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Posted: Thu Mar 26, 2015 12:54 pm
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PupSage But you already took quick draw once, so it would make sense.
It was a carry over, when I had fencing, I had 3 dots in Dex at the time, and 2 in strength, which made both a legal option. I swapped out fencing for frenzied, and changed my strength to be a 3 and dex to be a 2. I didn't check then to see if my current merits would have been made illegal, because of the change. My fault and sorry for the confusion
Simpler idea, but question, can something go above 5 dots with a merit?
I ask as wondering if this one was allowed and if I could tie it with my weapon, which would push it to 7 dots on attack rolls [ 1 ] Prized Possession
Effect: Your character owns a useful item that he has practiced with for many a long hour. As such, the item provides an equipment bonus beyond what such an item would usually provide, simply due to the familiarity. The item provides a +2 bonus to applicable rolls within its intended function (a harmonica provides the bonus to Expression rolls to play it, while a laptop computer provides the bonus to Computer rolls) and a +1 bonus to rolls a bit outside or related to the usual purview (using the harmonica to wedge open a door or using the laptop for a Study roll to get homework done on time). Combat rolls can benefit from this Merit, but the Storyteller and the player should consider why the character has spent that much time fighting. Drawback: If the item is broken or lost, this Merit is forfeited.
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Posted: Thu Mar 26, 2015 2:04 pm
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Xun Ira PupSage But you already took quick draw once, so it would make sense. It was a carry over, when I had fencing, I had 3 dots in Dex at the time, and 2 in strength, which made both a legal option. I swapped out fencing for frenzied, and changed my strength to be a 3 and dex to be a 2. I didn't check then to see if my current merits would have been made illegal, because of the change. My fault and sorry for the confusion Simpler idea, but question, can something go above 5 dots with a merit? I ask as wondering if this one was allowed and if I could tie it with my weapon, which would push it to 7 dots on attack rolls [ 1 ] Prized Possession Effect: Your character owns a useful item that he has practiced with for many a long hour. As such, the item provides an equipment bonus beyond what such an item would usually provide, simply due to the familiarity. The item provides a +2 bonus to applicable rolls within its intended function (a harmonica provides the bonus to Expression rolls to play it, while a laptop computer provides the bonus to Computer rolls) and a +1 bonus to rolls a bit outside or related to the usual purview (using the harmonica to wedge open a door or using the laptop for a Study roll to get homework done on time). Combat rolls can benefit from this Merit, but the Storyteller and the player should consider why the character has spent that much time fighting. Drawback: If the item is broken or lost, this Merit is forfeited.
The metits in that book are for child characters.
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Posted: Fri Mar 27, 2015 12:55 am
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Posted: Fri Mar 27, 2015 4:41 am
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Kowsauni rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Sat Mar 28, 2015 1:25 am
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Posted: Sat Mar 28, 2015 7:37 am
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Posted: Sat Mar 28, 2015 12:55 pm
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PupSage Kowsauni Ah, I see its based off of resource. What happens if I don't get a success? Can she still room with friends? I know she's into camping but I don't want her to be homeless. Also I'll have the character profile up this weekend, sorry for the wait. You live in a 1 bedroom, 1 bathroom apartment with 2 roommates. Dat couch surfing.
lol, sounds like college all over again.
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Posted: Sat Mar 28, 2015 5:49 pm
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Southern Cross Nemesis Vice Captain
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Posted: Mon Mar 30, 2015 11:33 pm
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Posted: Tue Mar 31, 2015 4:43 am
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Southern Cross Nemesis Vice Captain
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Posted: Tue Mar 31, 2015 9:09 am
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PupSage Southern Cross Nemesis http://www.myth-weavers.com/sheet.html#id=111292 wrong? Cold wind key-10 exp Stigmaa key - 10 exp I have no idea what reso is as a merit, but 6-12 exp Persuasion 1 dot - 3 exp
Resources, and I fixed.
Removed one point form Empathy and Resources
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Posted: Tue Mar 31, 2015 12:44 pm
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Southern Cross Nemesis PupSage Southern Cross Nemesis http://www.myth-weavers.com/sheet.html#id=111292 wrong? Cold wind key-10 exp Stigmaa key - 10 exp I have no idea what reso is as a merit, but 6-12 exp Persuasion 1 dot - 3 exp Resources, and I fixed. Removed one point form Empathy and Resources
22/25 exp you can buy back that empathy dot if you want.
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Posted: Tue Mar 31, 2015 12:46 pm
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Posted: Wed Apr 01, 2015 5:12 am
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Posted: Wed Apr 01, 2015 5:44 pm
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