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Kumurai

PostPosted: Fri May 12, 2017 4:01 pm
Wubba lubba dub dub!  
PostPosted: Fri May 12, 2017 4:07 pm

The Indigo Secret Technique: Iron Funeral Grand Performance of Nine Marionettes is a full collection of nine puppets by Tetsuhiko Hanzo entirely constructed from iron with light iron plate skin and reinforced clog-free iron joints that can be entirely manipulated with chakra threads and magnetism and attached and detached. As a result of the iron and steel construction, these puppets are much heavier and sturdier than the average wooden doll so Jiton is used to mitigate the weight. All of the Iron Funeral puppets have sixty-one iron organ keys inside of their chests with pipe throats and mouth openings allowing the puppets to be played like pipe organs. Every puppet also has space in their stomach cavity for ten gallons of iron sand that can be extracted from the mouth. In all of the launchers, gas, and blades of the Iron Funeral collection are poisoning chambers for hazards.These puppets are designed for tactical offensive and defensive cooperation and while each puppet can stand powerfully on its own their true power lies in unity. Each puppet has a tailored role designated as a specific chess piece with a pawn as a front-line soldier, the knight as a warrior, a bishop as a healer, a rook as a long range attacker, the queen as the master tactician, and the king as the defense. Each puppet has two symbols inscribed into the back of the neck, their chess piece designation and the indigo symbol of the Iron Prince. All of the puppets are uniquely designed and highly detailed making for a truly exquisite collection.


1. Character: Tetsuhiko Hanzo
Link to profile:[x]
5 base custom puppets | 2 custom puppets from Architect | 2 custom puppets from Master Artisan personal attribute

Puppet Name: Artemisia (Pawn)
Puppet Appearance: [x]

Puppet Description: Artemisia is a pawn and foot soldier of the Iron Funeral puppets. She has iron plate skin which provides strong reinforcement but weighs her down considerably, but by using magnetism her mobility can be drastically increased. Her joints are also constructed of a reinforced iron that is difficult to destroy and clog to restrict mobility. She also wears a corset designed torso armor to protect her constitution considerably. Inside of her chest is sixty-one iron organ keys which can be played through chakra threads or magnetism and the sound escapes through a pipe in her throat and mouth.

She is approximately five feet tall with her main weapon being an iron whip that is two feet long when constricted by extends to a maximum of thirty feet long with six-inch spikes all across it and a three-foot spike at the end. This whip can be hidden in her left palm and it can be used to slash or impale her enemies or attach to another Iron Funeral puppet. Hidden in her right palm is a three-foot sword for slashing or impaling but can also rotate rapidly like a drill. The animal face on her corset can be used as a poison gas bomb launcher by opening its mouth to fire fifty. In her naval is a three-pronged senbon launcher capable of launching three hundred needles in quick succession.

Mechanism Summary:
• Spiked iron whip hidden and installed into the left hand.
• Sword with rotation mechanism hidden in right hand.
• Animal face symbol on corset as poison gas bomb launcher.
• Three-pronged senbon navel launcher with three hundred ammunition.



2. Puppet Name: Hermes (Knight)
Puppet Appearance: [x]

Puppet Description: Hermes is a knight of the Iron Funeral collection with the same iron construction and pipe organ design as the others. He stands at six feet tall and boasts a powerful fortitude in his armor and shield. His wing-shaped shield is installed into the back of his left hand and is precisely three feet in size. His jagged sword is installed into the back of his right hand and is three feet long. An E-A rank amount of chakra can be poured into the blade to increase its overall cutting power allowing it to cut through jutsu at or below that chakra level. The shield can also be enhanced by chakra from E-A rank to increase its overall protection to block techniques at or below that chakra level. Installed into the front of each palm are kunai launchers loaded with one hundred kunai each.

Mechanism Summary:
• Chakra enhanced shield on left hand
• Chakra enhanced sword on right hand
• Two kunai launchers in the center of each palm



3. Puppet Name: Caesar (King)
Puppet Appearance: [x]

Puppet Description: Caesar is the king of the Iron Funeral puppet set and the most defensively calibrated. Along with the other puppets in the set he has a 61 iron key pipe organ in his chest with a pipe in his throat for release through the mouth and reinforced iron joints. His skin is iron and he stands at a mighty seven feet making him a heavy, sturdy puppet. He has a large, hard-shelled armored torso with an opening in the back for up to three regular sized people. Tetsuhiko can comfortably use Caesar as puppet armor while manipulating other puppets. In his right hand he holds a three-foot broadsword and in his left, he holds a two-foot diameter globe. This globe is attached to his left palm by a thirty-foot chain hidden in his arm making it a powerful flail.

Within Caesar's skull is a chakra shield device that when channeled with D-A ranked chakra can create a shield over his skin and up to a thirty-foot diameter sphere. The chakra shield can protect against attacks at the level of chakra poured into it or below. For example, an A-Ranked chakra shield can protect against other A-Ranked attacks as well as E-B, but not S or S+. In each knee are rapid fire kunai launchers loaded with one hundred kunai each.

Mechanism Summary:
• Globe flail that can extend up to thirty feet by a chain hidden in the left arm.
• A chakra shield invention hidden in the skull.
• Two rapid-fire kunai launchers.



4. Puppet Name: Hera (Queen)
Puppet Appearance: [x]

Puppet Description: Hera is the queen of the Iron Funeral set and by far the most mobile and, arguably, the most powerful. The queen shares the same iron construction, internal pipe organ, etc. features that are signature to the Iron Funeral set. Located in her heels is a chakra-based speed mechanism which can be enhanced with C-A rank chakra to increase her overall movement speed. She moves at double her natural speed at C rank, triple at B-rank, and quadruple at A-rank. This allows her to run across the battlefield at blinding speeds and swing her blades equally quickly. In her hands she holds two blades, one short sword and one longsword.

Installed into her crown is a chakra mechanism that when C rank chakra is introduced to it can send out a shockwave out to a forty foot diameter to double the speed of the other Iron Funeral puppets. In the center of her shins are two seperate bomb launchers with each loaded with fifty ammunition. Her left shin contains smoke bombs and her right shin contains flash bombs.

Mechanism Summary:
• Chakra enhanced speed mechanism in heels of her feet.
• Chakra speed enhancing mechanism for her allies.
• One smoke bomb launcher in her left shin.
• One flash bomb launcher in her right shin.



5. Puppet Name: Io (Rook)
Puppet Appearance: [x]

Puppet Description: Io is a rook of the Iron Funeral set and has the same attributes outlined in the general description above. She is designed for long-range combat support. She is a small, four foot tall puppet who rides a levitating steel chariot in a bullhead design that is roughly six feet tall and four feet wide. The bull's mouth opens wide to reveal four ranged cannons. One cannon is a flamethrower with four gallons of fuel that can spit a flame up to twenty feet in front of her. The second cannon is a water pump that can spray a sharp stream of water twenty feet ahead of her capable of cutting rock.

The third cannon is a cannon capable of firing cannon balls with twenty five total ammunition. By pouring a D-A rank amount of chakra into the cannon balls their explosive power can be greatly enhanced. The fourth and final cannon is a senbon cannon with three hundred total ammunition. All of these cannons can be used at the same time or individually. The bull's head is also capable of capturing an enemy and locking them inside. In this state the aforementioned cannons can be used on the prisoner from within. Up to three prisoners can fit inside of this space.

Mechanism Summary:
• Flamethrower cannon
• Waterpump cannon
• Chakra-enhanced cannonball cannon
• Senbon cannon



6. Puppet Name: Thanatos (Pawn)
Puppet Appearance: [x]

Puppet Description: Thanatos is a pawn and front-line fighter in the Iron Funeral set designed for close-range encounters. He has all of the signature features of the Iron Funeral set as stated above. He is exactly five feet and nine inches tall. He has a simple four-foot long sword that he wields in his right hand. His signature weapon is the eight coffins on his back that are able to move in a 360-degree rotation. When any of the coffins open a set of ten sharpened iron tendrils are released in order to capture or simply attack a target per coffin as part of a single mechanism. Each tendril has a maximum range of twenty feet.

From his chest, he is able to launch one-front long scythe blades at deadly speeds with up to twenty-five in total ammunition. Installed into his left arm is a six-inch-diameter buzzsaw. He can also release a poisonous napalm-like smog from his mouth to blind, burn, and poison a target.

Mechanism Summary:
• Eighty total tendrils from eight coffins.
• Scythe blade launcher in his chest.
• Buzzsaw hid in the left arm.
• Poison smog mechanism from his mouth.



7. Puppet Name: Orpheus (Bishop)
Puppet Appearance: [x]

Puppet Description: Orpheus is a bishop of the Iron Funeral set who is designed for healing and support. He has all of the same qualities as his brothers and sisters of the Iron Funeral set as described above such as the internal pipe organ, iron joints, and general iron make and model. Orpheus is a small puppet standing at four feet tall. Hidden in Orpheus's left arm is a chakra mechanism designed for puppet repair. A C rank amount of chakra can be used for a limb, mechanism, or torso repair while an A rank amount of chakra can be used for a full repair.

Orpheus's limbs have a piston design allowing him to jump higher and move more fluidly around the battlefield. He has a steel harp mounted on his back that when played can release B rank shockwaves of chakra with the correct amount of chakra augmentation. Hidden in his right arm is a three foot long drill.

Mechanism Summary:
• Puppet repair mechanism in left arm.
• Powerful piston limbs.
• Chakra shockwave harp.
• Drill hidden in right arm.



8. Puppet Name: Isis (Rook)
Puppet Appearance: [x]

Puppet Description: Isis is a long-ranged rook of the Iron Funeral set with an iron body, internal iron pipe organ set, iron joints, and the other qualities which characterize the set. Isis is exactly five feet tall who is designed to hover above the battlefield and attack from the air. She has powerful three-foot long steel wings with a sharp edge which can be used as blades. Isis has two faces, her white face and her bull face. Her white face opens in order to play pipe organ music and also to release stored iron sand. Her bull face, on the other hand, opens to reveal four highly mechanized cannons which can be used all at once, one at a time, or some other combination.

The first cannon contains one hundred explosive tagged kunai that can be fired in incredibly quick succession. The second cannon fires up to twenty-five fuma shuriken with great aerodynamic efficiency. The third cannon rapid fires up to three hundred senbon in rows of five to rain over the battlefield. Finally, the fourth cannon can fire a highly pressurized and fine sniper shot from a distance of up to two hundred feet with one hundred ammunition.

Mechanism Summary:
• Tagged kunai cannon.
• Fuma shuriken cannon.
• Senbon cannon.
• Sniper shot launcher.



9. Puppet Name: Juno (Bishop)
Puppet Appearance: [x]

Puppet Description: Juno is a bishop of the Iron Funeral set with all of the aforementioned qualities of the collection. She is focused on support and buffing to improve the abilities of the other puppets. She stands at five feet tall and has an overall insect-like design. She has two wings which she uses to fly because they can move in many directions and can be manipulated for an aerodynamic sustained flight at high speeds. With a D Rank amount of chakra channeled into the wings the puppet's weight can be fully compensated for and Juno can fly more quickly. The large sphere below her midsection opens and contains a seat. The sphere is transparent from the inside allowing for full vision.

Within the sphere is a chakra device where an A Rank amount of chakra can be introduced for full cloaking making Juno invisible to the naked eye. Inside of her skull is another device where a C Rank amount of chakra can be used to send out a shockwave forty feet in diameter to double the firing speed of the launchers of ally Iron Funeral puppets. Juno also opens her mouth to reveal a senbon launcher loaded with three hundred senbon.

Mechanism Summary:
• Chakra enhanced wings.
• Chakra cloaking device.
• Chakra passive ally buff device.
• Senbon launcher from mouth/lower face.
 

Kumurai


Kumurai

PostPosted: Mon May 15, 2017 1:05 pm
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ⓔ ⓣ ⓢ ⓤ ⓗ ⓘ ⓚ ⓞ ⓐ ⓝ ⓩ ⓞ
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Be the dark of the night to ensure the village's light of day.

TextHere

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♫ ♪ ♪ ♫ ♫ ♪ ♪ ♫ ♫ ♪ ♪ ♫ ♫ ♪ ♪ ♫ ♫ ♪ ♪ ♫ ♫ ♪ ♪ ♫
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This is my art!

OOC: [[ ENTER/EXIT ]]

Jutsu Used:



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GENIN § PUPPETEER § PERFORMER § SATETSU § CHAKRA: 460/460 § STAMINA: 35/35
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Quote:
 
PostPosted: Tue Jun 06, 2017 10:06 pm
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▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Kenshin Arashi
Nickname: The Shinobi Sentinel
Age: 18
Birthdate: September 8th
Gender: Male

Height: 6'8"
Weight: 176 lbs

Nindo: "Good and evil do not exist outside of the law, which I will uphold until my dying breath."
Personality: Kenshin's two primary personality traits are a respect for authority and a hatred of rebellion. While these two features may be good on their own Kenshin takes them to such extreme lengths that they become almost evil. He is obsessed with upholding the law and punishing those who break it. Kenshin is a man of sterling moral character and honesty to the point where he would turn himself into the authorities if he broke the law. He is absolute and fanatical in his misguided and self-destructive pursuit of justice.

He lacks a sense of self-reflection because reflective thought through reading and intellectual pursuits are their own form of rebellion, which Kenshin shuts out. In addition to a lack of self-awareness and exploration, he lives an entirely solitude and chaste existence with no amusement. His only vice is the occasional pinch of chewing tobacco, almost to remind others that he is human. His main form of joy in life is exacting justice and performing his duties which he is meticulous about. He is incredibly focused on his profession as a law enforcer in order to atone for what is missing in himself.

