In a dark corner of Amity, the acceptance bin slowly emerged from a pile of half solidified slime covered socks in the other bathroom. It had been missing for a long time now, but as it made it's way to the main office, gnomes began to whisper. It had changed in there they said. I would accept anything they said.
As the acceptance bin reached it's destination, the pile of papers that sat un-filed, un-shredded was larger than ever before, and on top was a well aged morsel. Spicy, it had a certain kick to it, and as soon as the bin took it's first bit in what felt like years?
It was ravenous. It torn into the remaining paperwork like it was nothing, going on a rampage unlike that which any gnome had ever seen. Soon, nothing remained to shred. To file.
So the bin turned on the gnomes that day, chasing them mercilessly down the hall until eventually, it simply burst into flames. It was time for an acceptance bin upgrade. Or at least fix this one so it didn't catch fire again.
cert post the wrath demon herself about/personality - form FEAR & abilities roleplays past roleplays minis artwork gifts? ??? trivia + facts about vania a token of gratitude
Natural Ability:Year One - Hyper Focus - When angered, Vania has a clearer view of the world, able to spot detail in things she isn't normally able to - her mind clears as she is angered, making it easier for her to mentally focus more properly.
Year Two - Flamehead - Vania's hair now has a mind of its own, flaming up at the most random of times. It gives a new meaning to 'hothead'. Literally.
Year Three - Fire Immunity - Vania is now immune to all fire and fire based things.
Personality: Rambunctious - Vania has a lot of energy, and I mean a lot - she's always seen moving in place or running from one destination to another, unable to keep it all in and just settle down. With that much energy, she tries to burn it off, but for the most part is rather unsuccessful. Note: This only happens if there are people around her with different mood changes, mostly anger and dissent. If there aren't, she's languid and not very coherent.
Chipper - Vania always tries to keep a smile on her face, always having a somber but uplifting attitude about almost anything. More often than not she tries to lighten the mood and keep everyone happy, but will slip up every now and again as she is a creature of wrath and can't help but feed off of anger.
Mostly Silent - Vania is the "watch and listen" type, often times nodding emphatically when needed to show that she's a part of the conversation, or speaking when she wants to be heard. She prefers to listen, however, more than happy to be attentive and working through information in her head.
Wrathful - Vania has quite a temper, and it can be set off at any time, if given the right circumstances. Her wrath is dealt with in a calm manner, and she remains stoic while feeding off of wrath around her. This ties in with...
Fighting Spirit - Vania is always in the mood for a good spar, and tries to look for anyone willing to spar with her, on good terms or no. Sometimes she likes to fight for fun, while other times she focuses on honing her abilities when she's in a stoic mindset. Any way you spin it, she loves to fight and/or spar, and tries to look for those challenging or worthy of her attention.
Why are they enrolled in Amityville Academy? Seeing the type of care that the Threepwood brothers got, Vania's parents decided to send her to the school as well, hoping that it would hone her skills somewhat, and dispel some of that crazy energy that seemed endless, as well as attempting to get her to break out of her "shell" and talk more. The family had to show up those frost demons somehow, right? It was rivalry, pure and simple.
FEAR Ability:Impact Flare: Using both of her fists, Vania launches forward and decks her opponent with two hard, flaming fists of fire.
Type of Fear:Double Take
Double Take By focusing their Fear, users of this particular art can empower themselves to deliver two powerful attacks in rapid succession. Of course, being able to hit anything is another story all together.
Tier One: DT1 Dice: 4d6 First Two Dice: Add the first two dice and subtract 6. This is the damage of the first attack. Last Two Dice: Add these two dice together and subtract 6. This is the damage of your second attack.
Tier Two: DT2 Dice: 4d8 First Two Dice: Add the first two dice and subtract 6. This is the damage of the first attack. Last Two Dice: Add these two dice together and subtract 6. This is the damage of your second attack.
Tier Three: DT3 Dice: 4d10 First Two Dice: Add the first two dice and subtract 6. This is the damage of the first attack. Last Two Dice: Add these two dice together and subtract 6. This is the damage of your second attack. xxxxx Example: Say I roll 2, 5, 4, 6. xxxxx 2+5=7-6= 1 for first attack. xxxxx 4+6=10-6= 4 for second attack.
Note #1: You can only target ONE person with this attack!
Physical Description:
Eye Colour: golden yellow Hair Colour/Style: red fading to blonde Skin Colour: red Clothing Style/Colours: black tee with a bright A on it, an orange sleeveless jacket, short gym shorts, long black knee high socks with orange stripes, black sketcher shoes Extra: a spaded tail References:here
► YEAR ONE ......✪ { HOUSE CUP '15 } THE FESTIVE FIGHT In Which Megalovania Fights Herself +2 pts ......✪ { BOOTH } EAT & BEAT In Which Megalovania Tries Bad Food +2 pts ......✪ { GM BOOTH } Selene's Snake Charming In Which Megalovania Charms a Snek +2 pts ......✪ { BOOTH } Building a Snowman In Which Megalovania makes TWO snowmen +2 pts ......✪ { PRP } Adventures in Getting Lost In Which Vania meets Olivia, and gets a tour of the school +2 ptsmentorship bonus ......✪ { PRP } ???+1 pts
CLASSROOM ROLEPLAYS ......✪ { FIELD } ???+1 pts ......✪ { FIELD } ???+1 pts