Quote:
NAME OF CLASS: SPICE UP YOUR LIFE
PROFESSOR ToT-er NAME: Static
General Information: Static can't get enough of this season. Never enough. Everything is pumpkin spice flavoured or scented, and it's the absolute best thing to ever exist, ever. Lattes, candles, booze, just…everything! So she wants to know: what else can be pumpkin spice'd up?
The Course: Create something that manages to passably use one staple ingredient: Pumpkin Spice*.
* - please note, no respawn or offspring pumpkins will be used or harmed in the making of deliciously spiced foods
Mechanics - Solo:
PART ONE: The base
Now, everything starts with a base. This does as well! When you choose this class, it's assumed that Static hands you something from one of the categories below. The categories themselves are incredibly vague, so you have to decide what it is exactly that she handed you to pumpkin spice up!
- Roll a 1d20:
- 1: A drink. (Off-limits: Lattes, Alcohol)
2: A liquid of some sort (Off limits: anything that is already listed as off-limits)
3: A vegetable.
4: A fruit.
5: A raw meat.
6: A cooked meat.
7: Something that was probably once food, at one point, maybe.
8: An inanimate object. (Off-limits: anything that is already listed as off-limit)
9: A hair product. (Off-limits: Shampoo/Conditioner)
10: A mouth product.
11: A skin product. (Off-limits: Soaps, Perfumes)
12: Make-up.
13: Nail product. (Finger, toe, or spike-growth kind of nail)
14: Clothing of some sort.
15: A toy.
16: Something you could find in a crafter's desk (Off-limits: anything that is already listed as off-limit)
17: Home decor. (Off-limits: Candles)
18: Office Stationery
19: Dessert (Off-limits: Pie, Cheesecake)
20: A book.
Once you have completed this, you may move on to part two!
PART TWO: The Spice-ening
Alright, well. You have your base, for better or for worse. You then get handed a rather monstrous container of this fabled pumpkin spice. Time to add it in! …Somehow…
- Roll a 1d4
- 1: Oh, what the heck, you dump the whole darn container into/onto/around/etc onto your base. (-5)
2: You put only a little bit of spice in/on/around/etc it. (no value)
3: You put a moderate amount of the spice in/on/around/etc it. (+2)
4: You try to be smart about it, and you strive to find a good balance between the thing, and the amount of spice it needs. (+5)
Once you have completed this, you may move on to part three!
PART THREE: The Judge
Right. So. You got your thing. You spice'd it up. Now you take it to Static, to see how she likes it!
- Roll a 1d20. Add or subtract the bracketed value you received in part two to your total roll, and match your results below:
- 1-5: Static seems to have gotten bored and left the building entirely. You didn't even see her leave. (Fail!)
6-10: She really does not like what you created. At all. (Fail!)
11-15: Well, she's not unhappy with it, but decides that you can keep it. (Grudging pass)
16-20: She LOVES IT. So much so that she takes it and leaves with it. It's hers now, sorry! (Pass!)
RP this out! Static doesn't talk much when she isn't on air as a radio DJ. She will mostly use body language and a few weird static-sounding noises to get across how she's feeling!
Once you have completed this part either pass/fail, please check the FAIL/FINISH quote box below!
Mechanics - Group:
You can do this in a group, but each character will have to do every roll on their own. Static will hand out as many items, and judge as many things, as there are people!
Bonus Mechanics:
--none--
YOU LOSE/FINISH THIS CLASS WHEN…
Lose: If you fail to impress Static, you lose! You get +1 rp point for completing, and another +1 point if you managed to go over 800 words.
Successfully Complete: If you impress Static, you win! You get +1 rp point for completing, another +1 if you managed to go over 800 words, AND you get the fabulous super cool IC ability below:
Super cool IC ability that you get because of this: You can now passably pumpkin spice flavour/scent anything.
~*~CONGRATULATIONS~*~
RAFFLE TICKET! You get +1 Halloween Raffle Ticket! Go HERE to claim!