His entire existence consists of walking and watching, he is the sentinel, the watchman, the guardian, and the executor of justice. His moral foundation is based upon legalism, the law is his source of moral distinction. In addition to this, he is also a deeply religious man which is a piece of his complex need for authority. He is fiercely loyal to Kumogakure and the Raikage and will carry out any order to its full conclusion. He would take his own life if the Raikage ordered it.

Since he was born inside of a prison to convict parents he has an inferiority complex because he was born outside of the social order of a village. Since he was brought into the world as an outsider he saw only two ways of dealing with society and that was either by attacking it and guarding it, he chose to guard it with his life. It is because of all of these factors that he is as incredibly hardened as he is. He is incapable of love and companionship in any form because of his harsh upbringing. Kenshin's characteristic hot temper, rage, and wrath are a product of his past that he chooses not to deal with therapeutically. He is also incredibly self-aggrandizing as he refers to himself as the Shinobi Sentinel and in the third person in general.

He is a completely orthodox juggernaut of the law who will never rest until justice is served.
Life Goals: Become a police ANBU | Become the ANBU Captain | Become the guard of the Raikage and guardian of Kumogakure

Village: Kumogakure
Title: Genin
Rank: D-Rank
First Class: Bukijutsu
____Mystic HeroThe user is much like a hybrid warrior, focusing on mixing ninjutsu into their personal arsenal. Through their great devotion to this path the user can cast ninjutsu without hand seals while wielding a weapon, D at D-rank, C at C-rank, B at B-rank, A at A-rank, and S at S-rank. These techniques maintain the same description and criteria to use, as well as require the same amount of time to mold the chakra through the weapon as would be needed to perform hand seals, meaning the techniques are not instantaneously cast. The user’s spirit is so strong, that they can utilize their physical bukijutsu techniques to negate ninjutsu techniques of the same rank or below.
Second Class: Ninjutsu
____Elemental Dual WielderYour maximum chakra pool is increased by {10} points. The ninjutsu limit provided by this class is split among both of your chosen elements. ( At D rank, rather than having a total of [ 06 ] ninjutsu slots for Katon or Suiton techniques, this class provides you with [ 06 ] slots for Katon and and [ 06 ] for Suiton techniques. This is specific to slots gained by the Ninjutsu Class. Any ninjutsu slots received from other sources are filled at your discretion, but are not mirrored between elements. ) Maruton counts as an element, and receives slots the same as each element.

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Ranton | Storm Release
Chakra Pool: 365
Stamina Pool: 145
Chakra Element: Raiton | Suiton | Fuuton
Chakra Color: Blue
Chakra Materialization: Kenshin's chakra materializes as a storm cloud with crackling lightning enveloping his body.

Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Bukijutsu
• Swordsmanship
• Ninjutsu
• Elements
• Close Combat
• Long-Range Combat
• Arrests
• Executions
Weaknesses:
• Genjutsu
• Honest to a self-incriminating level
Fears:
• His black-and-white worldview being shattered.
• A lawless and unjust world.

Reductions:
• Learn Bukijutsu techniques one (1) post faster.
• Learn Ninjutsu one (1) post faster.
• Learn Raiton (Lightning) and Suiton (Water) ninjutsu one (1) post faster.
Personal Attributes:
• Law | Kenshin receives ten additional Ninjutsu slots.
• Justice | Kenshin gains Fuuton as a third element.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両{Money} 0
AC: {Advancement credit} 0

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations: {How many of each technique you can learn. Refer to class info}
• Ninjutsu : : 00 / 00
• Genjutsu : : 00 / 00
• Taijutsu Styles: : 00 / 00
• Bukijutsu Styles: : 00 / 00

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: {Sword, spear, etc.}
Weapon Range: {Its reach. In inches/centimeters please}
Weapon Weight: {How heavy it is. In pounds/kilograms please}
Weapon Size: {What ar ethe dimensions?}
Weapon Location: {Where it is stored}
• {When you create your profile, you may have any one basic weapon. An example is a "longsword" of "English make". However, adding that the pommel screws off and there's a hideout there is a no-no.)

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• {List any projectiles/items you've obtained here. Ex. Shuriken x15, Flak jacket, etc.}
• {When you create your profile, you may have any combination of 15 projectiles. Bombs and explosive tags are not projectiles!}
• {Personal objects kept by the character should be listed here. The rule is that if it isn't listed in your inventory, your character does not have it! This includes articles of clothing, gear such as a headband, hair ties, jewelry, etc. }

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Raiton







Suiton







Fuuton







Ranton







▬▬┤|G e n j u t s u

{Your first Type's name} {Illusory, Enchantment, Chained, or Instance}


{Your second Type's name} {Illusory, Enchantment, Chained, or Instance}


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 00 {Find in Formless Style and Class information}
Locked Formless
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Kenshin was born in a prison in Gimangakure to convict parents with his father serving a life sentence and his mother in and out of parole/correctional for petty theft crimes. His father, Hayate Arashi, was a respectable ninja from Kumogakure who achieved the rank of Jonin and completed a substantial amount of missions for the village. He was beloved by everyone in his village for his rebel charm and wit. Hayate was known by the village as the "lone survivor" because he completed five dangerous missions where he was the only squad member to return alive. On the fifth mission, his two best friends from his Genin squad were brutally killed in front of him and Hayate was left alive.

His immense survivor's guilt overwhelmed him to the point where he ran from the village and became a rogue ninja. Hayate was then considered a dangerous deserter and hunted by the Oinin forces of Kumogakure. Hayate grew tired of being the hunted and sought the become the hunter by becoming a pirate in the Land of Water. Over the course of ten years, Hayate became the captain of the "Fierce Wind" ship and plundered greatly from the Land of Water. One day, he entered Gimagakure to sell the plunder and enjoy his wealth in a brothel before it was suddenly invaded by the local police and he was apprehended. Hayate was charged with a life sentence in the prison for numerous counts of murder and theft.

Within the prison, Hayate met a captivating gypsy woman named Kimidori who was renowned in Gimagakure for traveling in a caravan, telling fortunes, and orchestrating scams resulting in theft. During visiting hours a child was conceived and Kimidori gave birth nine months later. Kimidori raised Kenshin within the prison as well as her caravan in an endless cycle of lawlessness and abuse. Kimidori was eventually locked up for good when Kenshin was six years old. Kenshin grew up in an abusive environment around prisoners, Kimidori's fellow gypsies, and various other unsavory characters. Kimidori and Hayate were neglectful of Kenshin and he had no one to turn to except the prison guards.

The prison guards looked at Kenshin with apathy as best and disdain at worst, but Kenshin viewed them as heroes. With age, he grew to admire them and despise his family. At the age of ten, he would do anything to avoid the other prisoners by assisting the guards in chores like cleaning the cellars. Kenshin would salute and aid the guards at any opportunity and some of them grew to enjoy his dedication and company. By the age of twelve, he was allowed to sleep in the guard barracks and they taught him to read by showing him the legal codes of the prison. While the guards were strict and far from compassionate, Kenshin finally felt at least some sense of comfort and belonging. This created an even further rift between him and his parents and it mattered not to Kenshin.

When he turned fourteen he abandoned his family in the prison in the hopes of becoming a sentinel of shinobi. He went to seek out his father's family in Kumogakure and entered the village on their graces. Kenshin quickly enrolled in the academy and worked incredibly hard against numerous obstacles, but ended up succeeding despite his many disadvantages in life. Law, order, justice, those were the codes of honor that he lived by. Now he seeks to become a great police officer, the shinobi sentinel.
 

Ephemeral Ozymandias

Obsessive Prophet


Ephemeral Ozymandias

Obsessive Prophet

PostPosted: Mon Jun 12, 2017 3:08 pm

Character: Tetsuhiko Hanzo
Technique Name: Magnetic Music Performance
Rank: Null
Type: Ninjusu
Element: Jiton | Magnet Release
Description: Tetsuhiko is able to use Jiton to play instruments constructed of magnetic material to channel Ninjutsu/Genjutsu through it via the Grand Performance discipline. This technique can be emitted up to ten meters from the source at E rank, twenty meters at D rank, thirty meters at C rank, forty meters at B rank, and fifty meters at A rank. The performance lasts for a static fifteen posts in total.



Character: Tetsuhiko Hanzo
Technique Name: Indigo Secret Technique: Master's Threads
Rank: D-Rank
Type: Ninjutsu | Kugutsu
Element: N/A
Description: Master's Threads is a Kugutsu technique developed by Tetsuhiko Hanzo which enhances the puppet strings provided by the Puppetry Technique. By mastering chakra control over the strings they take on the durability and quality of steel cutting wires and can be manipulated like extra appendages rather than simple tension wires. The puppeteer can use these enhanced threads as weapons by whipping opponents, constricting opponents, they can use them to maneuver quickly through the battlefield by attaching them, swinging, and increasing or decreasing their length, etc. Must know Kugutsu no Jutsu (Puppetry Technique) before learning.



Character: Tetsuhiko Hanzo
Technique Name: Indigo Secret Technique: Siphoning Strings
Rank: B-Rank
Type: Ninjutsu | Kugutsu
Element: N/A
Description: Siphoning Strings is a Kugutsu technique developed by Tetsuhiko Hanzo which enhances the puppet strings provided by the Puppetry Technique by giving them a chakra draining ability. By spending a B-Rank amount of chakra to turn the strings into bio-seeking specialty strings the puppeteer can extract an A-Rank amount of chakra from the subject per post (user's) and add it to the puppeteer's chakra pool. The strings will attach to an opponent within a line of sight range. To break free from the strings the victim can simply expel a B-Rank amount of chakra. The string can also attach to an oncoming technique and siphon an A-Rank amount of chakra out of it, but is ineffective against S-Rank techniques. Must know Kugutsu no Jutsu (Puppetry Technique) before learning.



Character: Tetsuhiko Hanzo
Technique Name: Indigo Secret Technique: Arpeggio Strings
Rank: A-Rank
Type: Ninjutsu | Kugutsu
Element: N/A
Description: Arpeggio Strings is a Kugutsu technique developed by Tetsuhiko Hanzo. By attaching the string(s) onto a surface the puppeteer can then tap on the string(s) causing the string(s) to glow and make the sound of a strummed guitar string. This sound then creates a vortex of reverberating sound that acts as a highly destructive shockwave of a maximum of twenty-five meters in diameter. Arpeggio Strings in a powerful area of effect attack that must be used at a considerable range to avoid damaging the user. Must know Kugutsu no Jutsu (Puppetry Technique) before learning.



Character: Tetsuhiko Hanzo
Technique Name: Indigo Secret Technique: Forte Threads
Rank: B-Rank
Type: Ninjutsu | Kugutsu
Element: N/A
Description: Forte Threads is a Kugutsu technique developed by Tetsuhiko Hanzo which enhances the puppet strings provided by the Puppetry Technique by granting them a push ability. By sending a powerful surge of chakra through the thread(s) a chakra based push occurs to send targets flying a considerable direction. The string(s) can attach to anything within a line of sight which can include an opponent, a technique, a projectile object, a puppet, etc. for offensive and defensive purposes by firing a puppet forward or repelling a projectile back. An object can be pushed up to fifty feet away. Must know Kugutsu no Jutsu (Puppetry Technique) before learning.



Character: Tetsuhiko Hanzo
Technique Name: Indigo Secret Technique: Master of Manipulation
Rank: X
Type: Ninjutsu | Kugutsu
Element: N/A
Description: Master of Manipulation is a Kugutsu technique developed by Tetsuhiko Hanzo which allows the puppeteer to use the chakra contained within the string(s) offered by the Kugutsu no Jutsu (Puppetry Technique) to control an enemy technique by making contact with the Jutsu. The chakra used to grapple the Jutsu is the same chakra used to manipulate the human body via the Skillful Achievement with a Human Body technique, which is required to learn Master of Manipulation. The string(s) must contain the same amount of chakra as the technique it is attempting to manipulate.



Character: Tetsuhiko Hanzo
Technique Name: Electromagnetism
Rank: A
Type: Jiton | Raiton
Element: N/A
Description: By fusing raiton chakra with jiton chakra the Satetsu clansman is capable of turning a magnetic field created by Jiba Soujuu [ Magnetic Manipulation ] into a high-frequency electromagnetic field by introducing a powerful electric charge. This technique can cause powerful eletrical damage to friend or foe, including the caster if they are within the electromagnetic field. This technique is incredibly powerful and lethal and should be used with caution.


Ignatius' Techniques


Character: Ignatius
Technique Name: Hypnotic Flames
Rank: D
Type: Genjutsu/Ninjutsu
Element: Katon
Description: Ignatius casts a Katon technique and a Genjutsu at the same time to imbue the Genjutsu within the flames. The fire then acts as a conduit and when the flames are seen the Genjutsu activates. The caster must pay the cost for the Genjutsu and Ninjutsu techniques in addition to the cost of this D-Rank technique. This technique is passive with costs and does not take up an activation.


Technique Name: Damnation
Rank: C
Type: Genjutsu
P/S. Sense: Sight // Touch
Base Duration: // Upkeep: 3 posts 5 chakra
Element: Katon
Description: Ignatius casts this Genjutsu along with a Katon jutsu via the Hypnotic Flames technique. This illusion causes the target to perceive the fire technique out speeding their evasion or overwhelming their defenses and making full contact with them and burning them alive. This causes intense mental stress and pain to the victim even if no physical harm befell them at all.


