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A literate and semi-literate Naruto-based role playing guild. Active in 2024! 

Tags: Naruto, Roleplay, Boruto, Shinobi, Ninja 

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Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Mon Jun 01, 2020 11:00 am
Jenni Deer

Approved!
 
PostPosted: Tue Jun 02, 2020 4:49 am
Evanescently Magnificent

▰ Magisterial Fingertips [Bouts Doigts Magistraux] | Rank: Keystone
This technique manifests two additional sets of hands for Trefles or his puppets made manifest via chakra. Initially, these extra set of hands are used as mediums to manipulate multiple puppets at once. While Trefles has the Melee Marionette discipline already this allows for much finer manipulations when need be. When active allows for upwards of three Korabo to be executed simultaneously. ¹These Korabo follow activation rules but essentially allows for cases where it would require [6] activations to perform the Korabo to only require [3] split between [2] Offensive and [1] Defensive or vise versa. ² It also allows for multiple weapons and items to be wielded at once, conferring their benefits fulfilling the 'wielded' condition but reducing the hands availability respectively. ³ Finally, when used with Taijutsu increases a relative stat [Str],[End],[Spd], [Agi] of the technique by [1] per two additional hands used with the technique breaking cap but no higher than [9]. The passive cost is [D]. The rank of the Korabo's resources using this method, if not normally doable within 3 activations, loses 1/4th of its effectiveness. I.e Paying Two A-ranks for a resource of [160] only nets a [120] resource for collisions.  

NecroPlant

Trash Gardener


Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Tue Jun 02, 2020 8:05 am
NecroPlant

Ooooo I like it

Approved! C:
 
PostPosted: Wed Jun 03, 2020 12:15 pm

New customs made with slots gained from scroll crafting!

▰ Seal Vanishing | Rank S+ | Class: Fuinjutsu | Cost: Chakra
A simple seal that may be placed on any other. Casting this allows for the aforementioned seal to become invisible to the normal eye. Doujutsu/sensory jutsu that can distinguish chakra may still find it if their power/body rank is equal to the rank of this ability.

▰ Seal Decoy | Rank S+ | Class: Fuinjutsu | Cost: Chakra
A simple seal whose purpose to distract and layer confusion upon an enemy. This seal when cast, adopts the exact same properties as its twin when looked at by sensory, or to even other funin users. Only the caster knows which seal is the real one. Unsealing this seal reveals it to be the dummy.

▰ Seal Ineligibility | Rank S+ | Class: Fuinjutsu | Cost: Chakra
a simple seal whose sole purpose to be used/placed on any other seal. As it is done so, it hides the seals true purpose to even the most gifted funin specialist.

▰ Seal Storing | Rank S+ | Class: Fuinjutsu | Cost: Chakra
Allows the user to store any technique that they know within an appropriate level scroll. Doing so allows it to be cast later.

Ephemeral Ozymandias

NecroPlant

 

Evanescently Magnificent

Anxious Bloodsucker


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Wed Jun 03, 2020 2:28 pm
Evanescently Magnificent

Approved!
 
PostPosted: Wed Jun 03, 2020 8:55 pm
Crafting link



Character: Tomoe
Link to profile: x
Moose summon scroll [ Japanese Technique Name ] | Rank D | Summon/fuuinjutsu [ n/a ]| Cost [ Spritual ]

With this Tomoe is capable of summoning a large Moose to fight by her side or be used as a mount. The moose is about the size of mini bus.

Custom trait: Thick skinned: This creature reduces any and all trauma taken by one tier to a minimum of tier one and does not bleed from cutting that only inflicts a single tier of trauma.

[ Rage ] | Rank D | Passive [ n/a ]| Cost [ Simple ]
When harmed the moose may use this technique at no activation, this causes combat actions it performs that harm people to inflict one tier greater damage for two posts.

