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Posted: Sun Jan 07, 2018 3:52 pm
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Posted: Sun Jan 07, 2018 4:11 pm
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Posted: Sun Jan 07, 2018 5:14 pm
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Posted: Mon Jan 08, 2018 11:31 am
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Kow: I looked at Starfinder and the weapons are more futuristic than what is in the Fallout universe(which is more modern ballistics, with laser and plasma weapons just entering the scene). Which was why d20 Modern was an option for the Fallout game... I just like 5e for some odd reason, despite it means more work for me.
You could do a small Starfinder game as you are developing your homebrews. I often find taking your mind off of a task, helps that task.
Rag: I want to include Luck, as a stat. As a small bonus/penalty to all things, a possible save for Crit-Fails and a few other things are bouncing around my head.
Chems and stimpacks, would probably take a from of a spell Cure wounds for stimpacks, haste for Jet...etc,etc,etc and something for Rad-away and Rad-X
I want to add perks and traits, but they are how they would work is air-borne at the moment.
Currently; I am working on the Ghoul's classes so I hope to have at-least an example in a few days.
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Posted: Mon Jan 08, 2018 5:15 pm
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Traits are almost always a 'bonus to x, penalty to y' type thing. Perks, however, I hope you go with FONV style over FO4. FO4 was just 'do x percent more' where New Vegas had FUN things that could happen.
And it was all either something you picked up at a certain level or by doing certain actions. Heck, you could translate over some feats as em. I mean, in 5e, you either get stat increases or feats, so could be something like that. Course in Fallout, you have many more levels you gotta go through, so yea...
Also, I hate D20 Modern. I've tried to play it, but due to the wealth system, the Dilettante was just overpowered.
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Posted: Tue Jan 09, 2018 5:30 pm
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Posted: Tue Jan 09, 2018 11:19 pm
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Posted: Tue Jan 09, 2018 11:22 pm
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Posted: Wed Jan 10, 2018 1:54 pm
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Posted: Wed Jan 10, 2018 7:15 pm
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Posted: Wed Jan 10, 2018 10:01 pm
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Posted: Thu Jan 11, 2018 5:18 am
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Posted: Sun Jan 21, 2018 2:29 pm
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