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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

Reply [IC RP] High Reaches Weyr
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Cheri rolled 1 20-sided dice: 1 Total: 1 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Thu Nov 19, 2020 6:34 pm
Weyrling's Wing
Weyrling Fe'ral of brown Zadelraheth
HP: 22 - 7 = 15 - 4 = 11 - 3 = 8
Status Effect: Boredom (double dmg next roll OR -7 HP), riding straps 1/3
XP: +1 XP
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Shifting restlessly, Fe'ral guided his dragon through the motions. It wasn't that there wasn't anything going on, it was just that, compared to the adrenaline of before, it was... rather dull. Zadelraheth echoed his sentiments, which was not helping anything. Everything was becoming just a little too routine.


Day 1
1. 4. You're suddenly having a moment of panic. This is real. This is too real. You are now face-to-face with the deadly menace that has killed so many. The silver strands wind and twist and reach out for you, and you suddenly find yourself filled with doubt and worry. Can you do this? Why are you up here? What about all those that failed? How can you do this for the rest of your life -- a life that could well be cut short!?! Thankfully, while you are having a moments panic, your dragon seems to know what to do--especially when the lurch to the side and dive to flame down a few patches of Thread. While this doesn't really calm you, and you're still sweating bullets beneath that helmet, you do begin to focus more on sweeping up the Thread. [If your roll this five times or more throughout the course of the game, your Panic will get the best of you and you will panic yourself as you jump Between. You may choose to 1. die and be lost forever 2. appear from Between way off course and take Major Damage -12 HP by jumping right in a nasty clump that you weren't even supposed to be near or 3. appear from Between way off course right in your fellows airspace. Quote a weyrling and give them Major Damage -12 HP for flaming them or startling them into a patch. You in trouble now. Encouragement has no effect on this outcome or counter though you can be saved from damage.]
2. 12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded. Additional flavor text is as as follows:
If you roll a 1 you and your dragon wind up getting KO’d on your way to deliver the stone. You wind up flying right into a patch of Thread (or blown into one) and the damage is so great you fall from the sky. Death is fine but not required. Your weyrling probably won’t be graduating on time though, due to the injury. Talk about a harsh blooding!
If you roll Odds in the 30s you can tell you’ve pissed off a wingrider. If you roll evens, you wind up calling out and warning them of danger! You are a pro!
If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!
If you roll Odds in the 90s you’ve botched getting stone to the Weyrleader or Weyrsecond. You’re ruined. If it’s evens, you land it on your first attempt and even get a nod of thanks! Amaaaazing!
If you roll a 100 you not only successfully throw stone to a Wingleader or Wingsecond but you actually manage to save them from getting scored, thanks to some quick thinking and fancy flying on your part. It wasn’t a risk--just what team members do. On your way back, you’re also able to call out to one of you wingmates, and help them out too. What a hero you are! Save Earn a damage save to use on one of your fellow weyrlings at any point during the game!
3. 7. This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!

Wingsecond roll: 1/2
3. Things seem relatively quiet. You do as you're told and follow the direction of your superiors. Not bad. But not a whole lot happens, either. Is this what being a leader's all about? Simply waiting...?

Day 2:

1. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]
2. 17. You're blooded almost immediately by a large tangle of Thread. You suppose that's why it's called a First Blooding, after all. Damage Roll a D10 to see how much damage you take. The number represents the damage i.e a 4 would mean -4 HP.

So long as you're not knocked out by Thread, you're able to keep on fighting, though the pain is much stronger than you'd thought. Thankfully, your able to persevere and continue the fight. While a few more tangles get through, you don't take any further damage, and are able to help char Thread to harmless ash.

If you rolled an 8 or higher, you may suffer a bit of trauma from the experience. Perhaps it's the pain or perhaps it's simply fear of getting hit again, but you can feel yourself holding back. What's wrong? Isn't this your sworn duty? Trauma For the duration of Threadfall your damage is lessened by 2 hit points (i.e. If you were to take 3 damage you'd only take 1) but the remaining 2 hit points must be assigned to another weyrling as you didn't sweep up all the Thread out of fear or hesitation and some of it fell through. Quote a weyrling every time you take damage and give them the remaining 2. Encouragement can temporarily ease your trauma for one turn.
3. 11. Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it unfortunately doesn’t leave you unscathed. [*
Roll a D4 and see where the damage hits!
Your poor dragons face and neck are now going to be scored, along with one of their back legs. Ouch! Damage -5 HP
Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP
Your dragon winds up with some thread wrapped around their tail, but avoid being thrown into a larger patch by sheer luck. Damage -3 HP
You and your dragon are blown right into a large patch that wraps itself around you both. While you think jumping Between isn’t going to be an issue, the pain has you screaming in panic. The leathers you wear don’t seem to protect for long and you struggle to visualize where to go Between. Damage -10 HP and/or death if you choose either from wounds or getting lost Between. You may also KO yourself and fall from the sky to have an NPC gold pick you up and return you to the Weyr for treatment. You’ll be out the rest of the game though.

