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Mongooseh

Distinct Raider

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PostPosted: Tue Oct 12, 2010 5:35 pm
Rock_DS
Awsome =3 I can get 50 temp arrows of cure Serious wounds with a level 1 infusion. Awsome n.n

Health shouldn't be an issue. The arrows will last 4 hours, 8 if I grab extend spell. Which I probbaly will n.n
You do know that weapons with cures on them are meant for undead since cures harm them?  
PostPosted: Tue Oct 12, 2010 5:48 pm
I know that's what they are most effective against.

But
Quote:
Arrow of Cure Light Wounds: When this otherwise
normal +1 arrow strikes a target, it does no
damage. Instead, the target is affected as if by a cure
light wounds spell, which cures 1d8+1 points of damage.


You cant argue that getting 50 of them per day wouldn't be a great healing alternative or addition.  

Rock_DS

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Raganui Minamoto

Distinct Prophet

PostPosted: Tue Oct 12, 2010 6:15 pm
Nice, Rock.  
PostPosted: Tue Oct 12, 2010 6:16 pm
Rock_DS
I know that's what they are most effective against.

But
Quote:
Arrow of Cure Light Wounds: When this otherwise
normal +1 arrow strikes a target, it does no
damage. Instead, the target is affected as if by a cure
light wounds spell, which cures 1d8+1 points of damage.


You cant argue that getting 50 of them per day wouldn't be a great healing alternative or addition.

I guess. But why arrows? wouldn't a melee weapon be easier or cheaper to enchant?  

serketcity

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Jacior

PostPosted: Tue Oct 12, 2010 6:18 pm
Greater Animate Undead
Necromancy [Evil]
Level: Clr 5, Sor/Wiz 6
Components: V,S,M
Casting Time: 1 full-round action
Range: 50+10/2 lvls, radius burst centered on caster
Targets: All eligible corpses in range
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell functions as Animate dead except as follows. This spell allows you to create up to 4 HD worth of undead per caster level (The desecrate spell does not double this number). The maximum HD of a skeleton or zombie created by this spell is double that of the Animate Dead spell (40 HD for skeletons and 20 HD for zombies)
Material Component: 25gp black onyx gem per HD

Opinions? Critiques?  
PostPosted: Tue Oct 12, 2010 6:19 pm
Or more specifically the bow that shoots said arrows?

Also, got one half of characters done. x_x
Except for some of the minor items.  


Seph Baelzara


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serketcity

Friendly Prophet

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PostPosted: Tue Oct 12, 2010 6:34 pm
Man, I should've bought one of those increase skill tomes. Is it too late for me to get one of those, maybe change my skill points a bit?

And I personally don't see a problem with the Greater Animate, though the price seems a bit cheap.  
PostPosted: Tue Oct 12, 2010 6:41 pm
You'll need to sell it VERY carefully to the Druid.  

Plainsfox

Romantic Paladin

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Raganui Minamoto

Distinct Prophet

PostPosted: Tue Oct 12, 2010 6:44 pm
... long as I get to eat something.  
PostPosted: Tue Oct 12, 2010 6:48 pm
Who's selling what to whom now?

I was thinking about adding this to it:

For every HD above standard (20 skeletons/10 zombies) add another 50gp to the necessary value of the component(s).

But if I do that I wan to change another thing too:
Range: +10/lvl  

Jacior


Plainsfox

Romantic Paladin

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PostPosted: Tue Oct 12, 2010 6:50 pm
The druid. The guy who's supposed to be acting in the interest of Nature in some level.  
PostPosted: Tue Oct 12, 2010 6:54 pm
The druid can kiss my necromantic butt (no offense)  

Jacior


Plainsfox

Romantic Paladin

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PostPosted: Tue Oct 12, 2010 6:57 pm
Nah. He'll just summon up legions of Dire Wolves to play "Fetch" with your minions.  
PostPosted: Tue Oct 12, 2010 6:58 pm
Oh the saliva-y horror!!  

Jacior

Seph Baelzara rolled 20 6-sided dice: 6, 2, 4, 5, 1, 6, 6, 6, 1, 4, 5, 3, 2, 6, 5, 3, 5, 1, 3, 4 Total: 78 (20-120)


Seph Baelzara


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PostPosted: Tue Oct 12, 2010 7:05 pm
Oh careful, you'll be in the presence of a powerful wizard who plays with the forces of the Prism.  
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