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Rexnov

Alien Abductee

1,350 Points
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PostPosted: Wed Nov 04, 2015 3:41 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Axel Storn
Nickname:

Age: 13
Birthdate: 22/5
Gender: Male

Height: 5'4
Weight: 100 lbs

Nindo: "I am the sword in the darkness, the shield the guards the realm of men."
Personality: -

Village: Kumogakure
Rank: Chunin [C Rank]
First Class: Buki
Second Class: Buki


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Jinton

Chakra Pool: 390
Stamina Pool: 375
Chakra Element: Earth and Lightning
Chakra Color: Black
Chakra Materialization: None

Strengths:
• Sword Play
• Close Quarter Combat
Weaknesses:
• Fire Jutsu
• Overwhelming Opponents

Fears:
• Fire
• Drowning

Class Disciplines :
• Samurai: You follow Bushidō, the "Way of the Warrior." Your serene mind allows you to detect genjutsu you are trapped within that are two or more ranks below your own status rank, and your tempered body allows you to wear thick armor that a ninja would otherwise be dragged to their knees by.

• Weapon Specialist: The user Gains a free custom weapon slot, while forsaking the ability to learn ninjutsu for the ability to learn more than 1 rigorous style (styles still count for 2 slots). With their inability to learn ninjutsu, they get to learn [1] additional bukijutsu style for every 10 ninjutsu slots their were supposed to acquire. Their depth and devotion to the weapon arts allows their skill to increase with every rank allowing their weapons to cut through defensive bukijutsu techniques of the same rank.

Reductions:
• Learns Bukijutsu 6 posts faster
• Chakra and stamina costs reduced by [5]

Personal Attributes:
• Blade Waltzer: Strength increased mildly for the first three posts of a battle.


• PA: Mashed Ninja-tatoes: + 1 style, with an additional +50 chakra and stamina.

• PA - Good Cheer :: Thanks to the good spirits around the village, +0.1x AC and Ryo are permanently rewarded from missions. Permanent +15 Chakra and Stamina.

• Temple Master: Axel is able to build a Jashinist temple once per subforum. Once a week, these temples hold service and grant him half the rewards of a C rank religious mission in Ryo.

• The Hunter's Instinct: Can always find a land creature's general direction from your location.

PA: Santa's Knowledge #3: -2 post to Bukijutsu


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 4025両
AC: 6300

Missions Complete:
D Rank :: 14
C Rank :: 1
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:

• Ninjutsu : : 00 / 11 [6 from rank, 5 from an event. -10 from Weapon Specialist]
• Genjutsu : : 00 / 00
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 08 [4 from Rank, 1 from Buki-Buki Spec, 1 from Weapon Specialist Discipline, 2 from Events]


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Katana
Weapon Range: 35cm
Weapon Weight: 3.7 lbs
Weapon Location:
• Waist


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 8 Kunai
• 7 Shuriken
• 1 Curse Adaptation



▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:

• Kawarimi no Jutsu [ Substitution Technique ]
• Shunshin no Jutsu [ Body Flicker Technique ]
• Bushi Ken no Jutsu [ Samurai Sabre Technique, ]
• Kai [ Release ]


Jinton
Magnetic Manipulation
Iron Sand Creation
Iron Sand Rematirialization [Custom #1]
Iron Sand Clone





▬▬┤|G e n j u t s u





▬▬┤|T a i j u t s u





▬▬┤|B u k i j u t s u


Shigure Soen: Stage 4

Axle of Rain
Rolling Rain
Misting Rain
Last Minute Rain
• May Wind October Rain [Event]
• Blessed Rain [Event]
Summer Rain
Splashing Rain
Innocent Rain
Fiendish Speed Rain
Insight Rain

Tetsu no Ryu: Stage 4
Iaido
A Decade of Peace
Dragon Hammer Strike
Twin Dragon Strike
Twin Dragon Strike: Thunder
• Turning Swallow Cut [Event]
• Chakra Scabbard [Event]
• Form Manipulation [Event]
• Pressure Wave [Event]
• Drying Pole [Event]
• Helmet Breaker [Event]
Two as One

Strike of the Lance Stage: 2 [Granted by Buki-Buki Specialist]
• Fighting Stance
• Thrust
Forward Step
Gouge
Parry
Not to Cool

Uwame : Stage 2 [Thanksgiving Event]
Stance of Drawing
Full Draw
Tracer Arrow
Quick Knock
Hawk's Eye
Arrow Creation
Multitasking
Two Shot Spread
Wailing Specter
Crouching Stance
Distance Creation

Shunkan no Hagane : Stage 0 [Christmas Event]
Kasai : Stage 0 [Weapon Specialist Discipline]

Kiss of Flesh and Steel : Stage 0 [Granted by Chunin Rank]
Basai Bagua : Stage 0 [Granted by Chunin Rank]

Sen Gekiretsu Nagareboshi : Stage 0 [Granted by Jounin Rank]
Sobagai Deba Sentou : Stage 0 [Granted by Jounin Rank]

Hsing-I Pakua : Stage 0 [Granted by Konin Rank]
Kyouzou: Stage 0 [Granted by Konin Rank]

Hau-ken no Kata : Stage 0 [Granted by Sanin Rank]
Uchiwa no Sokyaku : Stage 0 [Granted by Sanin Rank]





▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
The Storn family lives deep within the mountains of the land of lightning. For generations, they have trained in the art of Bushido, passing down the tenants from father to son unhindered. By family custom, there is only to be one son to avoid rivalry amongst the clan members; women are required to continue giving birth until a male heir is born within the main branch. Axel was born to the 73rd head of the Storn family, trained in the basics of sword play to be sent to the Village Hidden in the Clouds once he has come of age. He was the youngest of three, having two loving older sisters who trained under his father, to the protest of many of the elders. He spent most of his time in the mountains, going through hard training and gaunt meals, but other than that lead a very uneventful life, except for two episodes: when he was seven, as part of his training, his grandfather was to set on fire a field so he would escape, overcome by fear, Axel found himself surrounded by the burning blaze and would have died if it wasn’t for his father.
 
PostPosted: Wed Nov 04, 2015 6:26 pm
User Image
Axel Storn

Chunin l C - Rank l Kumogakure l Samurai l Prodigy
Chakra - 385/390 l Stamina - 375/375


"I am the sword in the Darkness...








