
Size: 10 - 18 feet
Weight capacity: 1 person max.
Speed: Fast (flying).
Weight: Medium/Heavy (150 - 250 lbs)
Special ability: Bladed Wyverns utter a shrill noise to signal to others that it is around. It has extremely talented aerobatic abilities that give it the nickname, the pest of the sky, as its talons are fashioned to be able to drop from the sky and attack other flying creatures.
Flying: Yes
Teleportation: Teleports from Miasma Village to Halloween Town only through portals.
Temper: Tiresome. This high energy creature is hard to wear out and will often fly circles and screech loudly. Will often be accidentally summoned instead of the mount you are trying to summon.

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Nickname: Arana
Personality: Arana is a jolly thing! Her personality is actually fairly similar to Camilla's and she's one of Camilla's closest Apex pets. It is very hard to get this spider down and she has a, overall, cheerful disposition. For many Spiderlings it takes a while to prove to them your not food, but Camilla and Arana hit it off so well, right from the get go, that she never went through those problems with her.
Size: 10ft
Weight: 30lbs
Where She Got It Blurb: Camilla got Arana during a class teaching one how to make armor out of spider silk! The Dormouse ghoul was very pleasantly surprised to find at the end of the class that she could take her spiderling partner home! Arana was pleased by this as well and gladly joined Camilla's merry group of Apex Pets!
Obtained: At the end of the Create Your Own Defense class.
gaia_crown [ Skull Spiderling ] gaia_crown
Rarity: Uncommon
Size: 8- 12 feet
Weight capacity: 1 person max.
Speed: Medium
Weight: Light (30 - 50 lbs)
Special ability: Spiderlings due to their incredible Fear exoskeleton can carry up to 10x their weight. They are also spinners, able to create impromptu bridges and bindings to traveler longer distances.
Flying: Cannot fly.
Teleportation: Teleports from Miasma Village to Halloween Town only through portals.
Temper: Fickle. Sometimes you are the owner, and sometimes you are food (and will be wrapped up and treated as so until you teach it some manners)

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Nickname: Perth
Personality: Perth is... Rambunctious... He's always running around neighing and causing a ruckus! He seems to care deeply for Camilla and will protect her against any threat he perceives... Which isn't always good because he seems to view many things as a threat to her... Because of this, she only rides him when she knows there won't be many people around...
Size: 10ft
Weight: 250lbs
Where She Got It Blurb: Camilla isn't exactly sure honestly... After the events of the failed human rescue mission, Camilla went to her stables to seek comfort from her Apex friends and found... Him... In one of her stalls... The fact that it looked identical to a nasty creature she fought during her mission, needless to say, caused her some surprise and concern! Fortunately, her other Apex pets didn't hold her weariness of Perth and had already become friends with the excitable pet! Their acceptance of him, and the fact that the stable keepers had told her nothing bad had happened yet, allowed Camilla to become closer with the vine horse!
Obtained: At the end of the Day Zero Event.
gaia_crown [ Invisible ] gaia_crown
Rarity: Rare
Size: 10 feet
Weight capacity: 1 person max
Speed: Fast
Weight: Medium (150 -250 lbs)
Special ability: This mount is virtually indestructible. It will not be dissipated even in the hardiest of situations, though it might run away if it gets mistreated/takes too much damage! Being made entirely from vines, it can dissolve when taking too much damage and reform into vine form again. The flowers that bloom from its body can also be used for love potions (whether this is true or not has to be yet tested)
Flying: Yes
Teleportation: Teleports from Miasma Village to Halloween Town only through portals.
Temper: Makes a lot of noise that gives away it's area. Whinnies a lot. Likes to run around. Rambunctious.
 

Rikku Takanashi

Friendly Guardian


Rikku Takanashi

Friendly Guardian

PostPosted: Wed Apr 16, 2014 10:17 pm
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(These two things are all I have right now. Please pardon the poor grammar as this was taken from a earlier rp and I don't have time to edit it right now...)

Main Room
It was easy to pick out Camilla's dorm from other dorms firstly because her door was the only door along a long stretch of wall and secondly her door didn't look like other dorm doors it was much fancier! The wood was a rich brown color that was beautifully carved with filigrees and flowers some of the carvings were inlaid with glass others were painted about chest height beautiful clouded emerald colored glass allowed a shadowed peak into her room even the Door handle was fancy it was a round spring green ceramic knob with five red glass roses inlaid on it and silver fixings four of the roses circled the middle and one rose sat proudly ontop the rose ontop also happened to slide to the side to reveal a hidden Keyhole and as one might expect the key itself which the Dormouse ghoul held was fancy a Silver skeleton key type key with beautifully cut teeth and a red double sided metal rose ontop
(If you've ever played Rune Factory Frontier the doors on those houses are what I have in mind)

As the door would be opened the first thing the Harpy ghoul might notice is the plethora of Minis which came to greet them! A good fifty minis must have run up to the pare most being various mouse sized treats and other small rodent minis but some bigger additions included two large dog sized Callapis and a cat like Wishing mini "Hi guys! Heh I brought a friend over for breakfast!" she announces receiving many excited squeaks, chirps, and thumps in reply the room was dark due to the large green curtains which shut out the Pumpkin Sunlight reaching over to her left Camilla flips a switch turning on the light and revealing that her room matched the door!

