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Posted: Wed Apr 29, 2015 3:54 pm
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Posted: Wed Apr 29, 2015 7:30 pm
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Posted: Wed Apr 29, 2015 7:46 pm
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Posted: Thu Apr 30, 2015 12:54 am
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Southern Cross Nemesis Vice Captain
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Posted: Thu Apr 30, 2015 7:09 am
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Southern Cross Nemesis I see RAW issues, Rend (Ex): If a gristlygnash hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. Improved Grab (Ex): To use this ability, a gristlygnash must hit with a claw attack. No Claw attack... Attack: Bite +11 melee (1d8+9) Full Attack: 2 bites +10 melee (1d8+9), +5 slam (1d8+4), and bite +5 melee (2d6+4) So, ether dm ruling; changes the sharks back to a claw, or change the wording claw words to bite, OR two of it's impressive traits become useless. Besides, still not impressed a single cleric of level could turn/rebuke it or someone flinging a few potions of cure light wound at the beast would slay it simple enough. Probably lifted directly off of a monster what has rend and improved grab; it's homebrew content so a lot of people probably know what he meant. As for the Cleric or Potion… WHO CARES, IT'S AN UNDEAD BEAR WITH UNDEAD BULLSHARKS FOR ARMS.
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Posted: Thu Apr 30, 2015 9:59 pm
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Southern Cross Nemesis Vice Captain
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Posted: Thu May 07, 2015 4:51 pm
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