Ryo: 2523
AC: 6300
OOC: - 20 Chakra from techniques, +15 chakra from Regen

Candies: 23

Technique Used: Iron Sand Creation - D Rank
Iron Sand Manipulation - D Rank








Passives:

Formless: Medium Sized Sword [Katana] C Rank
Formless: Longbow D Rank
Way of the Warrior [Discipline Benefit: Your serene mind allows you to detect genjutsu you are trapped within that are two or more ranks below your own status rank, and your tempered body allows you to wear thick armor that a ninja would otherwise be dragged to their knees by.
Weapon Master [Discipline Benefit]: Their depth and devotion to the weapon arts allows their skill to increase with every rank allowing their weapons to cut through defensive bukijutsu techniques of the same rank.
Specialization Bonus: - 5 Chakra and Stamina for Buki Techs
Mori Strength Bonus: +.2 In Strength
Total Bow Draw Strength: 60lbs
Satetsu Bonus: Moderate reduction in lightning damage
Insight Rain: The user will practice extending themselves into the atmosphere, in a sense. After much dedication, the user develops the ability to sense hostile intent in the immediate area. As to where, however, they cannot be sure.
Skill - Multitasking: While the first two stages of the style revolve around the very basics of how to use a bow, the third stage incorporates the use multiple arrows into a more stylish way of battling. Mastery allows the user to simultaneously fire multiple arrows with any technique that does not specifically state otherwise, and allows the Arrow Creation technique to create up to three arrows at once with no increase in cost.
Lack of Conviction: Due to breaking the Bushido code [Respect], while actively utilizing this style, their attacks will lack conviction. ( Every attack hits as if it were one rank lower, and complex attacks consume [25] additional chakra.


...I am the shield that guards the realm of men."


[imgright]http://i678.photobucket.com/albums/vv145/axel-kasajana/Axel picture_zpst3ldxm1x.png[/imgright]
[color=darkred][size=15][b][u]A[/u][/b][/color][/size][size=13][color=indianred]xel[/size][/color] [size=15][color=darkred][b][u]S[/b][/u][/color][/size][size=13][color=indianred]torn[/size][/color]

[size=9][color=maroon] Chunin l C - Rank l [b]Kumogakure[/b] l Samurai l [b]Prodigy[/b] [/color][/size]
[size=7][color=black][b][u]Chakra[/b] - 385/390[/u] l [b][u]Stamina[/b] - 375/375[/u][/size][/color]


[size=18][color=black] "I am the sword in the Darkness... [/color][/size]


[size=16][color=black][u] [/u][/size][size=11]



[/size][/color]

[size=9] [color=black] Ryo: 2523
AC: 6300
OOC: - 20 Chakra from techniques, +15 chakra from Regen

Candies: 23 [/color][/size]
[size=8][color=maroon][b][u] Technique Used: Iron Sand Creation - D Rank
Iron Sand Manipulation - D Rank


[/b][/u][/color] [color=black]



[/color]

[color=maroon][b][u] Passives: [/b][/u][/color] [color=black]

[b][u] Formless: [/u][/b] Medium Sized Sword [Katana] C Rank
[b][u] Formless: [/u][/b] Longbow D Rank
[b][u] Way of the Warrior [Discipline Benefit: [/u][/b] Your serene mind allows you to detect genjutsu you are trapped within that are two or more ranks below your own status rank, and your tempered body allows you to wear thick armor that a ninja would otherwise be dragged to their knees by.
[b][u] Weapon Master [Discipline Benefit]: [/u][/b] Their depth and devotion to the weapon arts allows their skill to increase with every rank allowing their weapons to cut through defensive bukijutsu techniques of the same rank.
[b][u] Specialization Bonus: [/u][/b] - 5 Chakra and Stamina for Buki Techs
[b][u] Mori Strength Bonus: [/u][/b] +.2 In Strength
[b][u] Total Bow Draw Strength: [/u][/b] 60lbs
[b][u] Satetsu Bonus: [/u][/b] Moderate reduction in lightning damage
[b][u] Insight Rain: [/u][/b] The user will practice extending themselves into the atmosphere, in a sense. After much dedication, the user develops the ability to sense hostile intent in the immediate area. As to where, however, they cannot be sure.
[b][u] Skill - Multitasking: [/u][/b] While the first two stages of the style revolve around the very basics of how to use a bow, the third stage incorporates the use multiple arrows into a more stylish way of battling. Mastery allows the user to simultaneously fire multiple arrows with any technique that does not specifically state otherwise, and allows the Arrow Creation technique to create up to three arrows at once with no increase in cost.
[b][u] Lack of Conviction: [/u][/b] Due to breaking the Bushido code [Respect], while actively utilizing this style, their attacks will lack conviction. ( Every attack hits as if it were one rank lower, and complex attacks consume [25] additional chakra.
[/color] [/size]

[size=18][color=black] ...I am the shield that guards the realm of men." [/color][/size]
 

Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50

Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50
PostPosted: Sat Nov 14, 2015 2:22 pm
Custom Jutsu: Axel



Character: Axel Storn
Technique Name:Iron Sand: Rematerialization
Rank: X [Trained as C]
Type: Ninjutsu
Element: Iron Sand
Description: Through practice of decomposing an item and turning it into Iron Sand, Axel learns that the inverse can also be done with a higher chakra cost. By holding a single hand sign, Axel can bind the grains of Iron Sand together into any item.



Weapon Name: Iron Decree
Weapon Type: Mix

Weapon Height: 6 inches
Weapon Weight: 1 lb

Description: Iron Decree is an odd weapon, as it is a Jashinist pendant (a circle with an upside down triangle) made of compressed Iron Sand and on the center of the triangle it houses a single pitch black stone that seems to remain there without anything holding it in place. The pendant itself is a conduit to the powers sealed within the black stone.

Ability Summary:
• Passive: Iron Maiden: At a very low cost to the user [5 CP], Iron Decree can store and release any amount of Iron Sand that is around the user up to a cap of 500 pounds. Additionally, while the pendant is being worn, the wearer is able to channel the manipulation of Iron Sand with hand gestures instead of with hand signs. The weight per rank goes as follows:
E Rank – 10 Pounds
D Rank – 25 Pounds
C Rank – 50 Pounds
B Rank – 100 Pounds
A Rank – 250 Pounds
S Rank – 500 Pounds
• Active: Iron Lord’s Decree: By paying an amount of chakra [5 CP], and Iron Sand, the user is able to create a weapon out of the Iron Sand that is stored within Iron Decree. This weapon is made up of individual grains of sand packed together, making it solid and fluid at the same time (the weapon is as hard as any normal weapon, with the added bonus of being Iron Sand, meaning that the user is able to manipulate it if need be). The initial creation of a weapon consumes an activation, but changing between one weapon to another does not consume an activation, but does require 5 CP to be paid. The weapons that Iron Lord’s Decree can transform into are:
Katana: 48 Inches Long
Shield: 30 inches long, 1 ½ inch thick
Spear: 72 inch long shaft, 6 inch long tip
Short Sword: 24 inches long
Bow & Arrow: 62 inch long Compound bow, in the original creation of 5 arrow charges, which are formed in Axel’s hand as he moves to draw the bow. After the first 5 charges are consumed, Axel can pays 5 CP to create 5 arrow charges without consuming an activation.






Weapon Name: Kodokumaso [Devouring Devastation]
Weapon Type: Daisho
Weapon Height: 32 Inches
Weapon Weight: 5 pounds

Description: Kodokumaso is a black blade most likely forged of Iron Sand by the first member of House Storn, Akura Storn himself. The blade is laced with his chakra and is the Storn Family’s most prized possession. It is the strongest of the family’s three treasured weapons, the other two being Iron Decree and the fabled, and long lost, Mantle. Upon first being drawn by a member of the Storn family, the weapon communes with them, giving them access to the knowledge of all who came before him who also wielded the sword, revealing to them the powers each individual endowed onto it, but upon being discovered in the wreckage of the Storn family lands, Axel only finds unlocked the passive abilities the forger of the blade, Akura, bestowed upon it, utilizing the two elements that make up the Iron Sand, as well as an active ability which gave the weapon renown. Additionally, the weapon also comes with his father’s signature ability. All of this comes with the prize that Kodokumaso brings upon its user, and that is that upon the blade being that once the blade is drawn the chains that bind the blade to the sheathe wrap around the user’s arm and begin to sap one’s life force until the wielder is killed, the opponent is killed, or chakra is sealed by the Devour ability. To those that can sense emotions and such, Kodokumaso feels like a zone of negative energy, upon being drawn, both blade and user feel inherently hostile, even toward allies.

