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Luna's Museum Arpeez

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Lunadriel

PostPosted: Mon Nov 11, 2024 8:05 pm


A place for me to post rp blurbs for this months items.

Ponies posted:
Azurite: Necklace
Sprout: Cactus
Zahid: Dagger
Aemiliana & Skuld: Helm
Asra & Keket: Scorpion
Veil: Helm
Res and Eier: Helm

x2 trans white for twins Kah'leo and Ah'koni
Mer girl: trans blue
Saturn trans white
Moth: Draygan
Encore: Dagger green
Sindi: Dagger red
I'll Be Using Soquili Express

Username:
Which Item and Color? (If color is a choice.)
Placement: (Not applicable for the Valkyrie Helm or Usekh.)
Pet Cert or Name: [ x ]
Pet Uncert: (Up to the discretion of the adder about if it can be done on a non-land soquili or a familiar.)
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Link to Approval:

1 blue helm (claimed)
2 brown translucent brown (1 claimed)
3 white translucent white (2 claimed)
4 translucent blue helms (2 claimed)
2 blue scorpions (claimed)
2 black scorpions (claimed blue)
1 moth plushie
1 red dagger (claimed)
1 green dagger
Lunadriel generated a random number between 1 and 3 ... 1!
PostPosted: Mon Nov 11, 2024 8:09 pm


Maybe this is a dream, or maybe it's real. Either way, you've been tasked to enter the pyramid/tomb before you and bring back a usekh. Usekhs were favored by the elite and often made with precious jewels. This is believed to be the tomb of the high dignitary Akhethetep, who was second only to the king.

Write a minimum of 250 words about how your adventure goes while using the prompt rolled by the dice.

If you roll a 1: After you walk a few feet into the tomb, you fall through the floor to find a secret room.
If you roll a 2: You're pretty deep into the tomb, when suddenly your torch goes out. When you try your flashlight, it doesn't work either, even though it's brand new. A gust of wind blows across your neck.
If you roll a 3: You find out that tombs are never as airtight as they seem when the room you're in starts to fill with flesh-devouring scarabs.


Azurite had said yes before the question could even be completed. Go retrieve an usekh necklace from a recently discovered tomb. She knew of them and had always wanted to touch one. More than that, she wanted to own one. Rocks for brains, she didn't even think of the dangers of going in an unmapped tomb. Not rocks for brains in a way that made her unintelligent. No. As in, rocks were all she could think of! Gemstones, especially made her loose all logic. Her social skills lacked even, unless pretty stones were involved.

Entering the tomb, the air clouds her lungs. It's moist, dank, and smells of earth. It's as if the very hall she walked down is suffocating for air, pulling it from her chest as she tries to breath. This doesn't stop her. There are jewels on the line! With a lantern, and a pack of tools for survival, she marches down the hall. Most would wall slowly, cautiously. Azurite is too eager to hurry up and find what she came for! She is practically giddy with the thought. Before she gets too far, the floor gives out below her hoof. She doesn't even fight to hold on as she descends. She doesn't even scream on the way down. hitting the ground with a sound that goes nowhere. Collecting herself, she is lucky her lantern didn't go out. She doesn't even count her blessings, and focuses back on the task. As she swings the lantern around, the orange glow cuts threw the darkness. It seems she has fallen into the corner of a room. Azuritie begins to walk along the wall. Tuffs of dust follow her that she made friends with when she hit the ground. Surveying the room, she finds a set of bones. Scoffing, that they aren't wearing a necklace. Absolutely no fear or self preservation on the fact that there is something dead in this room. It has fingers that arch up to a hole, as if they had scraped it till they couldn't anymore. Azurite leans down and peers inside, seeing nothing. Hmm. Very interesting. Shoving the bones aside, they protest with a weak rattle, slumping off to the side. She sets the lantern down, she leans into her back. She pulls out a small set of picks and reaches into the keyhole. Using her lips, she maneuvers the two picks with a fine art. Especially for someone with not fingers. Her eyes glimmer as she hears a soft snick, and realizes that the hole is in fact, a lock. All the years of practicing lock picking for treasure chests, is paying off right now! The tumbler catches, and she gently swings it to the left. There's a click as the mechanism sets in place. Azurite rustles her feathers and puts her pins back in the bag. Pushing on the hole, it budges with some effort. The wall groans and pushes forward, revealing that it had been a door.

Stepping inside, her hooves clack on the floor. It's polished, with stones. Beside the door, there is a large brazier with a torch. Tilting her lantern, she lights it. As she does, the room comes alive. Stone tables stretch out in the room, beckoning her. "He he heeee." she gives a devilish laugh as she prances over to the tables. Knowing exactly what they are. Ancient display cases! Azurite has unfathomable luck, and it seems it has graced her again. Before her are countless necklaces, including a pair of usekhs. Now she screams...in pure delight as she scoops them up.

She got what her client wanted, and what she wanted! Dumping out all her survival tools and canteen, she fills her pack with as many jewels as she can. The usekh pairs, she puts on and wears out of the tomb. Not even caring that all these things are ancient relics. They are hers now!

Lunadriel

Lunadriel generated a random number between 1 and 3 ... 3!

Lunadriel

PostPosted: Tue Nov 19, 2024 7:44 am


For this prompt you'll RNG 1-3 to determine how happy/willing the Cactus Cat is to be around you. This is for the prompt only. Once obtained, it can act however you'd like. You'll write 250 words (more is fine if you want, but the blurb must be finished) about how you find, obtain, receive (etc) the Cactus Cat.

If you roll a 1: The cat is somewhere between in love with you to very much approves of you.
If you roll a 2: The cat is somewhere between complacent to mostly tolerable to you.
If you roll a 3: The cat is somewhere between "touchy" about you to outright grouchy or even distrustful.