Crushing charge [ Japanese Technique Name ] | Rank C | tai-Jutsu[ n/a ]| Cost [ conplex ]

The moose augments it’s movement speed by 30 feet, capable of charging into people using it’s great power and speed to send a person struck by its charge flying thirty feet away and 15 feet away if blocked.

Thrashing horns [ Japanese Technique Name ] | Rank D | passive [ n/a ]| Cost [ complex ]

When using basic combat actions or tai/Buki-jutsu if able the user may pay this cost to strike into barriers and defensive techniques as if they are on rank lower, if the user successfully strikes an opponent they may pay this techniques cost again to either throw that person twenty feet or double any original distance thrown. Due to this attack involving horns it is considered a cutting/piercing form of trauma and thus makes people bleed.



NecroPlant

Mattysandwich

Evanescently Magnificent


 

Prince_yureil

Liberal Lunatic


Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Fri Jun 05, 2020 9:18 am
Prince_yureil

Approved! I hope you like your new moose! C:
 
PostPosted: Sat Jun 06, 2020 5:54 am
Evanescently Magnificent

New customs made with slots gained from scroll crafting!

▰ Seal Vanishing | Rank S+ | Class: Fuinjutsu | Cost: Chakra
A simple seal that may be placed on any other. Casting this allows for the aforementioned seal to become invisible to the normal eye. Doujutsu/sensory jutsu that can distinguish chakra may still find it if their power/body rank is equal to the rank of this ability.

▰ Seal Decoy | Rank S+ | Class: Fuinjutsu | Cost: Chakra
A simple seal whose purpose to distract and layer confusion upon an enemy. This seal when cast, adopts the exact same properties as its twin when looked at by sensory, or to even other funin users. Only the caster knows which seal is the real one. Unsealing this seal reveals it to be the dummy.

▰ Seal Ineligibility | Rank S+ | Class: Fuinjutsu | Cost: Chakra
a simple seal whose sole purpose to be used/placed on any other seal. As it is done so, it hides the seals true purpose to even the most gifted funin specialist.

▰ Seal Storing | Rank S+ | Class: Fuinjutsu | Cost: Chakra
Allows the user to store any technique that they know within an appropriate level scroll. Doing so allows it to be cast later.

Ephemeral Ozymandias

NecroPlant

Ooga Booga, actually flexing some balance head here for some actual auditing say wha. [Seal Storing] gunna need some disadvantage. Its essentially the Ukyo's technique sealing technique with no limitations side scroll amounts which aint a real disadvatage. Since its a base S+ cost to even do the do, the similarities to the Ukyo skill sealing aint no biggie. But there's gotta be a caveat. Such as tecj sealed im dem scrolls make it so thag amount of chakra cant be recoverable. I.e I gotta S+ tech scroll Lahlil cant regen that missing S+ worth in her pool. That or at min following the Ukyo technique sealing limitations to the amount capable being held. While I dont think ya would this opens up the 'buncha pre scrolled free techs' can o worms.other alternative being using the craft cap amounts as to how many can be held.  

NecroPlant

Trash Gardener


Prince_yureil

Liberal Lunatic

PostPosted: Sat Jun 06, 2020 6:35 pm
Linkz to the posts to craft

Character: made by Hasaki however these are being crafted with being a parent for the village to bolster them with useful scouts and helpers, comrades to lend a paw to a smaller village. I will jokingly and half seriously say this could lead into the Tanigakure getting an actually ferret ninja player one day (I can dream, be nice)


▰ Freelance ferret lead type

description: A freelance ferret alpha is the group leader of a ferret summon team, they tend to be curious and hyper, but tactical and dedicated to their role as a ferret squad leader and any requests they participate in. They are about the size of a sheep dog. Some have clothes some don’t. Capable of speech if not writing


Rank | Chakra: 250 | Stamina:250

Ability: noticing nostrils:
The team leaders of a squadron have developed their noses to be able to compete with that of a canine, although their noses can pick up on new scents that come within a hundred meters of their location and pinpoint where these scent as. They can selectively focus on one scent, thus blocking other scents from distracting them but suffer the standard deficiencies against scent based genJutsu as a tamer companions special sense:
[ Twisting counter ] | Rank: D | Cost: (simple)

The ferrets hop in the air, twisting it’s flexible body away from incoming attacks, rolling with them if unable to complete my avoid them as a result gaining a +1 to agility and endurance in respect to said attack, if successful In dodging they can strike back with a basic combat action(a bite) as part of the original activation for no additional cost.

