NAME OF CLASS CHORE: Trashology 101
PROFESSOR NAME: Moira *********, Professor Janitor
General Information: In Trashology 101, students will learn the valuable skills of cleanliness and machine operation. All around campus, trash and waste and other icky things are taken care of by Moira's sorta-patented Trashbot Waste Disposal Units! But they need to be emptied sometimes and there's just too many of them for Moira to handle on her own...
The Course: The Trashbot Waste Disposal Units (or Trashbots) zip around the campus and collect trash, etc. before returning to their home base in Moira's Fortress of Janitorial Solitude. This home base is a massive, warehouse-like room with a cold concrete floor, rusting steel girders, and a rather pervasive smell. The Waste Disposal Chutes are also set into the floor - huge tubes that lead down to a rather foul cavern below, infested with all manner of vermin. Students must deal with the Trashbots... by whatever means necessary.
Did we mention that the Trashbots are ten-foot-tall ramshackle monstrosities of rusting metal, covered in blades and dumpsters and rust? And that they don't particularly like letting go of a thing once they have it? And that their programming as to what counts as 'trash' is spotty at the best of times?
Mechanics - Solo:
Students who attempt Trashology 101 solo are certainly brave, taking on the Trashbots without any other assistance! Upon entering the Trashbot home base, intrepid soloists are faced with five active Trashbots, each of whom would love to scoop you up and drop you down the Waste Disposal Chute.
The Trashbots must be defeated one at a time, in five separate 'waves'.
Wave One: Roll 1d20-
------- If you roll 6-20: you successfully dodge the first Trashbot. It runs into a wall and deactivates.
------- If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...
Wave Two: Roll 1d12-
------- If you roll 6-12: you duck behind a dumpster! Your cunning hiding place confuses the second Trashbot. It toodles away after a few minutes and leaves you alone.
------- If you roll 1-5: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...
Wave Three: Roll 1d8-
------- If you roll 5-8: using all the resources at your command, you manage to trip the third Trashbot. It flops around feebly for a minute before deactivating.
------- If you roll 1-4: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...
Wave Four: Roll 1d6-
------- If you roll 4-6: a hapless gnome runs by. You chuck it into the fourth Trashbot's main collector. Thus appeased, the Trashbot leaves you alone.
------- If you roll 1-3: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...
Wave Five: Roll 1d4-
------- If you roll 3-4: you end up next to a particularly rancid garbage bag, which you can just barely heave at the fifth and final Trashbot. The bag explodes on impact, showering both you and the Trashbot with ick - but the Trashbot flings itself down the Waste Disposal Chute, leaving you the last one standing. In need of a shower, but standing!
------- If you roll 1-2: the Trashbot grabs you and dumps you down the Waste Disposal Chute! You'll have to try again...
If you make it through all five waves, you are deemed a Trashology Hero! Moira will put your name down on her notice board for all to see. You will gain the admiration of your peers! Maybe.
If you get punted down the Waste Disposal Chute, you end up in a huge cavern full of garbage, verminous minipets, and gnomes who got tossed out by mistake. You may leave the cavern dump through a tunnel that lets out near the Creepateria.
When all Trashbots are deactivated, students are kindly asked to dump any loose garbage down the Waste Disposal Chutes before leaving. Moira thanks you!
YOU LOSE/FINISH THIS CLASS WHEN...
- You are at any point in time grabbed and thrown into the waste disposal chute. That means you have to START OVER to try again! You may do so in the same thread or a new one if you decide to attempt again at a later date.