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Posted: Fri Dec 09, 2016 6:46 pm
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Posted: Fri Dec 09, 2016 6:49 pm
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Posted: Sat Dec 10, 2016 11:57 am
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I'm of two minds on this-
One the one hand I like the idea of the campaigns being able to merge, and thus the cartographers running parallel to, or more likely a year or few before (probably during non-winter) the Unity campaign. Can help bring potential consequences of actions on both sides into things, and if me or Hotaru are potentially joining Unity after Winter court, it's a good way about it, and to give us and the GM a feel for the characters. Besides that I imagine cartography work is probably not entirely rare in Rokugan. Big wars and minor border skirmishes, besides magical events, seem to happen at least a few times a century, and I imagine that given that travel can take some time, winter is stuck-indoors time, and then you have to get everyone updated maps after someone approves and records your updates to accepted maps... I imagine it takes long enough to not just be done right after big disasters.
However, if we're talking big disasters that potentially effected not just borders, but the political and physical landscape, and likely have supernatural leftover effects as well, doing it within a decade after the Destroyer war sounds great- enough for Rokugan to have settled in enough for the map updates to be a big deal, and not to have roving hordes of danger anywhere, but still where everything is in flux, potential mystery. Which definitely makes it the most exciting kind of a time to play this sort of thing- and it still means recent enough that people's grandchildren could show up, or we could see some minor consequences of their actions in Unity- because I like continuity.
So I'm torn- curious on Hotaru's take on this.
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Posted: Sat Dec 10, 2016 11:58 am
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Posted: Sat Dec 10, 2016 6:25 pm
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Posted: Sat Dec 10, 2016 6:32 pm
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Posted: Sat Dec 10, 2016 7:38 pm
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Posted: Sun Dec 11, 2016 12:30 pm
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Psychofish So post destroyer war- and we have a Miya Herald and a Daidoji iron warrior, right? So air ring on a mostly-courtier, and probably some int to follow it up, and then... honestly I'm not sure how you are inclined to build your Daidoji, but it sounds like what we need is someone with perception three, probably shugenja. ...I'm not 100% decided if I'm going shugenja yet, but I was figuring on perception 3 anyhow, so that'll work for me. Taking suggestions if anyone has ideas they'd like to see. So far ideas I'm bouncing between: An energetic Kitsuki with insatiable curiosity for... everything. An very friendly Iuchi who is great with animals but has some... social issues. But hey- extra horse and great travel spells! An Agasha (though probably Isawa trained) very, very interested in seeing if there's anything of interesting magical consequence left over from the war.
IMHO, Shugenja are never 'needed' or 'required'. They are a rare resource and a luxury to have in a game. You can, of course, play one anyways, but know that you'll possibly be put into numerous situations that could be dangerous, and the Daidoji might be protecting the Miya. Would you be capable of fending for yourself?
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Posted: Sun Dec 11, 2016 12:35 pm
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Posted: Sun Dec 11, 2016 10:15 pm
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Posted: Sun Dec 11, 2016 11:05 pm
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Posted: Sun Dec 11, 2016 11:07 pm
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Posted: Mon Dec 12, 2016 3:56 am
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