Ability Summary:
• [Passive] To Devour the World: Kodokumaso has the ability to seal chakra within itself, giving it a chakra pool all of its own, from which the user can draw if need be. This pool does not regenerate and can only be increased with the Devour technique. Kodokumaso is first found with a pool of 100 Chakra. Additionally, should the wielder run out of stamina while using the blade, they are sealed away by it and are effectively dead. It caps out at 1000 Chakra; once it reaches this point, the chakra is instantly consumed, allowing Axel to unlock a new ability on the sword; this ability must be approved through the appropriate channels.

• [Passive] Stone Will: While wielding Kodokumaso, all techniques that do not come from Kodokumaso itself cost 10 extra stamina, but have their power moderately increased.

• [Passive] Shock Therapy: Upon coming into contact with a target, Kodokumaso releases a shock of lightning chakra, the lightning spreads from the initial target to all of those within a 15ft area except the wielder of the sword. This is considered a physical technique. The damage from the lightning is treated as C rank.

• [Active] Iron Rush: Kodokumaso is transformed into pure lighting chakra and is fired in a straight line that travels for 50 ft. If it comes into contact with any living being, it takes damage from the bolt and the wielder of the blade is transported 5 feet from the struck target. Costs 20 chakra from the blade, and 20 chakra and stamina from the wielder; the damage from the lightning is treated as B rank.

• [Active] Devour: Kodokumaso’s main ability, by adding one’s energy to the blade, the user swings it, creating a vortex that seals chakra directly into the blade. The vortex is as long as the stroke of the blade and twice as wide in all directions. When interacting with an opposing technique, the wielder must pay the equivalent amount of the technique’s cost in stamina to be able to seal the chakra away. In the case of it being used to seal an individual, stamina must be paid equal to that individual’s body’s rank. The individual is then sealed within the blade until the user choses to release them; upon being released, they come out with 1 Chakra point and unconscious. Up to three people can remain within the blade at a time. Every 1000 chakra that Kodokumaso seals within itself unlocks a passive ability, and then an active one.



 
PostPosted: Sat Nov 14, 2015 2:23 pm
Techniques per Rank - Inara


Genin:

- 6 Ninjutsu:
Kaifū no Jutsu [ Unsealing Technique ] E
Kaifūjutsu • Tetsu Engai no Yuminari [ Unsealing Technique • Segmented Iron Dome ] D
Kuchiyose no Jutsu [ Summoning Technique ] C
Gyaku Kuchiyose no Jutsu [ Reverse Summoning Technique ] C
Shizen no Kuchiyose [ Nature Summoning ] C
Godai Houin no Michi [ Element Sealing Method ] B

- 8 Heart 1 [Earth]
Gou no Doro [Mud Moat] E - S
Tsuchi Gunjikoudou no Jutsu [ Earth Military Movement Technique ] E
Iwagakure: Shunshin no Jutsu [ Hidden Earth: Instantaneous Body Skill ] D
Doryuusou [ Earthen Rising Spears ] C
Doryu Taiga [ Mud River ] C
Ohitsuji Kashira [ Ram Head ] C
Doryuudan [ Earth Dragon Projectile ] B
Domu [ Earthen Spear ] B


- 8 Heart 2 [Water]
Kokuun no Jutsu [ Black Clouds Technique ] D
Suimenka no Kisoku [ Breathing Underwater Technique ] D
Mizuteppou [ Water Pistol ] C
Suirou no Jutsu [ Water Prison Technique ] C
Suijinheki [ Water Encampment Wall ] B
Suiryuudan no Jutsu [ Water Dragon Projectile Technique ] B
Uramiame [ Grudge Rain ] A
Tsunami no Jutsu [ Tidal Wave Technique ] S

- 4 Genjutsu
Magen: Narakumi no Jutsu [ Demonic Illusion: Hell Viewing Technique ] D
Kaze no Totsunyuu [ Rushing Winds ] C
Mougo Shibaku no Jutsu [ False Strike Technique ] C
Tokitsukeru no Koe [ Voice of Persuasion ] B

- 7 Kugutsu
Kugutsu no Jutsu (Puppetry Technique) E
Kuchiyose Kugutsu: Ichi (One) E
Harigane Tachikiru (Forceful Severing of Wire) D
Shiirete Siru (Replenishing) D
Kugutsu: Shunshin no Jutsu [ Puppetry: Instant Movement Technique ] D
Doku Kiri Jigoku • Baribari Hyaku Renpatsu (Poison Mist Hell • Hundred Continous Tears) C
Senju Soubu (Thousand Hands Manipulation Military Art) C
- 1 Taijutsu


Techniques per Rank - Markov



Genin:

5 Ninjutsu:

Kasumi Enbu no Jutsu [ Mist Waltz Technique ] D
Bounetsu no Jutsu [ Flame-Resistance Technique ] D
Teikou no Kuntou [ Electrical Resistance Training ] E
Raikou Bunshin no Jutsu [ Lightning Clone Technique ] E
Suiyaku Kaze [ Propelling Winds ] D

1 Tai Style: Western Bursting Fist

Chunin:

7 Ninjutsu

Gōkakyū no Jutsu [ Great Fireball Technique ] C
Gōryūka no Jutsu [ Great Dragon Fire Technique ] B
Haisekishou [ Burning Ash Accumulation ] B
Chidori [ Thousand Birds ] A
Chidori Nagashi [ Thousand Birds Current ] A
Kyoushu no Tokkan [ Assassin’s Rush ] B
Kaze Bunshin Bakuha [ Wind Clone Explosion ] B

Jounin:

3 Ninjutsu

Reppuushou [ Gale Wind Palm ] C
Kita no Jutsu [ Aerial Explosion Technique ] C
Raikou Kousen no Jutsu [ Lightning Beam Technique ] C

1 Tai: Nigirikobushi no Shintou

Konin:

9 Ninjutsu
Taika no Jutsu [ Fireproof Technique ] C
Gouka Hataka no Jutsu [ Hellfire Clap ] A
Kazekiri [ Wind Cutter ] A
Tandokuhikou [ Solo Flight ] A
Chidori Senbon [ Thousand Birds Needles ] A
Chidori Eisou [ Thousand Birds Sharp Spear ] A
Kage Bunshin no Jutsu [ Shadow Clone Technique ] B
Rasengan [ Spiral Sphere ] A
Hiraishin no Jutsu [ Flying Thunder God Technique ] S

Sanin:

