So what is this drill all about?
K’ienn is a firm believer that the human half of a dragonrider pair is also in need of serious fitness training in order to be at their best to fight Thread. Therefore, this will be a ground-based drill that will work on the Trespassers’ physical fitness, attention to detail, and willingness to face challenges.
Course information
The course the Trespassers will follow is laid out over a forested, mountainous area within the jurisdiction of High Reaches Weyr. There are stretches with a glut of trees and some wide-open areas, as well as some rivers cutting through at various points. It is mainly to be run on foot, but there are a few obstacles that will need the help of a dragon to conquer. Each step of the course is marked clearly by blue flags and (ICly) should take about four hours to complete for a person of average fitness.
What should the dragons be doing during this drill?
Each wingrider’s dragon is expected to follow their rider from the air. They may encourage their rider but may not interfere in any way except in the dragon-based obstacles that are marked with flags bearing an “X”.
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NPC riders: This is still a work in progress as far as the official shop system, but at this time you may create ONE semi-permanent Trespasser NPC for use in games if you do not already have a Trespasser! Please be aware that any scores/points/rewards earned by this NPC will be transferred to the first "real" Trespassers rider that you obtain, and the NPC will be "erased" unless you obtain them in another way. Their score is still transferred to the first "real" rider, regardless of whether you later make your NPC into an official character.
The game itself is very similar to the way dragon flights are played! The riders with the top three final scores will receive merit points from Wingleader K'ienn. (To be awarded when the shop point system is officially set up!)
First round will be rolled 9/1/18 at 7:00 PM EST.
Please post your rider's stats and current score along with each post for easy reference!
Instructions on how to play are under the spoiler!
NPC riders: This is still a work in progress as far as the official shop system, but at this time you may create ONE semi-permanent Trespasser NPC for use in games if you do not already have a Trespasser! Please be aware that any scores/points/rewards earned by this NPC will be transferred to the first "real" Trespassers rider that you obtain, and the NPC will be "erased" unless you obtain them in another way. Their score is still transferred to the first "real" rider, regardless of whether you later make your NPC into an official character.
The game itself is very similar to the way dragon flights are played! The riders with the top three final scores will receive merit points from Wingleader K'ienn. (To be awarded when the shop point system is officially set up!)
First round will be rolled 9/1/18 at 7:00 PM EST.
Please post your rider's stats and current score along with each post for easy reference!
Instructions on how to play are under the spoiler!
Rider Stats
In this game, your rider will be the one who needs stats!
Please distribute 50 points in the below stats based on your rider’s history and personality.
Rider stats
Dexterity
Speed
Stamina
Strength
Wits
Bravery
Bonuses
These apply only if your rider has the requirements mentioned in their approved profile!
You may choose ONE of the following bonuses:
+2 dexterity - Rider has trained in a craft that requires fine detailing, such as weaving, woodworking, or playing an instrument at Apprentice level. Thievery and similar backgrounds do apply.
+4 dexterity - Rider has trained in a craft that requires fine detailing, such as weaving, woodworking, or playing an instrument at Journeyman or Master level. Thievery and similar backgrounds do apply.
+2 strength - Rider has trained in a craft that requires muscle, such as mining and smithing, at Apprentice level. Backgrounds of manual labor and similar work do apply.
+4 strength - Rider has trained in a craft that requires muscle, such as mining and smithing, at Journeyman or Master level. Backgrounds of manual labor and similar work do apply.
+1 speed, +2 dexterity – Rider has trained in a fighting skill or dance at Apprentice level, OR rider has been a dragonrider for 1 to 4 turns. You cannot double this bonus if both apply to your character. Backgrounds of mercenaries, raiders and similar do apply.
+2 speed, +3 dexterity – Rider has trained in a fighting skill or dance at Journeyman or Master level, OR rider has been a dragonrider for 5 or more turns. You cannot double this bonus if both apply to your character. Backgrounds of mercenaries, raiders and similar do apply.
+2 wits - Rider has trained in a craft that requires smarts or smooth talking, such as healing, starcraft, cooking, or diplomacy, at Apprentice level. Backgrounds involving serious dealmaking or other similar activities do apply.
+4 wits - Rider has trained in a craft that requires smarts or smooth talking, such as healing, starcraft, cooking, or diplomacy, at Journeyman or Master level. Backgrounds involving serious dealmaking or other similar activities do apply.
Additionally, you may add a freebie bonus of +3 to distribute among the stats of your choosing, all you need to do is give a reason why it makes sense for your character.
How to Play
For those familiar with green/gold flight mechanics, this is pretty much the same thing. At the start of each round, Teiha will post an obstacle and its description, and explain what stats are considered in order to pass the obstacle, for example speed and strength. A random number roll based on K'ienn's stats will be included in the post to represent the obstacle's difficulty. Say that roll comes out as 10. Now add your rider’s speed and strength stats together – say that equals 15. In your post for that round, you would roll a random number between 1 and 15. If the number you roll is higher than the obstacle’s score of 10, your rider successfully conquered that obstacle. If your roll is lower than the obstacle’s score of 10, your rider fumbled that obstacle.
