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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

Reply [IC RP] High Reaches Weyr
[Magic Clutch] So It Begins [First Blooding RP] Goto Page: [] [<<] [<] 1 2 3 ... 9 10 11 12 13 14 ... 17 18 19 20 [>] [»|]

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Meepfur rolled 1 20-sided dice: 14 Total: 14 (1-20)

Meepfur
Crew

PostPosted: Tue Sep 10, 2019 12:30 pm
Akaris and Green Samodith
HP: 13/14


Hour 3, Roll 1: 2, -1 HP
Hour 3, Roll 2: 6, Damage Save
Hour 3, Roll 3: 5, Damage Save
Hour 4, Roll 4: 1, Boredom
Hour 4, Roll 5: 12, Firestone
Hour 4, Roll 6:



Quote:
 
Meepfur rolled 1 100-sided dice: 5 Total: 5 (1-100)
PostPosted: Tue Sep 10, 2019 12:31 pm
F...firestone again.

(Whoops. Get your dice right!)  

Meepfur
Crew

Meepfur rolled 5 100-sided dice: 81, 30, 16, 31, 12 Total: 170 (5-500)

Meepfur
Crew

PostPosted: Tue Sep 10, 2019 12:32 pm
Firestone with the correct number of dice, maybe?  
ShinosBee rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Tue Sep 10, 2019 12:35 pm
User Image
F'enn of Green Zezollath
HP: 10/14
Hour 3 – 1: 20 (1/3)
Hour 3 – 2: 5
Hour 3 – 3: 11
Hour 4 – 1:
Hour 4 – 2:
Hour 4 – 3:


Quote:
Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it unfortunately doesn’t leave you unscathed. Roll a D4 and see where the damage hits!
2. Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP


As they came back around, still trailing smoke and ash from their daring save, the downside of the green's slim frame came into play. A gust kicked up, and while even her larger sisters might have navigated it with only some effort, for the delicate smallest green of the batch, it was just too much. With a short yelp of surprise she was sent off-course, and then a longer trill of pain punctuated her leap between, as thread connected and bit in. It was to her credit (and none of F'enn's, who'd wrapped himself around her neck in desperate single-minded need to keep her safe from as much of the thread as he could) that she only took a moment to shed the stuff, before reappearing exactly where she was meant to be... if missing a patch of her wingsails, and weeping ichor from one shoulder.  

ShinosBee

Nerd

ShinosBee rolled 1 4-sided dice: 2 Total: 2 (1-4)

ShinosBee

Nerd

PostPosted: Tue Sep 10, 2019 12:36 pm
Adt'l roll!  
Tsunake rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Tue Sep 10, 2019 12:42 pm
D'zrak and Bronze Slidrianth
User Image
HP: 28
Hour 1, Roll 1: 1/3 wingmate singe!
Hour 1, Roll 2: 1/3 tongue biting/arm wrenching!
Hour 1, Roll 3: 2/3 tongue biting/arm wrenching!
Hour 2, Roll 4: 1/3 bored....
Hour 2, Roll 5: Damage save! Self-sacrifice.
Hour 2, Roll 6: Damage save! Self-sacrifice.
Hour 3, Roll 7: 2/3 wingmate singe!
Hour 3, Roll 8: Damage save! Self-sacrifice.
Hour 3, Roll 9: Fought the wind! Damage save!
Hour 4, Roll 10: Doing great!
Hour 4, Roll 11: Firestone run! Damage save!
Hour 4, Roll 12: Doing great!


Quote:
18. You're doing great and feeling good! Though you wind up with a few small ashburns, and you're still feeling a little anxious, nothing has gone horribly wrong. When Thread gets close, you make your move and flame it away. When you're tapped to deliver firestone, you do so with no trouble. This isn't so bad... Not at all! You're feeling good, and that's what matters. You and your dragon surely are naturals, baby! Good job! You're certain the Weyrlingmaster's have noticed your natural skill.


Though they may have struggled to find their footing during the first hour, there was no denying that D'zrak and Slidrianth were pulling out all the stops for success, now! The redhead knew people had to be watching, and even if they weren't, he and his dragon were sharding good at this! As long as Amaretti and Sucurith had done alright during the first half, well, life would be just about perfect.  