3 Ninjutsu

Tajuu Kage Bunshin no Jutsu [ Multiple Shadow Clone Technique ] A
Bunshin Bakuha [ Shadow Clone Explosion ] A
Oodama Rasengan [ Big Ball Spiral Sphere ] A

1 Tai: Tame Za Kyokudo




 

Rexnov

Alien Abductee

1,350 Points
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  • Hygienic 200
  • Gaian 50

Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50
PostPosted: Sat Dec 05, 2015 2:46 pm
Custom Jutsu: Tsuki



Character: Tsuki Yamamoto
Technique Name: Harmonic Elemental Release [ H.E.R]
Rank: X [C - S] 15 Posts without reduction to learn. These must be separate posts of no less than 500 words each.
Type: Ninjutsu - Sage Mode Variant
Element: Varies
Description:

Note: To enter into this mode, Tsuki must pay 20% of her Total Chakra, 5% of the chakra paid is lost off her total chakra pool.
Note: The channel to enter this mode lasts for a full posts without moving.
Note: While in this mode, Tsuki's total actions per post becomes 4, one for movement and 3 for attacking/casting techniques.
Note: Attacking actions may be saved to power up a technique. If these actions are being stacked the intention to use them must be clear, there cannot be more than 10 actions stacked towards a single technique, the use of every stack is equivalent to a B rank technique and consumes 30 chakra, up to a max of 300 chakra.
Note: The rate of conversion for this technique is a 2 meters radius [12 feet from one end of the circle to the other] every 20 Chakra/action spent for the desired element. The area about to be covered in the technique is that which is directly around the user is completely covered in chakra one second before the conversion occurs.
Note: Because of the nature of this technique it is rigorous to learn, taking up 2 custom slots.
Note: Needless to say, in compliance with the guild rules, this technique cannot be used to instantly kill the target with things such as sucking the air out of their lungs, directly lighting them on fire, and other such things, unless it was previously agreed with the affected party or is done for plot reasons.


Technique Name: Chakra Vampirism Sphere
Rank: B
Type: Ninjutsu
Description:
Note: To activate this technique, Tsuki must pay 10% of her total chakra off her chakra pool, but she gets to retain up to 30% of her original total chakra at the time of using this technique after a battle.
[In case I was not clear, let me use an example. Tsuki uses H.E.R, lowering her max chakra pool from 500 to 475, and then uses C.V.S, lowering her total max chakra pool from 475 to 427, rounded up. In the course of the fight, lets say she uses 100 more chakra, and absorbs 250 chakra from everyone around her. At the end of the fight, from that 250 chakra she absorbed, she uses 100 to get back to 427, and the 150 chakra left over would raise her max to 569, not 576, because this amount is above 30% of 475 [142, rounded down] .


Technique Name: Concentrated Chakra Blast
Rank: B
Type: Ninjutsu
Element: Varies
Description: {What it does}


Custom Jutsu: Inara




Character: Inara Ojima
Technique Name: Tendril Thread
Rank: X [E-S]
Type: Kugutsu - Bloodline
Element: Maruton
Description: Inara extends a tendril to control a puppet similar to the way that the Chakra Thread technique is used to control such tools. Upon making contact with a puppet, the Tendrils will release small threads made of the same material as the larger tendril. Unlike regular puppets which are controlled via hand movements, these puppets are controlled via chakra waves that originate at the base of the spine, meaning that Inara can control these puppets with her mind, so long as the Tendril is in contact with the puppet. There is no set amount of puppets that can be controlled with this method, but, there is a threshold based on rank where there is no reaction time penalty:
E Rank: 1
D Rank: 2
C Rank: 3
B Rank: 4
A Rank: 5
S Rank: 6
When more than the allocated amount of puppets is controlled via tendril, Inara’s reaction time is lowered moderately. The ranks mentioned above is the amount of chakra paid to control the puppet, not the user’s rank.



Technique Name: Seal of the Heart
Rank: C
Type: Fuuin - Genjutsu
Element:
Description: Inara carves the kanji of ‘heart’ [心] into the targeted puppet. This seal can store up to 75 chakra points. What the seal does, is that once the puppet is summoned or released for battle it envelops them in chakra, causing them to look like what they are based off, this making them seem as a summoning, not as a puppet. This seal consumes a single chakra point per post. This seal, while active, makes those that see the puppet not be able to see the threads/tendrils controlling the puppet.

Technique Name: Mask of the Heart - Process of the Living Puppet
Rank:
Type: Kugutsu - Bloodline
Element: Maruton
Description: After the extraction of a heart from a target, Inara ensures to maintain a portion of the target’s chakra and stamina [half] into a heart, then, this heart is added not into Inara, but into a puppet, allowing the same process that occurs with Realization of the Heart to happen within the puppet, giving the heart full control over the puppet. While being in combat, the heart must pay 5 chakra per post, if the heart reaches 0 chakra, or Stamina, the heart withers and the tendrils that control the puppet are destroyed. The heart carries half of the original owner’s technique slots pertaining to his main class, this number is always rounded down.

Technique Name: Stiff Tendril
Rank: Passive [X]
Type: Bloodline
Element: Maruton
Description: Inara is able to harden and sharpen her tendrils, granting the ability to turn them into spikes at will.



Custom Jutsu: Nymeria




Character: Nymeria Hyuuga
Technique Name: Heart Stopper
Rank: C - S
Type: Ninjutsu - Taijutsu
Element: Raiton
Description: Covering her hand with lightning chakra, Nymeria drives the palm of her hand into the target's chest, sending all the electricity in the palm to the target's heart.

C Rank: Causes the affected target's heart to skip a beat or two, causing discomfort, pain, and minor nerve damage [occasional twitching, mild discomfort].

B Rank: Causes the affected target's heart to stop for a brief moment making the target lose consciousness briefly along with moderate nerve damage [twitching, discomfort, overall pain]. At this rank, the power of the electricity is strong enough to revive someone who's heart has stopped for one post.

A Rank: The electricity sent into the target's heart is strong enough to cause a heart attack along with severe nerve damage [affected senses, inability to feel pain, speech problems]. At this rank, the power of the electricity is strong enough to revive someone who's heart has stopped for no more than 3 posts.

S Rank: The electricity sent into the target's heart is enough to completely destroy a heart. The amount of electricity is too great to serve as a medical tool.

 
PostPosted: Sun Mar 06, 2016 10:13 am
User Image - Blocked by "Display Image" Settings. Click to show.
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Inara Ojima
Nickname:

Age: 19
Birthdate: 19/4
Gender: Female

Height: 67 Inches - 173 cm
Weight: ???

Nindo:
Personality: {Behavior of your character}

Village: Kirigakure
Title: Genin
Rank: D Rank Shinobi Pirate
First Class: Puppet User
Second Class: Bloodline

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Jingou

Chakra Pool: 435
Stamina Pool: 165
Chakra Element: Earth
Chakra Color: White
Chakra Materialization:

Strengths:
• Mid-to-Long Ranged Fighting
• Tactical

Weaknesses:
• Extremely Close Ranged fights
• Genjutsu

Fears:
• Meeting one of her father's children.
• Not dying at sea.