Technique Name: Eternal Damnation
Rank: C
Type: Genjutsu
P/S. Sense: Sight // Touch
Base Duration: // Upkeep: Instant (1) // 10 Chakra
Element: Katon
Description: This Genjutsu places another illusion on top of the Damnation illusion created by Ignatius and seen through the Hypnotic Flames of a Katon. If the target dispels Damnation then Eternal Damnation immediately takes effect. This illusion causes the victim to believe that his/her body is covered in intense second degree burns as a result of the Damnation genjutsu. These burns cause powerful mental stress and pain.



Technique Name: Vertigo Flames
Rank: C
Type: Genjutsu
P/S. Sense: Sight
Base Duration: // Upkeep: 3 posts 5 chakra
Element: Katon
Description: Ignatius casts this Genjutsu along with a Katon technique via the Hypnotic Flames technique. This hypnosis creates the illusion of a quickly spinning fire. By looking at the spinning flame a vertigo hypnotic effect is encited causing a severe case of vertigo. The eyes spin around and are difficult to focus and cause physical symptoms like nausea, migraines, disorientation, poor balance, etc.




Character: Ignatius
Technique Name: Flame Armor of the Unburned
Rank: D-A
Type: Ninjutsu
Element: Katon
Description: Ignatius creates a flame cloak over his body which he and his clothing are immune to via a D-A rank amount of Katon chakra. This flame acts as armor to defend against melee attacks and enemy ninjutsu. The flame armor has high defensive qualities and can only be extinguished by one rank higher ranking ninjutsu. At higher chakra levels, this cloak can cause severe burns to those who enter a close range and can even passively melt the ground around Ignatius. The flame armor can also be used offensively through physical attacks.


Technique Name: The Inverted World
Rank: S
Type: Genjutsu
P/S. Sense: Sight // Touch
Base Duration: // Upkeep: 5 posts 100 chakra
Element: Katon
Description: This technique puts the victim under a powerful optical illusion Genjutsu. The entire world, from the target's perspective, is inverted. Up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted. While under this illusion's effects the target is perfectly capable of adapting to the inversion by mentally noting it, but reflexes are severely impaired.




Character: Ignatius
Technique Name: Fanning Flames
Rank: D
Type: Ninjutsu/Bloodline
Element: Katon
Description: The Uchiha casts this jutsu with another katon technique at the same time; the other jutsu will be spread over twice its normal surface area, but will not be any more or less powerful than if it were cast normally. While being used in coordination with another katon technique, this technique's added cost must equate to one rank lower cost than the level of the technique being targeted (E-Rank minimum).



Character: Ignatius
Technique Name: Burning Up
Rank: E-S
Type: Ninjutsu/Bloodline
Element: Katon
Description: The Uchiha casts this jutsu with another katon-based technique at the same time; the other jutsu's fiery nature will be proportionately have its intensity increased based on the amount of chakra put into this technique, but will retain the same size, form, and function as the parent jutsu originally had.
• Cannot apply any rank of chakra that the user cannot learn for a jutsu.




Character: Ignatius
Technique Name: Exploding Flame Shots
Rank: D
Type: Ninjutsu/Bloodline
Element: Katon
Description: By creating a spark from their hands, this technique allows the Uchiha to throw a volley of golf ball sized spheres of flames, which are able to either cause fiery explosions on impact (each equivalent to three explosive notes) or set the target on fire.



Character: Ignatius
Link to profile: [x]

Weapon Name: Pyromancy Gloves
Weapon Type: Gloves

Weapon Height: N/A
Weapon Weight: 6 ounces

Description: These appear to be standard white cloth gloves with an embroidery of the fiery Sun symbol of the Faith of Hojin on the back of each palm. By applying chakra to the gloves the symbols glow crimson. When Ignatius snaps his fingers and applies a D-S rank amount of Katon chakra a spark is created and flame can appear anywhere on the battlefield depending on the amount of chakra applied to the glove. Explosions or pinpoint flame attacks can be created through the sparks. A D-Rank explosion or fire attack is equivalent to a D-Rank Katon jutsu in power. The pyromancy gloves can also channel a Katon Jutsu. By snapping the fingers, paying the cost of the technique, and then paying the glove's cost for range the Katon technique can appear anywhere in that range. This serves to reduce the need for hand seals on Katon jutsu.

Ability Summary:
• A D-S rank amount of Katon chakra can be applied to a glove to snap and create explosions or flame within the following ranges.
D-Rank | 20 feet
C-Rank | 40 feet
B-Rank | 60 feet
A-Rank | 80 feet
S-Rank | 120 feet
• By paying for the cost of a Katon jutsu and channeling a D-S rank amount of chakra into the glove a Katon technique can appear anywhere within the above ranges.
 
PostPosted: Mon Jun 12, 2017 3:11 pm
User Image
♜▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬♜
♞Full Name: Tetsuhiko Hanzō (Hanzō Tetsuhiko) (半蔵 鉄彦)
♞Nickname: The Iron Prince
♞Age: 13
♞Birthdate: November 8th
♞Gender: Male

♞Height: 5' 3" | 162 cm
♞Weight: 104 lbs | 47 kg

♞Nindo: "Be the dark of night to ensure the village's light of day."
♞Personality: Tetsuhiko is, first and foremost, an artist with a mind that is incredibly creative. His skills in the fine arts of sculpture, music, drawing, painting, etc. as well as his artisanal skills in puppet creation and theater cause him to be boastful of his talent. He seeks to create an age of renaissance art in the world where beautiful art is recognized supremely. He enjoys combat and refers to every battle as theater and every puppet as art. As an artist, he lives inside of his own head and has high aspirations for his artistic work.

Tetsuhiko is polite, mannered, and adheres to strict protocol and order in terms of general conduct. He faces the world with a gentle smile and is polite rather than brash, but can appear as pretentious because of his wealthy and isolated upbringing. He is a high-minded and creative young man who is often quite and reflective in his thoughts. A strategist, a general, but also a performer and an artist, Tetsuhiko has a wide range of interests. He admires cleanliness, beauty, and order in all aspects of his life and feels trapped by the world that he views as naturally filthy, ugly, and chaotic. As a result of this neuroticism, he is an immense neat freak who spends hours cleaning himself and his surroundings until spotless. He fears filth and ugliness because it indicates a lack of personal control.

Tetsuhiko is a traditionalist who always wears the ornate clothing of his clan as well as his signature cravat tied perfectly around his neck. He has a strong sense of nationalism and pride in Sunagakure and believes that a shinobi's chief duty is to protect the village at all costs. Because of his deep fear of outside threats he is an extremist who believes in neutralizing all threats through execution, assassination, and war. His militarist beliefs live in contrast to his high nobility and dignity. When it comes to the good of the village the ends always justify the means. His ambition is to become the Kazekage and consolidate the power of all of the militaries of the world under his control to achieve a lasting peace.

Hobbies: Strategy games, bunraku puppet shows, puppet crafting, music performances, and reading.
Favorite Food and Drink: Sweets and sugary tea.
Wants to Fight: He wants to surpass his mother, Tetsuotome, in battle.
Favorite Word: Checkmate

♞Village: Sunagakure ☼
♞Title: Genin
♞Rank: D-Rank
♞First Class: Puppeteer
____Architect The user has a fantastic creative mind, able to make more custom puppets (+2) as well as construct them and prepare them easier. For each rank the user increases, they gain a [-1] bonus to preparation time. . Additionally, the user is so good at creating and planning, that human puppets only cost 1 custom puppet slot.
♞Second Class: Performer
____Grand PerformanceThe user can perform both types of arts (ninjutsu and genjutsu) through their performance or instrument, often casting them at the same time (must pay for both techniques). Can perform D rank techniques through instrument at D - rank, C and C - rank, B at B - rank, A at A - rank, and S at S - rank. By selecting this discipline, increase the total number of Genjutsu and Ninjutsu gained per rank, including D - rank, by one [+1].

♜▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬♜
♞Bloodline: Jiton | Magnet Release | Iron Sand

♞Chakra Pool: 460
♞Stamina Pool: 35
♞Chakra Element: Raiton | Doton
♞Chakra Color: Indigo
♞Chakra Materialization: His indigo chakra materializes as multiple chess pieces floating around him which pulsate like musical soundwaves.

♞Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

♞Strengths:
• Strategy
• Puppetry
• Performing
• Magnetism
• Illusion
• Cunning/Intelligence
♞Weaknesses:
• Close Combat
• Low Physical Strength
• Small Size
• Physically Frail
♞Fears:
• Outside threats to his village
• Filth
• Ugliness

♞Reductions:
• Learn Raiton 1 post faster (Jiton Bloodline)
• Learn Doton 1 post faster (Jiton Bloodline)
• Learn Kugutsu 1 post faster (Puppeteer Class)
• Learn Ninjutsu 1 post faster (Performer Class)
• Learn Genjutsu 1 post faster (Performer Class)
♞Personal Attributes:
• Master Artisan | Tetsuhiko has an additional two custom puppet slots.
• Puppet Master | Tetsuhiko can use the chakra mechanisms within custom puppets for five less chakra at a minimum of five chakra.

♜▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬♜
♞Ryo: 両{Money} 0
♞AC: {Advancement credit} 0

♞Missions Complete: 0
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

♞Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

♞Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

♞Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

♞Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

♞Limitations:
• Ninjutsu : : 07 / 07
• Genjutsu : : 07 / 07
• Kugutsu: : 07 / 07

♜▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬♜
♞Weapon Type: Katana
♞Weapon Range: 20 inches
♞Weapon Weight: 3 lbs
♞Weapon Size: 20 inches by 2 inches wide, 8 inch handle
♞Weapon Location: Left Hip

♜▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬♜
• 8 Kunai
• 7 Shuriken
• Wooden training puppet
• Sunagakure forehead protector as belt buckle
• Ornate, traditional clothing of the Hanzō clan
• Metal concerto flute
• Small cherrywood violin
• Small gourd of iron sand
• Small cleaning kit
• Miniature chess and shogi set
• Standard katana

♜▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬♜┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• Shunshin no Jutsu [ Body Flicker Technique ] | D-Rank |[x]

Fuuinjutsu
• Fūnyū no Jutsu [ Enclosing Technique ] | B-Rank Training [x]
• Kaifū no Jutsu [ Unsealing Technique ] | B-Rank Training [x]

Kugutsu
• Kugutsu no Jutsu (Puppetry Technique) | E-Rank | [x]
• Kuchiyose Kugutsu: Ichi (One) | D-Rank | [x]
• Harigane Tachikiru (Forceful Severing of Wire) | E-Rank | [x]
• Shiirete Siru (Replenishing) | D-Rank | [x]
• Gyakukuchiyose Kugutsu (Unsummoning) | C-Rank | [x]
• Kuchiyose Kugutsu: Ni (Two) | C-Rank | [x]
• Kuchiyose Kugutsu: San (Three) | B-Rank | [x]

Jiton
• Jiba Soujuu [ Magnetic Manipulation ] | [x]
• Satetsu Soushi [ Iron Sand Creation ] | [x]
• Yondaime Kazekage's Gold Dust [ Unnamed ] | [x]
• Toroi's Magnetic Shuriken [ Unnamed ] | E-Rank | [x]
• Hagane Dama [ Iron Bullet ] | D-Rank | [x]
• Teikou no Michi [ Electrical Resistance Method ] | [x]
• Hagane Bunshin no Jutsu [ Iron Clone Technique ] | C-Rank | [x]
• Hagane Bunshin Soujuu [ Iron Clone Manipulation ] | D-Rank | [x]
• Satetsu Kesshuu [ Iron Sand Gathering Assault ] | B-Rank | [x]
• Satetsu Shigure [ Iron Sand Drizzle ] | B-Rank | [x]
• Satetsu Kyuu [ Iron Sand Coffin ] | B-Rank | [x]
• Satetsu Soushiki [ Iron Sand Funeral ] | B-Rank | [x]
• Satetsu Omori no Jutsu [ Iron Sand Clog Technique ] | B-Rank | [x]

Raiton
• Teikou no Kuntou [ Electrical Resistance Training ] | E-Rank Training |[x]
• Nagare Tensou no Jutsu [ Current Transfer Technique ] | D-Rank |[x]
• Raikyuu [ Lightning Ball ] | B-Rank | [x]

Doton
• Shinjuu Zanshu no Jutsu [ Double Suicide Decapitation Technique ] | D-Rank [x]

▬▬┤|G e n j u t s u

Enchantment
• Magen: Kokuni Arazu no Jutsu [ Demonic Illusion: False Surrounding Technique ] | D-Rank | [x]
• Nemuri [ Sleep ] | B-Rank |[x]
• Niseshi no Gijutsu [ Art of Fake Death ] | B-Rank | [x]

Illusory
• Kasumi Juusha no Jutsu [ Mist Servant Technique ] | D-Rank | [x]
• Hitoshirenu Shikaku no Jutsu [ Hidden Assassin Technique ] | C-Rank | [x]
• Mateki: Mugen Onsa [ Demon Flute: Phantom Sound Chains ] | B-Rank | [x]
• Shi kara no Sasayaki [ Whispers from the Dead ] | B-Rank | [x]

♜▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬♜
Tetsuhiko was born into one of the oldest noble clans of Sunagakure, clan Hanzō. Magnet release and the use of iron sand are the signature kekkei genkai of the main branch of the clan. The leader of the clan is the patriarch and/or matriarch who must be from the main line of the clan and possess the Jiton kekkei genkai. Tetsuhiko's father, Hachiro Hanzō, is the eighth and current patriarch of the Hanzō clan and Tetsuhiko's mother, Tetsuotome Hanzō, is the eighth and current matriarch. Hachiro was the eighth son of the seventh patriarch, Jin Hanzō, and inherited the leadership of the clan because his seven older siblings did not possess the Jiton kekkei genkai. This event almost brought the clan to ruin because for a long time there was no heir and Jin Hanzō was a generally ineffective clan leader who mismanaged clan resources. Hachiro's siblings were greatly jealous of him because of how favored he was over them. This caused a civil war between the siblings when Jin died prematurely and a ten-year-old Hachiro inherited the throne. Hachiro used his power in the village to banish his siblings and end the civil war and swore that his authority would never be questioned again.