Tsunake
Crew

Territorial Friend

medigel rolled 1 20-sided dice: 13 Total: 13 (1-20)

medigel

Anxious Spirit

PostPosted: Tue Sep 10, 2019 12:44 pm
User Image
ar'din of bronze alquemieth
HP: 21/28

Hour 1 – 1: 15 (-2, Save Available)
Hour 1 – 2: 13
Hour 1 – 3: 18
Hour 2 – 1: 17 (-8, saved by I'lin/Pellereth)
Hour 2 – 2: 10 (-5 HP from avoiding Iweth + 1/3 straps)
Hour 2 – 3: 7 (Save Available)
Hour 3 – 1: 13
Hour 3 – 2:
Hour 3 – 3:
Hour 4 – 1:
Hour 4 – 2:
Hour 4 – 3:


This run was a mixed bag: Ar'din was able to call out to save a wingrider from a sudden change in Threadfall trajectory (the cursed wind was really hungry for blood and ichor today it seemed), but his tosses could have been better overall. Alquemieth made a note.

Quote:
12-14. Firestone run! A weyrlings primary purpose, after all. Roll 5 D100s. Odds were successful tosses that make their mark. Evens are botched tosses that result in a second or third throw needed. (No you don’t have to roll it, it is just assumed to have happened.) Additional touches are as follows:

If you roll Odds in the 30s you can tell you’ve pissed off a wingrider. If you roll evens, you wind up calling out and warning them of danger! You are a pro!

If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!

[ 57, 74, 36, 6, 5 ]
 
medigel rolled 5 100-sided dice: 57, 74, 36, 6, 5 Total: 178 (5-500)
PostPosted: Tue Sep 10, 2019 12:47 pm
(firestooooooone)  

medigel

Anxious Spirit

medigel rolled 1 20-sided dice: 18 Total: 18 (1-20)

medigel

Anxious Spirit

PostPosted: Tue Sep 10, 2019 12:52 pm
User Image
ar'din of bronze alquemieth
HP: 21/28

Hour 1 – 1: 15 (-2, Save Available)
Hour 1 – 2: 13
Hour 1 – 3: 18
Hour 2 – 1: 17 (-8, saved by I'lin/Pellereth)
Hour 2 – 2: 10 (-5 HP from avoiding Iweth + 1/3 straps)
Hour 2 – 3: 7 (Save Available)
Hour 3 – 1: 13
Hour 3 – 2: 18
Hour 3 – 3:
Hour 4 – 1:
Hour 4 – 2:
Hour 4 – 3:


But it could have been worse. Far worse. The suspect strap from before didn't seem to be loosening any further, and Ar'din had already adjusted for it long ago. Alquemieth was in his element as well, anger at others' mistakes notwithstanding.

Quote:
18. You're doing great and feeling good! Though you wind up with a few small ashburns, and you're still feeling a little anxious, nothing has gone horribly wrong. When Thread gets close, you make your move and flame it away. When you're tapped to deliver firestone, you do so with no trouble. This isn't so bad... Not at all! You're feeling good, and that's what matters. You and your dragon surely are naturals, baby! Good job! You're certain the Weyrlingmaster's have noticed your natural skill.
 
medigel rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Tue Sep 10, 2019 12:59 pm
User Image
ar'din of bronze alquemieth
HP: 21/28

Hour 1 – 1: 15 (-2, Save Available)
Hour 1 – 2: 13
Hour 1 – 3: 18
Hour 2 – 1: 17 (-8, saved by I'lin/Pellereth)
Hour 2 – 2: 10 (-5 HP from avoiding Iweth + 1/3 straps)
Hour 2 – 3: 7 (Save Available)
Hour 3 – 1: 13
Hour 3 – 2: 18
Hour 3 – 3: 16 (1/3 mistake)
Hour 4 – 1:
Hour 4 – 2:
Hour 4 – 3:


As focused as the bronze pair was, however, they were not perfect. There was so much of the old enemy out today, it became harder and harder to decide on the fly which was most important or viable to flame. At one point Ar'din's directions might have flamed someone else had his partner not doublechecked. The man cursed under his breath.

Quote:
16. Things start off slow, but you manage to catch a few strands of Thread. For the most part, you realize that things seem to be a mix of quiet followed by moments of stress. You catch a solid tangle, but another few strands fall through. You find it's tricky when there are entire groups falling overhead together, and you find yourself struggling to make the right choice on what to catch. In one instance, you almost singe a wingmate by forgetting your airspace. Rookie mistake! [If you roll this 3 times, you actually find yourself burning a wingmate. Quote a weyrling and have them take -5 HP from burn damage! The counter then resets.]
 

medigel

Anxious Spirit

ShinosBee rolled 1 20-sided dice: 13 Total: 13 (1-20)

ShinosBee

Nerd

PostPosted: Tue Sep 10, 2019 1:04 pm
User Image
F'enn of Green Zezollath
HP: 10/14
Hour 3 – 1: 20 (1/3)
Hour 3 – 2: 5
Hour 3 – 3: 11
Hour 4 – 1: 13
Hour 4 – 2:
Hour 4 – 3:


Quote:
Firestone run! A weyrlings primary purpose, after all. Roll 5 D100s. Evens are successful tosses that make their mark. Odds are botched tosses that result in a second or third throw needed. (No you don’t have to roll it, it is just assumed to have happened.) Additional touches are as follows:
If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!
If you roll Odds in the 90s you’ve botched getting stone to the Weyrleader or Weyrsecond. You’re ruined. If it’s evens, you land it on your first attempt and even get a nod of thanks! Amaaaazing!