Class Disciplines :
• Blood Bender
• Architect

Reductions:

• Learn ninjutsu one [1] post faster.
• Learn kugutsu one [1] post faster.
• Learn bloodline one [1] post faster.

Personal Attributes:

• True Architect: Inara can sell her puppet, ship, and other weapons schematics to characters or NPCs [shopkeepers, various NPCs in Takumi, must be played by a Crew Member] for Ryo. These schematics must be approved in their respective custom thread.

• Perfect Heart: Inara's extra hearts gain 2 extra technique slots, for a total of 10 slots. These ninjutsu slots can be exchanged for a Buki ,Tai slot, as well as Genjutsu, Medical or Kekei slots, if this applies to the original owner of the heart. This is not applicable if the heart was created by the user.


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両0
AC: 0

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

[Training Mission Complete 1/2, +20 Chakra and Stamina]

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 06
• Genjutsu : : 00 / 04
• Kugutsu : : 00 / 07
• Taijutsu Styles: : 00 / 01
• Bukijutsu Styles: : 00 / 00


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type:
Weapon Range:
Weapon Weight:
Weapon Location:


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• Senbon x5
• Kunai x10


▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Doton [Heart 1]


Suiton [Heart 2]





▬▬┤|T a i j u t s u

{Style name here}




▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Inara’s life did not begin with her own, but with her father. Her father was a great and respected pirate called Satoshi Ojihara, called The Sea Lord. He was a ruthless man, became a pirate at the age of 10 when his little fishing village was raided by another famous pirate known as Clefjaw. At the age of 18, Satoshi Ojihara led a mutiny against The Clefjaw which ended in the death of the old pirate king and the destruction of most of the old fleet. Most of Clefjaw’s more loyal men abandoned Satoshi, and in a symbolic move, the young, and now captain, man razed all of the old captain’s ships to signal the end of an era and the beginning of another. The next five years were spent raiding outlying villages and outposts where the central government of the Land of Water did not have as much power or ability to defend, in those five years he amassed more than three million ryo, which he used to recruit young men that would be loyal to him, exiled shinobi and powerful Ronin. At the end of the five year mark he had a fleet of almost two hundred ships, near one hundred thousand sailors, and in that span of time alone, he had fathered close to twenty bastards all along the eastern coast of the Land of Water, as well as the western coast of the Land of Fire, near the Land of Lightning. Years followed, his b*****d count grew, as well as the power of his fleet. Twelve years after his rise, the Lords of the Land of Fire, Water and Lightning banded together and led an assault against Ojihara, naming him a roaving pirate, an outlaw, others named him the sea lord. The battle lasted for five days and nights non stopped and ended with a narrow victory for the alliance, following a swift and impromptu reinforcement from the Land of Water which came from the unprotected rear, trapping Ojihara’s fleet. At the dusk of the fifth day, the sea was red with blood and battered ships from both sides. Ojihara managed to escape with some twenty ships. After that day he never got his ship count above two hundred, the authorities of the Land of Water was always one or two days behind him, limiting his mobility, driving him to financial ruin for the years to follow.

During his poorer years, he took whores on to his ship, to keep the crew happy and obedient, and even kept one for himself, called Shishi Matsuya, she was his cook, and later, the mother of the only child he ever knew, Inara. Inara was born when Ojihara was 35, but Shishi died during childbirth, prompting Ojihara to keep the child, regardless of his apprehension to having an infant on board, not for his loyalty to Shishi or his love for their daughter, but to honor the woman’s memory, whore or not, she was a good woman, a great woman even. Inara’s 17 years on board passed quickly, she learned the way of the sword, of the knife, and the way of the shinobi from many of the shipmates, but from a young age (7) she preferred the crossbow. As for other accomplishments and notable events of her life, her first raid was on the day of her 10th birthday in a crofter’s village in outlying islands between the Land of Lightning and Land of Water, the first time she killed someone was an older man that had been injured by another of the pirates and left for dead, in the years that followed, her tally of killed reached some twenty one people. Her first sexual encounter was when she was 13, with the son of one of the more powerful men in her father’s fleet, who was 2 years her senior. He had enamorated the girl at the father’s behest, to gain favors with Satoshi, and ensure that his son would inherit the fleet and the title of sea lord after Satoshi’s passing. The following day, when Satoshi found out of what had transpired between his daughter and he young man, he hung father and son in the front of the ship as a sign to ward off those that dared bed his daughter without his leave. It is interesting to point out that even though Satoshi was defensive of his daughter, he never gave her his last name, prompting her to use a mixture of both of his parent’s last names as her own. The current events and sudden floodings that have taken place in the areas around Kirigakure have resulted in tidal waves that took the fleet by surprise, smashing them and causing the pirates to become scattered. Inara lost two of her three pets (all three were given to her by her father at different points in time), and the only one she managed to maintain after this disaster was Izanami, but she is hopeful she will be reunited with them in due time.


 

Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50

Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50
PostPosted: Wed Mar 16, 2016 1:26 pm
Inara's Customs and Schematics




Character: Inara Ojima

Link to profile: (For a few clarification purposes.)

Puppet or Schematic?: Schematic
Puppet Rank: C
Puppet Name: Arachno Mk 1, The Web
Puppet Appearance: User Image - Blocked by "Display Image" Settings. Click to show.

Puppet Description: The first of the Arachno series of puppets created by Inara, Arachno Mk1, or "The Web" as she has dubbed the project's name is a spider puppet made out of Water Maple, a type of tree found due north in the Water Country, unlike most spiders, it has four legs, not eight, which are made of wood up to what could be considered the knee, bellow the knee, it is made of particularly sharp Iron, allowing the puppet to dig its feet on hard surfaces, to walk on walls, and such. On its back it has two, one and a half foot long iron barbs. On its face, it has two three inch long, two inch thick 'teeth' that conceal a launcher. On its abdomen, it has a second launcher that is able to rotate and launch from any point within the spider's abdomen. The Arachno Mk 1, "The Web" is four feet long, two feet tall, weights 155 pounds when fully loaded, 20 when empty, its walking speed, when not being pulled by Inara, is 5 MPH while full, 25 MPH while empty meaning it is a slow puppet.

Mechanism Summary:
• Mouth Launcher: The Mouth Launcher extends up to six inches out of the puppet and is loaded with a net that can be fired up to ten yards away [30 feet]. These nets have tree metal balls that spread out as soon as the net is launched and weight 45 pounds in total. Archno Mk.1, "The Web" can only hold 3 nets under its current specs.

• Abdomen Launcher: The Abdomen Launcher holds a single kunai-like grapple projectile with ninja wire strapped on it. As soon as it is launched, the grapple opens, and closes as soon as it comes into collision with a surface. This grapple and ninja wire can extend up to 15 yards [45 feet]; the puppet can reel itself back in, and the grapple can be opened at the user's whim by paying 5 Chakra Points.

Puppet Name: Arachno Mk 2, The Poison

Puppet Description: Arachno Mk 2, The Poison, is basically the same puppet as Arachno Mk 1, The Web, in the physical composition, only differing in the launchers, as well as some other operational differences. As the project name suggests, 'The Poison' works by poisoning enemies; it has the same mouth and abdomen launchers as 'The Web', but has two additional launchers, one in each front leg, but one of the largest differences is that the puppet's jaws, the iron section of the legs, and the metal slabs on the back are all drenched in Marsh Marigold, making these metallic sections of the puppet to look bright yellow. Arachno Mk 2, The Poison, has the same dimensions as Arachno Mk 1, The Web, being two feet tall and four feet long, but weights only 40 pounds moves at 30 MPH while not being pulled by Inara.