Eight years later Hachiro married his same age cousin Tetsuotome who also possessed the kekkei genkai to ensure that Hachiro would have a proper heir of pure bloodline. Tetsuotome graduated from the academy at the age of seven and became a chunin at the age of eight and was considered a prodigious kunoichi and one of the most powerful ninja the Hanzō clan ever produced. By age sixteen she became a jonin ANBU and one of its highest-ranking members. She was known as the Iron Maiden of Sungakure because of her name and her powerful use of iron sand to encase her foes in torturous coffins before lacerating them to death with iron blades. She would also use her skill in bukijutsu for sword combat and heavy samurai armor to protect herself and charge into battle on the front lines with great ferocity.

After nine months of marriage and ruling the Hanzō clan the couple had Tetsuhiko, a boy who inherited Jiton and in line to become the ninth patriarch. His birth was celebrated greatly by the clan and he was spoiled by his parents, aunts, and uncles. Hachiro, a great clan head, was a good father to Tetsuhiko growing up and had high expectations that he would one day become his greater successor and perhaps the Kazekage. Tetsuotome, a once ruthless ANBU, retired from service during Tetsuhiko's childhood so that she could ensure that she would survive to see him grow up. Tetsuhiko was named after his mother and Tetsuotome often affectionately called him her little prince in reference to her naming him the iron prince.

Tetsuhiko had a content but sheltered childhood within the large estate of House Hanzō. As a child, he always had a crippling fear of those outside the village's walls coming into his home which has manifested over time. In his spare time, he would play a lot of board games such as chess and shogi with his family before far surpassing them with experience. He also took a liking to music and learned multiple instruments, namely the organ, piano, flute, and violin. His father taught him how to be a genteel, mannered gentleman and nearly overwhelmed him with etiquette lessons. Tetsuhiko also frequented many formal parties during his childhood to rub elbows with high society in Sunagakure. His mother was a caring figure, but a strict disciplinarian, likely trying to suppress her violent tendencies from her ANBU training. Tetsuhiko was also close with his maternal grandfather, Kazama Hanzō, a retired oinin and puppeteer who worked in a small puppet shop. Tetsuhiko would spend his weekends visiting his grandparents and helping Kazama keep up his puppet shop. Puppetry was always a respected tradition in the Hanzō clan.

Tetsuhiko was a great student in the academy who applied himself and always made good grades. His favorite extracurricular was to put on puppet performances and piano recitals for his teachers and classmates. Tetsuhiko was popular among his peers, although some students were jealous of him for being a rich kid. Some of Tetsuhiko's personality quirks stood out to his classmates and he was picked on, although not too severely. He has high aspirations for his future.
 

Ephemeral Ozymandias

Obsessive Prophet


Ephemeral Ozymandias

Obsessive Prophet

PostPosted: Sat Jun 17, 2017 12:36 pm
Tetsuhiko's Iron Puppet Collection


The Indigo Secret Technique: Iron Funeral Grand Performance of Ten Marionettes is a full collection of ten puppets by Tetsuhiko Hanzo entirely constructed from iron with light iron plate skin and reinforced clog-free iron joints that can be entirely manipulated with chakra threads and magnetism and attached and detached. As a result of the iron and steel construction, these puppets are much heavier and sturdier than the average wooden doll so Jiton is used to mitigate the weight. All of the Iron Funeral puppets have sixty-one iron organ keys inside of their chests with pipe throats and mouth openings allowing the puppets to be played like pipe organs. Every puppet also has space in their stomach cavity for ten gallons of iron sand that can be extracted from the mouth. In all of the launchers, gas, and blades of the Iron Funeral collection are poisoning chambers for hazards.These puppets are designed for tactical offensive and defensive cooperation and while each puppet can stand powerfully on its own their true power lies in unity. Each puppet has a tailored role designated as a specific chess piece with a pawn as a front-line soldier, the knight as a warrior, a bishop as a healer, a rook as a long range attacker, the queen as the master tactician, and the king as the defense. Each puppet has two symbols inscribed into the back of the neck, their chess piece designation and the indigo symbol of the Iron Prince. All of the puppets are uniquely designed and highly detailed making for a truly exquisite collection.


1. Character: Tetsuhiko Hanzo
Link to profile:[x]
5 base custom puppets | 2 custom puppets from Architect | 2 custom puppets from Master Artisan personal attribute

Puppet Name: Artemisia (Pawn)
Puppet Appearance: [x]

Puppet Description: Artemisia is a pawn and foot soldier of the Iron Funeral puppets. She has iron plate skin which provides strong reinforcement but weighs her down considerably, but by using magnetism her mobility can be drastically increased. Her joints are also constructed of a reinforced iron that is difficult to destroy and clog to restrict mobility. She also wears a corset designed torso armor to protect her constitution considerably. Inside of her chest is sixty-one iron organ keys which can be played through chakra threads or magnetism and the sound escapes through a pipe in her throat and mouth.

She is approximately five feet tall with her main weapon being an iron whip that is two feet long when constricted by extends to a maximum of thirty feet long with six-inch spikes all across it and a three-foot spike at the end. This whip can be hidden in her left palm and it can be used to slash or impale her enemies or attach to another Iron Funeral puppet. Hidden in her right palm is a three-foot sword for slashing or impaling but can also rotate rapidly like a drill. The animal face on her corset can be used as a poison gas bomb launcher by opening its mouth to fire fifty.

Mechanism Summary:
• Spiked iron whip hidden and installed into the left hand.
• Sword with rotation mechanism hidden in right hand.
• Animal face symbol on corset as poison gas bomb launcher.
• Iron Organ



2. Puppet Name: Hermes (Knight)
Puppet Appearance: [x]

Puppet Description: Hermes is a knight of the Iron Funeral collection with the same iron construction and pipe organ design as the others. He stands at six feet tall and boasts a powerful fortitude in his armor and shield. His wing-shaped shield is installed into the back of his left hand and is precisely three feet in size. His jagged sword is installed into the back of his right hand and is three feet long. An E-A rank amount of chakra can be poured into the blade to increase its overall cutting power allowing it to cut through jutsu at or below that chakra level. The shield can also be enhanced by chakra from E-A rank to increase its overall protection to block techniques at or below that chakra level. Installed into the back of the left palm is a kunai launcher loaded with one hundred kunai each.

Mechanism Summary:
• Chakra enhanced shield on left hand
• Chakra enhanced sword on right hand
• One kunai launchers in the back of left palm
• Iron Organ



3. Puppet Name: Caesar (King)
Puppet Appearance: [x]

Puppet Description: Caesar is the king of the Iron Funeral puppet set and the most defensively calibrated. Along with the other puppets in the set he has a 61 iron key pipe organ in his chest with a pipe in his throat for release through the mouth and reinforced iron joints. His skin is iron and he stands at a mighty seven feet making him a heavy, sturdy puppet. He has a large, hard-shelled armored torso with an opening in the back for up to three regular sized people. Tetsuhiko can comfortably use Caesar as puppet armor while manipulating other puppets. In his right hand he holds a three-foot broadsword and in his left, he holds a two-foot diameter globe. This globe is attached to his left palm by a thirty-foot chain hidden in his arm making it a powerful flail.

Within Caesar's skull is a chakra shield device that when channeled with D-A ranked chakra can create a shield over his skin and up to a thirty-foot diameter sphere. The chakra shield can protect against attacks at the level of chakra poured into it or below. For example, an A-Ranked chakra shield can protect against other A-Ranked attacks as well as E-B, but not S or S+.

Mechanism Summary:
• Globe flail that can extend up to thirty feet by a chain hidden in the left arm
• A chakra shield invention hidden in the skull
• Internal Chamber
• Iron Organ



4. Puppet Name: Hera (Queen)
Puppet Appearance: [x]

Puppet Description: Hera is the queen of the Iron Funeral set and by far the most mobile and, arguably, the most powerful. The queen shares the same iron construction, internal pipe organ, etc. features that are signature to the Iron Funeral set. Located in her heels is a chakra-based speed mechanism which can be enhanced with C-A rank chakra to increase her overall movement speed. She moves at double her natural speed at C rank, triple at B-rank, and quadruple at A-rank. This allows her to run across the battlefield at blinding speeds and swing her blades equally quickly. In her hands she holds two blades, one short sword and one longsword.

Installed into her crown is a chakra mechanism that when C rank chakra is introduced to it can send out a shockwave out to a forty foot diameter to double the speed of the other Iron Funeral puppets. In the center of her shins are two seperate bomb launchers with each loaded with fifty ammunition. Her right shin contains flash bombs.

Mechanism Summary:
• Chakra enhanced speed mechanism in heels of her feet.
• Chakra speed enhancing mechanism for her allies.
• Iron Organ
• One flash bomb launcher in her right shin.



5. Puppet Name: Io (Rook)
Puppet Appearance: [x]

Puppet Description: Io is a rook of the Iron Funeral set and has the same attributes outlined in the general description above. She is designed for long-range combat support. She is a small, four foot tall puppet who rides a levitating steel chariot in a bullhead design that is roughly six feet tall and four feet wide. The bull's mouth opens wide to reveal three ranged cannons. One cannon is a flamethrower with four gallons of fuel that can spit a flame up to twenty feet in front of her. The second cannon is a water pump that can spray a sharp stream of water twenty feet ahead of her capable of cutting rock.

The third cannon is a cannon capable of firing explosive note filled cannonballs with twenty five total ammunition. By pouring a D-A rank amount of chakra into the cannon balls their explosive power can be greatly enhanced. All of these cannons can be used at the same time or individually.

Mechanism Summary:
• Flamethrower cannon
• Waterpump cannon
• Chakra-enhanced cannonball cannon
• Iron Organ



6. Puppet Name: Thanatos (Pawn)
Puppet Appearance: [x]

Puppet Description: Thanatos is a pawn and front-line fighter in the Iron Funeral set designed for close-range encounters. He has all of the signature features of the Iron Funeral set as stated above. He is exactly five feet and nine inches tall. He has a simple four-foot long sword that he wields in his right hand and sheathes on his waist. His signature weapon is the eight coffins on his back that are able to move in a 360-degree rotation. When the coffins open a set of ten sharpened iron tendrils are released in order to capture or simply attack a target as part of a single mechanism. Each tendril has a maximum range of twenty feet.

From his chest, he is able to launch one-front long scythe blades at deadly speeds with up to twenty-five in total ammunition. Installed into his left arm is a six-inch-diameter buzzsaw. He can also release a poisonous napalm-like smog from his mouth to blind, burn, and poison a target with mace.

Mechanism Summary:
• Eighty total tendrils from eight coffins.
• Scythe blade launcher in his chest.
• Buzzsaw hid in the left arm.
• Poison smog mechanism from his mouth.



7. Puppet Name: Orpheus (Bishop)
Puppet Appearance: [x]

Puppet Description: Orpheus is a bishop of the Iron Funeral set who is designed for healing and support. He has all of the same qualities as his brothers and sisters of the Iron Funeral set as described above such as the internal pipe organ, iron joints, and general iron make and model. Orpheus is a small puppet standing at four feet tall. Hidden in Orpheus's left arm is a chakra welding mechanism designed for puppet repair. A C rank amount of chakra can be used for a limb, mechanism, or torso repair while an A rank amount of chakra can be used for a full repair.

Orpheus's limbs have a piston design allowing him to jump higher and move more fluidly around the battlefield. Hidden in his right arm is a three-foot long drill.

Mechanism Summary:
• Puppet repair mechanism in left arm.
• Powerful piston limbs.
• Iron Organ
• Drill hidden in right arm.



8. Puppet Name: Isis (Rook)
Puppet Appearance: [x]

Puppet Description: Isis is a long-ranged rook of the Iron Funeral set with an iron body, internal iron pipe organ set, iron joints, and the other qualities which characterize the set. Isis is exactly five feet tall and is designed to hover above the battlefield and attack from the air. She has powerful three-foot long steel wings with a sharp edge which can be used as blades not as a mechanism. Isis has two faces, her white face and her bull face. Her white face opens in order to play pipe organ music and also to release stored iron sand. Her bull face, on the other hand, opens to reveal four highly mechanized cannons which can be used with an autorotation of the head. When not firing the white face snaps forward.

The first cannon contains one hundred explosive tagged kunai that can be fired in incredibly quick succession. The second cannon fires up to twenty-five fuma shuriken with great aerodynamic efficiency. The third cannon rapid fires up to three hundred senbon in rows of five to rain over the battlefield.

Mechanism Summary:
• Tagged kunai cannon.
• Fuma shuriken cannon.
• Senbon cannon.
• Iron Organ



9. Puppet Name: Juno (Bishop)
Puppet Appearance: [x]

Puppet Description: Juno is a bishop of the Iron Funeral set with all of the aforementioned qualities of the collection. She stands at five feet tall and has an overall insect-like design. She has two wings which she uses to fly because they can move in many directions and can be manipulated for an aerodynamic sustained flight at high speeds. With a D Rank amount of chakra channeled into the wings the puppet's weight can be fully compensated for and Juno can fly more quickly. The large sphere below her midsection opens and contains a seat. The sphere is made of one-way mirrored glass transparent from the inside allowing for full vision.