Grappling bite [ Japanese name ] | Rank: D | augment | Cost: (Complex)
Whenever successfully biting a into a foe the user may pay an addition action and the cost of this technique, this results in the opponent being considered grappled and the suffer a -1 to their strength and endurance until the round after they are released(this stacks with other ferrets using this technique). This grapple may be maintained each round for an e-ranked cost and one activation.

Sly leader sly | rank C | spiritual |
With this Jutsu a squad leader may transform him and his allies for no additional cost into smaller versions of themselves more fitting their species at a house ferrets size. This Jutsu blocks them from being noticed by sensory techniques, needing a b-ranked sensor or greater to locate them at an e-ranked upkeep; If paying an additional c rank in chakra them may also do this to an additional fully size person(meaning they become a ferret). If the upkeep is not paid the sensory blocking effect will fade and next turn any non ferrets will return to their normal form and size, ferrets can retain the size indefinitely. A shinobi may pay these costs themselves. At this size buki/taijutsu are off limits.


▰ Freelance Ferret protector type
Rank | Chakra: 300 | Stamina: 200

Description: Talkative and more intellectual than the other two, this ferret prides itself on sticking close to someone and keeping them and others on their toes and aware of danger. They only distance themselves from the summoner by more than ten if completely certain of the summoner being safe without them. They crave attention and are aggressively protective. Some have clothes some don’t. Capable of speech if not writing

Ability: guardian Make the other ferrets and others aware of any impending dangers. For each ferret out of the squadron that are within ten feet of the summoner or other comrades gain a + 1 increase in agility. A person can only benefit from the effects of one squadron giving these increases, however if their are two or more full squadrons then the ferrets will also benefit from these bonuses and increases the range it extends by 5 feet per squadron above 2. As a result whilst this ability is active the ferret in question looses an activation due to the attention it much pay and time relaying information. They are about the size of a Great Dane.

[ Twisting counter ] | Rank: D | Cost: (simple)

The ferrets hop in the air, twisting it’s flexible body away from incoming attacks, rolling with them if unable to complete my avoid them as a result gaining a +1 to agility and endurance in respect to said attack, if successful In dodging they can strike back with a basic combat action(a bite) as part of the original activation for no additional cost.

Grappling bite [ Japanese name ] | Rank: D | augment | Cost: (Complex)
Whenever successfully biting a into a foe the user may pay an addition action and the cost of this technique, this results in the opponent being considered grappled and the suffer a -1 to their strength and endurance until the round after they are released(this stacks with other ferrets using this technique). This grapple may be maintained each round for an e-ranked cost and one activation.

[ Elickser ] | Rank: C | Cost: (chakra)
If they have not successfully defended their charge they will they resort to trying to save or heal their charge by licking the point of the wound and channeling healing chakra into their tongue allowing them to alleviate two tiers of trauma OR one tier of any other status affecting the person in question. Due to this not being a focussed or skilled healing technique it cal only be used to a persons status tier by 2 levels besides trauma. (Meaning if you had tier 3 paralysis, this could be used to effective heal two ranks of that in two activations, however could never fully cure the person. If tier 4 then they could reduce it too tier two. Time or other sources are needed to cure beyond that level, having two of these ferrets doing this will allow up to 3 tiers cured after four uses but can never fully resolve four tiers no matter how much or many ferrets lick you.)


