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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[Open Class] Critters and Contracts [Brenley] Goto Page: 1 2 3 [>] [»|]

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Smerdle
Crew

Scamp

PostPosted: Wed Jul 02, 2014 5:55 pm
Quote:
NAME OF CLASS: Make a legal document and...
PROFESSOR NAME Professor Q. B.

General information: Professor Q. B. is a renowned Halloween citizen that has traveled both Halloween and the Human World in their study of the Fear arts and has guest lectured in many established Halloween academies. Their specialty is of course, helping manifest Fear to a stronger form in desperate battle situations. Students will be learning how to make themselves stronger by invoking their hidden powers within!

Mechanics: The course itself is simply a classroom, with no chairs, or tables, or anything, in fact, it seems to be just one big white room. There is a large black swirling hole at the base of the room and upon jumping in-

- You suddenly feel very magical. You are wearing way more colour than you are used to, and good Jack, are those frills? Yes all boys yes, yes you are also wearing a skirt.

Before you can ponder this horrible and slightly traumatic change of events, you look around: you seem to be in a strange bizzare dimension where everything seems jaunty and disjointed. An eerie chanting echoes in the background along with what seems like thousands of ringing bells. Small equally disjointed creatures, some sporting entirely random limbs but no head, others with only a pair of eyes, a nose, even just a single eye scuttle by, brushing against your legs. As you take a step forward, the path in front of you begins to warp and spin, colours turning into shapes and into shadows, the cycle repeating spontaneously and endlessly.

At last, after what seems like forever, you reach the end. A creature awaits you: for each person it is different, at first it is simply a large butterfly unfurling its wings as it attempts to break out of its chrysalis until what emerges is what students themselves fear the most, from their relatives, to an Amityville professor, to even a Hunter. The outline however, of the shape, blurs and distorts, at times it is that figure, at other times, it is simply a blur of black shadows and uneven colours and textures.

And then, as you feel you are being consumed by the figure, everything blurring together at once into a mound of chaos, you can't even remember who you are, until a voice calls to you.

"Invoke your Fear, remember yourselves, and fight back!"

Intimidated, you take a step back, and then realize, in a circle around you is a ring of simple swords. If you are a reaper, you may choose to use your own weapon instead and summon it at this point. You hear the voice again, telling you to manifest your Fear into the sword to make it work, and you try to focus, focusing your powers, attempting to transfer your Fear ability onto the blade. Finally, some success, the blade of the sword flickers, weakly, with an aura corresponding to your own Fear. As you swing it experimentally, the sword unleashes an arc of your Fear, from a shadowy dark black to a flaming blaze of fire, or even just even a stronger blow that knocks everything back. You feel powerful, and the music in the background seems to have changed to something a little more upbeat.


ROUND 1
ROUND 1: VERSUS THE FAMILIARS

- You are fighting the strange things scuttling around your legs, the boss is still too far away! You use your sword to strike them around you, satisfied as some scuttle away.
- You must rp out each post
- You need to clear 5 waves of familiars. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6.
- If your rolled result is higher than a 6 you clear one wave.
- Every time you roll, you take 3 damage, even if you miss! Make sure at the bottom of each of your rolls to post your damage you do (success or miss) and then your total hp value.
- After five SUCCESSFUL clears you move on to round 2. BEFORE CLEARING YOU GET A FREE HEAL. Roll 2d20 to determine your heal.
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.


ROUND 2
ROUND 2: VERSUS THE BOSS
- The boss seems to practically be waiting for you. Its one disjointed arm summons you forward, its figure suddenly focused. You feel as if you are fighting your greatest opponent, and that in this moment of desperation, every move you made mattered.
- You must rp out each post
- THE BOSS HAS 50 HP. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6. At the end of each roll post, make sure to post your current HP, and the HP of the boss.
- Every time you roll, you take 5 damage from the boss, even if you miss!
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.
- If the boss HP hits 0, you have defeated it! If you AND the boss hit 0, there is a moment of silence, the boss takes one step back and... you are warped back before you see the result ): too bad you have to try again (fail).


YOU DEFEATED THE BOSS AND...


- The boss simple freezes up, the world around you stopping, the colours bleeding to black. Then, with a loud crackle and a whoosh, everything condenses together into one small object. As you go to examine it, the object itself splits in two, a small shadow escaping from it before dissipating into nothingness. On the bright side, the music has also stopped and you are at least dressed normally again.

