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Character Creation ]
Available Sources: 3.5 Wizard of the Coast Material. Just list where it is from Banned Resources: Everything else will be banned
ECL: Your call 1-20 Lower levels = faster leveling up, Higher levels = harder enemies, and there is no level 21. Level Adjustments can be bought, As rules posted here Gold: Based on your level Races: Any Ability Scores*: 4d6 Drop the lowest, rolled 7 times. If you don't like your rolls, you can swap all rolls for a 26 point buy xxxxxxxxxx* Hit Points: Max Alignments: Open Pantheon: Open Backgrounds: Open
[ House/Optional Rules ]
1]Constitution-Based Threshold
A character’s massive damage threshold is equal to his Constitution score. Whenever he takes damage from a single hit that equals or exceeds his current Constitution score, he must succeed on a DC 15 Fortitude save or suffer the effects of massive damage.
If an attack deals hit point damage and also changes the character’s Constitution score (such as a strike with a poisoned weapon), apply all effects of the hit before determining whether the damage is enough to trigger the saving throw. For instance, a character with a 14 Constitution is hit by a greatsword coated with black adder venom. The attack deals 12 points of damage, but the character also fails his Fortitude save against the poison and takes 3 points of Constitution damage. This lowers his Constitution—and hence his massive damage threshold—to 11. Since the damage exceeds the threshold, the character must now make a Fortitude save to avoid the effect of massive damage. This works for the player, and against the player...
2.A]After joining the game, the character will receive no rest periods. For this the player needs not to worry on things like sleep, food, or gold. As a player crosses the limit for a new level, they instantly gain the healing and boost to HP, and all the perks of leveling up. Except for new items and gold... This is also the time Clerics, Wizards and other spellcasters who prepare spells can change their spell lists.
2.B] For spell-casters and Psionic classes; we will be using General Recharge spell rules, using the longest possible time, Found here. With Psionic classes power level dependant on the cost of power points used, and gain the power points and that power level back after the time has past.
1st 1 2nd 3 3rd 5 4th 7 5th 9 6th 11 7th 13 8th 15 9th 17
2.C] The player will be able to loot 3-5 items from fallen foes(full-round action, Attack of Opportunity). These items will be chosen at random based on the monster. OR the player can spend the gold buy price of an item in EXP, to get a single specific item, or a group of similar items(like a group of 10 arrows for 1 exp or a Ring of Evasion for 25,000 exp).
4] At any time the character can set his EXP back to 0 to pause combat to rebuild his character, losing one level. But, he will keep his HP(or newer one, whichever one is lower), race and items; all else can be changed. For example, a 5 level fighter can choose to "pause" combat to reappear as a 4th level Cleric. But doing so, means the character must make it to 10000(the amount for level 5) from 0 exp. If this option is used, the character will not be allowed to unpause combat, until the DM has approved the new build.It is an option to save your character if your getting your butt handed to you.
5] The player and DM's, will determine the speed of the games. I don't mind if it is 10 posts per day(as both, player and DM, are on) or 2 posts per week.
Additional Rules will be addressed as needed
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