Within the sphere is a refraction variable marbles chakra device where an A Rank amount of chakra can be introduced for full cloaking making Juno invisible to the naked eye.

Mechanism Summary:
• Chakra enhanced wings
• Chakra cloaking device
• Iron Organ
• Internal chamber



10. Puppet Name: Castor (Knight)
Puppet Appearance: [x]

Puppet Description: Castor is a knight of the Iron Funeral set with all of the signature qualities of the marionette set. He stands at six feet tall with his horse and appears to be a mounted knight. The steed and the knight are attached making them the same marionette. The horse's legs have strong reinforced steel spring-loaded pistons in them rather than the standard iron joints which make for faster movement. These pistons allow Castor to leap up to thirty feet in the air and return down to Earth for an attack, just as the knight chess piece does. In his right hand, Castor holds a ten-foot long steel lance. Castor also wears very thick iron armor that is bulky and difficult to penetrate.

In the mouth of Castor's horse is a chakra powered mechanism which attracts Ninjutsu towards it. The chakra required to attract a technique is equal to the technique's rank. This mechanism can also attract multiple techniques at once by spending a rank of chakra more than the barrage of techniques. In Castor's left hand is a flamethrower nozzle which can be adjusted to create fireballs to be thrown or create a simple flame stream. With a C-Rank amount of chakra being introduced the flamethrower's fireballs can become combustive. Castor's body has ten gallons of secured fuel for the flamethrower. An D-A rank amount of chakra can also be channeled into Castor's armor to vastly increase durability.

Mechanism Summary:
• Iron Organ
• Spring-loaded piston legs for the steed.
• Technique-attracting chakra mechanism.
• Chakra-enhancing armor.



Character: Tetsuhiko Hanzo
Link to profile: [x]

The Indigo Secret Technique: Iron Legion Collection of One Hundred Marionettes is an army of a hundred puppets by Tetsuhiko Hanzo entirely constructed from iron with light iron plate skin, reinforced clog-free iron joints that can be entirely manipulated with chakra threads and magnetism and attached and detached with foldable blades inside of the joints. As a result of the iron and steel construction, these puppets are much heavier and sturdier than the average wooden doll so Jiton is used to mitigate the weight. All of the Iron Legion puppets have sixty-one iron organ keys inside of their chests with pipe throats and mouth openings allowing the puppets to be played like pipe organs. Every puppet also has space in their stomach cavity for ten gallons of iron sand that can be extracted from the mouth. All of the puppets have a humanoid design with elegant indigo robes. The craftsmanship of the puppets is noticeably highly advanced making for a truly exquisite collection of beautiful puppets. Each puppet has the two internal mechanisms of the iron organ and the folding blades inside of the joints as well as a single melee weapon.



Character: Tetsuhiko Hanzō
Link to profile:

Puppet Name: Tetsuhiko Hanzō
Puppet Appearance: [x]
The puppet appears to be a five-foot three-inch tall twenty five-year-old male bisque doll. By appearance, he is almost completely indiscernible between human and puppet with a skin-like fiber and real human hair in the skull. The teeth are iron but covered in a realistically colored porcelain finish and the tongue is made of a moist mesh fiber identical in the rest of the mouth. His eyes are indigo and made out of glass and add to further realism with expressive features. The inside of hands and feet, toe and fingernails, and all other small outer looks are considered and appear human-like as well. Covering the body are iron sand fiber clothing which is characteristic of the Hanzō clan. Masterful artistry and craftsmanship have made this puppet an ideal work of art.

Puppet Description: Beneath the exquisite aesthetic features of the puppet including skin, hair, finger and toenails, etc is an iron puppet. The true skin beneath the skin-like mesh is iron and a full steel skeletal structure is featured. Instead of blood, the body is filled with composite iron dust which can be released through the joints. The joints themselves are identical to that of the human body, made of reinforced steel, and cannot be clogged by outside forces. The throat, ears, nose, etc. are closed by metal and cannot be used to enter the body. This puppet lacks sexual organs and an a**s. The body itself is quite heavy weighing around two hundred and eighty pounds. The puppet can walk, run, and otherwise move normally, but not quickly without magnetism. There is an openable latch in the left chest where chakra can escape from to form hundreds of chakra threads directly attached to the core.

Inside of the steel ribcage is where Tetsuhiko's five-inch core of living flesh is stored. The core is inside of a steel canister with the indigo kanji for Tetsuhiko on it (鉄彦). The core provides all chakra and stamina to the body and is the only source of life in the puppet. This canister device can have an E-S rank amount of chakra applied to it in order to escape the puppet through the back in an emergency and enter the nearest puppet. The amount of chakra applied determines how quickly the canister moves and is the equivalent speed of a ninjutsu of equal rank.

Inside of the skull is a chakra-powered shielding device. When an E-S rank amount of chakra is applied to the shielding mechanism every inch of the puppet becomes covered in a chakra shield which can protect against attacks below that level. Located in the right chest is a chakra powered Jiton improving apparatus. By pouring an E-S rank amount of chakra into the device magnetism can be improved. For example, a D-Rank amount of chakra from this device could be applied to a D-Rank Jiton technique to double its power and overwhelm opposing jutsu.

The final mechanism is a limb piston mechanism located in the arms and legs. On their own, the pistons allow the puppet rapid punches and kicks and also allows the marionette to jump up to thirty feet in the air. An E-S rank amount of chakra can be applied to the pistons, however, to allow for chakra powered punches and kicks equivalent to techniques of the same rank. If this puppet is being used as a puppet body based on the Artist's Conversion from Flesh to Wood technique the obvious benefits apply. These include, but are not limited to, no physical needs of eating, drinking, and sleeping. This also includes never aging and a kind of immortality.

Mechanism Summary:
• Chakra-enhanced cannister core device.
• Chakra shield device in the skull.
• Chakra powered Jiton apparatus in the right chest.
• Chakra-enhancing limb pistons.
 
PostPosted: Wed Jun 21, 2017 9:07 pm
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Nezumi Ishikawa
Alias: Kazama Seifu
Nickname: Kageashi
Age: 18
Birthdate: August 24th
Gender: Male

Height: 5'4"
Weight: 126 lbs

Nindo: "All in an honest day's work."
Personality: Nezumi is a thief, scoundrel, and rogue of the highest order hidden behind a charming and sly smile. With his best friend and partner in crime, Zephyr, Nezumi hopes to become a wealthy and skilled thief. He is plagued by kleptomania and a pathological need to steal anything of value without getting caught. This vagabond loves the thrill and adventure of thievery. Nezumi is incredibly charismatic and often flirtatious with a witty and sarcastic sense of humor. He is skilled at picking locks and pockets, burglary, forgery, embezzlement, counterfeiting, grand larceny, tax evasion, perfidy, and impertinence. He also has a soft spot for animals and loves spending time in nature socializing with animals. He is reluctant to engage an animal in violence, particularly foxes. Nezumi is a serial womanizer who enjoys the company of young women. To the gentlemen, he is Miss Fortune and to the ladies, he is Sir Prize. He relishes in his own despicable behavior and will do anything to take what he wants. Nezumi is also partial to explosions and can be quite trigger happy.

Village: Otogakure
Title: Genin
Rank: D-Rank
First Class: Bukijutsu
____Mystic Hero The user is much like a hybrid warrior, focusing on mixing ninjutsu into their personal arsenal. Through their great devotion to this path the user can cast ninjutsu without hand seals while wielding a weapon, D at D-rank, C at C-rank, B at B-rank, A at A-rank, and S at S-rank. These techniques maintain the same description and criteria to use, as well as require the same amount of time to mold the chakra through the weapon as would be needed to perform hand seals, meaning the techniques are not instantaneously cast. The user’s spirit is so strong, that they can utilize their physical bukijutsu techniques to negate ninjutsu techniques of the same rank or below by paying the same rank cost as the technique being negated as a complex cost, I. E, using both chakra and stamina.
Second Class: Bloodline
____Blood Knight Your bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank, and preventing them from succumbing to elemental weaknesses of techniques the same rank. Can cast bloodline techniques through one-handed seals.

▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Bakuton | Blast Release
• Clay Method users are born with molding mouths on their body, and deep chakra pools. ( Chakra pool maximum +40. )

Chakra Pool: 305
Stamina Pool: 245
Chakra Element: Wind | Fire
Chakra Materialization: Nezumi's green chakra materializes as wind.

Passive Status Increases:
• Strength ► None
→ N/A
• Speed ► None
→ N/A
• Reflex ► None
→ N/A
• Fortitude ► None
→ N/A

Strengths:
• Archery
• Explosives
• Thievery
• Fuuton
• Katon
• Bukijutsu
Weaknesses:
• Kleptomaniac
• Dishonest
• Beautiful women
• Valuable items
• Shiny things
• Loose trigger
Fears:
• Losing Zephyr
• Prison
• Poverty

Reductions:
• Learn Bukijutsu techniques one [1] post faster. (Bukijutsu Class)
• Learn Bloodline techniques one [1] post faster. (Bloodline Class)
Personal Attributes:
• What does the fox say? | Nezumi is allowed to have one fox pet without the benefits of the tamer class. The fox will have strong senses for tracking and can only learn Ninjutsu of Nezumi's element with slots sacrificed from Nezumi himself. The fox also gains only half of Nezumi's chakra and stamina pool to use for techniques. The pet is only allowed one offensive and one defensive action per post.
• Bowman | Nezumi is granted one free custom bow at C-Rank.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 0
AC: 0

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 00 / 10 (Santa's Library Xmas 2017)
• Genjutsu : : 00 / 02
• Bukijutsu Styles: : 00 / 02

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Longbow
Weapon Range: 220 yards
Weapon Weight: 2 lbs
Weapon Location: Back holster

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 15 arrows
• Small quiver
• Standard katana
• Clothing
• Face mask
• Lockpicks
• Two five lb clay pouches
• One free formless style (Soft Physical) (Xmas 2017)
• Ten free training posts (Xmas 2017)
• Curse adaptation coupon (XMas 2017)
• Santa's Library (10 Ninjutsu) (XMas 2017)

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Fuuton


Katon


Bakuton


▬▬┤|B u k i j u t s u

Uwame
• {Stage progression / techniques learned}

Kyoukan Ya
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 02
Locked Formless
• Projectile Weapons: Bow and Arrow
Slots Used
• _______ → || [X] {Please include links for training}
Locked Formless
• Soft Physical
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Nezumi was born on August 24th and raised in an orphanage in Gimangakure after being abandoned by parents he would soon forget. The orphanage headmaster, Isshin Ishikawa, was a kind and modest man. Mister Ishikawa rarely had enough money to feed the children in the orphanage and make ends meet. On most days the best the children could hope for was a loaf of bread they all had to share. Despite the headmaster's best intentions, there was little he could do besides ask for donations. The children grew up hungry most of the time and spent their free days begging. Nezumi had actually grown up without a real name so he went by nicknames. He was a small white-haired boy who usually wore ill-fitting rags as clothing. He would sit and beg on the streets after his daily school lessons with Mister Ishikawa with his hand outreached. He often times made enough money to buy second-hand bread from the bakery for dinner. After tearing a few pieces of mold off of his small loaf he would devour it for his own survival.

It was not until after he turned ten years old that he began learning how to steal effectively from older thieves in the area. Out of desperation he learned the tricks of the trade and began picking enough wallets and coin purses from the pockets distracted adults. The first real meal he ever bought with that money was a hot beef pie. He devoured it and never knew what the combination of delicious ingredients could do for him. The hot pie burned his mouth as the gravy scaldingly slid down his throat but he did not care. This was the life he wanted, no more begging, just taking what he wanted so that he could live with comfort. The boy continued to practice his thief skills as he stole apples from market stalls, bread from bakeries, and even cooked meats from butchers. He would bring the food back to his friends at the orphanage and all of the children would eat bountifully in secret.

The merchants would often yell at him calling him a street rat, a guttersnipe, and an urchin. Eventually, he began to embrace the name of rat and began calling himself Nezumi and took the last name of his orphanage headmaster who raised and educated him. He was a high spirited and charming lad with numerous schemes ranging from scams, pickpocketing, lockpicking, and basic distractions. He was a hero among the other orphans as they all had enough to eat and grow properly. Despite enduring the rare beating from getting caught by an enraged merchant he was doing rather well for himself.

He spent much of his teenage years diligently learning basic shinobi skills to aid him in his crimes. He was now particularly skilled at evading the police and shopkeepers he would steal from. Nezumi was always naturally agile even as a small boy and now that he was honing his skills he really took to the bow and arrow. One day he found a heavily wooded area with a dead mother red fox and a small newborn red fox shaking, cold, and hungry next to her. Nezumi immediately gave the fox all of the extra food he had in his pockets and nursed the fox back to strength. The fifteen-year-old found a new friend in this fox whom he named Zephyr because of how fast the fox was. He now included Zephyr on his heists and they quickly became thick as thieves.

He is now going to race towards his ambition of becoming the greatest thief in the world.

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Full Name: Zephyr
Nickname: Swiper
Species: Red Fox
Age: 3
Gender: Male
Height: 13 inches
Weight: 5 lbs
Length: 17 inches without tail

Chakra Pool: 127
Stamina Pool: 122
Chakra Element: Wind | Fire
Chakra Color: Orange
Chakra Materialization: Zephyr's chakra materializes as a fierce wind.