90, 55, 55, 47, 3


A dive for firestone proved a mixed bag (ha)—one flawless toss landed a sack of stone right in, of all people, F'enn's father's hands... but the next two went so wide that even F'enn found himself scolding himself. He hadn't meant to care that much, but Zezo was just trying so hard, he wanted to make her proud too. The stress didn't help though, and with one out of five tosses on the mark, he couldn't help but feel a creeping thread of shame down his spine. He could do better... for Zezo.  
ShinosBee rolled 1 100-sided dice: 90 Total: 90 (1-100)
PostPosted: Tue Sep 10, 2019 1:06 pm
Adt'l. rolls!  

ShinosBee

Nerd

ShinosBee rolled 4 100-sided dice: 55, 55, 47, 3 Total: 160 (4-400)

ShinosBee

Nerd

PostPosted: Tue Sep 10, 2019 1:06 pm
And more rolls lol cause oops  
ShinosBee rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Tue Sep 10, 2019 1:11 pm
User Image
F'enn of Green Zezollath
HP: 7/14
Hour 3 – 1: 20 (1/3)
Hour 3 – 2: 5
Hour 3 – 3: 11
Hour 4 – 1: 13
Hour 4 – 2: 9 (1/3)
Hour 4 – 3:


Quote:
It’s all the little stuff that is causing you problems! One minute your airspace is clear, another minute you find it full of Thread. Where is your cover!? If you’re a white, green, or blue rider, you almost start to suspect the larger color you’re covering is just using you as some meat shield and not bothering to flame like they should. Whether it’s actually true, or paranoia from all the stress, you can feel your irritation levels rise. Aren’t you supposed to be on a team and work together? Ugh! Damage -3 HP. [If this is your 3rd time rolling this prompt throughout the game, Quote a Wingmate to take Strife. For the rest of the game, you are feeling salty. You cannot save the quoted dragon from damage of any type and if they save you from damage, it will only half what you take (rounded down). Huff. The counter resets after you take Strife. You may carry this agitation with you post-game to work out (or duke out?!) in the Barracks.]


A wall of thread seemed to rise up before Zezo as they paced through the final hour, the little green still driven to defend her larger wingmates—as was her lot. Despite her pride in her efforts, feeling her pain as thread bit into her through the bond, F'enn couldn't help but feel a twang of resentment towards the larger colors... sitting pretty while his sweet, tender-hearted green fought and bled to keep them safe. Shouldn't they be doing the same?... But Zezo shook off the pain, shook off his ire, a strange pleasure bubbling in her to have been able to spare any one of her siblings that hurt themselves.  

ShinosBee

Nerd

ShinosBee rolled 1 20-sided dice: 16 Total: 16 (1-20)

ShinosBee

Nerd

PostPosted: Tue Sep 10, 2019 1:16 pm
User Image
F'enn of Green Zezollath
HP: 7/14
Hour 3 – 1: 20 (1/3)
Hour 3 – 2: 5
Hour 3 – 3: 11
Hour 4 – 1: 13
Hour 4 – 2: 9 (1/3)
Hour 4 – 3: 16 (1/3)


Quote:
Things start off slow, but you manage to catch a few strands of Thread. For the most part, you realize that things seem to be a mix of quiet followed by moments of stress. You catch a solid tangle, but another few strands fall through. You find it's tricky when there are entire groups falling overhead together, and you find yourself struggling to make the right choice on what to catch. In one instance, you almost singe a wingmate by forgetting your airspace. Rookie mistake! [If you roll this 3 times, you actually find yourself burning a wingmate. Quote a weyrling and have them take -5 HP from burn damage! The counter then resets.]


On they fought, even as Zezo's wings began to tire. Drafting behind one larger wingmate and then another, as they'd practiced, she caught enough of a second wind to finish things out, her flame stuttering but strong as she scorched thread in a swath. She could tell her exhaustion was making her sloppy though—only a quick turn of the head keeping her fire from singing a wingmate who drew too near (or perhaps she'd drifted off course?) though thankfully it was enough.  
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[IC RP] High Reaches Weyr

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