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A green tendril reaches to the sky. Pulling at it's warmth as Sprout gives a stretch with his legs. A noise between a squeak and a grunt, as he opens his eyes from his long nap. Something in front of him, hisses a greeting as he blinks. Closing his eyes, he opens them again, and the green blur in front of him hisses again! Narrowing his eyes, Sprout blinks, and it's still there. Whatever "it" is. Before him is a disgruntled cactus. Being that he is part plant himself, he doesn't gawk at the animated spiked plant. More that the cactus is here, in his space. Sprout does the only natural thing in response to a hissing cat-cactus, he hisses back!!

The cat increases its game, growling back at the large moving green plant before it. It IS taken back by the moving plant before it! The cat had curled up for a nap here, thinking it had chosen a spot next to a plant. Then that plant, had moved! The cat isn't aware that he too, is very plant like, and well, moves...

Sprout's eyes turn to slits. Reaching a vine down, it swats at the cat, trying to shoo it away. The cat's eyes dart back and forth, watching the vine. Sprout whips the green vine around even faster. The cat gets lower to the ground, back end beginning to jerk with the movement of the vine. Sprout thinks his tactics must be working! The cactus is responding. With another whip, the cat DOES move, and pounces right towards Sprout's vine!

Sprout takes a force step back and raises his vine up in the air, just in time to keep it from being impaled by the many spikes of the cat. The cat paws at the air and darts from side to side as he moves it out of the way. He stops, and the cat stops.

Well..now what should he do? The yellow spiked cactus is even closer than it was before. He gives a humph and his monstera leaf shifts, as his shoulder slumps. Sprout can't help but wish he had napped a little longer. Then maybe the problem would have moved elsewhere.

Minutes passed, and neither moved. The cat grows bored and begins to clean its whiskers. Licking the inside of a paw, then wiping it over its face. Seemingly uninterested in Sprout. Letting his guard down, he lowers his vine an inch. The cat feigns disinterest further. Sprout relaxes and further lowers his vine. When he thinks he's safe, the cat strikes! It raises up on its hind legs, and swipes at the vine. Sprout tries to incorporate his other vine, and the cats eyes dilate. It takes off in a run around Sprout, then jumps, doing a backflip after it narrowly misses latching onto his vine. Sprout smiles at the cactus' acrobats and whips the other vine around in front of it. Wiggling it back and forth, he thin pulls it into the air, causing the cat to flop in the air and twist back to the ground.

Without even realizing it, it seems Sprout, has made a friend. <3
Lunadriel generated a random number between 1 and 3 ... 1!
PostPosted: Sun Nov 24, 2024 6:38 pm


When you wake up, there's a beautiful dagger plunged into the ground beside you. You had to touch it, didn't you? Now that you've touched it the curse is activated. Write a minimum of 250 words about what happens with the dagger. After you stop the dagger's power, you can keep itl

If you roll a 1: The curse winds up being more of you cursing at whoever did this to you. You can't do anything right. Everything you try to do goes wrong, often in hilarious ways.
If you roll a 2: The curse is deadly. You have to find a way to neutralize the dagger. How?
If you roll a 3: The dagger is actually a draining dagger, which means your breed gifts are slowly being nullified (a flutter would be unable to shrink, a unicorn to heal). Only an unselfish act can neutralize it.


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Zahid begins to wake. Immediately, he feels like something is....off. Hesitating, he listens. Hearing nothing, he opens one eye. Nothing appears off right away. He opens the other, and no one is around. Huh. Looking around, then he see's it. In the ground, there is a dagger sticking straight up. That was NOT there when he went to sleep! Uhh uh, nope, that dagger can stay right where it is! Zahid isn't about to take on more bad luck. He has enough, thanks.

As he gets up to walk away from the dagger, he turns his head around. A breeze catches, and Zahid nods into the wind. Yes, leave the dagger behind.

As he moves to step away, he's pulled back. Confused, he turns back to the dagger, to find it holding on to his silk scarf. Great. The dagger taunts him, gleaming like an eye in the sand. Zahid attempts to pull back on the scarf, and it doesn't budge. If anything, the daggers hold on his scarf tightens.

"I'll get a new scarf. This one is tattered anyways." he speaks to no one. Taking his scimitar, he flicks the blade with precision at the end of his scarf. Except, the scarf does not move. The blade, honed and sharp enough to split a hair, glazes off his scarf. Zahid stands in shock with the sword hanging from his gaping mouth. Impossible. Using the pointy end, he stabs at the scarf again, only for it to look renewed, shining in the sand.

Zahid rolls his eyes. Just great. The dagger seems like it doesn't want to be parted with. Why did these things always happen to him? He puts his sword back, and gives a long, drawn out sigh. Defeated, he glares at the dagger. Slowly, he bends down, and attempts to untie his scarf. It's somehow knotted now, with a firm grip on the dagger. No efforts will unknot it. Sighing again, he picks the dagger up in his teeth.

The dagger nestled into a pouch, his scarf now falls away with ease, the knot gone.

Figures... he thinks to himself, muttering about curses and bad omens under his breath. Turning to walk away, he wonders if perhaps, the dagger isn't cursed at all? Not everything in his life could be tainted with ill misfortunes. That thought didn't get far as his hoof found a sink hole. WHAP. His chin hits the ground as he looses his balance.

Yup.

Definitely cursed.

After he pulls himself out of the sinkhole, he looks down and has an idea. Reaching into his satchel, he pulls out the cursed glowing red dagger. With a vengeance, he throws it into the hole. There's not sound as he does. When he looks in, the dagger isn't in the hole. Maybe it sunk into the hole further? Looking back in his pack, he could of sworn the dagger winked at him, still nestled safe and sound inside.

Okay. It can stay in there! Zahid attempts to remove his bag, intent on leaving the whole thing. All his treasures and supplies. Worth it to get rid of the bad juju. Except, his pack won't budge and inch!

"Ugh!" Zahid yells, thoroughly annoyed as he marches through the desert.