Strengths:
• Speed
• Small size
• Fuuton
• Katon
Weaknesses:
• Small size
• Katon
Fears:
• Taxidermied foxes
• Starvation

Limitations:
• Ninjutsu : : 00 // 06 (-6 from Nezumi's Ninjutsu slots)



2018 New Years Gift
For each month experienced in 2018, choose one of the below at the beginning of each month:
• +10 chakra
• +10 stamina
• +1 Formless slot
• +100 ryou

January: +10 Chakra
 

Ephemeral Ozymandias

Obsessive Prophet


Ephemeral Ozymandias

Obsessive Prophet

PostPosted: Mon Jun 26, 2017 11:16 am
User Image
▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Suigetsu Uchiha
Nickname: N/A
Age: 20
Birthdate: June 21st
Gender: Male

Height: 5'10"
Weight: 154 lbs

Nindo: "Mirror flower, water moon."
Personality: Suigetsu is a very withdrawn person who appears cold, cynical, malicious, bitter, and sarcastic. He is incredibly spiteful towards those whom he dislikes and lives a life of solitude with no friends. Despite his silent and personal isolation, he is willing to work with others towards his goal of eradicating the UHV in order to avenge the love of his life, Kyoka Sato. Suigetsu is a widow who keeps his true and undying love for his deceased wife a secret unable to bear the pain of speaking of her. He believes that any show of emotion is a terrible weakness and as a result keeps a cold and calculating demeanor. His morality is overclouded by his desire to avenge Kyoka and fulfill his promises to her leading him to be incredibly ruthless and determined.

Village: Konohagakure
Title: Genin
Rank: D-Rank
First Class: Genjutsu
____Inception With Genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. With practice and discipline, the shinobi may select one [1] genjutsu Sense that may be added as a Secondary sense to any technique, as well as increase one Sense of Choice that will forever act one [1] rank higher in strength. Once these two [2] choices are made, they cannot be switched, so choose wisely.
Second Class: Genjutsu
____REM Sleep The user's genjutsu prowess has enabled them to increase the amount of time a genjutsu is effective to an opponent. Increases Base Duration by one [1] post, and a cumulative five [5] Chakra reduction to upkeep costs per rank of the shinobi.
____Specialization If this class is taken as the First and Second class, then the character may take 2 disciplines from this class. Additionally, add an additional Sense to the senses one is able to utilize in techniques. This still cannot increase the number of senses a technique may effect beyond the limit: 5 // 6.


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Uchiha | Sharingan

Chakra Pool:470
Stamina Pool: 30
Chakra Element: Fire | Water
Chakra Materialization: His chakra materializes as an illusory moon which flickers like fire while also rippling like water.

Passive Status Increases:
• Strength ► N/A
→ N/A
• Speed ► N/A
→ N/A
• Reflex ► N/A
→ N/A
• Fortitude ► N/A
→ N/A

Strengths:
• Genjutsu
• Hypnosis
• Illusions
• Sharingan
• Katon
• Suiton
Weaknesses:
• Low stamina
• No taijutsu
• No bukijutsu
Fears:
• No afterlife
• Never avenging his wife or fulfilling his promise to her

Reductions:
• Learn genjutsu two (2) posts faster.
Personal Attributes:
• {Allowed to create two entirely custom attributes}
• {Ex. Physical defense increased, 2 additional ninjutsu slots, learns taijutsu in 1 less post, etc. There is a P.A. Guide in the Rules, and if ever there are questions, see the Approval Committee.}

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 0
AC: 0

Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Genjutsu : : 00 / 24
• Ninjutsu : : 00 / 10

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Katana
Weapon Range: Two feet
Weapon Weight: Two pounds
Weapon Size: Two and a half feet
Weapon Location: Left hip

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• 15 kunai
• Clothing
• Silver locket with picture and lock of hair (Under his shirt)
• Wedding ring on necklace (Under his shirt)
• Lighter
• Pack of cigarettes

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Katon


Suiton


Uchiha


▬▬┤|G e n j u t s u

Illusory


Enchantment


Chained


Instance


▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 00
Soft Physical
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Suigetsu was born to Kazuo and Mei Uchiha under a full moon on the summer solstice of June 21st. Three weeks earlier a baby girl named Kyoka was born to Haruto and Yui Sato. The two couples had been best friends for many years as they all lived on the same street in Amegakure. Mei and Yui ended up becoming pregnant and starting their families at around the same time. They made a pact that one would name a girl Kyoka while the other would name a boy Suigetsu if that was the outcome of the births. Mei and Yui recited numerous poems together in their youth for the pleasure of their families and they always found the old proverb of "kyoka suigetsu" (mirror flower, water moon) and its ephemeral meaning to be incredibly beautiful. The new and excited mothers wanted their children to grow and become best friends just like them.

Kyoka and Suigetsu grew up together in close proximity during the regular friendly get-togethers of the Uchihas and the Satos. The young children would always play together as well as scream at each other and fight depending on the occasion. Suigetsu was an enthusiastic boy growing up who loved nothing more than magic tricks. He would save up his meager allowance to buy the best cards and magic kits imaginable. In the academy, the young Suigetsu was known for playing these illusions and tricks on his teachers and classmates. In contrast, Kyoka was quiet and introspective until she was eventually brought out of her shell by Suigetsu's magic tricks. Eventually, Kyoka was able to put on a few impressive tricks of her own. The duo often performed magic shows for their school.

Unsurprisingly, Suigetsu performed exceptionally in his classes at the academy in the area of genjutsu and was decent in ninjutsu, but greatly struggled with physical classes. Suigetsu continued to focus on his interest in illusions in the academy and made his parents proud. His parents and their friends, the Satos, always remarked that his skills fit his name. In contrast, Kyoka became increasingly physically active and took more quickly to taijutsu. After Suigetsu and Kyoka graduated from the academy at the standard age of twelve the UHV occupation of Amegakure began. They had to live under the UHV's rule from now on and felt hopeless.

Over the years Suigetsu and Kyoka had seen some of the abuses of the UHV in Amegakure and a fire was lit under Kyoka's feet and into her heart. The once timid girl became a firebrand and a symbol of civil disobedience. She constantly participated in protests and refused to allow herself to be subjected to tyranny. Suigetsu warned her not to get involved and to be careful and she would have none of it. By the time they were both sixteen Kyoka had become a leading member of a rebel group while Suigetsu just performed basic genin duties.

The Uchiha family and the Sato family alike disapproved of Kyoka's risky behaviors and affiliations out of fear for her wellbeing. This concern was quickly put on the back burner when Yui Sato became ill and was unable to access proper medical treatment because of UHV policy. Suigetsu had to emotionally support Kyoka during this crisis as the two families came together closer than ever before. After Yui's eventual passing Suigetsu became even more instrumental for Kyoka's emotional wellbeing. They supported each other and became critical of each other. The boy and girl who had been raised together since birth felt these lifetime bonds begin to tighten around them. Their dependence, trust, and faith in each other in the wake of this life-altering event over the period of a year developed into true love. The young couple eventually married after their eighteenth birthdays. They both felt truly content at their union and felt love burning brightly in them.

Kyoka blamed the UHV for her mother's death and continued her passionate activism and eventually wore Suigetsu down enough to the point where he joined her. Together they made demands and powerful statements towards the UHV. One night a protest organized by the brave and mighty Kyoka began peacefully but eventually developed into a violent riot after the police responded violently. In the confusion, Kyoka was struck by lethal projectiles before Suigetsu's very eyes because she was singled out as the leader. He caught her in his arms and in a panic dispersed and attempted to take her to a hospital. While she was still conscious she made him promise to take revenge against the UHV and create a free world. He wholeheartedly vowed that he would do so, in addition, to never remarry. Before he could make it through the hospital doors she went limp in his arms and all life left her body. When she was declared dead by the doctors he collapsed on the floor in tears.

After he was forced to bury his new wife, lifelong best friend, and his eternal companion he wore the silver locket he gave to her as a wedding gift with a photo of her and a lock of her hair. He also attached their wedding rings to the chain of the locket. He could not take his hand off of this comfort object during the funeral. After the funeral's conclusion, he spiraled into a dark depression and eventually fled Amegakure and joined Konohagakure as a UHV refugee. Suigetsu now lives only to bring justice to Kyoka's legacy through whatever means necessary.
 
PostPosted: Sat Jul 01, 2017 12:08 pm
Crows
Hypnosis, Illusion, Murder

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Summon Information:

The crow, mysterious, ominous, evil, mischievous, these are but a few words mankind has used to describe these onyx feathered harbingers of death. The crows began in the summoning country on Bird Island with their winged brethren. There was an uneasy peace between the crows and the other birds, but they managed to coexist all the same. This was until the king of the crows, three-legged Yatagarasu (八咫烏, eight-span crow) sought power for himself and the crows attempted a coup via assassination. They were unsuccessful in their plot and were banished to the cursed, treacherous island of Raven Rock. The cursed red-eyed crows now await their vengeance against the Bird Island as Murder King Yatagarasu reigns.

The crows only have one summon, the boss summon, however, they compensate for this by being summoned in large quantities. A group of crows are called a murder and the amount of chakra used to summon them by the summoner determines how many appear. The crows also have several unique techniques which can be used by the crows and the summoner. They excel greatly in Genjutsu, Katon, and Fuuton techniques.
E-Rank - 25 Crows
D-Rank - 50 Crows
C-Rank - 100 Crows
B-Rank - 200 Crows
A-Rank - 400 Crows
S-Rank - 800 Crows

Crow Techniques:


Technique Name: Murder Clone
Rank: D
Type: Ninjutsu/Genjutsu
Element: N/A
Description: The Murder Clone is similar to the Crow Clone in the sense that it creates a clone of crows as an exact copy of the summoner. The key difference is that when the clone is defeated the crows disperse and as their wings flap it triggers a Genjutsu of the summoner's choosing.



Technique Name: Omen
Rank: D
Type: Genjutsu
Element: N/A
Description: All of the crows on the battlefield suddenly have their eyes cast a red glare towards the opposition. This red glare has the hypnotic ability to cast Genjutsu on any person who looks into the glare.



Technique Name: A Feast for Crows
Rank: A
Type: Genjutsu
Element: N/A
Description: The victim is put under a Genjutsu where they are floating alone in a world that resembles the crow homeland of Raven Rock under a red moon. Suddenly, five hundred crows appear and begin feasting on the enemy's paralyzed body, ripping flesh from bone. This causes intense mental stress and trauma to the victim during the technique's duration. This illusion can be accessed by the summoner and the crows when they are summoned.



Technique Name: Murkrow
Rank: E
Type: Ninjutsu
Element: N/A
Description: All of the summoned crows breathe out a thick black haze over the enemy which completely blocks their vision.



Technique Name: Hell's Feathers
Rank: S
Type: Ninjutsu
Element: Katon
Description: An incredibly powerful Katon technique used by the crows which allows all of them to detach their feathers and make them combustive. This results in an S-Rank explosion from the Katon chakra infused feathers.


Boss Summon:
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Name: Murder King Yatagarasu
Summon Number: Boss
Rank: S
Description: X
Unique Characteristic: X
Chakra/Stamina: 1515/1210
 

Ephemeral Ozymandias

Obsessive Prophet


Ephemeral Ozymandias

Obsessive Prophet

PostPosted: Thu Jul 20, 2017 6:31 pm
User Image - Blocked by "Display Image" Settings. Click to show.
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Full Name: {First, Middle, Last}
Nickname: {Nicknames or Aliases}
Age: {How old are you?}
Birthdate: December 22nd
Gender: Female

Height: {Inches/Centimeters}
Weight: {Pounds/Kilograms}

Nindo: "{The codes by which you live by. This section might well be left blank at first, and discovered through roleplay.}"
Personality: {Behavior of your character. Spend some time thinking about portions of the personality, and avoid stereotypes such as "dark, broody, only opens up to people they know well". These are common across the board, and doesn't actually explain the way the character acts and reacts. This portion is more for the player to explore who and what their character is, and shouldn't be ignored. Keep in mind your fears, strengths, and weaknesses, and how they effect your personality. A fear of being forgotten, as an example, could reflect in your personality as being gun-ho to always do as you're told, or to always seek attention, to ensure you're never forgotten.}

Village: Konohagakure
Title: Genin
Rank: D-Rank
Class: Genjutsu Specialist
____Inception With Genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. With practice and discipline, the shinobi may select one [1] genjutsu Sense that may be added as a Secondary sense to any technique, as well as increase one Sense of Choice that will forever act one [1] rank higher in strength. Once these two [2] choices are made, they cannot be switched, so choose wisely.
____REM Sleep The user's genjutsu prowess has enabled them to increase the amount of time a genjutsu is effective to an opponent. Increases Base Duration by one [1] post, and a cumulative five [5] Chakra reduction to upkeep costs per rank of the shinobi.
____Specialization If this class is taken as the First and Second class, then the character may take 2 disciplines from this class. Additionally, add an additional Sense to the senses one is able to utilize in techniques. This still cannot increase the number of senses a technique may effect beyond the limit: 5 // 6.

