Each student ready to move from the first year to the second would find a nice, neatly printed letter taped to their door inviting them to participate in a "Non-Mandatory-But-Highly-Recommended-Anyway Test" (or NMBHRAT for short). A location was provided at the bottom of the note (a section of the grounds, just near the forest), and beneath that the words "Come at anytime."
Upon arrival, you would first notice that a peculiar house has been erected. It's not large enough to overshadow any of the dorms by any means; in fact, it seems rather tiny and shabby in comparison, with the door half stripped of its paint, the windows cracked and smeared with dust, and everything looks as though the merest touch will make it collapse.
At first you wonder if you're in the right place at all, but then you notice a little box sitting just outside of the house. Closer examination would reveal a note, written in a loopy handwriting perhaps familiar to some:
Welcome welcome to the House Please be quiet as a mouse The House will tell if you are good The House will tell if you are bad
Think you're up to face the thing? If you pass it, all will sing Do your best, oh fair student I hope your deaths you do circumvent
Posted: Fri Oct 16, 2015 1:15 pm
THE EXAM
THE HOUSE OF HORRORS
The smell is what gets your attention first; like smoke and old wood, it wafts across the air towards you, enticing you onward, pulling you forward, and you reach the little shabby house and the door half hanging off its hinges, practically begging you to come inside.
A sign posted outside reads "Welcome to the House."
At first, you're mildly concerned but upon knocking stepping inside, you realize that the house in question appears deserted.
Well, that's just creepy. But trying to go backwards only results in failure - the door has locked behind you. You're trapped inside, and now you must figure out how to get through the house in order to continue on your quest.
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TO GET THROUGH THE HOUSE:
There are THREE MAJOR ROOMS to the House of Horrors. In order to successfully pass through the House and receive your exam credit, you must navigate through all three rooms until you reach the exit, located after the very last room:
Cutthroat Kitchen
To get through the Cutthroat Kitchen, you need 10 steps. Roll 1d4 and add up the amount of steps you take (i.e. you roll a 3, that's 3 steps forward). You must get at least 10 steps. If you go over ten, that's fine, as long as it's at least 10.
Each number of steps rolled has it's own consequence: 1 - You open a door in the kitchen looking for the exit and promptly find yourself dunked by a bucket of icy water. Who left that there? 2 - You trip and fall into a vat of what looks like melted chocolate. 3 - You step in a pile of what looks like sticky glue on the floor and therefore get it stuck on the bottom of your foot/shoe for the rest of your trek through the House. 4 - For some reason, there is an entire bin of tiny bones that you somehow manage to knock over, which, of course, makes a terribly loud sound.
Lurking Library
In order to get through the Library, you'll have to find the right combination of books in order to find the combination. Roll 3d6, and follow the guidelines below:
- 1,1 OR 2,2 as two of the numbers - Looks like you've found some sort of...oops better put that back quickly before a certain cranky Librarian sees you looking at por - (try again) - 3,3 OR 4,4 OR 5,5 OR 6,6 as two of the numbers - You pull out a book, and then another, and to your relief you see that the door beyond swings open for you to slip through! (success) - 1,2,3 (doesn't have to be in order) - Somehow you get entangled in what looks like a long rope made of paper and spend several moments trying to break your way free, when you notice that in the process you've actually fallen out the door into the next room. How convenient! (success) - 6,6,6 Is that a giant spi - quick run for it - (start back in the first room) - 1,1,1 You try climbing a bookshelf, rather than pull books trying to find the secret switch, and wind up tumbling over the side rather ungracefully. But hey, look, the...nope, just a shadow (try again)
Bloodcurdling Bedroom
The Bloodcurdling Bedroom requires only one thing - picking the lock successfully to get through the door on the other side. Roll 1d100. You must get above a 65 to have successfully picked the lock. If you roll below, then your attempts were unsuccessful and you have to keep on truckin'.