The main body of the Dorm was one huge room! It was 50ft by 30ft with a good 20ft from floor to ceiling! Did Camilla ever tell Maya she was from a really wealthy family? If not her room pretty much did! Rich brown wood made up the floor and amazingly didn't seem to have a single scratch on it! Lighter brown wood trimmed the walls along the floor and ceiling while on the walls a beautiful and fairly detailed garden scene was painted that made one feel as if they were outside almost! With the light on one could see just how big the curtains which covered the windows were! They easily covered a good 20ft of the wall leaving around 15ft on either side the Curtains also were painted to blend in with the wall when closed

Speaking of light if the Harpy ghoul chose to look up at the ceiling she would see that it was painted to look like a sky scene and lined along the edges with crown molding painted white to mimic clouds in the very center of the ceiling Maya would find a beautiful white crown molding medal and hanging from it a exquisite chandelier clear cut crystals and glass dangled from a frame made of stirling silver while white fake candles sat proudly with flame shaped bulbs casting a warm glow that was meant to both mimic fire and the pumpkin sun with the addition of the sky scene one might be able to guess that the theme of the room was a giant garden "Come on in!" Camilla says cheerfully before moving towards the curtains

Before she could get to said curtains however she had to go around two obstacles the first was a huge table! Made of the same dark wood as the floor and door this massive 10ft by 10ft round table sat proudly in the center of the room much like the door it had beautiful filigrees and flowers carved into it with some being inlaid with glass or painted ontop of the giant table was a equally giant table cloth spring green in color with various painted flowers dotting the cloth it was arranged so that the top was covered but the legs which held most of the carvings were not set around this massive table was four matching elegant chairs and in the center of the table was a large flower arrangement made mostly of Roses There also... Happened to be a few books and what looked like homework set on one side while the other opposite side held a rather fancy looking laptop... After navigating around the large table with ease the Dormouse came to her second and most difficult obstacle to get around

If the Harpy ghoul had a good sense of smell she'd notice the room was full of wonderful scents! Flowers, Herbs, even Vegetables! and the source of these Smells would become apparent once one went around the table (Or looked under it) Along the wall spaning the same length as the window was a huge square foot garden! The box which made up the garden was 25ft give or take a few inches by 5ft leaving just enough space between the box and the table for a chair to fit in there 25 one foot by one foot squares were built into the both with wooden dividers less then a inch thick the wood which made the box was a lighter colored wood that smelled like cedar inside each square was at least one sometimes two or more thriving plants which ranged from things like lavender to mint to daisies to carrots! She had a garden in her garden themed room! The box was built to fit right against the wall which only left the Dormouse ghoul a few inches inbetween the box and the window

But that was fine with practiced ease Camilla steps through her garden over to the window then begins gathering up the curtains as she did the windows reveals themselves! They were grand floor to ceiling windows which let the early morning light pour into the room a beautiful view of the forest behind the Monster Dorms revealed that the door faced east while the windows faced west that meant that the longer part of her room faced north and south Camilla did this on purpose so that morning light wouldn't wake her up early and so she could get a good view of the forest

With more light now let in the room the Maya might start to notice the rest of the furniture tucked into the north west corner of the room was Camilla's bed a grand king sized bed which practically dwarfed the Dormouse ghoul dark wood like the table and door made up her head and foot board which like the table and door were carved and inlaided while a beautiful rose bush themed bed spread covered her bed next to her bed was a matching sidetable and at the foot of her bed a large wooden chest which could easily be mistaken for a treasure chest across from her bed along the east facing wall was a large matching Armoire next to that set midway between the armoire and the enterance was a large closet door which sat open allowing Minis to come and go freely on the other side of the armoire was two doors located on the north facing wall one set about a foot and a half from the corner seemed to lead to a closet of sorts it was made of the same dark wood as the other door but had no carvings instead had wooden slats this door also was smaller and thiner then the other doors

Next to the storage closet door was another door this one just like the entrance door however it lacked the carving or glass of the entrance door and the knob was a simply green ceramic with no roses directly across from this door on the south facing wall was a twin door exact in every way to it's north facing twin on that side of the east facing wall Maya might have noticed a long ornate table right next to the entrance where Camilla threw her door key however for the most part there was little else along that wall save for some pillows tucked messily in the southeast corner plus a tall lamp that corner often served as a reading knook for the Dormouse ghoul along the south facing wall however was a lot her entertaining area of sorts was located in the southwest corner