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Bloodline: Nara

Chakra Pool: 270
Stamina Pool: 30
Chakra Element: Earth | Fire
Chakra Color: Black
Chakra Materialization: {Does your chakra appear as an aura or shape? Does it flicker like fire? Not a form of attack, this is the form your chakra takes when the character is in high states of emotion. It also can manifest with the more chakra being pooled into the body when drawing on larger chakra amounts. In general, the manifestation may come at any time to the user's discretion, but unless a P.A. is spent to make it's effect harm anyone, this is just imagery. }

Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Genjutsu
• Kageton
• Genius intellect
• Strategic thinking
• Combat support
Weaknesses:
• Low stamina
• Close range combat
Fears:
• {Minimum of two, must be practical.}
• {Ex. Dying alone, bugs, swimming, etc. These fears are important. Fear is a Primary Emotion, meaning it directly effects every emotion we experience at some point. These fears should define a person. An example is a common one: "Fear of Losing a Loved One". While heavily generic, this can influence the personality of the individual to be one who sacrifices themselves for others. They may be willing to stand and fight to make sure others can get to safety. "Fear of Death", however, is not an acceptable fear, for unless a mental disorder is in the character's personality literally everything fears death.}

Reductions:
• Learn genjutsu two (2) posts faster. (Genjutsu specialty)
• Learn ninjutsu one (1) post faster. (Nara clan)
Personal Attributes:
• {Allowed to create two entirely custom attributes}
• {Ex. Physical defense increased, 2 additional ninjutsu slots, learns taijutsu in 1 less post, etc. There is a P.A. Guide in the Rules, and if ever there are questions, see the Approval Committee.}

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両{Money} {Start at zero}
AC: {Advancement credit} {Start at zero} {Additional information in mission board subforum}

Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Genjutsu : : 00 / 24
• Ninjutsu : : 00 / 10

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Weapon Type: {Sword, spear, etc.}
Weapon Range: {Its reach. In inches/centimeters please}
Weapon Weight: {How heavy it is. In pounds/kilograms please}
Weapon Size: {What ar ethe dimensions?}
Weapon Location: {Where it is stored}
• {When you create your profile, you may have any one basic weapon. An example is a "longsword" of "English make". However, adding that the pommel screws off and there's a hideout there is a no-no.)

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• {List any projectiles/items you've obtained here. Ex. Shuriken x15, Flak jacket, etc.}
• {When you create your profile, you may have any combination of 15 projectiles. Bombs and explosive tags are not projectiles!}
• {Personal objects kept by the character should be listed here. The rule is that if it isn't listed in your inventory, your character does not have it! This includes articles of clothing, gear such as a headband, hair ties, jewelry, etc. }

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

{Your first element's name} {Katon, Suiton, Raiton, Doton, Fuuton}


{Your second element's name} {Katon, Suiton, Raiton, Doton, Fuuton} {If only one element, remove section}


{Other jutsu type's name} {Bloodline, Kugutsu, Eiseijutsu, etc.} {If none, remove section}


▬▬┤|G e n j u t s u

{Your first Type's name} {Illusory, Enchantment, Chained, or Instance}


{Your second Type's name} {Illusory, Enchantment, Chained, or Instance}


▬▬┤|T a i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|B u k i j u t s u

{Style name here}
• {Stage progression / techniques learned}

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 00 {Find in Formless Style and Class information}
Locked Formless
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
{Your character's background. Please keep in mind a few things when creating your character's history. All members of this guild start out as D - ranked Genin, or the equivilent. You have taken your classes, you know some basics, you know how to fight on a very simplistic, and small level. This means a history of excessive violence with years of training to be a murderer, or having committed killings or missions, isn't possible. For Tabletop players, you are a level 1 character. For non-tabletop players, you are child with just the bare minimum of skills. A tragic past is fine. A history of some basic training and knowledge might be okay. But severe bonuses? No. Also, please, do not include such things as "graduating top of his/her/they're class". This immediately assumes that everyone of your group is immediately inferior. There are no geniuses, no experts as a genin. Start from the bottom, and work your way up. Explore your history, don't be afraid to ask questions along the way to the Approval Committee if you are struggling!}
 
PostPosted: Mon Aug 21, 2017 7:10 pm
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Holy Name: Ignatius
Birth Name: Shinji Sato
Age: 19
Birthdate: June 21st
Gender: Male

Height: 5'11"
Weight: 166 lbs

Nindo: "Kyrie Eleison." (Lord have mercy)
Personality: Ignatius is a religious zealot. He is the founder and archpriest of the Faith of Hojin and the believed prophet of Hojin. To understand Ignatius it is key to understand the Faith that he dedicates himself to. Followers of Hojin, named the unburned, believe that Hojin is the God who created the world from His fire. Hojin, as a result, is the God of all life, light, the sun, daylight, fire, summer, heat, love, passion, and humanity. Hojin's enemy, Tanin, is the devil of ice, shadow, darkness, the night, winter, death, and nothingness. Hojin and Tanin are in a constant struggle with each other for the fate of the world. After death, the faithful unburned are reunited with Hojin in a great light and inferno and can feel no pain from the flames, only bliss and pleasure. Hojin communicates to the unburned through visions in flames. As a result of this religious doctrine, Ignatius views the world in extreme duality.

Ignatius is a very charismatic leader and a kind man on the surface but is monstrously twisted and sadistic beneath this skin. He is pious and fiercely dedicated to Hojin and the Faith. Ignatius is a man who lives with two faces, the righteous, wise, and good man of faith and the twisted sadistic pyromaniac. Over the years Ignatius has learned to manage these personalities and conjoin them to manipulate his followers effectively. Above all, he is a fanatic and true believer of Hojin whose goal is to make the Faith of Hojin the dominant religion globally as well as find the two tailed demon named Matatabi and become its jinchuuriki as he believes the Nibi is Hojin's child on earth.
Village: Kumogakure
Title: Genin
Rank: D-Rank
First Class: Genjutsu
____Inception With Genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. With practice and discipline, the shinobi may select one [1] genjutsu Sense that may be added as a Secondary sense to any technique, as well as increase one Sense of Choice that will forever act one [1] rank higher in strength. Once these two [2] choices are made, they cannot be switched, so choose wisely.
Second Class: Ninjutsu
____Elemental Specialist You are only able to have one (1) chosen chakra element. Your elemental ninjutsu possess greater power, allowing them to overwhelm techniques of the same element and rank, and preventing them from succumbing to elemental weaknesses. You begin with two (2) additional ninjutsu slots, and earn an additional three (3) ninjutsu slots whenever you rank up. Specialist may still learn Maruton along with their element, and their slots for Maruton are mirrored from their element.

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Bloodline: Sakkakugan

Chakra Pool: 460
Stamina Pool: 40
Chakra Element: Fire
Chakra Color: Red
Chakra Materialization: Aura of Hojin | Appears as a mythical flame that is almost mesmerising to behold. The flame flickers slowly and hypnotically.

Passive Status Increases:
• Strength ► {Total Bonus}
→ {Where does this come from?}
• Speed ► {Total Bonus}
→ {Where does this come from?}
• Reflex ► {Total Bonus}
→ {Where does this come from?}
• Fortitude ► {Total Bonus}
→ {Where does this come from?}

Strengths:
• Illusions
• Pyromancy
• Hypnosis
• Genjutsu
• Katon
• High intelligence
• Low empathy
Weaknesses:
• Close range combat
• Physically frail
• Bipolar
• Pyromaniac
Fears:
• Losing his faith.
• Not joining Hojin's embrace in the afterlife.
Reductions:
• All Sakkakugan owners learn genjutsu one [1] post faster.
• Learn genjutsu one (1) post faster.
• Learn ninjutsu one (1) post faster.
Personal Attributes:
• Prophetic Visions | All genjutsu costs fifty less chakra at a minimum of five chakra for a technique while all fuinjutsu costs forty more chakra.
• Baptism by Fire | All ninjutsu costs fifty less chakra at a minimum of five chakra for a technique while all fuinjutsu costs forty more chakra.
• Otherworldly Imagery | Genjutsu performed cannot be mimicked or reversed by any means. ( Genjutsu can still be broken, however. )
• Life Sense | Within 100 meters, any type of life is able to be seen as a bright glow, when even the Byakugan cannot see it.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 両{Money} 0
AC: {Advancement credit} 0

Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• {Job} || → {Current Title}
• {Job} || → {Current Title}

Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Limitations:
• Genjutsu : : 00 / 13
• Katon : : 00 / 13
• Maruton : : 00 / 08

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Dagger
Weapon Range: Seven inches
Weapon Weight: One pound
Weapon Size: Seven inch blade
Weapon Location: On waist

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• Kunai x15
• Archpriest's black robe vestments
• Fiery sun of Hojin gold amulet
• White gloves with Hojin fiery sun symbol
• Lantern
• Silver lighter
• Torches

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton: {Start with the following six only unless otherwise specified.}
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]

Katon


Sakkakugan


Fuuinjutsu


▬▬┤|G e n j u t s u

Illusory


Enchantment


Chained


Instance

▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 00 // 01
Soft Physical Formless
• {Training Links}
Slots Used
• _______ → || [X] {Please include links for training}

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Shinji was born on the summer solstice of June 21st under a solar eclipse to Kenji and Hana Sato. He was the second of three children with an elder brother and a younger sister. The Satos were a family of typical citizens in Kumogakure who followed the laws, went to work, and enjoyed family dinners. It was a quiet life and nobody in the family had any discernable shinobi skills whatsoever. Kenji Sato was a maintenance worker while Hana stayed home to care for the children.

Kenji and Hana noticed from an early age that Shinji was a disturbed child with little desire for personal interaction and an obsession with fire. By age eight Shinji would stare at the fire on the stove and by age ten he was creating campfires in the background and lighting the fireplace. He could sit in front of the fire for hours in obsession. He also had a penchant for throwing small animals like house mice into the fires he would make and grin while doing so. His concerned parents intervened and began seeking psychological counseling for him. They later discovered that Shinji had the genetics for ninjutsu and enrolled him in the academy in the hopes of normalizing him.

While at the academy he immediately gravitated towards genjutsu and ninjutsu. He obtained excellent grades in genjutsu and ninjutsu classes but suffered in the taijutsu and bukijutsu disciplines. Through socialization, Shinji became a very popular student in school and displayed these new traits to his parents who were delighted about this new Shinji. During this time he discovered that he had the fire element and became obsessed with it. His academy instructor also informed him and his parents that his odd behavior was attributed to his having the sakkakugan. It became clear that his odd behavior and dual personalities were because of the mental stress of this mysterious dojutsu.

Over the years and by the age of fourteen Shinji's behavior became increasingly erratic but more mysterious. He would start small fires in several public areas after school and would return him. All of these pyromania activities were unbeknownst to his family because he continued to act in a charismatic, socially adept fashion. Over time his fires would become bigger, more damaging, and time-consuming. At this point, it was not long before his parents became suspicious of him. Despite all of the counseling, a good family, and many friends his obsession with fire would not cease. Setting objects on fire was an itch that the juvenile had to scratch. One night, he came home with gasoline and matches that he poured all over the floor of their small single story house. With a single match, it all went alight in an uncontrollable house fire while his family was asleep. Shinji's dark personality had completely taken over as the inferno spread. Suddenly, he felt a push in the flaming house as he fell out of his bedroom window and onto the ground. The flames that consumed the house, all of his possessions, and his family swirled together and took the form of a tiger apparition which spoke to him.

The tiger spoke to him and admonished him for this gruesome act. He introduced himself as Hojin and described to him that he now wished for His word to be spread throughout the world in a new faith. Shinji had a choice, he could either serve as Hojin's messenger to humanity to save his soul or he could refuse him and have no hope for mental clarity or a clean soul. Shinji was given the new holy name of Ignatius, was explained to how the universe was created, and given the details of how this new faith should be structured in His worship. Hojin then stated that he would continue to speak to him through the flames and guide him towards righteousness. The authorities arrived later, doused the fire, and assured Ignatius that he would have a new home after this horrible tragedy. Ignatius spent the next five years founding the Faith of Hojin and spreading His word through prophecies in the flames. He turned his own home in Kumogakure into a temple and has since amassed fifty followers.

The Faith of Hojin has brothers and sister who are standard followers called the unburned. Above the unburned in the hierarchy is the Order of Hojin. The Order of Hojin has three sects of people who live in the temple. The priests are the first sect who can read the flames for prophecy and Hojin's word they are the highest members of the Order of Hojin. The current Archpriest is Ignatius the prophet and he acts as the high priest and the leader of the entire faith. The second sect are the Templars who guard the temple and are Hojin's holy warriors. The third sect are the Inquisitors who act as spies for the Faith and punish acts of heresy within the faith. The leader of the templars is called the High Templar while the leader of the inquisitors is the High Inquisitor. These are both decided by the Archpriest who speaks for Hojin.
 

Ephemeral Ozymandias

Obsessive Prophet


Ephemeral Ozymandias

Obsessive Prophet

PostPosted: Thu Oct 12, 2017 11:23 pm
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▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Kenshin Kōsei
Nickname: The Shinobi Sentinel
Age: 18
Birthdate: September 8th
Gender: Male

Height: 6'3"
Weight: 176 lbs

Nindo: "Let justice be done though the heavens fall."
Personality: Kenshin's two primary personality traits are a respect for authority and a hatred of rebellion. While these two features may be good on their own Kenshin takes them to such extreme lengths that they become almost evil. He is obsessed with upholding the law and punishing those who break it. Kenshin is a man of sterling moral character and honesty to the point where he would turn himself into the authorities if he broke the law. He is absolute and fanatical in his misguided and self-destructive pursuit of justice.

He lacks a sense of self-reflection because reflective thought through reading and intellectual pursuits are their own form of rebellion, which Kenshin shuts out. In addition to a lack of self-awareness and exploration, he lives an entirely solitude and chaste existence with no amusement. His only vice is the occasional cigarette, almost to remind others that he is human. His main form of joy in life is exacting justice and performing his duties which he is meticulous about. He is incredibly focused on his profession as a law enforcer in order to atone for what is missing in himself.