Mechanism Summary:
• Mouth Launcher: The Mouth Launcher extends up to three inches out of the puppet's mouth. From this launcher, it can fire rounds of up to three senbon per burst. These senbon are drenched in a Marsh Marigold mulch, a poisonous flower found in the north of the country. If the poison enters the bloodstream it causes irritation on the first two posts after being infected [rashes in the infected area upon being infected, spreading rashes causing itchiness in the first post, moderate pain in the afflicted area in the second] followed by abdominal pain and tightness, causing loss of breath and the loss of 20 Chakra and Stamina for the following three posts. After the third post of chakra and stamina depletion, the chest pain lessens, but remains until the afflicted individual is treated by a medical ninja. The Launcher holds 60 Senbon and can fire up to twenty feet away with almost pinpoint accuracy; the senbon fly at 30 MPH for the first twenty feet.

• Front Leg Launcher: Arachno Mk 2, The Poison, has two short range launchers in its front legs. These launchers release two smoke bomb canisters but instead of releasing the normal black smoke the smoke bombs release, it releases a white smoke which has been infused with Water Hemlock. Breathing in the poison causes the target to have severe irritation on the nose, followed by severe stomach ache on the first post, then, on the second post, the poisoned individual has a slow heart beat and tremors, which lasts from the second to the sixth post. At the seventh post, the poisoned individual begins to experience violent convulsions which can lead to death if the poisoned individual is not treated. These smoke bombs can be launched up to two feet away; the poison cloud covers a three feet radius and is highly flammable. Each launcher holds 10 Hemlock Poison grenades.

• Abdomen Launcher: The Abdomen Launcher holds a single kunai-like grapple projectile with ninja wire strapped on it. As soon as it is launched, the grapple opens, and closes as soon as it comes into collision with a surface. This grapple and ninja wire can extend up to 15 yards [45 feet]; the puppet can reel itself back in, and the grapple can be opened at the user's whim by paying 5 Chakra Points.

Puppet Name: Arachno Mk 3, 'The Shocker'
Puppet Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
Puppet Description: Arachno Mk 3, 'The Shocker' takes many of its cues from the other two Arachno puppets in terms of physical build, it sports four legs, but unlike the other two, only the base of the legs is made of metal, a three inch metal spike. On its back, unlike the other two Arachno specimens, this one does not have metal spikes on its back, instead it has two ten inch tall electricity generators. These generators are connected to all the launchers, the one at the abdomen that all puppets of this series share, as well as one at the mouth that launches Kunai. 'The Shocker' is three feet tall, without including the generators, and four feet long, it weighs 45 pounds and moves at 20 MPH while not being pulled by Inara.
Mechanism Summary:
• Mouth Launcher: The Mouth Launcher extends up to six inches out of the puppet and is loaded with 60 Kunai which are fired in a three shot burst. These kunai reach up to 35 feet and fly at 30 MPH.

• Electricity Generators: These two generators take 1 C Rank Chakra burst to power up and get them to generate electricity. This process is followed by a low hum and the sound of electricity crackling. These generators can be used to launch up to four [4] shocks of electricity that can reach up to 20 feet away. This electricity can also be applied to the kunai launcher, powering the kunai with electricity, doubling its range and speed and giving them increased penetration. All electric attacks are equivalent to be C Rank in power.

• Abdomen Launcher: The Abdomen Launcher holds a single kunai-like grapple projectile with ninja wire strapped on it. As soon as it is launched, the grapple opens, and closes as soon as it comes into collision with a surface. This grapple and ninja wire can extend up to 15 yards [45 feet]; the puppet can reel itself back in, and the grapple can be opened at the user's whim by paying 5 Chakra Points.

Puppet Name: Human Tracker Series [HTS] Mk 1, 'The Punisher'
Puppet Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
Puppet Description: HTS Mk 1 is the first of Inara’s Hunter series of puppets, dubbed as ‘The Punisher’ for the puppet’s capabilities to dish out intense amount of damage at very long range. The puppet is made of an orange tree wood frame, covered in a thin layer of black steel. It is six feet tall, humanoid, wearing heat resistant clothing that would protect the average man from a fire, as well as a trench coat for aesthetic purposes, it has no eyes or mouth, and instead it has a skull painted in silver. ‘The Punisher has different ways to punish its victims, inside of both of its arms rest flamethrowers, from its knees the puppet can fire different types of grenades, and all four of its limbs, plus the head, can detach from the puppet, revealing blades that are a foot long each. When ‘The Punisher’ has its gallons full, it weighs 200 pounds, when all four cylinders are empty, the puppet weighs 150 pounds.
Mechanism Summary:
• Flamethrowers: ‘The Punisher’’s flamethrowers are revealed by forcing the puppet’s hands to come apart, making a single match light up. The powerful part of the flamethrower isn’t the match itself, but the liquid that the match lights up. Within the puppet there are two cylinders that hold up to two gallons of the substance that Inara has concocted [made up of various gels, oils, plastics, all laced with her chakra to ramp up the power of the actual flame]. The flame can reach twenty five feet from the puppet, and has similar effects to napalm, being a fire that is very ‘liquid’ so to speak, that spreads easily and is hard to put out. The strength of the flame is as strong as the chakra used to lace it, but this lacing can only go up to a certain rank [C Rank at Genin, B Rank at Chunin and a Max of A Rank at Jonin]. Unlike elemental fire, who is weak to water, the flames from ‘The Punisher’’s flamethrowers require water techniques to be one rank above the rank of the fire, but succumb to earth techniques a rank bellow it.
• Grenade Launcher: ‘The Punisher’ has two sets of grenade launchers, one in each of the puppet’s knees. The launcher in the right is fed with pods that are four inches long and wide. Inside, the pods are laced with explosive tags as well as Makabishi spikes, these tags are primed to go off as soon as the pod comes into contact with something. The concussive force extends for the initial blast radius, three feet, and the shrapnel can extend up to six feet outside the initial blast radius. ‘The Punisher comes equipped with ten of these explosive pods inside the launcher and another twenty that are strapped around its chest which can be manually inserted into the launcher and fired. The launcher on the left is fed with normal flash grenades, there are ten of them already within the launcher. These grenades can be changed at any time, but the puppet must be stationary for it to be able to use the launcher, it cannot be used to fire anywhere closer than ten feet of the puppet, and the launcher’s max range is forty feet.