Saving yourself from a low roll
If you roll a terribly low number on a ground obstacle, you have the option of allowing your rider’s dragon to assist for an automatic +5 points. But BEWARE, as dragon interference is prohibited ICly, each time you use this option, a roll will be done by Teiha at the end of the round to determine a penalty between -1 to -8 points. This means you may gain extra points, but also potentially can lose points overall in the end.
Roleplay!
Due to the fairly high number of rounds planned (approximately 10) at a fairly quick rate, roleplay is not required. However! You can get up to +3 bonus points per round if you choose to write an RP post, at +1 point per 50 words. (50 words is about equal to 2-3 sentences.)
Random bonuses or penalties may be given based on your rider’s actions throughout the game. These will be noted in K’ienn’s responses.
Final Scoring
As this is an untested game, I’m going to wait a few rounds to see how the scores are turning out before deciding what score determines a great drill and what determines a less-productive drill.
In this game, your rider will be the one who needs stats!
Please distribute 50 points in the below stats based on your rider’s history and personality.
Rider stats
Dexterity
Speed
Stamina
Strength
Wits
Bravery
Bonuses
These apply only if your rider has the requirements mentioned in their approved profile!
You may choose ONE of the following bonuses:
+2 dexterity - Rider has trained in a craft that requires fine detailing, such as weaving, woodworking, or playing an instrument at Apprentice level. Thievery and similar backgrounds do apply.
+4 dexterity - Rider has trained in a craft that requires fine detailing, such as weaving, woodworking, or playing an instrument at Journeyman or Master level. Thievery and similar backgrounds do apply.
+2 strength - Rider has trained in a craft that requires muscle, such as mining and smithing, at Apprentice level. Backgrounds of manual labor and similar work do apply.
+4 strength - Rider has trained in a craft that requires muscle, such as mining and smithing, at Journeyman or Master level. Backgrounds of manual labor and similar work do apply.
+1 speed, +2 dexterity – Rider has trained in a fighting skill or dance at Apprentice level, OR rider has been a dragonrider for 1 to 4 turns. You cannot double this bonus if both apply to your character. Backgrounds of mercenaries, raiders and similar do apply.
+2 speed, +3 dexterity – Rider has trained in a fighting skill or dance at Journeyman or Master level, OR rider has been a dragonrider for 5 or more turns. You cannot double this bonus if both apply to your character. Backgrounds of mercenaries, raiders and similar do apply.
+2 wits - Rider has trained in a craft that requires smarts or smooth talking, such as healing, starcraft, cooking, or diplomacy, at Apprentice level. Backgrounds involving serious dealmaking or other similar activities do apply.
+4 wits - Rider has trained in a craft that requires smarts or smooth talking, such as healing, starcraft, cooking, or diplomacy, at Journeyman or Master level. Backgrounds involving serious dealmaking or other similar activities do apply.
Additionally, you may add a freebie bonus of +3 to distribute among the stats of your choosing, all you need to do is give a reason why it makes sense for your character.
How to Play
For those familiar with green/gold flight mechanics, this is pretty much the same thing. At the start of each round, Teiha will post an obstacle and its description, and explain what stats are considered in order to pass the obstacle, for example speed and strength. A random number roll based on K'ienn's stats will be included in the post to represent the obstacle's difficulty. Say that roll comes out as 10. Now add your rider’s speed and strength stats together – say that equals 15. In your post for that round, you would roll a random number between 1 and 15. If the number you roll is higher than the obstacle’s score of 10, your rider successfully conquered that obstacle. If your roll is lower than the obstacle’s score of 10, your rider fumbled that obstacle.
Saving yourself from a low roll
If you roll a terribly low number on a ground obstacle, you have the option of allowing your rider’s dragon to assist for an automatic +5 points. But BEWARE, as dragon interference is prohibited ICly, each time you use this option, a roll will be done by Teiha at the end of the round to determine a penalty between -1 to -8 points. This means you may gain extra points, but also potentially can lose points overall in the end.
Roleplay!
Due to the fairly high number of rounds planned (approximately 10) at a fairly quick rate, roleplay is not required. However! You can get up to +3 bonus points per round if you choose to write an RP post, at +1 point per 50 words. (50 words is about equal to 2-3 sentences.)
Random bonuses or penalties may be given based on your rider’s actions throughout the game. These will be noted in K’ienn’s responses.
Final Scoring
As this is an untested game, I’m going to wait a few rounds to see how the scores are turning out before deciding what score determines a great drill and what determines a less-productive drill.