In the 10ft between the garden and the wall was a large elegant couch (Think Victorian/Edwardian style) which faced the south wall with dark brown wood and covered in a spring green fabric across from the couch was a large dresser and ontop of that was a rather large flat screen SkreeVee (Tv) tucked into the corner along the west facing wall was a large bookcase filled with books of all shapes and sizes finally next to the bookcase was a small wastebasket which filled in the remaining space between the garden and the bookcase nicely


Bathroom
As Mayaa would push open the door she'd walk into a LARGE bathroom! It ran a good 30ft deep the same width as the main room while being around half of the main room's length around 25ft! The first thing she'd see would be a huge dark wood cabinet with beautiful etchings in the corner! Next to it was a huge beautiful vanity with a large rectangular mirror! As expected both the vanity and the frame of the mirror were made of a dark wood and etched beautifully! On the vanity was surprisingly very little mostly just a fancy curling iron and some lotion! Across from the vanity was a dark wood double vanity sink with a greyish black granite countertop Infront of each sink was a smaller sibling mirror to the one across

Next to the sink in the corner was a rather ornate toilet and then a few feet away was a large shower! In the other corner was a small laundry room with the latest in clothes cleaning machines! Finally inbetween the shower and the laundry room was a HUGE bathtub! The tub and the surrounding wall of the tub are tiled to look almost like a pond! The garden theme of the main room continues into the bathroom the shower curtains were painted to match the walls which were painted to look like a secluded garden pond area three large and tall crystal clear panes of glass make up the windows infront of the bathtub while the ceiling is painted to look like the sky! With one exception... On the wall with the sink vanity and toilet a large piece of grass is painted and it extends all the way to the center of the ceiling there in the center is another large chandelier however this one is made to reflect the light so it looks as if a drop of dew or rain is sparkling in the sunlight...

The extravagant bathroom wouldn't be all the Harpy ghoul would see upon entering... A few Treats would watch her from the sink the they were playing in as she'd enter and not just them either! Various other minis were scattered about pretty much just relaxing in the bathroom! Some of them had even drawn water in the tub and were taking a bath!


Kitchen
Unwritten yet.

Non Minipet Closet
Unwritten yet.  
PostPosted: Wed Apr 16, 2014 10:24 pm
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.: Friends :.
Camilla
Name: Carlos
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Keen
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Maya
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Shayne
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Kari
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Taika
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Shiki
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


.: Friendly Acquaintances :.
Camilla
Name: Sorrel
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


.: Neutral Acquaintances :.
Camilla
Name: Uru
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Andrew
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Heathel
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Brand
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Kamakura
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Xavier
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


Camilla
Name: Ms. Selene
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


.: Unfriendly Acquaintances :.


.: Do Not Like/Enemies/Mean People :.
Camilla
Name: Merlin
First Meeting Description:
First Meeting Link:
My First Impression:
My Current Impression:
Where To Find Them:


.: Notable Side Characters Camilla Knows :.
 

Rikku Takanashi

Friendly Guardian


Rikku Takanashi

Friendly Guardian

PostPosted: Wed Apr 16, 2014 10:27 pm
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Natural Abilities
Mouse Sized!(T2)
Camilla worked hard to improve her Mouse Sized ability; however, instead of going smaller she's gone bigger! Now, not only can she go small like her Y1 Mouse Sized, but in her Natural Form she can now grow to be the size of a medium to large sized horse! Around 16 Hands! (64 inches from her paw to the top of her shoulder blade. Yes I'm measuring her like a horse if she's the size of a horse! lol) Her Humanoid form, too, can grow like with her Y1 Mouse Sized! She has the same restrictions with the pin as well. Her maximum size with her pin on in her Humanoid form is 7ft and with it off is 7,4.
Mouse Sized!(T1) - Without her Skullpin on, the smallest Camilla can go, in her Natural Form, is the size of a regular none Halloween Dormouse, (2,4 inches without the tail added on,) and the largest is her natural size in her Natural Form. Mouse Sized also effects Camilla's humanoid form, however, it has restrictions because of the skullpin. The smallest Camilla can go in her humanoid form, with her pin on, is 2ft and the largest is her natural humaniod form height of 5ft. She can also hit any size in between her smallest and largest size in both her natural and humanoid forms.

Shape Shift(T1)
Camilla can now take her humanoid appearance without the need of her skull pin; and not only can she take her Kemonomimi form that the pin provides, she can take a full human appearance now by hiding her ears and tail while replace them with human ears. This does dull her sense of hearing and throws off her balance slightly, however.

Fear Abilities
Call to Arms(Swift Strikes)(T3)
Camilla summons six exact illusionary copies of herself that look, move, and act exactly as she does! However, instead of simply just being copies, these copies are infused with some of her Fear giving them a physical presence! Once summoned Camilla, along with her six copies, attack the opponent with many small strikes that add up! Camilla controls these copies through a mental link and commands them as a leader would their team. By doing this she can create different attack formations and use them without saying anything verbally to throw her opponent off guard! This is also why they still look exactly as she does because the confusion factor is still important! If the real Camilla gets hit there's a chance the Fear can fizzle so it's important she's still hard to hit!
Swift Strikes
When hit by Swift Strikes, the opponent is hit several times in rapid succession. On their own these attacks would deal little damage, but when combined they are on par with the best of Battle Cries.