Puppet Name: HTS Mk 2, 'The Devil'
Puppet Appearance: User Image
Puppet Description: HTS Mk 2, AKA ‘The Devil’ is a puppet made of a wooden frame and a thick steel layer meant for close quarter combat. It is a 6 foot tall puppet, armed with two Chinese broadswords [3 ½ feet each] that are slung on its hip. The puppet has about a thousand strands of ninja wire in its head, all of them laced with puffer fish venom that begin to take effect once the venom enters the bloodstream. At the end of all of these strands of ninja wire, which are about seven feet long, there are hooks, similar to fishing hooks, which are six inches long, also laced with pufferfish venom. In its pelvic region, the puppet has a small pistol that fires eel blood, in its mouth, it has a small flamethrower, similar in function to the one ‘The Punisher’ has, but with a different chemical composition, and finally, it has three tails, all of which are four feet long, and at the end they have a six-inch-long barb laced with the venom of a bearded lizard, a creature endemic to the swamps of the land of waves. ‘The Devil’ is six feet tall, weighs 100 pounds, and has a cruising speed of 25 mph.
Poisons
•Puffer Fish Venom: Puffer Fish Venom is commonly found in the puffer fish, a sea dwelling fish. For the poison to get into effect, it has to find its way into the body of the person affected, usually through a gash, wound, or even eaten. Inara makes this blend of poison by first extracting it from five puffer fish, and then laces it with her chakra, not to keep the bacteria that powers her venom alive, but so that the chakra maintains the bacteria’s attributes long after they have died.The first post after being affected by the poison, the target feels a tingly sensation in their hands, feet and lips. On the second post, those areas first affected feel weak, causing difficulty speaking, throwing punches, holding on to things, and even walking (Moderate decrease in strength, speed and dexterity). On the third post, the infected target suffers more weakness in their extremities (Moderate Decrease in strength, speed and dexterity). On the fourth post, the affected individual loses the ability to control his extremities in general. From the fifth to seventh post, the affected individual begins to have trouble breathing. Upon reaching the eighth post, the affected individual begins to have hallucinations as a result of lack of oxygen, these hallucinations last until the 12th post, where the infected individual now has severe brain damage due to lack of oxygen. On the 14th post, the infected individual dies. To counteract the venom, an anti-venom must be created and applied to the person, another way to neutralize the poison is to have Inara neutralize it herself by applying 30 CP to the infected individual.
•Eel Blood: Eel blood can prove toxic, but not fatal, when ingested or when it entered the bloodstream. Upon capturing an eel, Inara drains some of its blood and then laces it with her water chakra, diluting the blood, making the poison’s effects not as powerful, but significantly extending the longevity of its effects, as well as the time it remains within the target. The poison takes a post after it enters the bloodstream to find its way into the nervous system, once it does, it amplifies the pain felt by the afflicted target for five posts. If the poison comes into contact with skin it causes burns, discomfort, enough to prove to be a distraction for every post the blood is making contact with the skin, and for two posts after it is removed.
•Bearded Lizard Venom: Bearded Lizard Venom is this small animal’s main hunting tool, the bearded lizard bites or strikes its prey with its spines, shooting it with a dose of the venom. Inara harvests this venom and adds her chakra to it to turn it into a blend between the two, making her chakra be the venomous component long after the bacteria that create it have died. On the post this venom enters the bloodstream, the user feels intense pain, this pain persists for two posts. On the third post after being poisoned, the area around the injection site begins to turn purple, the pain seems to increase. On the fifth post, the injection site turns from purple to black and begins to grow. On the seventh post, the black area stops growing upon reaching the size of an orange (or one’s knee). This black area is basically dead flesh, depending on the area where the poison is applied, this poison could prove fatal, as it could permanently damage internal organs, or lead to the loss of a limb. The damage done after the fifth post is very hard to be reversed, as it will not go away with a simple anti venom, but before this point, Inara can apply the same amount of chakra she used to lace her chakra with the venom, 30CP, to reverse the damage.
Mechanism Summary:
•Mouth Flamethrower: ‘The Devil’ has a small flamethrower in its mouth that when activated extends out three inches. The flamethrower is fed by a chemical mix inside of ‘The Devil’, that is made up of ground up kernite, fermented rice [Sake] and oil. Because of the ground up kernite, the fire can’t be thrown as a stream, but instead as a fireball that’s a foot in radius and can travel up to fifteen feet away from the ‘The Devil’. The puppet has enough fuel inside to fire up to fifteen fireballs per tank. If someone happens to be hit by these fireballs, they produce chemical burns, they are similar to normal burns, but the skin affected becomes black instead of simply charred, it is prone to become infected, and suffer from other complications.
•Pelvic Pistol: ‘The Devil’ has a small pistol that comes out of its pelvic area, just like a d**k, that extends out six inches. From this pistol, it can fire eel blood up to fifteen feet away. The puppet comes outfitted with a single tank that can hold up to two gallons of the blood inside of it, meaning it can continuously pump out blood for up to three posts without stopping.

Puppet Name: Arachno Mk 4, "The Half Scorpion"
Puppet Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
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Puppet Name: Arachno Mk 5, "The Scorpion"
Puppet Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
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Puppet Name: Arachno Mk 6, "The Barrage"
Puppet Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
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PostPosted: Sun Apr 03, 2016 7:29 pm
User Image - Blocked by "Display Image" Settings. Click to show.
Markov of the Sand
Chakra: 320/320 l Stamina: 370/370
Genin l "Sunagakure" l Taijutsu l Bloodline l Bakuton

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Technique Used:
OOC:

Quote:




[imgright]http://www.blogiswar.net/wp-content/uploads/2015/07/rajendra.jpg[/imgright]
[align=left][size=18][color=#933D41] Markov of the Sand [/size][/color]
[size=13][color=#F94D00] Chakra: 320/320 l Stamina: 370/370[/color][/size]
[size=12] [color=#D40000] Genin l "Sunagakure" l Taijutsu l Bloodline l Bakuton [/color][/size]

[size=11][color=#292421][b]X[/b]xxxxxxxxxxxxxxxx xx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx xxxx xxx xxxxxxxxxxxxxxxxx. Xxxxx xxxx xxxx Xxxxxxx. Xxxxxx xxxxxx xxxx xxxxxxx xxxxxxxxx xxxxxxx xxxxxxxxxx xxxx xxxxxxx xxxx. Xxxxxxxxxxxxxxxx xx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx xxxx xxx xxxxxxxxxxxxxxxxx. Xxxxx xxxx xxxx Xxxxxxx. Xxxxxx xxxxxx xxxx xxxxxxx xxxxxxxxx xxxxxxx xxxxxxxxxx xxxx xxxxxxx xxxx. Xxxxxxxxxxxxxxxx xx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx xxxx xxx xxxxxxxxxxxxxxxxx. Xxxxx xxxx xxxx Xxxxxxx. Xxxxxx xxxxxx xxxx xxxxxxx xxxxxxxxx xxxxxxx xxxxxxxxxx xxxx xxxxxxx xxxx. Xxxxxxxxxxxxxxxx xx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx xxxx xxx xxxxxxxxxxxxxxxxx. Xxxxx xxxx xxxx Xxxxxxx. Xxxxxx xxxxxx xxxx xxxxxxx xxxxxxxxx xxxxxxx xxxxxxxxxx xxxx xxxxxxx xxxx. Xxxxxxxxxxxxxxxx xx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx xxxx xxx xxxxxxxxxxxxxxxxx. Xxxxx xxxx xxxx Xxxxxxx. Xxxxxx xxxxxx xxxx xxxxxxx xxxxxxxxx xxxxxxx xxxxxxxxxx xxxx xxxxxxx xxxx. Xxxxxxxxxxxxxxxx xx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx xxxx xxx xxxxxxxxxxxxxxxxx. Xxxxx xxxx xxxx Xxxxxxx. Xxxxxx xxxxxx xxxx xxxxxxx xxxxxxxxx xxxxxxx xxxxxxxxxx xxxx xxxxxxx xxxx. [/color][/size]

[color=black] Technique Used:
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Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50

Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50
PostPosted: Thu Apr 07, 2016 3:33 pm
"A day will come when you think yourself safe and happy...

