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Posted: Sun Feb 22, 2015 9:16 pm
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Posted: Sun Feb 22, 2015 10:17 pm
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Posted: Sun Feb 22, 2015 10:51 pm
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Posted: Sun Feb 22, 2015 11:42 pm
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Posted: Mon Feb 23, 2015 5:23 am
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Posted: Mon Feb 23, 2015 7:29 pm
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Posted: Mon Feb 23, 2015 9:01 pm
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Himura Family: +1 Willpower
HIMURA BUSHI SCHOOL v0.2
Benefit: +1 Awareness Skills: Etiquette, Iaijutsu, Investigation, Kenjutsu (Katana), Any one Artisan Skill, Any one Merchant Skill, Any one High or Bugei Skill. Honor: 5.5 Outfit: Light Armor, Sturdy Clothing, Daisho, any 1 weapon, Traveling Pack, 3 koku.
TECHNIQUES RANK ONE: THE KRAKEN SLUMBERS A Himura is quick to action, but not necessarily quick to aggression. You add your Honor to all initiative rolls. When taking the Defense or Full Defense Stances, they may add their Void Ring their Armor TN, in addition to any other modifications.
RANK TWO: THE KRAKEN STIRS Owing to their Kitsuki heritage, a Himura is a good judge of character. Add your Investigation skill rank to all Awareness/Iaijutsu (Assessment) rolls. In addition, add the difference of your Honor Rank and your target's Honor Rank to each damage die, if yours is higher.
RANK THREE: THE KRAKEN WAKES The namesake of the clan, Himura, was known for his skill with a blade being as deft as with a brush, and this is encouraged to all his descendents. Add your Artisan skill rank to all Void/Iaijutsu (Focus) rolls. This calm and patience has been focused in other ways, as well; The turn after moving from the Defense or Full Defense Stances into the Attack Stance, you add +1k1 plus your Void Ring to any one roll made that turn, as if you had moved from the Center Stance. You do not get the Center Stance's initiative bonus, however.
RANK FOUR: THE KRAKEN IS RELEASED The Himura strike only when necessary, but do so with unwavering confidence. You may make attacks as a Simple Action instead of a Complex Action while using weapons with the Samurai keyword.
RANK FIVE: THE KRAKEN HUNTS When confronting a Himura, an opponent can become overwhelmed, even in the face of serenity. While in an iaijutsu duel, add your Etiquette skill rank to your Reflexes/Iaijutsu to strike your opponent. In normal combat, if your attack roll exceeds an opponent's Armor TN by 5 or more, you may spend a Void Point to gain a number of Free Raises equal to the number of intervals of 5 in which you exceeded the TN, which may immediately be used for Maneuvers as if you had called Raises normally before your attack was rolled.
Okay, the previous problem with the school is that I was focused on an accumulation of effects that would be more powerful as you progressed; but in hindsight, amongst other things, I think that's a bad idea because none of the other schools really do that. Or at least, do so in such a narrowly-focused manner. So I tried to spread it out some.
Anywho, I didn't say it last time, so I'll say it this time: Thoughts?
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Posted: Mon Feb 23, 2015 11:10 pm
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Posted: Tue Feb 24, 2015 12:11 am
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Raganui Minamoto Right. Just 'current draft', to let people get ideas of the guy. As for the class, this one actually looks really good. I don't know about the starting honor being so high, but that's because I normally play guys with 2-4 honor max.
Same honor as a Kitsuki courtier, 1 more than a Mirumoto bushi, 1 less than a Crane or Lion, equal to a Shiba bushi... to give you guys a guestimate.
I can do more or less too.
Also, it doesn't take much effort to lower your honor. ^-^'
That all said, I want to make something you guys want. A lot of schools have one really good ability per school rank; I have 2 lesser abilities per school rank (a dedicated duelist would get the most out of it, but there's stuff for other bushi too).
Something to consider: Would you rather see a Courtier school? Or an Artisan school?
I'm also willing to allow you guys the opportunity to write the school. I have veto rights if I think it's too powerful (Rank 1: Add five times your Fire Ring to all combat rolls!) I'm aiming at something a smidge weaker than a Great Clan school (because they've had 1200 years to perfect their techniques, for most of them!), but something still worth playing.
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Posted: Tue Feb 24, 2015 1:04 am
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Posted: Tue Feb 24, 2015 4:54 am
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Posted: Tue Feb 24, 2015 2:26 pm
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Posted: Tue Feb 24, 2015 4:37 pm
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