Name: Quil
Nicknames: Q
Gender: Male
Age: 13
Faction: Demon
Race: Baphomat
Natural Ability: Hover/Float - With tiny wings, he may not be able to fly but he is able to hover or float, it also slightly increases his speed.
Personality:
Shy - He is shy and bashful. He is hesitant to talk to people and it takes awhile for him to open up to others.
Loyal and Kind - One you get to know him, he is caring about those whom he calls friends and family. He may not be a fighter but he does not hesitate to stand by you.
Naive - He is new to the world as a babe. He doesn't know anything about the world around him and it may get him into a lot of unintentional trouble
Anxious - For him being new to this world and not knowing much about it, he is anxious around everyone and everything.
Why are they enrolled in Amityville Academy? Appearing into this world, not knowing who or what he was, he was frighten and scared, and at the first sound of an unwelcome noise, he ran. He ran and ran and then stumbled into Amityville Academy. Once he found out that it was a school, he signed up, hoping to learn more of who he is and what he is his role in this world.
FEAR Ability:
Panic-Cry - A cry so loud, when emitted it can cause temporary confusion and, once an awhile, panic the opponent and cause them to retreat.
Quote:
The Mind
This technique makes it harder for your opponent to hit their desired target, ie you and just about anyone else. This type of Fear attack is best used in one-on-one fights.
Tier One:MND1
Dice: 3d4
First Dice: represents your Accuracy.
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Second Dice: represents your Modifier.
xxxxx 1 means your opponent adds +1 to their modifier. If their modifier was -6, it is now -5! This means your opponent has an easier time of hitting their targets.
xxxxx 2-4 means your opponent adds -1 to their modifier. If their modifier was -6, it is now -7!
Third Dice: represents how many turns the effect lasts.
xxxxx 1-2: affects your opponent's next turn.
xxxxx 3-4: affects your opponent's next two turns.
Tier Two:MND2
Dice: 3d4
First Dice: represents your Accuracy.
xxxxx 1: Miss
xxxxx 2-4: Success!
Second Dice: represents your Modifier.
xxxxx 1-2 means your opponent adds -1 to their modifier. If their modifier was -6, it is now -7!
xxxxx 3-4 means your opponent adds -2 to their modifier. If their modifier was -6, it is now -8!
Third Dice:
xxxxx 1: affects your opponent's next turn
xxxxx 2-4: affects your opponent's next two turns
Tier Three:MND3
Dice: 3d4
First Dice: represents your Accuracy.
xxxxx 1: Miss
xxxxx 2-4: Success!
Second Dice: represents your Modifier.
xxxxx 1 means your opponent adds -1 to their modifier. If their modifier was -6, it is now -7!
xxxxx 2-3 means your opponent adds -2 to their modifier. If their modifier was -6, it is now -8!
xxxxx 4 means your opponent adds -3 to their modifier. If their modifier was -6, it is now -9!
Third Dice: represents how many turns the effect lasts.
xxxxx 1: affects your opponent's next two turns.
xxxxx 2-3: affects your opponent's next two turns
xxxxx 4: affects your opponent's next three turns
This technique makes it harder for your opponent to hit their desired target, ie you and just about anyone else. This type of Fear attack is best used in one-on-one fights.
Tier One:MND1
Dice: 3d4
First Dice: represents your Accuracy.
xxxxx 1-2: Miss
xxxxx 3-4: Success!
Second Dice: represents your Modifier.
xxxxx 1 means your opponent adds +1 to their modifier. If their modifier was -6, it is now -5! This means your opponent has an easier time of hitting their targets.
xxxxx 2-4 means your opponent adds -1 to their modifier. If their modifier was -6, it is now -7!
Third Dice: represents how many turns the effect lasts.
xxxxx 1-2: affects your opponent's next turn.
xxxxx 3-4: affects your opponent's next two turns.
Tier Two:MND2
Dice: 3d4
First Dice: represents your Accuracy.
xxxxx 1: Miss
xxxxx 2-4: Success!
Second Dice: represents your Modifier.
xxxxx 1-2 means your opponent adds -1 to their modifier. If their modifier was -6, it is now -7!
xxxxx 3-4 means your opponent adds -2 to their modifier. If their modifier was -6, it is now -8!
Third Dice:
xxxxx 1: affects your opponent's next turn
xxxxx 2-4: affects your opponent's next two turns
Tier Three:MND3
Dice: 3d4
First Dice: represents your Accuracy.
xxxxx 1: Miss
xxxxx 2-4: Success!
Second Dice: represents your Modifier.
xxxxx 1 means your opponent adds -1 to their modifier. If their modifier was -6, it is now -7!
xxxxx 2-3 means your opponent adds -2 to their modifier. If their modifier was -6, it is now -8!
xxxxx 4 means your opponent adds -3 to their modifier. If their modifier was -6, it is now -9!
Third Dice: represents how many turns the effect lasts.
xxxxx 1: affects your opponent's next two turns.
xxxxx 2-3: affects your opponent's next two turns
xxxxx 4: affects your opponent's next three turns
Physical Description: Reference