Inara Ojima
Genin l Kirigakure l Pirate l Tactician
Chakra - 415/415 l Stamina - 145/145

..."



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Ryo: 0
AC: 0
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Passives:
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...and suddenly your joy will turn to ashes in your mouth, and you'll know the debt is paid."



[size=15][color=#F64A8A] "A day will come when you think yourself safe and happy... [/color][/size]

[color=#0038A8][size=15][b][u]I[/u][/b][/color][/size][size=13][color=#0198E1]nara[/size][/color] [size=15][color=#0038A8][b][u]O[/b][/u][/color][/size][size=13][color=#0198E1]jima[/size][/color]
[size=9][color=#FF1493] Genin l [b]Kirigakure[/b] l Pirate l [b]Tactician[/b] [/color][/size]
[size=7][color=#F64A8A][b][u]Chakra[/b] - 415/415[/u] l [b][u]Stamina[/b] - 145/145[/u][/size][/color]

[size=18][color=#F64A8A] ..." [/color][/size]



[size=16][color=#0038A8][u] X[/u][/size][/color][color=black][size=11]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[/size][/color]

[size=9] [color=#F64A8A] Ryo: 0
AC: 0
OOC: [/color][/size]

[size=8][color=#0198E1][b][u] Technique Used: [/b][/u][/color] [color=black]
[b][u] [/u][/b]
[/color]
[color=#0198E1][b][u] Passives: [/b][/u][/color] [color=black]
[b][u] - [/u][/b]
[/color] [/size]
[size=18][color=#F64A8A] ...and suddenly your joy will turn to ashes in your mouth, and you'll know the debt is paid." [/color][/size]
 
PostPosted: Tue May 24, 2016 1:11 pm
Inara's Poisons




Poison Name: Marigold's Kiss
Ingredients: 5 Marsh Marigolds, 8oz of water, 15 Chakra to make 1 dose. While not preserved, Margold's Kiss lasts for 30 Days IRL
Infection: Upon entering the bloodstream
Effects: Irritation (rash, itch) at site of entry [posts 1], mild pain at site of entry [post 2], chest tightness, abdominal pain, shortness of breath and chakra loss (30) [post 3-5], abdominal pain [post 6, until treated]
Duration: Overall effects last until treated, shortness of breath and chakra loss last for three posts.
Dosage: One dose is enough to coat six senbon, or three shuriken, or one kunai. It takes half a dose to poison an individual. The effects of this poison can be stacked up to three times, increasing the chakra loss by five each time [30, 35, 40], as well as extending the chakra loss period for 1 post per stack.

Poison Name: Water Hemlock's Breath
Ingredients: 15 Water Hemlocks, 3 oz of mud, 16 oz of water, 60 Chakra, must be left to boil for 1 day IRL within the canister for it to be turned into 1 dose.
Infection: Inhaled
Effects: Irritation of the nose [post 1 onward], Stomach Ache [post 3 onward], slow heartbeat, tremors [post 3-6], violent convulsions [post 8, until treated, could result in death by asphyxiation]
Duration: Slow Heartbeat and tremors, 3 posts, convulsions, until treated.
Dosage: 1 dose fills the allocated canisters. It takes two doses to poison an individual.

Poison Name: Puffer Fish Venom
Ingredients: 5 puffer fish, 30 chakra makes 1 dose
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Poison Name: Eel's Blood
Ingredients: 1 liter of eel blood [requires 2 eels], 3 oz of water, 15 Chakra makes 1 dose
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Poison Name: Bearded Lizard Venom
Ingredients: 3 bearded lizards, 15 Chakra
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Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50

Rexnov

Alien Abductee

1,350 Points
  • Unfortunate Abductee 175
  • Hygienic 200
  • Gaian 50
PostPosted: Sun Jun 12, 2016 3:49 pm
User Image - Blocked by "Display Image" Settings. Click to show.
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Markov, Last Name Unknown
Nickname: -

Age: 15
Birthdate: Oct. 2
Gender: Male

Height: 74 Inches - 187cm
Weight: 175lbs - 79kg

Nindo: "Freedom... That is the only answer."
Personality: Markov is an unhinged individual, he's not afraid to run his mouth against an individual when he's ticked off, and unlike most, he's not afraid to throw punches, or explosions, to back up his words. He is not religious at all, in fact, he abhors the idea of religion and any institution that seeks chain down people.

Village: Sunagakure
Title: Genin
Rank: D Rank
First Class: Taijutsu
Second Class: Bloodline

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Bakuton

Chakra Pool: 320
Stamina Pool: 370
Chakra Element: Fire, Earth
Chakra Color: Crimson
Chakra Materialization: An Explosion

Strengths:
• Combat at Close-to-Mid Range
• Explosions
Weaknesses:
• Lightning Jutsu
• Water Jutsu
• Talks a lot
Fears:
• Being drowned in the sand
• Silence

Class Disciplines :

• Brawler: Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your taijutsu body greatly increases your flexibility and reflexes, while at the same time granting you an additional 2 ninjutsu techniques per level, then an extra 4 ninjutsu per rank after jounin.

• Thoroughbred: Your maximum chakra pool and maximum stamina pool are both increased by {10} points, and you receive an additional {05} points to each pool whenever you rank up. Additionally, when you perform bloodline techniques above Rank D, you are refunded {05} chakra or {05} stamina, depending on which energy was used.

Reductions:
• Learn Taijutu one (1) post faster.
• Learn bloodline techniques one (1) post faster.

Personal Attributes:

• Volatile Body: Markov is much more volatile outside than what he is inside. He is unable to channel chakra to form genjutsu, but he has a larger chakra and stamina pool. [13 Genjutsu slots exchanged for 5 Chakra and Stamina each] (+ 65 Chakra and Stamina)

• Demolition's Expert: Markov gives up 2 ninjutsu slots in order to have access to 2 physical method techniques.


▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両0
AC: 0

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 06
• Genjutsu : : 00 / 00
• Taijutsu Styles: : 00 / 02
• Bukijutsu Styles: : 00 / 00


▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 10 Kunai
• 5 Shuriken

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Doton


Katon


Bakuton: Physical


Bakuton: Clay





▬▬┤|T a i j u t s u



Kaiser Fist
• 0/4



Western Bursting Fist
• 0/4



Suiken
• 0/4




▬▬┤|F o r m l e s s S t y l e

Hard Physical [Locked Style]
• {D-rank}

{D-rank Slots}
• {Stage progression / technique learned} + {Training Link}
• {Stage progression / technique learned} + {Training Link}



▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
---
 
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