Tier Three:SS3
Dice: 11d4
First Dice:
xxxxx 1: Miss
xxxxx 2: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 3-4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 13 (50%), 20 (80%)

Focus Strike(Battle Cry)(T2)
Camilla, through focusing deeply, channels her Fear from her core to a part of her body, such as her fist, foot, leg, or even tail! Once enough Fear is gathered to the intended spot, she strikes her opponent, with the part the channeled Fear has gone to, for a powerful strike! However if she gets distracted or doesn't focus enough the Fear can fizzle... Also, if she's in her natural form, instead of channeling her Fear to a specific spot, she lightly channels it all over her body into a sort of aura then tackles her opponent!
The Battle Cry
The most basic offensive Fear attack. The Battle Cry enables its user to deal higher-than-usual damage without a drawback. The only drawback is being able to fire it off properly.


Tier Two: BC2
Dice: 7d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Full Damage
Damage: Add up remaining dice. This total is the damage dealt to your opponent.
Average Damage: 15

Tea Time!(The Chill)(T1)
Camilla channels her Fear into the shape of a ornate tea cup filled with some kind of tea. The tea is made of her fear and has restorative effects. This cup of fear tea can also be given to someone else to drink and will heal them as well. The type of tea, color and shape of the cup, and how much it restores is loosely based on Camilla's mood. Loosely.
The Chill
Your basic heal with no fuss and no muss. Can be used to heal the user or a target, but cannot be used to restore Barrier HP.

Tier One:CHL1
Dice: 5d4
First Dice:
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 10


Learned Abilities
Beginner Trashbot Summon
Battle Effect: A character can summon their pocket-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can icly create a pocket-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time.

Intermediate Trashbot Summon
Battle Effect: A character can summon their minipet-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You can summon one on top of your normal turn without penalty. This can only be used once per battle.
Non-battle Effect: A character can icly create a minipet-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time. It can also do minor things like speak very rudimentary words and also sometimes do your homework.

2K15 Costume Transformation
Camilla can magically transform into the (2K15) Halloween costume she got from Professor Selene. Camilla's 2K15 Costume
(Note: Ignore the hair and such.)
 
PostPosted: Wed Apr 16, 2014 10:32 pm
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[Year 3]

(Note: I'm only adding rps that actually give rp points right this moment. Not all rps or ones that would in future.)

[Growth Points Earned: 5/50]

Minipets Grown: 5/5
Fanart: 0/5
 

Rikku Takanashi

Friendly Guardian


Rikku Takanashi

Friendly Guardian

PostPosted: Wed Apr 16, 2014 10:34 pm
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Pins

User Image - Camilla's Pin! She received it upon entering Amityville and always keeps spares on hand incase she wants to give one away

User Image - Keen's Pin!

Battle Items

Fear Amp Bracelet
A bronze Fear Amp Bracelet with two bronze ornate Egyptian lotuses located on either side of a large dissolving Ankh made of bronze

Battle Effect: +2 attack for two turns (One Time Use)


Other Items  
PostPosted: Wed Apr 16, 2014 10:38 pm
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.: Official Art :.

Y1 Camilla -
By Rejam
Y1 Cert
Certed by Nio?
Camilla's Pin
By Bitti

.: Fan Art :.

Hades Kitchen Art
By AmicableAggressor
Winter Gift
[A.V.] (AliLV)
Knight AU Camilla
By Syusaki
Camilla and Carlos
By Nuku-Niku

.: Miscellaneous Art :.
 

Rikku Takanashi

Friendly Guardian


Rikku Takanashi

Friendly Guardian

PostPosted: Wed Apr 16, 2014 10:40 pm
.: Camilla's Armoire :.

Tucked in the northeast corner of Camilla’s room is her Armoire inside is where she keeps all her outfits and accessories

Y2 Outfits

Y2 Default Outfit - This is the outfit you will most commonly see her wearing in the more temperate October months and on slightly warm days. It has changed slightly in her second year.
Hat: N/a
Top: A loose, flowy, baggyish lavender purple sort of puffy sleeved shirt with a folded over purple collar. The bottom of the shirt comes to rest just past her waist. Seven simple lavender purple buttons in a vertical row rest at the top of her shirt where the two points of the collar meet and the outside of her puffy sleeves are cinched a bit.
Bottom: A pare Seafoam green bloomers that come to just before her knees. The bottom of the bloomers have a bit of soft white lace and up by her waist are two hard to notice pockets which are usually covered by her shirt.
Shoes: In her second year Camilla has ditched the socks and just goes barefoot.
Accessories: Her Amityville Skullpin is kept clipped to the right side of her bloomers and is usually covered up by her shirt.
References: First is her shirt. I actually own this shirt and the pics are me modeling it. Note that the shirt on Camilla should be lavender purple, not green. Shirt Reference 1, Shirt Reference 2, Shirt Reference 3, Shirt Reference 4, Shirt Reference 5, Shirt Reference 6, Shirt Reference 7
Next is the bloomers. I'v got two pics I pulled off the net.
Bloomer Reference 1: This is accurateish. The bloomers should be puffier, (And not white of course,) and the lace should be fancier. Though that's the right length for the lace at the bottom.
Bloomer Reference 2: This is closer to the puffiness wrong color and such of course.
Finally, I have a hand drawn example. It's not the best but it gives a general idea of what her default outfit looks like.
Hand Drawn Example