▰ Freelance ferret Bruiser type
Rank | Chakra: 200 | Stamina: 300

description:Bigger, tougher and something akin to scrappy-doo with the capacity to back up their rambunctious nature. The size of a pack mule but longer, these guys are here to do muscle work. Competitive, eager and clumsy they make great frontlines. Some have clothes some don’t. Capable of speech if not writing

Ability: Thick skinned This creature reduces any and all trauma taken by one tier to a minimum of tier one and does not bleed from cutting that only inflicts a single tier of trauma.


[ Twisting counter ] | Rank: D | Cost: (simple)

The ferrets hop in the air, twisting it’s flexible body away from incoming attacks, rolling with them if unable to complete my avoid them as a result gaining a +1 to agility and endurance in respect to said attack, if successful In dodging they can strike back with a basic combat action(a bite) as part of the original activation for no additional cost.

Grappling bite [ Japanese name ] | Rank: D | augment | Cost: (Complex)
Whenever successfully biting a into a foe the user may pay an addition action and the cost of this technique, this results in the opponent being considered grappled and the suffer a -1 to their strength and endurance until the round after they are released(this stacks with other ferrets using this technique). This grapple may be maintained each round for an e-ranked cost and one activation.

BlCrash n grab [ Japanese name ] | Rank: C | Cost: (complex)
When using twisting counter against tai or bukijutsu the user may activate this by paying its cost the ferret instead of dodging chooses to take the blow by twisting into the strike as opposed to away, often catching strikes before they are fully executed, lowering their effectiveness with that aspect along with his thick skin allow him to resist tai/buki techniques up to B rank and if manage if to connect with the counter bite, they may of coarse use grappling bite, if they do so the opponent is taken to the ground, however beneath the ferret at this point which will crush them under his enormous weight, initiating suffocation at first tier, increasing for each consecutive round he maintains the grapple.

(These are to be patented to the Tanigakure which I will be attempting to do after they are approved in rp biggrin !! I hope -_-)


Special Note!: (Most of this tidbit will be relevant information in regard to the business I intend to make with Hasaki which revolves around the distribution of services through large amounts of trained ninja ferrets)
These are a product designed to be produced in number meaning that these do not ever suffer summoner clash unless two players have contracted the same ones by choice which they would have to state in their profiles beside the scrolls? Users can customize names, appearances and personalize the flavour of these ferrets, however getting one with different custom abilities requires the person come to Hasaki and make a specific request for the skills you are looking for, then after paying 1000 Ryo atop of resource fees she will craft you a personalized squadron and the player must do a quest ranked above the scrolls ranking consisting of 3 posts to represent meeting the more problematic and unique ferrets under Hasakis training regime that would happen to fit the users expectations. (The player is free to make ferrets upon completion for crew approval.) Unlike ferrets without customized abilities these ferrets loyalty is true to the user first as opposed to their village, meaning unless they are custom, becoming an enemy or traitor of the Tanigakure will revoke the users ability to summon them, Hasaki May also get permission from the tanikage to revoke people who abuse and misuse these summons. Players with custom versions of these summons must also agree to a pact or repayment for lifelong loyalty of these partners, this contract states that upon total death, these ferrets May consume their summoner in payment for their companionship as they are carnivores and she’d blood for the user, they however will allow the person to be saved or brought back if possible unless they have a hateful partnership. )
 
PostPosted: Mon Jun 08, 2020 11:23 am
NecroPlant
▰ Seal Storing | Rank S+ | Class: Fuinjutsu | Cost: Chakra
Allows the user to store any sensory technique that they know within an appropriate level scroll to be cast later. When activating this technique, the user must pay for its cost in battle as if it were a normal jutsu.


Made changes to the above! C: I limited it to just sensory jutsu so that it's a worse version of the uyko versions well as threw in a stipulation that casting it from the scroll is just the same thing as casting in person so it would still take an activation and chakra!
 

Evanescently Magnificent

Anxious Bloodsucker


Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Mon Jun 08, 2020 12:29 pm
Prince_yureil

Approved but I think there might be a small problem though. I don't want to be the one to rain on your parade (if this would even rain on it) but a person can only have a max of two summons active at a time without the use of any special abilities. How many ferrets were you hoping to have out?
 
