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Posted: Fri Mar 03, 2017 11:24 pm
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For better or worse, Iyari had been coaxed out of her hut in lieu of something more productive. Some of the older Horsemen had talked to her about mentoring some of the others since she'd moved to Elder. While getting more responsibility excited her, it wasn't so easy for her to move among the tribe yet. She'd always felt like she was at the fringes despite everything still.
This was how she'd come to this, someone told her about a mare with the need of some excitement, or guidance, they weren't really open with what she needed and they had seemed to be at ends with each other over what it was. Despite this, she'd been told about a place to take the other War mare. If only she could find her.
The only thing anyone seemed to tell her is that if Iyari looked the opposite of herself, she would be the War horsewoman named Asteria. Iyari wasn't sure what to make of THAT either, but even with grumble and grimace she moved along the War area of the tower, looking for her. Though, so far was coming up short and had decided to sit on a nearby boulder, watching the air in case she was gliding somewhere.
"Where are you white wings..." She grumbled.
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Posted: Sat Mar 04, 2017 12:02 am
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"You called?" If Iyari should turn around, she would find the blue-haired horseman a few feet behind her, arms crossed as her wings folded around her. To be honest it was by pure chance Asteria happened to be nearby, and perhaps Iyari had found herself being watched as well. It was almost as if looking into a mirror... if said mirror reverted everything about them.
Sporting a deep red hue and dressed in a manner that left little to imagination, even her wings seemingly dyed in darkness... And as much as Asteria loathed to compare, even their bust size...
It left her a little self-conscious, and she raised her arms a little as if to push up her chest. From the looks of it, it seemed she was already an elder. Ugh, were they already sending someone to babysit her?
"If you're here to lecture me, you can leave. I don't need 'guidance', or whatever the jack it is those old foggies talk about."
kuumeii supppppppppppppppppppppppp * W *
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Posted: Sat Mar 04, 2017 10:42 pm
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Quote: The Ancient Necropolis: Requirements: You will need to PRP "researching" up this area (again a prp with your characters just discovering this information in a book is fine), before heading off on this quest. One person will need to be the dungeon master of this quest line: you can have a minimum of 2 and a maximum of 6 characters in this quest. Due to not taking forever, the "Dungeon Master" has control of the pacing: even if not everyone replies, it is okay to go the next round as long as it makes sense from the Dungeon Master's POV. Historical IC background: The Ancient Necropolis is a vast tomb system buried in the desert, located in the Human World but far from any human settlement. All the exits to the surface have long since been buried, but the tombs here have lain untouched for thousands of years. The artwork and relics within them would make any Human archaeologist weep. Of course, you're here only for particular relics. (Oh, and watch out for the ancient guardians... ) gaia_crown [ Getting Started: ] Getting into the The Ancient Necropolis:- You need to camp out in the Weeping Forest after reading the information. Hunters can enter Halloween as well without a golem (recommended as the Altar itself is very golem unfriendly due to its climate and high altitude as well as natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need as well as horsemen while Hunters will need to exit and enter back again. - Basically, all Hunter characters have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students and Horsemen do not need to ICly leave and come back. - All players roll 1d100. - Rolling 20 or less will let players find a portal that takes them to the frigid tundra, near a certain abandoned base that some older Hunters might remember. Some polar bears have taken up residence here, and gosh aren't they hungry? Better run! - Rolling 40 or less will let players find a portal to an alley near a busy street marketplace in Cairo, Egypt, and a street vendor mistakes you for someone that stole some of his wares. Yikes! - Rolling 60 or less will lead you to the Haunted House. - Rolling 61 or higher will let you find the portal! Success! You can now proceed inside.
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[A.V.] rolled 1 100-sided dice:
72
Total: 72 (1-100)
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Posted: Sat Mar 04, 2017 10:48 pm
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Unfortunately for Iyari, Asteria had caught the mood change, and wondered what brought it on. Maybe she was annoyed she had to take on a disciple? ... well, that made two of them. She didn't NEED a jacking guidance counselor. This was stupid. "No."