Y1 Outfits

Default Outfit - This is the outfit you will most commonly see her wearing in the more temperate October months and on slightly warm days
Hat: N/a
Top: A loose flowy baggyish lavender purple sort of puffy sleeved shirt with a folded over purple collar and a black bat on the front just like the one on her night shirt the bottom of the shirt comes to rest just past her waist three simple lavender purple buttons in a vertical row rest at the top of her shirt where the two points of the collar meet and the outside of her puffy sleeves are cinched a bit
Bottom: A pare Seafoam green bloomers that come to just before her knees the bottom of the bloomers have a bit of soft white lace and up by her waist are two hard to notice pockets which are usually covered by her shirt
Shoes: No shoes but she wears a pare of soft white socks with purple ribbon keeping them tied on these are just like her night socks but shorter so they come to rest right above the knee where her bloomers stop sometimes if its rather warm she’ll ditch the socks and go barefoot
Accessories: Her Amityville Skullpin is kept clipped to the right side of her bloomers and is usually covered up by her shirt
References: N/a

Night Cloths - This is what Camilla most commonly wears to bed because she tends to sleep warm at night her night cloths reflect this
Hat: A Seafoam Green Night Cap with white teapots of various shapes on it and a white pompom at the end Note: Camilla pins her hair up when she sleeps
Top: A light weight lavender purple half shirt which comes down to mid rib it has a wide soft rounded edge white collar with a bit of lacy detailing near the tips and a cute stylized bat on the front because this top is made using a light weight fabric its slightly see through and so Camilla will never willingly or consciously wear it out of her Dorm
Bottom: A short pare of seafoam green bloomers that come to just before mid thy they have the same lacy detailing on the bottom as the bloomers she wears with her default outfit and are draw string like those bloomers too however her night bloomers don’t have pockets
Shoes: No shoes who wears shoes to bed? Lol but she has soft white socks with pure ribbon ties just like her default outfit’s socks however these are longer then those socks and come to mid thy on hot nights she ditches the socks however
Accessories: She has her Skullpin clipped right at the point the collar meets in the front when she wants to sleep in her humaniod form
References: See Y1 Official Art

Easter/Spring Outfit - Camilla has only worn this once so far she bought it to go with her Belated Easter Tea Party and has sense not worn it again
Hat: N/a
Top: A Seafoam Green and Lavender purple Sundress
Bottom: See top
Shoes: No Shoes but she wears her default outfit’s socks
Accessories: Has her Skullpin clipped to one of the dresses straps
References: N/a

Hot Weather Outfit 1 - This is one of the outfits she wears when its REALLY hot out (This one is a hot weather variant of her Default Outfit)
Hat: N/a
Top: A shorter variant of her default top it comes right to her waist so that if she stretches her belly is exposed its also missing the bat on the front and the puffy sleeves are shorter plus instead of being made of the same soft cotton her default shirt is made out of its made out of a soft light moisture wicking fabric to keep her cool while not being see through it’s also still lavender purple
Bottom: A shorter pare of her default bloomers these come to mid thy and lack the lace at the bottom which could be unpleasant in high temperatures these too are made out a light moisture wicking fabric and have two now more easily noticeable pockets by her waist
Shoes: No shoes or socks!
Accessories: has her Skullpin clipped to the right side of her bloomers like with her default outfit however now it can be seen!
References: N/a

Hot Weather Outfit 2 - This is one of the outfits she wears when it’s REALLY hot out
Hat: N/a
Top: A looseish lavender purple short sleeved shirt with slight pleating on the front its made out of a soft stretchy fabric and has a lowish cut neck which shows off her seafoam green sports bra the bottom of the shirt comes down to just alittle past her waist
Bottom: A short pare of seafoam green bloomers that are the same length as her night bloomers only they are lacking the lace at the bottom and have two pockets at the waist
Shoes: Nope nor socks
Accessories: Has her Skullpin clipped to the right side of her bloomers but its usually hidden by the shirt unless she stretches
References: N/a

Hot Weather Outfit 3 - This is one of the outfits she wears when it’s REALLY hot out (This one is a outdoors hot weather variant of her Night Cloths)
Hat: N/a
Top: A slightly longer variant of her night shirt that’s made out of a light non see through able cotton fabric has all the details of her night shirt
Bottom: The short bloomers from her Hot Weather Outfit 2
Shoes: None no socks either
Accessories: She has her Skullpin clipped right at the point the collar meets in the front just like with her Night Outfit
References: See Y1 Art kinda
 
PostPosted: Wed Apr 16, 2014 10:42 pm
.: Dormouse Monster Info :.