Up ahead, the horizon looks blurry. A wall for brown.

A sandstorm. Just plucky! Guess Zahid will find shelter, with his new fangled dagger... What could go wrong next? He dared not wonder.

Lunadriel

Lunadriel generated a random number between 1 and 3 ... 3!

Lunadriel

PostPosted: Thu Nov 28, 2024 12:32 pm


You're out walking when you stumble over something. When you pick it up, you realize it's a helm of a Valkyrie. Obviously, you try that on. Write a minimum of 250 words about what happens when you do.

If you roll a 1: You are transported back into the last battle the Valkyrie who owned this helm fought in. What happens? How does it feel watching and thinking while in someone else's memories? Do you survive?
If you roll a 2: You are taken into the memories of a Valkyrie sitting in a long house right before battle. But you find that you can move and talk as though it's you. What do you say? How do you prepare?
If you roll a 3: You are transported into the body of an injured and lost Valkyrie. Do you panic? Do you find your way home? (You do not have any breed healing powers as the Valkyrie you're in does not).

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Strolling through the woods close to her nest, she heads out to investigate. Something dropped from the sky in this area. With her spear, she walks warily through the woods. Aemiliana Hatetalon searches along with a small fleet of sisters. One reports back to her with a helm, saying that she found it in the thick of trees near the river. Aemiliana gives her a stern nod with a grunt. A compliment from the war chief if there ever was one. Taking the helm, she returns to report to her Queen. After, she takes the helm to her nest, tossing it to the side.

In the middle of the night, Aemiliana wakes from a fitful sleep. She looks at the helm, scrunching her brows. After a few moments, she tries it on. Immediately, she is pulled into a vision, a dream of some sort. The stern harpy is disoriented at first. This dream feels VERY real and full of pain. Aemiliana coughs. Her chest feeling like glass. As she looks down, she see's red from where she coughed. She scoffs at the blood and spits to get the taste out of her mouth. Rising from the ground, she struggles but does not yield to her weakness. Death looms on her shoulders, pressing on her. This is no dream. Something tells her, if she dies here, she will vanish into the ether and actually cease to exist.

Someone whispers to her, and she can't shake the feeling she has heard the voice before.

I see you here. You do not belong. Though if it is death you seek, I can find you, and bring you to your last chapter in this realm. I have been watching you. How did you get here though?

Aemiliana growls a guttural wet sound. Death is not something she is looking for! Only the weak choose to die.

Dying isn't only for the weak. the voice calls, as if reading her thoughts. The strong can inherit the eternal forever, and live behind Valhalla's doors. Only if chosen and called to the great supper.

Aemiliana turned, ignoring the voice, and begging to head towards home. She drags herself through blood and mud, refusing to lose the will to live. Even if nothing is making sense to her.

The voice had gone quiet. For what felt like ages, Aemiliana headed towards her destination. She didn't even know how she knew where to go. When the sun began to fall, she looked for shelter. Slowly, but surely, she found a thatch of wood, straw, and some rocks. She didn't know who stayed here, but she collapsed under a covered area, not having the life left in her to care.

Just then, she heard a the sound of metal whistling a slow cutting tune. One she knew well as a sword being drawn. Whipping her head to the side, she saw a floating skull attached to an armed beast. Before she could get up, it stabbed her in a non-lethal place.

You must leave this body, so it's owner can be sent to their calling! I will find you, to bring you your end, when I am convinced you are worthy. Skuld said as she released the sword to speak.

Aemiliana screamed.

Sitting up with a jolt, she woke to find herself returned to her nest. Throwing the Valkyrie helmet off, she cursed at it. Deciding to train instead of sleep, she left to the sparring grounds. If that small demon should ever find her in whatever that was again, she would be ready. She would kill them, before they could try to kill her.

~

Skuld looked down at the Valkyrie returned to her body. She took off her helm, and lowered herself to the ground. "I am so glad you have returned before I lost you. I am here, to send you home. Do not fret." The dying Valkyrie's eyes softened. It is their time, and they almost missed being able to returned to Valhalla when another soul possessed their body. Skuld spoke, barely loud enough to be heard. "Until we meet again." she said. Then swift as could be, she raised the blade from its home, and drove it down in a new spot, down to the hilt. This time, a lethal, quick stab to the heart. Even though the Valkyrie could no longer speak, the light in her eyes reflected a thank you, before she moved on.
Lunadriel generated a random number between 1 and 3 ... 2!
PostPosted: Sun Dec 01, 2024 4:41 pm


You've gone treasure hunting in the vast desert. When you find a buried entrance, you can't believe your luck. However, when you go in, the door slams shut. Write a minimum of 250 words about what happens next.

If you roll a 1: You are surrounded by scorpions. How do you escape?
If you roll a 2: You come face to face with a scorpion the size of a small horse (sorry if you're usidia!). What do you do to outrun it (because there's no way you can fight it)?
If you roll a 3: You have been bitten by a scorpion. Your body is starting to slow and go numb. There's a shining crystal vial on a pedestal across the room. It must be the antidote! How do you get there as your limbs start dragging? Do you make it in time?


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Home isn't always a static place. It can be what you take with you. What resides in your heart. Asra always carried a piece of home with him. It warms his soul, even on the coldest, lowliest nights. Even in the company of others, it shines brightest. That part of him, the fondness for another. A fragile, delicate flower, that doesn't realize it blooms the brightest in his world. Asra never stopped thinking about them, even when they were far apart.

Today Asra is sent to investigate an enchanted tomb, told to be haunted, but filled with treasures. Those that delve into it's darkness, never to return, or come back with empty satchels, their minds never the same. As a dedicated and learned magician, part of his work involves seeking out the mysterious. It's not about curiosity, but providing a service to the world that he believes part of his destiny. Even as he heads into danger, he holds his home in the back of his mind.