Amy woke up early to get started on her daily routine of getting ready before class. She was kind of glad she didnt stay with Sid the day before since she was starting to miss her plants. Mindy was there to take care of them, but mindy also couldnt talk to them, and Amy was used to doing that for her everyday before she went to class. Not that she minded staying over, [infactshelikeditalot] but she felt like she was neglecting her plants.
Once she was finished, Amy stepped out of her dorm, almost passing the note on her door. Well...Looks like she was going to this test instead. Once Amy made it to the destination of the test, she was a bit confused since she was the only one here and there was this unsightly house infront of her. She wasnt one to judge, but Jack did this place look gaudy. The plant girl sighed, and noticed the box just a bit infront of her, picking up to see the note inside with the unfamiliar handwriting:
Welcome welcome to the House Please be quiet as a mouse The House will tell if you are good The House will tell if you are bad
Think you're up to face the thing? If you pass it, all will sing Do your best, oh fair student I hope your deaths you do circumvent
Well.....That was a very encouraging note. Amy took a deep breath and stepped inside the house.
Viva Viola rolled 1 4-sided dice:
2Total: 2 (1-4)
Posted: Sat Oct 17, 2015 12:03 am
Cut throat kitchen
Once Amy was in the house, she took note that maybe the house was empty and the person that was supposed to be home may have stepped out for a bit to run an errand? If that was the case, then maaaybe she should try to wait for them outside? The plant ghoul walked back towards the door, trying to open it even when she realized it was locked. "O-Okay! if this is apart of trying to pass the test, please let me out! This is starting to bother me!!!" She huffed and banged on the door a couple of times before turning around. Looks like she would have to find her way on her own from here.
The first room was the kitchen where she noticed that there was a certain air to it. She tried to creep as good as she could, but she took a wrong step, falling with a scream as she fell into the vat of chocolate , making her way towards the vats walls. Ugh, now she had to wander around like this until she completed the quest....
Amy vowed she would get this chocolate off of herself before she left the dungeon.
Amy was walking through the unusually long and expansive kitchen once more, wondering how in all of Halloween this kitchen seemed to be bigger than the house itself, since it looked a bit small on the outside. While she was walking she fell and slipped into another vat of chocolate, making her scream in frustration while her vines flailed about, making things worse. Could she please stop falling into chocolate? She just wanted to find a way out of the house so she can get back to her dorm to change.
Quote:
Steps: 4/10
Viva Viola rolled 1 4-sided dice:
3Total: 3 (1-4)
Posted: Sat Oct 17, 2015 10:53 am
Cut throat kitchen
Amy kept walking and looking around, thinking she was getting close. She thought she saw a door when she felt her boot get stuck in some sort of unknown sticky substance. No matter how much she scrapped her shoe, she couldn't seem to get it off, so now she was stuck with substance till she could find a way to get it off. This was so gross, she'd rather fall in chocolate again...
Amy had finally made it to the exit of the kitchen, grasping the door to turn the handle, only to step into more sticky goop. Greeeeeeat. Amy huffed and marched through the door, waiting to see what she would get into next. This so called "exam" was becoming quite the chore.
Next Amy found herself in a particular library figuring she should try to be quiet since she was sure that a particular librarian would be lurking around, looking for an excuse to kick her out. Even if she was also sure that this library wasn't the same one in school. She browsed the library, running her fingers along the spines of the books she found there. Something was telling her to mess with the books so she did, hearing a loud buzzing that she assumed meant that she was wrong. She needs to find the right combo then? Greaaaaat...
Wait! Did she just...Yes! Amy it out an excited squeal when the door to the library finally opened, the bookcase creaked and shook before splitting and opening, allowing Amy to walk through.
Now that she was finally out of that stupid library, Amy made her way into some sort of bedroom. She hopped this was the last step in this wretched house. There was a bed, some furniture, and a closet that Amy wanted no part of. She finally noticed the door and ran up to it only to realized that it was locked. There was a pile of lock picks next to it so she decided to give her lock picking skills a try, picking up one of the picks and sticking it in the keyhole, jiggling it a bit. She thought she had it till she heard a distinctive crack sound.