You don't notice the pair of blinking red eyes staring at you from the corner, or do you?



Bonus Mechanics
Bonus Mechanics:
- If you are a REAPER or DEMON you do an additional +1 damage after damage calculations to everything.
- If you are an UNDEAD or MONSTER you do - 1 damage after damage calculations to everything
- If you are a GHOST you take -1 damage every time you roll



YOU COMPLETE THE CLASS WHEN


You defeat the boss, duh
 
Smerdle rolled 2 12-sided dice: 4, 3 Total: 7 (2-24)
PostPosted: Wed Jul 02, 2014 5:58 pm
attempt 1

Despite having attended this school for more than a year, Brenley had never bothered to learn more about Professor Q.B.'s open class. Unlike most of the other solo learning experiences offered by Amityville's instructors, this one was tucked away in an out of the way classroom that he usually didn't think of at all unless he was actively searching for something to distract him from his own thoughts. Conveniently enough, today he was doing just that.

After all he had seen in recent months, the boil was still surprised to find the designated room empty, all except for a dark vortex in the middle of the floor. He assumed that the meat of the exercise was in that hole, so after examining the area a bit more, he summoned his weapons and jumped inside.

Bren landed with a grunt, crouching to lessen the impact on his knees and legs. He noticed right away that there was a bright light shining directly on him from above, glinting off of his blades and his... glittering cuffs?

He rose to his feet, trying to keep his head up and eyes off of his clothing. Whatever the vortex had done to them, they were now throwing off enough reflected light for him to clearly see the rest of his surroundings. His legs were also quite cold, much cooler than usual, in fact. He might have eventually relented and taken a peek had he not been distracted by motion across the room. There were things skittering around down that hall. That surely marked it as the correct way to move forward in his mind. He hoped there weren't any ten-foot spiders.

The room brightened as Bren stepped out of the circle of light. Some blarey, distorted music began to play as well, and his brow furrowed as he resisted covering his ears. He entered the hall, weapons at his sides, but he didn't get five steps in before something was nibbling at his ankles. ...His ankles that were usually covered by boots. Brenley looked down, spotting a pair of delicate slippers encasing his feet, not to mention a large, padded skirt and a bow dangling from his chest.

"Dear Jack," the boil muttered, kicking sharply to dislodge the creature that continued to bite his leg. It remained exactly where it had been all along.

Waves Defeated: 0/5
HP: 37/40
 

Smerdle
Crew

Scamp

Smerdle rolled 2 12-sided dice: 1, 7 Total: 8 (2-24)

Smerdle
Crew

Scamp

PostPosted: Wed Jul 02, 2014 5:59 pm
He hit the insistent doll-like creature harder this time, squinting as it was joined by another, more insistent worm. Its bi-colored eyes narrowed in a mirror to his own, and it sank its teeth into the skin on the top of his foot.

Waves Defeated: 0/5
HP: 34/40
 
Smerdle rolled 2 12-sided dice: 8, 5 Total: 13 (2-24)
PostPosted: Wed Jul 02, 2014 6:01 pm
Bren bent low, swiping with a single katar, and succeeded at temporarily ridding himself of his attackers. He continued on, not quite certain he should be doing so, but lacking any other alternative.

Waves Defeated: 1/5
HP: 31/40
 

Smerdle
Crew

Scamp

Smerdle rolled 2 12-sided dice: 12, 7 Total: 19 (2-24)

Smerdle
Crew

Scamp

PostPosted: Wed Jul 02, 2014 6:02 pm
He rounded a corner, coming face to face with another creature, this one halfway up the wall. He sliced at it instantly, chuckling breathily as it went down.

Waves Defeated: 2/5
HP: 28/40
 
Smerdle rolled 2 12-sided dice: 7, 3 Total: 10 (2-24)
PostPosted: Wed Jul 02, 2014 6:04 pm
As if they had heard the death shrieks of their brethren, the deformed animals soon swarmed him, pecking at his slippers and exposed legs. His runes flared angrily in the dim light, making the hall look like a lightning storm.

Waves Defeated: 2/5
HP: 25/40
 

Smerdle
Crew

Scamp

Smerdle rolled 2 12-sided dice: 2, 5 Total: 7 (2-24)

Smerdle
Crew

Scamp

PostPosted: Wed Jul 02, 2014 6:05 pm
The chanting grew louder as their numbers increased, twining around Brenley's legs and dragging him to the floor.