The not-so-hidden entrance reveals itself to him far too easily. It begs to be discovered by travelers. Asra gets out his wand and holds it to the door. It resonates with him, and he senses a dark kind of magic. Not his kind of magic, but something far more dangerous. He hums to himself, not quite connecting what the spell is right away. Before he thinks further, the door opens, inviting him in. Yup. Too easy, as he suspected.

Asra puts his wand away and pulls out a torch. Using some flint against a rock, he lights it after a few tries. The fuel on the rag makes the fire snake across the top of the torch. Once lit, he picks it up and takes a deep breath of fresh air before heading into danger. Slowly, he cranes his neck inside, leaving two hooves out.

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Keket blinked her eyes to the new light in her space. She began to click her teeth. Her small friends respond, silently shifting around her. One "friend" in particular, not at all small, hisses, preparing itself. Keket laughs a clicking, dry sound. Yes, yes my pet, be ready to bring fright upon those that dare to invade their dark. Keket wanted them to come. Wanted to feed on their fear and laugh when they get scared to death. If that happened, she'd get to play with their bones. Gnashing her teeth at the thought, light sparks from her jaws clamping down. Eerie eyes shine in the void of shadows.

Asra senses the movement in the dark, and the weird flashes of light do not go unnoticed. A curse perhaps? It didn't feel like dark magic. Asra sets the torch leaning against the wall on the inside of the door. As quietly as he can, he pulls out his sword from it's sheath under his cloak. Then inch by inch, he brings himself through the door the rest of the way. Looking at the dark, he points his sword, ready, before bringing the last inch of his paw inside. The door slams closed.

Keket cackles, a throaty, choking noise. The sound pierces the air. Asra's strength does not waiver. From the dark, a very large, usdia size scorpion creeps across the sandy floor, followed by an army of smallers. He is not afraid, and only lowers his sword. Keket clicks her teeth to the rhythm of his beating heart. She can hear it race it his chest.

Asra doesn't swing the sword forward, but backward, touching the torch against the wall. It ignites in a storm of flame, then he swings it back to the giant mutant scorpion. It sizzles and slices through the flesh of the tail moments before it meets Asra's chest. The cursed scorpion hisses and turns to black smoke, returning to a normal size scopion, and curling in on itself. The other scorpions stop in their tracks.

Keket frowns. She stands there, staring at Asra. Her teeth stop clicking. He has ruined her game! Snorting at him, she digs her claws into the ground.

Asra does not waiver, he takes a step towards Keket with his flame sword. Then he moves to the side and points to the door. He keeps walking, directing her out of the tomb.

Keket moves to leave, and does not fight back. Fear is her weapon, and this Soquili has none for her to use against him.

Asra takes a deep breath. The scorpions do not all follow Keket. Some disperse, and a few look to Asra for guidance. Lifting an eyebrow, her snuffs his sword then sheaths it. After, he scoops up a few of the scorpions. Perhaps he can trade a few for a gift to bring home to his Res.

Lunadriel

Lunadriel generated a random number between 1 and 3 ... 1!

Lunadriel

PostPosted: Sun Dec 01, 2024 5:47 pm


You're out walking when you stumble over something. When you pick it up, you realize it's a helm of a Valkyrie. Obviously, you try that on. Write a minimum of 250 words about what happens when you do.

If you roll a 1: You are transported back into the last battle the Valkyrie who owned this helm fought in. What happens? How does it feel watching and thinking while in someone else's memories? Do you survive?
If you roll a 2: You are taken into the memories of a Valkyrie sitting in a long house right before battle. But you find that you can move and talk as though it's you. What do you say? How do you prepare?
If you roll a 3: You are transported into the body of an injured and lost Valkyrie. Do you panic? Do you find your way home? (You do not have any breed healing powers as the Valkyrie you're in does not).


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Coin size eyes scan the ground, looking for her tiny mouse companion. Veil left him while she foraged for food. Her food, being the living. Which she didn't want her sweet little mouse to ever have to watch. He should never fear her. She wouldn't hurt a mouse! Or any small creature. Killing large animals though, that is for survival, and part of the circle of life. She only killed when she needed to feed. Picking off the sick, or the young. Ones easily replaced. If anyone hurt her small friend though, well, she'd eat them too.

As Veil looked around, she finds a feathered helm laying on the ground. Finding it fashionable, she dons the helm. Looking around, she's quite confused as she's suddenly standing somewhere else. And running? No, fighting! The sound of clashing swords rings through the air, along with battle cries, and the sounds of war. Veil catches a glimpse of a sword as it stabs a fallen warrior. She whispers words of a send off to them, as they draw their final breath. Without stopping, they move through the throngs of battle, moving swiftly to their next spot. Veil marvels at the carnage around her host, as they watch the ground to step over the fallen. Somehow she knows, she's watching from the body of another mare. Though she feels the corded muscles move as they run. Likely stronger than any male she knows.

The muscled mare drops to the ground next to a soldier. Veil expects her to kill them as well. How did they choose who to kill though? They had passed many fallen on their way to this spot. They do not kill them though, as she thought. Instead, they rummage into a pack and pull out a salve, bandages, and liquor. They dump the liquor on the wound of the fallen hero. Veil scoffs. What a waste of good spirits. The host tsks, then whispers. "Quiet, I have much work to do. If you must watch, keep your very loud thoughts to yourself." Veil is shocked. What kind of dream was this? She observes further as the snippy host begins to rub a salve on the wound, then bind it with the utmost care. Then they talk to the soldier.

"I have come to make sure you live on. It is not your time yet. Stand up! Fight! And live to see Valhalla another day. I will come for you when your end is near. That end is not here yet though!" she bolsters the soldier. They find their second wind, and join back in the fray of his brethren.

Veil watches as they leave. The mare then joins in the fight, and begins blocking swords that might try to harm the one she just saved. A sharp shrill echoes across the land as she screams at her attackers. It's chilling, and Veil feels the courage of the soldier raise as his enemies waiver.