PostPosted: Mon Jun 08, 2020 12:47 pm
Evanescently Magnificent
Prince_yureil

Approved but I think there might be a small problem though. I don't want to be the one to rain on your parade (if this would even rain on it) but a person can only have a max of two summons active at a time without the use of any special abilities. How many ferrets were you hoping to have out?


Bleh I built them to be teams of three XD (the basic summoning technique allows mass summons(mind you of summons lacking abilities or techniques), plus there is the triple summon technique I think(which I realized was Rashmon barrier) thingy)so I kinda presumed one could have three out at a time!, or at least being able too on Hasaki tricked me???)

Although teams of two is basically fine too.

Yozen can create any and all seals, and therefore cast any sealing technique - no matter how intricate or complex - upon their skin without handseals. This alternative method for Fuuin must still adhere to the alternative jutsu casting clause as chakra must still be gathered to accomplish a technique as a seal isn't instantly created. In addition, with one-touch and one action, the Yozen is able to summon up to three creatures from a contract for only the chakra cost of the highest-ranked creature summoned.
• Ō

Unless the 3 summons is explicit to contract summons I can do so with that ability I think... although other members of the village would be limited to two that is totally fine, I’ll be designing like 4 more types of these guys as is!!!

I’ll just have to formulate some rules behind their distribution and lower any mention of 3 a squad to Paired teams as if other shinobi have these then the variety can intensify ^_^ these are going to be patented as standard war gear for Tani I’m hoping so it makes sense that itd be two active max a person without other traits allowing more ^_^ so it doesn’t truly rain on my parade, can I just edit any mentioning of them being teams of 3 to two without needing to re-approve them XD?

Also I’m fixing the other techniques for Hasaki as we speak as I forgot to do their edit from last time (over focused on Tomoe lol) so I’ll post that shortly.  

Prince_yureil

Liberal Lunatic


Prince_yureil

Liberal Lunatic

PostPosted: Mon Jun 08, 2020 1:10 pm

Character: Hasakis animal companions
Link to profile: [x]
twisting counter [ Japanese Technique Name ] | Rank E - C | Tai-Jutsu [ Element ]| Cost [ Simple ]
The ferrets hop in the air, twisting it’s flexible body away from incoming attacks, rolling with them if unable to complete my avoid them as a result gaining a +1 to agility and endurance in respect to said attack, if successful In dodging they can strike back with a basic combat action(a bite) as part of the original activation for no additional cost.






Character: Hasakis animal companions
Link to profile: [x]
Bestial slam [ Japanese Technique Name ] | Rank E - C | Tai-Jutsu [ Element ]| Cost [ Simple ]
When performing a bite attack they will often latch on with their teeth and spin their body to drag their target violently into the ground, this attack gains +1 to strength, when used from a jump great the opponents endurance is lowered by one against the attack and ends with the opponent in a grappled state, people with lower agility than the users speed will be brought to the floor if the attack is successful. This attack inflicts tier 1 bleeding.




Character: Hasakis animal companions
Link to profile: [x]
Violent Bestial slam [ Japanese Technique Name ] | Rank B - S+| Tai-Jutsu [ Element ]| Cost [ Simple ]
When performing a bite attack they will often latch on with their teeth and spin their body to drag their target violently into the ground, this attack gains +2 to strength when used used from a jump lowers the opponent a endurance by 2 against this attack and ends with the opponent in a grappled state, bringing them to the floor of their agility is lower than the users speed. This attack inflicts tier 2 bleeding