Origin - Dormouse Monsters are a interesting race of giant dormice they were created out of a few different fears

The person who created the very first Dormouse Monster was... interesting to say the least he was a carpenter that was quite... skittish and even paranoid he had a intense fear of mice for many reasons and when a "friend" told him about the legends of giant rats the man's mind went wild as he imagined giant mice this fear went from mice in general to Dormice in specific one day when a Dormouse got into his home and was curious enough to crawl up on the bed and onto the man's chest

When he awoke his neighbors thought he was in terrible trouble because of how loudly he screamed from then on he had a intense fear of Giant Dormice something he later passed onto his children but not before his youngest was obsessed with the story of Alice in Wonderland the idea of Giant Dormice that were easily as intelligent as humans nearly sent the man over the edge

Finally after years of this fear building his wife thought maybe she could cure this phobia by pulling a prank she dressed up as a giant dormouse and tried to show her husband and kids it was ok but the fear it caused not only very nearly sent her husband over the edge but her kids to and created the first Dormouse Monster of course sense people had been calling him crazy for years the man couldn't help but tell EVERYBODY he saw about it and while most didn't believe him some did and soon the fear spread to avoid the backlash his wife never stepped forward to admit she had dressed up as a giant Dormouse Monster and finally the man met his worst fear and when a curious Dormouse Monster snuck into his home…

This ladies and gentlemen sent him over the edge... the rest of his life was spent in a not so nice padded room but the fear was out there and every day the Dormouse Race grew stronger and soon spread to other parts of the world

Basics - Dormouse Monsters play on the Giant Rat legend being Giant Mice instead and while Mice aren't as aggressive or disease carrying as Rats they have their own nish Mice chew Mice Eat anybody in construction or the food business fear or hate mice and think what a Giant Mouse could do!

Dormouse Monsters range in size when full grown from large dogs to small horses they can speak the common tongue even in Mouse form and even walk up right infact they often walk upright they usually wear cloths of some sort and are easily as dexterous with their paws as any human is with their hands their tails are pretty dexterous too

Natural Abilities
Mouse Sized! - A Dormouse Monster with this natural ability can change their size at will being a giant mouse is great and all but it keeps you from being able to do things regular sized mice can do or even what bigger mice can do younger or less experienced Dormice can only go from the size of a regular non Halloween Dormouse to their natural Dormouse Monster size but Dormouse Monsters who are more experienced with this ability can go smaller and larger yet reaching sizes as small as a bug and as large as a elephant though that kind of control takes years of practice
Mouse Mouth - Dormouse Monsters with this natural ability have teeth as strong and sharp as diamond and a mouth as tough and durable as rubber plus they have a high amount of jaw strength average Dormouse Teeth are very strong and their mouths quite durable plus their jaws are quite strong but not as good as one with this natural ability with this ability a Dormouse can easily chew threw wood, bone, plastics, even stone and metals and really experienced Dormice can even chew right through high voltage wire without it hurting them because their mouth protects them
Shapeshift - Yes Dormouse Monsters learned that being a mouse is great and wonderful but there are just some things even mice can't do that humanoid creatures can so with the help of Weremice Dormouse Monsters learned how to shape shift unfortunately they were never able to fully hide of their ears or tail with the shift so they have had to find more creative ways to hide their ears and tails

Basics On Hazel Dormouse Monster Society - Like the non halloween Hazel Dormice that live in England most Hazel Dormouse Monsters live in a English like part of Halloween in a county known as Mouseshire the English like Society of Mouseshire is a fine mixture between the Victorian era and the modern era the Upperclass are still up and in charge however they don't have quite so much influence and instead of a king there is a prime minister like today also social rules like what to wear aren't nearly as restrictive and females have equal rights

But there is a hierarchy most noticeable in Dormouse Homes The older the family or money you have the bigger and more extravagant your home is the poor and homeless only live on the ground with no tree home to speak of a Hazel Dormouse's wealth is in their home and the furnishings inside

Mouseshire - Is a rather large shire in a English like part of Halloween the shire itself is mostly made up of a MASSIVE forest of gigantic trees which range from oak to ash to even cedar and camphor there are designated areas that have been cleared for farming known as farming districts but overall the main capital of Mouseshire is trade, and industry but definitely not lumber! The main capital of Mouseshire is a massive city in the very heart of the great Mouseshire forest this is where the prime minister lives plus the once ruling monarchy which no longer rule much like England
Aside from it’s capital Mouseshire also has several other large cities one of it’s biggest and most important is a port town for you see Mouseshire is located near the coast and sea trade is a very important commerce for the Mouseshireans this port city also is a popular vacation spot for Mouseshireans aside from the big cities there also many smaller towns and villages scattered throughout the shire and in truth Mouseshire despite being called a shire actually is a small kingdom that lies within the larger English like kingdom however it originally was simply only a shire and no one has felt the need to change the now kingdom’s name
Mouseshire is a good ways away from Amityville it takes several train switches or a few plane switches to get from Mouseshire to Halloween town