Veil feels that great things will come from that stallion. Before she can think further, she wakes up. What a strange trip that was! Veil can't wait to share this story with Resurrection. This type of thing seems right in line with the way she too, judges who should live or die. Though that isn't all there was to the story she just saw, it is her takeaway.
Lunadriel generated a random number between 1 and 3 ... 3!
PostPosted: Sun Dec 01, 2024 6:55 pm


You're out walking when you stumble over something. When you pick it up, you realize it's a helm of a Valkyrie. Obviously, you try that on. Write a minimum of 250 words about what happens when you do.

If you roll a 1: You are transported back into the last battle the Valkyrie who owned this helm fought in. What happens? How does it feel watching and thinking while in someone else's memories? Do you survive?
If you roll a 2: You are taken into the memories of a Valkyrie sitting in a long house right before battle. But you find that you can move and talk as though it's you. What do you say? How do you prepare?
If you roll a 3: You are transported into the body of an injured and lost Valkyrie. Do you panic? Do you find your way home? (You do not have any breed healing powers as the Valkyrie you're in does not).

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Resurrection Sinclair. A mare with convictions that lead her to do things others might find questionable. Judging others for death, isn't a task for everyone. Res trusted her guided mind. The spirits chose her to live for a reason. One she felt required her to rid the world of evils. Though she never judged those she knew, or her kin. Were it not for family, she wouldn't exist. She feels they are guarded from her judgement. Not once has she waivered at the thought that what she does, might also be evil. The light guides her, and that is as real as the heart that beats in her chest. It could be lonely though, when others fled from her once they found out what her calling was.

Today she wandered the woods, idly. Not looking for food for Vapor, her troubled half breed father, nor looking for those to judge. Her mind feeling a little numb. This opened her up to finding the enchanted helm, and delving right into its vision when she put it on.

The pain hit her in a wave. Res heaved from the nausea it caused, but nothing came up. Only blood pooled around her. Blood is something she has seen many times, though not coming from her own wounds. Not only that, but her body isn't her own, she discovers as she tries to asses what is going on. On the ground beside her, is a fallen shield and sword. Res wonders if she was a good soldier, or a bad one. The overwhelming sense of sadness comes over her. They do not want to die alone. Is that why she is here? An unspoken voice compels her to judge them. Not for being evil, but for being worthy of death. Resurrection Sinclair has a life altering moment. She never imagined that death might be welcomed, or earned.

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Eier flies in circles above all the fallen. Looking for those of the Code that might need assistance. Eier healed those in need. Watching from the sky or the sidelines, as others assisted in battles. Or searched for the worthy. Some wouldn't go down without a fight. She is there to assure her sisters do not die in an unworthy way. Edda would guide her to nuture and heal her sisters, so they might carry on till their time comes.

Today's battle is over, but Eier had not returned home. Something still kept her here, though she did not know what. Searching from the sky, she waited to see if she could find exactly what.

Resurrection looks to the object out the corner of her eye. Half expecting to find birds of prey, looming above, waiting for their meal. What she finds, is loosely like a bird. An armored beast flies through the air. Something tells her, they need to see the injured that lay here. Where the host of her possession has no strength to call out, Resurrection somehow lends her the strength she has. She yells. At first, the voice does not comply. She wills it with everything she has. The scream starts out small, then finally breaks, calling out with a cry to the beast above.

Eier hones in on the scream. Folding her wings, she dives through the sky like an eagle. Before she gets to the ground, she spreads her wings wide, then slams into the dirt. Landing with finesse, and jogging over to the fallen that cried for her. "I have found you." she says. But when she see's the eyes of her herd-mate, she stops. The window to the soul inside, a haze for her to see. "Thank you for helping me find her. I will guide her home." Eier leaned down, and kissed the dying mares tear stained cheek.

Res wakes up, tears falling from her own eyes. She doesn't know if that Valk will die, or if the other will help her. Maybe even, help her to not die alone. Either way, Ressurrection would forever wear this helm, to remember.

Lunadriel

Lunadriel generated a random number between 1 and 3 ... 1!

Lunadriel

PostPosted: Mon Dec 02, 2024 8:54 am


You're out walking when you stumble over something. When you pick it up, you realize it's a helm of a Valkyrie. Obviously, you try that on. Write a minimum of 250 words about what happens when you do.

If you roll a 1: You are transported back into the last battle the Valkyrie who owned this helm fought in. What happens? How does it feel watching and thinking while in someone else's memories? Do you survive?
If you roll a 2: You are taken into the memories of a Valkyrie sitting in a long house right before battle. But you find that you can move and talk as though it's you. What do you say? How do you prepare?
If you roll a 3: You are transported into the body of an injured and lost Valkyrie. Do you panic? Do you find your way home? (You do not have any breed healing powers as the Valkyrie you're in does not).


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Edana is briefed from her sister about the Valkyrie helm they found in the woods. Enchanted with sights of things from the past. After Aemiliana Hatetalon retrieved it and brought it back to Northspring, she tried the helm on. When she did, she had a vision of the present or past, with someone she had met before. Aemiliana didn't feel many useless emotions like fear. Instead, she told how the sight the helm gave, could be used as a window to gain information. Learn of potential enemies, tactics, or anything else to expand their knowledge.

Edana, Queen of the Northspring, decided to try it out for herself. Then she would decide the fate of the helm. Donning the helm, she is transferred into a powerful warrior Valkyrie, hidden between buildings, watching. Ahead, there is not battle, but a slaughter.

Inugami arrived at the village, summoned in a secret way that only the one who summoned him, would know. Bound by the calling, he comes. Nothing can stop him, when he comes. All will die, when he comes. Screams start in one building as he busts through the brittle wood and paper doors. He comes and attacks those that are there, surprised by the nightmare that greats them. The screams stop short as the meet his jaw. His claw. Life still lingers near, and he doesn't stop here. He moves to the next building, and repeats the scene. It doesn't take long for neighbors to discover what is happening. Then the screams spread like fire.