Waves Defeated: 2/5
HP: 22/40
 
Smerdle rolled 2 12-sided dice: 3, 1 Total: 4 (2-24)
PostPosted: Wed Jul 02, 2014 6:06 pm
Bren tried to stab at the nearest creature, a largish squid... thing that had taken up residence on his chest.

Waves Defeated: 2/5
HP: 19/40
 

Smerdle
Crew

Scamp

Smerdle rolled 2 12-sided dice: 3, 6 Total: 9 (2-24)

Smerdle
Crew

Scamp

PostPosted: Wed Jul 02, 2014 6:08 pm
The squid made an odd chittering sound and Bren immediately felt cold arms grip three of his exposed limbs. Things were quickly spiraling out of control.

Waves Defeated: 2/5
HP: 16/40
 
Smerdle rolled 2 12-sided dice: 6, 12 Total: 18 (2-24)
PostPosted: Wed Jul 02, 2014 6:09 pm
No. He simply couldn't believe that he was going to be dissipated by a bunch of chattering squids without even learning what this class was meant to be about. Bren sank his blade into the leader squid's eye, squeezing his own shut when the thing exploded.

Waves Defeated: 3/5
HP: 13/40
 

Smerdle
Crew

Scamp

Smerdle rolled 2 12-sided dice: 8, 11 Total: 19 (2-24)

Smerdle
Crew

Scamp

PostPosted: Wed Jul 02, 2014 6:11 pm
Without their instigator, the rest of the creatures fell away, going back to their business.

Waves Defeated: 4/5
HP: 10/40
 
Smerdle rolled 2 12-sided dice: 1, 9 Total: 10 (2-24)
PostPosted: Wed Jul 02, 2014 6:12 pm
...except one.

A lone, four-legged creature dropped from above onto Bren's head as he tried to stand.

Waves Defeated: 4/5
HP: 7/40
 

Smerdle
Crew

Scamp

Smerdle rolled 2 12-sided dice: 10, 3 Total: 13 (2-24)

Smerdle
Crew

Scamp

PostPosted: Wed Jul 02, 2014 6:13 pm
One of his weapons disappeared as he swatted at the thing, smacking it to the floor in a poof of FEAR.

Waves Defeated: 5/5
HP: 4/40
 
Smerdle rolled 2 20-sided dice: 19, 10 Total: 29 (2-40)
PostPosted: Wed Jul 02, 2014 6:15 pm
The music slowed and went silent as the last creature disappeared. He had made it through and was free to go, but Brenley couldn't bring himself to move on just yet. He was exhausted. Taking a seat on the ground, he leaned back against the wall and promptly fell asleep.

+29 heal
HP:
33/40
 

Smerdle
Crew

Scamp

Smerdle rolled 2 12-sided dice: 6, 4 Total: 10 (2-24)

Smerdle
Crew

Scamp

PostPosted: Wed Jul 02, 2014 6:21 pm
He awoke again to the sound of the music returning, its off-key notes boring into his brain. Bren hopped to his feet quickly, still unsteady and angry at himself for letting his guard down. Something was coming, or rather it had been. Now it was idling just over... there.

Bren rubbed his eyes against his sparkling sleeve and continued down the hall. The music grew louder and more jarring the farther he went, but he no longer seemed to mind. He could see the thing up ahead, clearly writhing against the shifting walls of this place, and his need to reach it overpowered all irritation and fear.

He was actively looking for it, but it found him first.

Darkness enveloped him, but in the same moment, the space grew so bright he had to squint. The black fog billowed up into a distinct shape. It solidified, grew colorful and familiar. It was Pachua.

Brenley paused, eyebrows furrowed.

"This is one of those sorts of tests?" he said to no one, voice growing louder as he spoke. "I'm not afraid of this anymore. Pachua forgave me. I—"

The fog in front of him swept to the side as if a breeze had shifted the stagnant air. A pair of oversized pliers rested on the ground at his feet, their handles the same vibrant blue as the pair he'd used to murder the other boil. The fog continued to lift, revealing an entire circle of the things.

The monster that was not Pachua lashed out, snapping a whip of darkness at Brenley's face. He fell back, his hand touching one of the weapons before he flailed up at the creature.

"No! I won't do this!"

HP: 28/40
Damage: 4
Boss HP: 46/50
 
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