Dormouse Wealth - Like the English society theirs is based off of Mouseshire is a powerful and wealthy kingdom even the poorest Dormice find ways to make ends meet however despite being a wealthy shire their wealth isn’t always measured in seeds infact older Dormouse families wealth is most often measured in property the more stuff you can pass down to your mouselings the better off they will be and the better you look as a provider furniture, paintings, jewelry, even houses all these things are what really mark a Dormouse’s wealth because of this while they don’t tend to horde things Dormice tend to cherish their stuff more then other wealthy cultures might they aren’t as throw away or reckless with their wealth well at least not as throw away or reckless in the same sense other rich cultures might be they spent a lot of their money on food, on their houses, on the things they put in and around their houses etc however they buy things like furniture for the long term a single a piece of furniture might see several generations come and go so they tend to have many heirlooms however they do buy new things as most Dormice want to add their piece of the family legacy or start their own

This wealth system doesn’t mean Dormice are greedy or hoarders though and infact many of the older families have a tendency to be quite generous often times the more money they have the more generous they tend to be if they have extra money why not put it to good use? This generous trait of the upper class is primarily the reason why the upper class are still up even the poor tend to view them favorably but don’t think this trait is a play to keep their place as its not most upper class see generosity to the lower classes as a betterment to all Mouseshire of course you do have your greedy families and as Mouseshire has been growing and expanding generosity towards the lower classes is unfortunately becoming seen as old fashion or unnecessary however almost all the old families still have this generous trait and the greediness is mostly a product of more modern newer moneyed families

Sleepy Mice! - Dormouse Monsters kinda share this trait with regular dormice they sort of hibernate however not exactly instead of it being effected by cold and light changes or lack of food sense its fall all year round in Halloween its just cold that will trigger it and as a Dormouse Monster gets older they need to hibernate less and less

Young Dormouse Monsters must Hibernate no matter how much food the family has but once they reach the age of around 11 or 12 they start being able to stay up however its a battle often resulting in them either falling asleep or walking around in a mostly asleep daze its not until around 15 or 16 that a Dormouse Monster can stay awake with relative ease and at 18 adults are perfectly capable of staying awake but any Dormouse Monster at any time can go into a torpor where they curl up in a ball and essentially hibernate however they can come out of it at any time it's good when its very hot or food is scarce outside of winter

Lifespan and Breeding - Sense Dormouse Monsters aren't regular Dormice but Monsters and creatures of FEAR their life span is much much longer infact it is easily longer then humans because of this and their size they don't tend to breed nearly as much as regular Dormice would however the more money a Dormouse Family has the more kids they tend to have its almost a status symbol fortunately due to this the children aren't pushed to hard to start families of their own as much in moneyed families (unless your the heir)

Dormouse Monster Homes - Dormice Monsters much like their non Halloween counterparts live in trees and by live we’re not just talking houses on trees but houses built IN trees the oldest and most extravagant Dormouse Homes have had the tree magically hallowed out so it’s still alive and has had a house built on the tree as well extravagant Dormouse Monster homes truly are sights to see this all however is only possible because of the gigantic trees that make up the Mouseshire forest without them the whole shire would crumble so Dormice are very proactive in preserving not only their tree homes but all the rest of the nature that exists within the shire because of this Hazel Dormice Monsters tend to be very close to nature rarely will you find any sort of Dormouse Monster home without at least one garden this also ties in well with their natural diet as well

A Dormouse Monsters main mark of wealth is their home poor Dormice live on the ground while rich dormice live in grand tree homes it’s their biggest point of pride and they are meticulous of the upkeep of their homes letting a Dormouse home fall into disrepair is a point of shame for the owner and even the general cleanliness of the home is very important even the laziest Dormice will keep their home in some semblance of order and cleanliness however they aren’t neat freaks either they don’t have melt downs over mud or dirt dirt can be cleaned up and stains removed magic makes house work very easy and even if they can’t use it themselves the market for enchanted items such as brooms and stain removing potions are huge in Mouseshire
One curious thing about Dormice Monster Homes is they build them to the scale of a average Reaper because many Dormouse Monsters can shape shift into humaniod forms and many can change their size to become very large they naturally build big however the natural size of most Dormice Monsters are that of dogs or small horses and Dormouselings and quite small indeed this means Dormice have to have creative ways of getting around their own house one will often find ladders and steps in the most unusual places and its not uncommon to see at least one mouse hole n every room of a Dormouse Monster house these passages lead to all sorts of places in the house and its quite common for a Dormouse Monster’s house to be full of passages of various sizes there also is a great many secret passages it’s said its very hard to catch a Dormouse when they are in their own home