The Valkyrie that Edana is dual witnessing things with, still only watches. She does not intervene or try to stop the carnage. Guards show up, and they too, are slaughtered. Their bodies breaking as easily as the unarmed villagers. Quietly, the Valkyrie moves to the top of a hill, where a palace stands. Guards are posted outside. The Valkyrie slips to the roof unnoticed, and watches below. For hours she watches the scene unfold, as the demon dog invades, leaving no living thing in its wake. When only a few are left alive, the Valkyrie dives in. Cowering parents, assumedly the royalty the palace guards, startle, then look grateful. She tells them that she is only here, to save him, looking to their young son. They weep, but nod, and agree. She tells them to be honored. She is giving their son a chance at greatness, where all would otherwise die tonight.

Slipping out moments before the demon arrives, she watches the prince as he chooses to see the last seconds of his parents life. They do not scream. His mother even smiles at him. Then he is whisked off quickly.

Edana Hatetalon returns to herself, and stares, unblinking. Much would need to be deciphered from this dream. She did know one thing though, she wanted to find that demon dog, and the would be king.
Lunadriel generated a random number between 1 and 3 ... 2!
PostPosted: Tue Dec 03, 2024 6:49 am


You fall into an apocalyptic dream. The area is a wasteland. To the left is a bridge shrouded in fog, and you decide to head that way. Out of the fog, a mysterious being appears with glowing red eyes. There's a papery flap of wings and a low buzzing that seems to be aimed at you. You feel your skin prickle while a great sense of destiny seems to hold you in it's grasp. You have met the mothman.

Write a minimum of 250 words about your encounter with the mothman. At the end, the only things left behind are your memories and a mothman plushie.

If you roll a 1: You see the mothman for what he is! An omen of death and destruction, a harbinger of some terrible doom. Can you prevent it? What do you do?
If you roll a 2: You know that the mothman is trying to warn you. Like a prophet, you are tasked with relaying the message to others. Can you do it? What's the mothman trying to warn you of?
If you roll a 3: You can't understand anything the mothman is saying. The only sound you hear is the fluttering of wings and the buzzing. The only thing you can do is try to guess why he's here. Is he warning you or trying to save you?


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Apokryphos is not surprised to find him in a dream that feels lucid. Lucid dreams are a skill those in his heard learn at an early age. They are the Dreamweavers. He watches the red eyed moth, and listens to its frantic buzzing. It is trying to warn him, prepare him, for something great that is coming. Apokryphos speaks with a low, whispery voice: "Still yourself, and come closer. I will listen to you. You must be tired though, so allow me to soothe your troubled mind while you tell me what it is you must tell." The dreamzaer holds up his arm, bidding the moth to come land.

The Mothman is taken back. Most recoil at his presence, or are frightened. He feels a calm settle in him, as he flits over to the arm of the dream wanderer. Hesitating at first, he decides to gingerly land on his arm.

"There. Breath. I sense a dark greatness in you, that none seem to understand. Let me feel your intentions." Apokryphos looks down at him, speaking softly. Eyes of the palest ice blue close slowly. Searching the threads of the dream attached to the moth, he plucks on one that calls to him. The web snaps, and he sees a forest on fire, with a family trapped at its center. Opening his eyes, he looks down at the mother. "I see. I am not the one that can help, but do not fret. I will send you to the dream of one who can." Reaching his arm out, Apokryphos whispers quiet enough, that even the mothman can't hear him. Then the blows gently on his visiting friend.

The moth is blown into another dream, perhaps the one that will help him! Though he will never forget the calm, gently dream guide he just met.

Lunadriel

Lunadriel generated a random number between 1 and 3 ... 3!

Lunadriel

PostPosted: Tue Dec 03, 2024 11:35 am


When you wake up, there's a beautiful dagger plunged into the ground beside you. You had to touch it, didn't you? Now that you've touched it the curse is activated. Write a minimum of 250 words about what happens with the dagger. After you stop the dagger's power, you can keep itl

If you roll a 1: The curse winds up being more of you cursing at whoever did this to you. You can't do anything right. Everything you try to do goes wrong, often in hilarious ways.
If you roll a 2: The curse is deadly. You have to find a way to neutralize the dagger. How?
If you roll a 3: The dagger is actually a draining dagger, which means your breed gifts are slowly being nullified (a flutter would be unable to shrink, a unicorn to heal). Only an unselfish act can neutralize it.


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Family is the one that's there first in life. They are there when you are born. They are there as you grow. When you are hurt, or sick, your family are the ones that teach you to endure. At least, this is the way family's are meant to be. Sometimes we have to make a family, when our own fails us. For Mystic Lyric, family has always been there first. When she had her own children, she tried to be family to them. Yet, when she found true love, she found herself traveling away from her family. Distance only made her heart want to see them, and she always returned to visit. After a day of visiting, she had taken her younger sister out for a trip with just the two of them. She knew how much it meant to Sindi to adventure and find the unexpected. The two had trekked through the forest, and found themselves catching up. They talked till they grew tired, then slumbered under a tree, side by side.

Mystic is the first to wake up. Stretching her neck and keeping the rest of her still, to not wake her sister, who is tucked up against her. As she stretches, she pauses, then raises an eyebrow. Is that, a sword? No, a dagger. Sindi liked weapons, and always told her about her axe. She couldn't help but wonder where this one came from, and got kind of excited when seeing it. The color is a deep, ruby red. Nudging her sister by moving her side, she tries to wake her.

Sindi grumbles. She is smaller than her sister. She is usdia sized in fact. Sisters by blood, but the spirits had fun when they made her mothers wish come true. She liked to think she added spice to the family lines.

"Whaaaat..." Sindi says as she opens her eyes.

