|
|
|
|
Posted: Wed Nov 14, 2018 10:05 am
Busts down your door It's witches, y'all It's also a major WIP (and always will be lbr lmao sob)
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 10:05 am
-|| Introduction ||- -|| Navigation ||- -|| Rules ||- -|| Crafts ||- -|| Ranks ||- -|| Members ||- -|| Traditions ||- -|| Forms ||- -|| Member Bios ||- -|| Extra ||-
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 10:06 am
The Coven doesn't really have rules, as every sibling is governed differently by the magics they practice. The only rule that every sibling is expected to abide by is not to harm another sibling. The one exception to this is in the case of self-defense. While not necessarily a rule, it should be noted that the Coven as a whole holds no prejudice against any one breed except Skinwalkers. Siblings may have their own prejudices, but they're expected to keep those outside of the Coven's spaces. Charmed Skinwalkers may be accepted into the Coven, but they should understand that they won't be trusted until they prove they can be. OOC Standard rules apply. I'll list these properly at some point hrk Just a reminder that any powers you want a Soq to have must be approved in the Powers Approval Thread. Any magic performed by any Soq is assumed to not actually be magic unless it has been approved. The exceptions to this are breed-specific magics that don't require approval.
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 10:07 am
Children of the Day-Practical Crafts: Healing (magical and herbal), meditation, sorting energies, attuning with nature. Magics used for healing and every day tasks. Children of the Dawn-Divination: Tarot, tea leaves, crystal balls, "palm readings". Magics used to predict a future.Children of the Dusk-Potions and Charms: Brewing potions and enchanting items. Children of the Night-Arcane Crafts: Hexes, curses, summonings, conjuration. Magics that aren't inherently, but potentially, harmful.---------- Siblings are allowed to practice outside of their group and aren't required to even join one if they can't decide or just like a little bit of everything. However, it is preferred because bonds between siblings of a group are stronger and thus so are their magics. A Soquili can also only be a master of one group, however they are free to practice the crafts of other groups as they wish.If you feel like you have a craft that doesn't fit into any of these categories send me a message and we can work it out!
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 10:09 am
Every group is divided into three ranks based on a sibling's skill level: Masters, Adepts, and Apprentices. MastersMasters have, as the name implies, mastered their craft. They're the go-to resource for their particular craft as well as being knowledgable about the other crafts within their group. They oversee the other members of their group and deal with any conflicts that may arise between them. While the Coven doesn't have any official leaders, the Masters are essentially the overseers of their group. AdeptsAdepts have learned the basics of their craft and have a deep enough understanding of their magics to be left mostly unsupervised. They still have a great deal to learn, but they know enough not to cause a catastrophe if left to their own devices. ApprenticesApprentices are fresh-faced members of the Coven, just getting started in their chosen craft. Apprentices are always paired up with a highly skilled Adept for their training, though a Master is always overseeing any training just to be sure everything is done properly.
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 10:10 am
Children of the DayMastersNone AdeptsHazel ApprenticesNone Children of the DawnMastersNone AdeptsWihe of the Dawn ApprenticesVivian Children of the DuskMastersLuaith AdeptsSolomon Vedran ApprenticesEisheth Children of the NightMastersPiwachet(Not yet made but some day...) AdeptsNone ApprenticesEisheth Patron Angeni of Sorts...Requiem
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 10:11 am
This is always the hardest part for me so it's probably always going to be a wip jshgf Equinox and solstice ofc Circles are an important shape Cycles in general are important Leylines - spaces where they believe energies are most powerful Every sibling is allowed to practice their own beliefs and aren't required to participate in events they don't have a connection to If you have ur own ideas hmu
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 10:13 am
Form for joining [img]CertHere[/img] Name: Sect(s): Rank: Craft(s): New or Pre-existing Member?: What brings you to the Coven?: [quote="Celestial Requiem"][/quote]
Form for new tradition Name: Details: Other??: [quote="Celestial Requiem"][/quote]
I don't know what I'm doing and this is really barebones rn sorry ijshdg
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 10:14 am
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 10:15 am
One more for good luck
Posting may commence ujaksdf
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 14, 2018 1:37 pm
ooooooooo -lurks hard core-
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 27, 2018 3:29 am
HELLO IT IS I Name: Solomon Sect(s): Dusk Rank: Adept Craft(s): Poisons New or Pre-existing Member?: New What brings you to the Coven?: He originally came to trade but when he discovered the value of the knowledge the Coven holds, he decided to stick around.
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 30, 2019 11:14 am
Name: Wihe of the Dawn Sect(s): Dawn Rank: Adept (Working toward mastery) Craft(s): Specializes in Encromancy or Diviniation via ink stains and splatters, though she uses her minicorn powers to summon and shuffle tarot cards and bring over crystal balls etc. She also helps people make 'magical contracts'. Uses the magical Inks her Sister creates New or Pre-existing Member?: Pre-existing What brings you to the Coven?: Born to it - we may eventually get their parents
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 30, 2019 11:58 am
This seems so interesting!! Gonna keep my eye on this ninja
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 30, 2019 12:59 pm
Would you be alright with a pony to be in this herd but he's left herd lands to persue his craft?
A second needs to grow up first then she might well find her way here. biggrin
|
|
|
|
|
|
|
|
|
|
|