Tea and Mouseshire - Its joked that a Dormouseling can brew a good cup of tea before they can walk or talk however this isn’t always a joke but infact reality tea is extremely important to Mouseshirean culture like the English they are based off of they often drink tea multiple times a day usually with every meal and often have times dedicated just to tea

Tea is a important means of relaxing as well as celebrating plus its even a important tool for business its traditional that over business a cup of tea is shared the drinking quality of Mouseshirean water is kinda poor much like England’s is so its often cheaper and easier to boil their water and make tea then to buy expensive imported water plus with all the social and economical benefits it became Mouseshire’s drink of choice many a Dormouse Monster are Tea connoisseurs and some of the wealthiest families have gotten rich from tea based commerce alone

Almost every single Dormouse in Mouseshire can make tea and even a very poor dormouse knows how to make a good cup yet tea is fickle and Dormice especially Tea Connoisseurs tend to get very embarrassed if they botch a brewing even when developing new flavors or working with extremely delicate teas and what not one that turns out badly will embarrass and even greatly upset the Dormouse who brewed it as unreasonable as it sounds Dormice Monsters have a basic standard on their brewing abilities and blame themselves if anything goes wrong even if it wasn’t their fault aside from their homes a Dormouse’s pride lies in their ability to brew tea and a effective insult agenst a Dormouse Monster is to belittle their tea making abilities this can even rattle a hard to upset Dormouse Monster

Laws of Mouseshire - As all proper societies in the world do Mouseshire has rules and laws but it has some particular rules and laws that are a bit unique
1. No Hunting Mice - Because Mouseshire is a Kingdom made up primarily of well Dormice many of whom stay in their natural mouse form all the time it’s very very important to have a no mouse hunting law in Mouseshire because it is a trade kingdom and also a melting pot of different species and races cats, owls, and various other creatures that would be mice predators not only come through but also live in Mouseshire this makes the law ever more important as while death isn’t usually permanent in Halloween it’s still very unpleasant and frankly rude this law doesn’t just cover Dormouse Monsters and other mice based Halloween creatures it also covers rodent based Minipets even things like rabbits and raccoons plus it covers actual regular Halloween mice as well however because of this law many born and raised Mouseshireans who leave Mouseshire learn the hard way that the outside world has a lot of mouse predators and no law to protect them agenst said predators
2. No Nature Harassment - This may seem like a odd law but its very serious to Mouseshireans it primarily covers their ever important giant trees but also covers public and privet gardens and nature in general anybody caught burning, damaging, or destroying nature needlessly will either be heavily fined or put it jail depending on the severity of the crime
Creeple are allowed to mistreat their own gardens and even their own homes if it is their property UNLESS it’s a historical home then they aren’t also you do have to cut on things and clear out things just to keep things organized and healthy but those are for the betterment of nature anything that is detrimental to the nature of Mouseshire is agenst the law even in the winter when they burn wood to fuel their fires they import the wood they never take it from their own forest

Weather of Mouseshire - Even through Dormice Monsters slow down or hibernate when it gets cold they live in a place that isn’t the warmest however this means the point of which they do hibernate or slow down is lower then say other creatures like bears might be snow is a common occurrence in Mouseshire when winter comes and while during the summer the streets are bustling and full of activity when winter falls the whole shire becomes much quieter most Dormouselings don’t even get to go out in the snow until they are much older and winter is not a time most look forward to in Mouseshire… least not the Kids the adults often find the time refreshing and peaceful
Summers can get pretty warm though nothing tropical like which also means severe storms aren’t very common thunder and lightning aren’t common occurrences rain though rain is something Mouseshire gets ALOT of more then half a average summer’s days are filled with rain and when winter comes this rain turns to snow also fog a commonly game among Dormouselings is to hide in the deep fog that sometimes rolls in then pop out and startle unsuspecting adults or other dibbuns many adults approve of this game as it helps prepare the Dormouselings become efficient members of Halloween society

While extreme weather is fairly rare it does occur in rare cases hurricanes have been known to come in and hit the costal towns and cities however in even rarer cases still some of the bigger stronger hurricanes have been known to ravage even the capital city but these occur like once every ten or more years however because of the rarity of these storms they don’t exactly build for them so when they do come in they cause a lot of chaos and destruction.
 

Rikku Takanashi

Friendly Guardian


Rikku Takanashi

Friendly Guardian

PostPosted: Sun May 04, 2014 3:39 am
.: Credits :.

THIS IS HALLOWEEN
By Chibizoo, Marushii, Lizbot

Camilla Forester
By Rikku Takanashi

Camilla's Y1 Art
By Rejam

Graphics And Layout
By Rikku Takanashi

Fan Art And Any Other Art
By The Respective Artists
 
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