"Sindi, look!" Mystic bids her to look at the dagger.

"Well, that's something new."

"Is it yours?" Mystic asks.

Sindi replies with a shake of her head. "Nope!" How odd to have a dagger appear in front of them like that. Sindi imagined all the adventures she could have with it! When she looked at Mystic though, she surprisingly saw a twinkle in her eye. A smile grew across her face. "You like it, don't you?"

Mystic shook her head. "No, not really." she looked at Sindi, who gave her a look like she didn't believe her. "Okay, maybe a little."

Sindi snorted. "Then you should keep it! Even if you don't use it. Though I could always teach you!"

Mystic Lyric felt a little greedy. Sindi would get more use out of the dagger. But why not? Then the two could have something in common. "Okay, I think I will!" she said as she picks it up. The precious dagger pulls at Mystic, giving her great pleasure. At a cost though...

The two decide they should head back to join their family. It isn't long before Mystic feels a tingle in her wings. At first she thinks it's nothing. As the tingle progresses, she begins to panic. "Sindi, I think something is wrong." she says as she stretches her wings, then gasps. "I can't feel my wings!"

"Whaat?!" Sindi exclaims. "What happened??"

"Nothing! I...." Mystic tries to use her wings, and can't. She fumbles and doesn't move from the ground. The dagger moved fast to drain her flight, in trade for her touching it.

Sindi's eyes grow wide. "Wooooahhh... nothing happened while we slept, except..." The dagger. That is the only thing that was different. Sindi quirked her lips and her eyes grew wide.

Mystic Lyric followed her sisters thought path. She wanted to cry. Maybe she should of let Sindi have the dagger. But if she gave it to her now, would she curse her sister?

"Give the dagger to me." Sindi says and faces her sister.

Lyric hums. "No. I most certainly will not. If it's cursed, then it's my curse. I don't want anyone else getting hurt!! Even if I throw it away, what if someone else finds it?" A selfless act. As she speaks, she feels blood rush to her wings, like pins and needles. She gasps.

"What's wrong?!" Sindi rushes over to her, and plucks the dagger away from Mystic. Not giving her a choice. She too, didn't want her sister to hurt.

"I think my wings are already okay, don't!" she says to Sindi.

Both stand there, dodging each other, as they fight for who gets to carry the curse. "Wait! I think it's fine. I don't feel anything. I'm going to set it down." she sets the dagger down.

"And my wings are fine now. I think, it didn't like me keeping the dagger. You really should take it if it isn't harming you. Maybe it was all in my head." she laughs. They both relax and Sindi picks the dagger back up. She tucks it in a pouch. "I'm going to name that dagger something wicked."

"Don't" Lyric laughed. "Don't tell anyone about this! I'll be so embarrassed."

Sindi would tell people the story, but make it much more colorful and interesting.

And that's how two selfless sisters, avoided a cursed dagger and claimed it as their own.
Lunadriel generated a random number between 1 and 3 ... 2!
PostPosted: Tue Dec 03, 2024 7:47 pm


You're out walking when you stumble over something. When you pick it up, you realize it's a helm of a Valkyrie. Obviously, you try that on. Write a minimum of 250 words about what happens when you do.

If you roll a 1: You are transported back into the last battle the Valkyrie who owned this helm fought in. What happens? How does it feel watching and thinking while in someone else's memories? Do you survive?
If you roll a 2: You are taken into the memories of a Valkyrie sitting in a long house right before battle. But you find that you can move and talk as though it's you. What do you say? How do you prepare?
If you roll a 3: You are transported into the body of an injured and lost Valkyrie. Do you panic? Do you find your way home? (You do not have any breed healing powers as the Valkyrie you're in does not).


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How Stephan stumbled on the helm, is a wonder. Out of the hundreds that live in this flock, it's a small miracle that he finds the helm, abandoned. He should find who it belongs to, so as not to get in trouble! Not thinking, he puts in on his head. This is the best place to carry it, right? As he does, he is transported into a dream. There is a clatter of noise consisting of those talking, plates clinking, and metal clanging. It's quite noisy. Stephan looks down, and realizes he's in the body of a very fit mare. Actually, as he looks around, they are all mares here! Stephan nods. What a nice dream this is. Except it feels a little more real than a dream. Stephan is a simple guy, and doesn't dwell on that thought further.

Rising from where he stood, he starts to walk around. He's never had a dream like this before! He is very aware of everything going on, and in control of what's happening. Normally his dreams were random nonsense he barely remembered. He walks to the first mare, dressed in armor, sharpening a spear on a whetstone. She glares at him. He decides it wise to not disturb her. Walking further into the long hall, he finds a mare that's standing near a table, eating a healthy mound of oats and fruit. Stephan clears his throat, then says "Everyone seems so busy." The mare he is talking to stops eating, mouth frozen mid chew. She raises an eyebrow and slowly nods. "Yes. Should I be busy as well? I was going to go polish my shield, after I filled my belly." she seems a little nervous. "Sustenance is important before work! Please, enjoy your food. Eat." he smiled at her. The mares eyes get big, and she smiles. "Wow, thanks General. You are so kind today!" Stephan tries not to act surprised. Apparently, he is in the dream of a general. Though a general of what, he is unsure. This mare seems nice though. "The apples are my favorite." he says with a wink at her. She blushes. Oops! He's not himself in this dream! The other female stuffs more food in her mouth, and avoids eye contact. Clearly flustered by his wink.

Stephan-Oterma, as a first in his life, didn't know what to say. So he too, stuffed some food in his mouth. Better to chew some food, than say something else awkward. If this was real life, Izaria would not take kindly to him flirting with someone else. Good thing this was just a dream!

Part of him felt compelled to move on, so he did. Clearing his throat, he tells the mare to carry on as he leaves him. So awkward!