His entire existence consists of walking and watching, he is the sentinel, the watchman, the guardian, and the executor of justice. His moral foundation is based upon legalism, the law is his source of moral distinction. In addition to this, he is also a deeply religious man which is a piece of his complex need for authority. He is fiercely loyal to Kumogakure and the Raikage and will carry out any order to its full conclusion. He would take his own life if the Raikage ordered it.

Since he was born inside of a prison to convict parents he has an inferiority complex because he was born outside of the social order of a village. Since he was brought into the world as an outsider he saw only two ways of dealing with society and that was either by attacking it and guarding it, he chose to guard it with his life. It is because of all of these factors that he is as incredibly hardened as he is. He is incapable of love and companionship in any form because of his harsh upbringing. Kenshin's characteristic hot temper, rage, and wrath are a product of his past that he chooses not to deal with therapeutically and instead use it as fuel for his zealous enforcement of the law.

He is a completely orthodox juggernaut of the law who will never rest until justice is served.
Life Goals: Become a police ANBU, the ANBU captain, K.P.D. Chief, and Guardian of Kumogakure
Village: Kumogakure ☁
Title: Genin
Rank: C-Rank
Class: Bloodline Specialist
____Blood KnightYour bloodline techniques possess greater power, allowing them to overwhelm techniques of the same rank, and preventing them from succumbing to elemental weaknesses of techniques the same rank. Can cast bloodline techniques through one-handed seals.
____Blood BenderUser receives an additional 3 custom bloodline techniques. To clarify, these are custom techniques that must involve and utilize the character's bloodline. +1 additional Locked Formless Style. (does not count towards Locked Style limits)
____SpecializationIf this class is taken as the first and second class, you may pick 2 of its disciplines. Additionally, bloodline cast by this specialization are cheaper in cost as determined by the users body rank. At body rank D and C costs are reduced by five[5]. At body rank B and A, costs are reduced by ten[10]. Finally at body rank S and S+ costs are reduced by fifteen[15] These reductions DO NOT stack and override their previous totals. (D+C -5, B+A -10, S beyond -15)


▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Bloodline: Hyūga | Byakugan
Chakra Pool: 475[x][x][x]
Stamina Pool: 470[x][x][x]
Chakra Element: Raiton | Fuuton
Chakra Color: Blue
Chakra Materialization: Kenshin's dark blue chakra materializes as numerous hand shackles.

Passive Status Increases:
• Strength ► N/A
→ N/A
• Speed ► Heavily
→ Sen Gekiretsu Nagareboshi
• Reflex ► Heavily
→ Jiyūgata Senpū
• Fortitude ► Slightly
→ Slight of Hand

Strengths:
• Gentle Fist
• Byakugan
• Swordsmanship
• Bukijutsu
• Taijutsu
• Reflexes
• Speed
• Close Combat
• Determination
• Precision
Weaknesses:
• Extremist ideology
• Honest to a self-incriminating level
• Genjutsu costs more chakra to cast
• Moral opposition to genjutsu use in combat, but will use it for interrogation
Fears:
• His black-and-white worldview being shattered. (Subconscious fear)
• A lawless and unjust world. (Dominant fear)

Reductions:
• Learn bloodline techniques four (4) posts faster. (Bloodline class)
• Learn taijutsu one (1) post faster. (Hyuuga clan)
• Learn maruton one (1) post faster. (Hyuuga clan)
Personal Attributes:
• Gentle Fist of the Law | All gentle fist techniques cost ten less chakra and stamina at a minimum of five while genjutsu costs five more chakra.
• Armory of Justice | Kenshin receives one free custom weapon.

▬▬▬▬▬▬▬▬▬┤|c α r є є r • ∂ α т α|├▬
Ryo: 6,000
AC: 9,350

Missions Complete: 1
D Rank :: 0
C Rank :: 0
B Rank :: 1
A Rank :: 0
S Rank :: 0

Crafting Trees
• {First Tree Here} || → {Current Title}
• {Second Tree Here} || → {Current Title}
• {Third Tree Here} || → {Current Title}
• {Fourth Tree Here} || → {Current Title}

Crafting Jobs Complete:
D Rank :: 0 {All start at zero}
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0

Job Titles
• Kumogakure Police Department || → Rookie

Job Missions Complete: 21
D Rank :: 11
C Rank :: 10
B Rank :: 13
A Rank :: 0
S Rank :: 0

Limitations:
• Ninjutsu : : 08 / 08
• Genjutsu : : 04 / 08
• Taijutsu Styles: : 01 / 01
• Bukijutsu Styles: : 01 / 02
• Alteration Styles: : 00 / 02

▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
Weapon Type: Rapier
Weapon Range: 38 inch blade
Weapon Weight: 2 pounds
Weapon Size: 41 inches overall
Weapon Location: Left hip

▬▬▬▬▬▬▬▬▬┤|ι η ν є η т σ r у|├▬
• Kumogakure Forehead Protector (Right breast as badge)
• Kumogakure Police Department Badge (Left breast)
• 7 Kunai and 7 Shuriken
• Lantern
• Provision kit
• Uniform
• Handcuffs
• Ankle shackles
• Police baton
• Zip tie handcuffs
• Mace spray
• Pack of cigarettes
• Lighter
• Hyuuga training scroll
• Island Sundae [x1] (Halloween 2017)
• Halloween Library, 2017 (Halloween 2017)
• Jofuku Gumballs [x10] (Halloween 2017)
• Slight of Hand (Xmas 2017)
• Santa Library, 2017 (Xmas 2017) (1 free style of Hagane no Shunkan)

▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|N i n j u t s u

Maruton:
• Henge no Jutsu [ Transformation Technique ]
• Kawarimi no Jutsu [ Substitution Technique ]
• Bushin no Jutsu [ Clone Technique ]
• Suimen Hokou no Waza [ Act of Water Surface Walking ]
• Kinobori no Waza [ Act of Tree Climbing ]
• Kai [ Release ]
• Shunshin no Jutsu [ Body Flicker Technique ] [x]

Hyuuga
• Art of the Gentle Fist [x]
• Mizu Hari [ Water Needle ] | E-Rank | [x]
• Shōtei [ Palm Bottom ] | D-Rank | [x]
• Hakke Kūshō [ Eight Trigrams Vacuum Palm ] | C-Rank | [x]
• Hakke Kūhekishō [ Eight Divination Signs Vacuum Wall Palm ] | C-Rank | [x]
• Jūkenpō Ichigekishin [ Gentle Fist Art One Blow Body ] | C-Rank | [x]
• Hakkeshō Kaiten [ Eight Trigrams: Heavenly Spin ] | C-Rank | [x]
• Hakke Sanjūni Shō [ Eight Trigrams: Thirty-Two Palms ] | C-Rank | [x]
• Hakke Rokujūyon Shō [ Eight Trigrams: Sixty-Four Palms ] | B-Rank | [x]
• Hakke Hyaku Nijūhachi Shō [ Eight Trigrams: One Hundred and Twenty-Eight Palms ] | A-Rank | [x]
• Hakke Hasangeki [ Eight Trigrams: Mountain Crusher ] | A-Rank |[x]
• Jūho Sōshiken [ Gentle Step Twin Lion Fists ] | A-Rank |[x]
• Shugohakke Rokujūyon Shō [ Protection of the Eight Trigrams Sixty-Four Palms ] | S-Rank |[x]

Raiton
• Teikou no Kuntou [ Electrical Resistance Training ] | E-Rank | [x]
• Raikou Henge no Jutsu [ Lightning Transformation Technique ] | D-Rank |
[x]
• Nagare Tensou no Jutsu [ Current Transfer Technique ] | D-Rank |
[x]

Fuuton
• Toridashi Kaze no Jutsu [ Retrieving Wind Technique ] | E-Rank |[x]
• Shinkūken [ Vacuum Sword ] | E-Rank |[x]
• Fūton: Shinkūjin [ Wind Release: Vacuum Blade ] |
D-Rank | [x]
• Kyoushu no Tokkan [ Assassin’s Rush ] | B-Rank |
[x]

▬▬┤|C u s t o m s

Hyuuga
• Gentle Lunge | C-A | [x]
• Divine Detainment | C-A | [x]
• Vibrating Gentle Fist | C-A | [x]
• Eight Trigrams: Heavenly Push | C-A | [x]
• Eight Trigrams: Heavenly Armor | C-A | [x]
• Righteous Judgement | B-A |[x]
• Eight Trigrams: Tornado Palm | A | [x]


▬▬┤|G e n j u t s u

Enchantment
• Magen: Kokuni Arazu no Jutsu [ Demonic Illusion: False Surrounding Technique ] | D-Rank | [x]
• Kakkou's Genjutsu Interrogation Technique [ Unnamed ] | B-Rank | [x]

Chained
• Magen: Nijū Kokoni Arazu no Jutsu [ Demonic Illusion: Double False Surroundings Technique ] | D-Rank |[x]

Instance
• Iwa Semeku no Jutsu [ Rock Torture Technique ] | B-Rank | [x]

▬▬┤|T a i j u t s u

Jiyūgata Senpū
Stage One
• Whirlwind Training E-Rank
• Somersault X Simple
• Power Slide X Simple
Stage Two
• Switchblade D-Rank
• Kickflip X Simple
• Roundabout X Simple
Stage Three
• Perfecting Balance C-Rank
• Scissor Handspring X Simple
• Wall Kick X Simple
• Swinging Fury X Simple
Stage Four
• Lesser Combo B-Rank
• Standing Hurricane X Simple
• Flying Hurricane X Simple
• Falling Hurricane B-Rank

▬▬┤|B u k i j u t s u

Sen Gekiretsu Nagareboshi
Stage One
• Thrust X Simple
• Backwards Thrust X Simple
• Fly Swatter X Simple
• Sideward Parry X Simple
Stage Two
• Elemental Charge D-Rank
• Dual Pierce X Simple
• "i" Strike X Simple
Stage Three
• Deflection X Simple
• First Falling Star X Complex
• Charged Star's Fury X Complex
• Star's Exploding Anger X Complex
Stage Four
• Unwavering Balance B-Rank
• Star's Overwhelming Fury X Complex
• Guard Breaker X Complex

Hagane no Shunkan

Shigure Souen

Tetsu no Ryu
▬▬┤|F o r m l e s s S t y l e s

Current Slots Available → 02 // 03
Soft Physical Formless
• A-Rank
1 Slot
• _______ → || [X][X]
Hard Physical Formless
• A-Rank
1 Slot
• _______ → || [X][X]
Medium Weapons Formless
• [ Rank ]
1 Slot
• _______ → || [X]

▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬
Kenshin was born in a prison in Gimangakure to convict parents with his father serving a life sentence and his mother in and out of parole/correctional for petty theft crimes. His father, Hayate Hyuuga, was a respectable ninja from Kumogakure who achieved the rank of Jonin and completed a substantial amount of missions for the village. He was beloved by everyone in his village for his rebel charm and wit. Hayate was known by the village as the "lone survivor" because he completed five dangerous missions where he was the only squad member to return alive. On the fifth mission, his two best friends from his original Genin squad were brutally killed in front of him and Hayate was left alive.

His immense survivor's guilt overwhelmed him to the point where he ran from the village and became a rogue ninja. Hayate was then considered a dangerous deserter and hunted by the Oinin forces of Kumogakure. Hayate grew tired of being the hunted and sought the become the hunter by becoming a pirate in the Land of Water. Over the course of ten years, Hayate became the captain of the "Fierce Wind" ship and plundered greatly from the Land of Water. One day, he entered Gimagakure to sell the plunder and enjoy his wealth in a brothel before it was suddenly invaded by the local police and he was apprehended. Hayate was charged with a life sentence in the prison for numerous counts of murder and theft.

Within the prison, Hayate met a captivating gypsy woman named Kimidori who was renowned in Gimagakure for traveling in a caravan, telling fortunes, and orchestrating scams resulting in theft as well as prostitution. During visiting hours a child was conceived and Kimidori gave birth nine months later. Kimidori raised Kenshin within the prison as well as her caravan in an endless cycle of lawlessness and abuse. Kimidori was eventually locked up for good when Kenshin was six years old. Kenshin grew up in an abusive environment around prisoners, Kimidori's fellow gypsies, and various other unsavory characters. Kimidori and Hayate were neglectful of Kenshin and he had no one to turn to except the prison guards.

The prison guards looked at Kenshin with apathy at best and disdain at worst, but Kenshin viewed them as heroes. With age, he grew to admire them and despise his family. At the age of ten, he would do anything to avoid the other prisoners by assisting the guards in chores like cleaning the cellars. Kenshin would salute and aid the guards at any opportunity and some of them grew to enjoy his dedication and company. By the age of twelve, he was allowed to sleep in the guard barracks and they taught him to read by showing him the legal codes of the prison. While the guards were strict and far from compassionate, Kenshin finally felt at least some sense of comfort and belonging. This created an even further rift between him and his parents and it mattered not to Kenshin.

When he turned fourteen he abandoned his family in the prison in the hopes of becoming a sentinel of shinobi. He went to seek out his father's family in Kumogakure and entered the village on their graces, but changed his last name from Arashi to Kosei just to shed the former identity. Kenshin quickly enrolled in the academy and worked incredibly hard against numerous obstacles, but ended up succeeding despite his many disadvantages in life. Law, order, justice, those were the codes of honor that he lived by. Now he seeks to become a great police officer, the shinobi sentinel.




2018 New Years Gift
For each month experienced in 2018, choose one of the below at the beginning of each month:
• +10 chakra
• +10 stamina
• +1 Formless slot
• +100 ryou

January: +10 Chakra
February: +10 Stamina
 
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