Character: Hasaki
Link to profile: [x]
Ride the wind [ Japanese Technique Name ] | Rank X | Tai-jutsu [ Wind ]| Cost [ Spritual? ]
By moving with the wind and shrouding its body and claws in a unique manner of chakra manipulation the Kamaitachi can ride upon the wind. Meaning that whenever there is a wind technique on the battlefield (that you or an ally have used) the user can pay the cost of this jutsu to 'ride' or become apart of the wind itself. While within the wind opponents are considered to be under the effects of the blindness statues when trying to find you, as well being under its agility reducing effects for any attack that originates from Hasaki and/or companion while in this state. The level of blindness is determined by the rank this jutsu was cast at. The resource cost increase for Doujutsu techniques is not applicable here. These attacks do not cause the opponent to bleed or even hurt but cause tier 2 paralysis in the body parts struck until treated. This Jutsu works with wind techniques up to two ranks above the paid cost. If still hidden in the wind next turn(in the case of sustained techniques) must pay one rank beneath the techniques activation cost to sustain but does not cost an additional activation.



NecroPlant

Mattysandwich

Evanescently Magnificent





Character: Hasakis
Link to profile: [x]
Like the legend [ Japanese Technique Name ] | Rank D | Tai-Jutsu [ Wind ]| Cost [ Spiritual ]
Whenever a wind technique or a weapon/attack the user is wielding that is augmented by wind, or if wielding a sickles or scythe the user can pay the cost of this technique. instead of the usual truama, they inflict the paralysis of an equivalent tier. As cutting attacks are preformed in a way that the target does not realize it. This cannot augment techniques the already inflict paralysis.



One question about tamers to add here do you have to chose maruton as one of the elements your animal companions can use or does it count as one of the two elements they can use techniques of their users?


Character: Hasaki
Link to profile: x
Ferret team lead summoner [ Japanese Technique Name ] | Rank X | Training/augment [ Element ]| Cost [ Spritual]
In the capacity of training the ferret squadrons and having a truly gifted handling she has learned how to coordinate with these summons seamlessly allowing her to summon a 3 cell of Ferret squad summons as opposed to only being capable of calling two, this is restricted to cell summons that are of one rank lower than Hasaki. (Meaning are A-tank she could summon either a two man team of a rank type ferrets or a full 3 paw cell of b-rank or any combination of the lower ranked ferret squad options.) this can be taught to chuunin ranked members of the Tanigakure village and up. Can only be used once a combat.

I added the last technique to this post cause I made it quicker than I thought, if it simply rejected I don’t mind but it’s an attempt ^_^
 
PostPosted: Mon Jun 08, 2020 4:21 pm
▰ Hakkon, the Sea-King
Rank | Chakra: 1100 | Stamina: 1100

Ability: The Jaws of Hakkon
Any offensive technique used while Hakkon is present being treated as a rank higher than any defensive skills or passives, as well as donating his activations to his summoner in order to give them more offensive activations. Also, his size is large enough to encompass most threads, and as such he usually is summoned from below ground, ripping it up and turning his shell into the battle ground. Anyone below and off of the turtle has any offensive activations used against targets on it lowered in strength by 1 rank.

"He Who Knows Motion" | Rank: S | Cost: Complex, treated as both spiritual and simple at once however.
The shell will burst and slam into anyone if they don't spend an activation to move. This includes the summoner.

Focus of Buhru | Rank: S+ | Cost: Spiritual
For 5 posts, genjutsu that do not meet S+ in cost will be canceled out for everyone on the back of the mighty Hakkon.
 

___youwillknownihilism


Evanescently Magnificent

Anxious Bloodsucker

PostPosted: Thu Jun 11, 2020 7:38 am
Prince_yureil

Ohh nonono I'm only talking about named summons sorry. The basic summons doesn't interfere with that two limit! Also about the Yozen thing that is fine yes and goes into my earlier point of unless there is an additional or custom effect that allows you to summon more since we do allow that here ^ ^ Also sorry I'm getting to this now especially since you started using them already but you can keep it how it was and you don't need to submit for re-approval for the summons!

As for the custom Jutsu all are approved! (You can axe the last one since it's not needed) and maurton is a free mirror for pets!

___youwillknownihilism

Approved!
 
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