A group of mares watch him approach a work bench where many are sharpening their claws. Stephan takes a deep breath. "You are doing a great job. Your claws are very pretty." he says. Really, they look more deadly than pretty. The compliment has the same reaction the other mare did when he talked to her. They all acted like they were looking at a deformed bunny, or something else they had never seen before. One mare hisses at the others. "Pretty, and ready for battle. We will use them well, should our weapons fail." She gives the other mares a look, like they better pull it together! They mumble in agreement.

The mare that he had seen sharpening her spear earlier, approaches and pulls Stephan off to the side in a rush. Once away from everyone, she looks him dead in the eyes. "You need to leave."

"Uhh...okay, but you are the one that pulled me over here." Stephan says, confused.

The mare gets closer. Close enough that he can feel her breath. "No, you need to leave. You do not belong here." she said as she peered into his eyes, as if she could see HIM.

Stephan is shocked, and wakes up instantly. He weeps a little. That mare was so intense! He was just trying to be nice to everyone.

Lunadriel

Lunadriel generated a random number between 1 and 3 ... 3!

Lunadriel

PostPosted: Tue Dec 03, 2024 8:30 pm


You've gone treasure hunting in the vast desert. When you find a buried entrance, you can't believe your luck. However, when you go in, the door slams shut. Write a minimum of 250 words about what happens next.

If you roll a 1: You are surrounded by scorpions. How do you escape?
If you roll a 2: You come face to face with a scorpion the size of a small horse (sorry if you're usidia!). What do you do to outrun it (because there's no way you can fight it)?
If you roll a 3: You have been bitten by a scorpion. Your body is starting to slow and go numb. There's a shining crystal vial on a pedestal across the room. It must be the antidote! How do you get there as your limbs start dragging? Do you make it in time?

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Well this is an unfortunate turn of events. Not only has Kazimir not found treasure, but it seems he's been stung by a scorpion. Oh yes, what a delightful sensation. The venom seeps through his blood, and he can feel it begin to numb his limb. His green friend snaps frantically at him and coughs. The venom seems to be effecting him as well. It then bites him. The audacity!! "All right, all right! I'll see what I can do." he scans the room, and sees a glowing light up ahead. Really, of all the things to do him in, venom? He spent countless hours trying out poison's and trying to inoculate himself to as many as he could. But venom? Well, he would have to start studying this toxin as well!

Grinning to himself, he props himself up with a stick, and begins to drag his paws along the ground. He laughs at his noodle arm that is useless. This would teach him to venture so far from his home in search of treasure. His grin almost fades, as he thinks perhaps staying home for tea would of been better. Almost, but it does not. He finds mirth even in the most dangerous of situations!

Dragging his lifeless limb, he hops towards the light. Luckily all the hop scotch games he grew up on, prepared him for this! He drops the stick and hops on his legs towards his goal. As he reaches the light, he sees a strange potion. At this point, half his side is numb. Well, it's either succumb to the venom, or drink this strange poultice.

"Bottoms up!" he toasts to no one. Then tips his head and slurps up all the thick viscous solution. He slumps down against the wall afterwards and begins to hum a happy tune. The potion works slowly, and feeling begins to return to his body. "Well, that was a fun game!" he exclaims loud enough to echo through the halls.
Lunadriel generated a random number between 1 and 3 ... 1!
PostPosted: Tue Dec 03, 2024 8:44 pm


Maybe this is a dream, or maybe it's real. Either way, you've been tasked to enter the pyramid/tomb before you and bring back a usekh. Usekhs were favored by the elite and often made with precious jewels. This is believed to be the tomb of the high dignitary Akhethetep, who was second only to the king.

Write a minimum of 250 words about how your adventure goes while using the prompt rolled by the dice.

If you roll a 1: After you walk a few feet into the tomb, you fall through the floor to find a secret room.
If you roll a 2: You're pretty deep into the tomb, when suddenly your torch goes out. When you try your flashlight, it doesn't work either, even though it's brand new. A gust of wind blows across your neck.
If you roll a 3: You find out that tombs are never as airtight as they seem when the room you're in starts to fill with flesh-devouring scarabs.

Firebrand yells loudly as he and Solaris fall through the trap door. The thieves came here on a mission, to try and rob the person that sent them to find treasure. They of course intended to keep it for themselves! "Uck." he says as he dusts himself off. "Solaris? Solaris!"

"Yo, no need to shout. I'm right here..." Solaris replies from beside him, sounding a little annoyed.

"Where are we?" Firebrand asks.

"Your guess is as good as mine." he says as he looks up. "The entrance is up there. You could fly up, but I would still be stuck down here. Let's find another way out. Before we make fools of ourselves when you try to fly me up. That's not something I want to repeat."

"Well, we wouldn't be drunk this time. I could do it." he pouted at Solaris. Last time he had tried to fly with him, they had ended up in a bush. Firebrand had complained of his achy wings for days.

Solaris lights a small torch. They mostly used stealth in their adventures, and didn't carry much tinder. "Would you look at that." Up ahead a jeweled door stood before them.

Both wander over and hold the light up to the door. They push on it, or try to find a button to open it. It does not yield. "Solaris, where's that dagger we picked up in the market?" By picked up, he meant stole. Solaris kicked his bag over to Firebrand.

Firebrand pilfers through the bag and brings out the dagger. He sets it down. "Hold the light up over here, I have a theory." Solaris does, and the light shines on a squiggly shape in the door, with a circle in the middle. Solaris beams. He had a good feeling about this!

Firebrand slots the dagger into the door, and it fits perfectly. As he does, the door rumbles and opens. He walks in, and begins to hoot and holler. "Oh yeah! We've just made out like bandits! Look at all this." And well, they were bandits. Bandits lucky enough to steal a cursed dagger, that happened to open the tomb of treasure.

There's usekhs, gold coins, gemstones, and mounds of treasure.

Filling their bags, they then realize, they still have to get out. That can be a problem for when that torch goes out...

Lunadriel

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