Considering this had happened spontaneously and she hadn't really planned on DOING anything, it was kind of obvious she wouldn't carry much more than her dagger and well, whatever she usually kept on hand, which was usually nothing. She preferred to rely on her skills over fancy trinkets. Speaking of trinkets though...
Iyari's voice jolted her out of her thoughts, and Asteria looked up. ... oh. She hadn't told the other mare her name, had she? "...Asteria." She sincerely hopped Iyari wouldn't try to shorten it, because the last few horsemen who tried got a swift punch in the face, though she had a hunch if she attempted the same thing the outcome would probably be different.
When it seemed like they had reached their location though, Asteria huffed, poking her head into the first portal she saw. She... should probably have asked WHERE exactly they were going, but... the sooner they got this over with, the sooner she could get on with her life.
A hot dry wind hit her in the face, making the horsewoman cough. This.. was... She pulled her head back and jerked a thumb at the portal. "Found it."
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Posted: Sat Mar 04, 2017 11:06 pm
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Iyari had little time to react as they entered the Weeping Forest. She was prepared for anything and listened to the gently wind in the trees and the light changing in the dense trees. So far being relatively silent had helped, though she was going to suggest getting supplies. There hadn't been any time when she heard Asteria behind her, glancing back to where she was with the portal wide open.
Iyari smirked. "Well Asteria, you're a lucky one." Her mood had improved a bit, though she wasn't sure if it was dumb luck or a hidden skill of this horseman, it was am improvement off of her "rolling in beartraps" tasks she had the unpleasantness to endure.
"Let's not get too cocky though, eh?" There was a competitive smirk on her face though as energy began to flow into her. This was becoming less of a chore and more of some fun to have. It had been a long while since she had some friendly competition, even if she was supposed to be "guiding" her. Or was it that they wanted to Iyari to re-socialize?
At any rate, she moved to the portal and felt the hot air, her wings itching for movement and she quickly dove into it. Wherever they were going, she hoped it would be worth all the trouble. And that Asteria's lucky streak would continue to aid the way.
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Posted: Sat Mar 04, 2017 11:15 pm
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Quote: gaia_crown [ Setting and Rules: ] The Ancient Necropolis is buried beneath beneath the sands of the Sahara, lost for over a millennia. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team: - Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. - Now players can begin to RP. They start at the base of the mountain and must move upwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area. - If their HP turns to 0 they cannot go any further and must portal/pendant out/dissipate. - If a character runs out of stamina or HP, they must try again from Round 1! gaia_crown [ Round 1: ] - This round takes place just inside the entrance of the dungeon, an ancient tomb that feels a bit...humid inside. It's dark, except for a few torches lining the walls of its narrow corriders, lit with ominous fire that glows more red than orange. - All players must roll a 6 sided dice. If any player rolls a 2, you have triggered a boss! The DM will be in charge of RPing and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. -The boss is a swarm of scarabs, a trap left by the Egyptians of old in an attempt to protect their sacred Gods. No one can go any further until the boss is defeated. -IF NO ONE rolls a 2, or you have defeated the boss, you may proceed to round 2. If two players roll a 2, you now have two swarms of scarabs... congratulations. - This initial roll does not cost stamina! - Note that the trigger is 2 instead of 1 and 6 like other quests!
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[A.V.] rolled 2 20-sided dice:
17, 9
Total: 26 (2-40)
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Posted: Sat Mar 04, 2017 11:20 pm
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[A.V.] rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sat Mar 04, 2017 11:22 pm
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kuumeii rolled 1 6-sided dice:
2
Total: 2 (1-6)
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[A.V.] rolled 9 4-sided dice:
3, 1, 3, 4, 4, 3, 1, 2, 1
Total: 22 (9-36)
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kuumeii rolled 11 4-sided dice:
1, 3, 1, 1, 2, 4, 2, 1, 3, 4, 2
Total: 24 (11-44)
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