Wingsecond roll: 2/2
5. Now this is power! You feel like this is definitely where you belong. You're happy to follow Z'von's direction but you can feel yourself gnawing at the bit to be the one making the calls. Fighting Thread isn't a problem. Ever vigilant, you spot a weyrling in trouble and sweep in to make the save. Quote a weyrling and save them from damage!

Round 2

Day 1

1. 5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.
2. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]

3. 5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.

Day 2:

1. 2. You see one of your wingmates in trouble, and manage to call out warning! They're not going to take a hit--not on your watch! Damage Save Quote a wingmate and save them from the damage they would take. +1 XP Point
2. 10. Someone call you butter, because you’re on a roll! Not only do you manage to flame down every target you go after, but formation changes are a breeze. Honestly, you’re feeling mighty proud of yourself and your dragon right now. Unfortunately, your luck doesn’t hold as the fighting carries on. One minute you were flying high, and the next minute something… something suddenly isn’t right. Oh no! You feel one of your straps begin to loosen. Did you not pull it tight enough? Was it a flaw in the design? Is it just bad luck!? While you’re okay for now, any jarring motions or wheels and dives make you feel just a little more closer to slipping off and out. [If this is your third time rolling this prompt, your straps actually break. While you are still connected to your dragon thanks to emergency straps, you have no choice but to return to the Weyr--much to your shame--and get your spare. Lose 2 rolls.]
3. 3. Things got heavy, fast! Thread seems to be everywhere, or at least, slipping through more than you thought it would. Is it just your location? Are other weyrlings this unlucky? Your dragon catches some, but not all, of the strands and what's worse, you wind up getting scored in the process! Thankfully, while the damage isn't major it's enough to send a shock of pain through the link. Threadscore: Take -1 Damage from Threadscore. Every time you roll this prompt, the damage goes up +1 as you and your dragon begin to exhaust themselves. Saves can nullify some or all of the damage, but the counter will continue to go up; Encouragement will reset the counter back to -1.

Day 2:

1. 8. Everything seemed to be going great. You manage to flame down quite a few clumps, and are even able to show off some impressive aeriel displays. Look at how amazing you are! Unfortunately, as a new Threadfighter, you’re finding it a lot more dizzying. Your jumps Between are sloppier than they usually are at drills. If your rider is naturally more nervous or anxious, you will find yourself jumping way outside of formation and wind up in a wingmates airspace. Damage: Quote a wingmate and have them take -5 damage from averting running into you and flying right into a strand of Threadfall
2. 9. It’s all the little stuff that is causing you problems! One minute your airspace is clear, another minute you find it full of Thread. Where is your cover!? If you’re a bronze or brown rider, you can’t help but feel that the smaller colors aren’t doing their jobs in trying to keep your dragon safe. If you’re a white, green, or blue rider, you almost start to suspect the larger color you’re covering is just using you as some meat shield and not bothering to flame like they should. Whether it’s actually true, or paranoia from all the stress, you can feel your irritation levels rise. Aren’t you supposed to be on a team and work together? Ugh! Damage -3 HP.

[If this is your 3rd time rolling this prompt throughout the game, Quote a Wingmate to take Strife. For the rest of the game, you are feeling salty. You cannot save the quoted dragon from damage of any type and if they save you from damage, it will only half what you take (rounded down). Huff. The counter resets after you take Strife. You may carry this agitation with you post-game to work out (or duke out?!) in the Barracks.]
3. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]

 
dawns_aura rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Thu Nov 19, 2020 6:45 pm
Weyrling's Wing
Weyrling T’ry of Blue Cordeth
HP: 6/18
Status Effect:
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Log:
1. -3 hp
2. -5 threadscore to face, neck, and one hind leg
3. -4 threadscore wings and shoulder




Call it the wind, call it the ineptitude of others or just plain bad luck, but after they reappeared from Between, a nasty gust of wind blew a clump of Thread their way and Cordeth caught it on his wingsails and shoulder, dark ichor steadily flowing.
That it is it Cordeth. We will be heading to the Healer's. You can't fight if you aren't able to take care of yourself. If you can see or fly. You've done enough. Let's let others have their chance to shine.

While he was prepared to enforce the order if necessary - no matter how much it would hurt him to do so- T'ry was grateful that Cordeth didn't make a fuss and turned to return to the weyr and the Healing ward.


Quote:
11. Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it, unfortunately, doesn’t leave you unscathed. [*Roll a D4 and see where the damage hits!]

Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP
 

dawns_aura

Peaceful Demigod

dawns_aura rolled 1 4-sided dice: 2 Total: 2 (1-4)

dawns_aura

Peaceful Demigod

PostPosted: Thu Nov 19, 2020 6:46 pm
And what's the damage this time?  
tatterpixie rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Thu Nov 19, 2020 7:16 pm
Weyrling's Wing
Weyrling T'roi of Bronze Destrieth
HP:17/28
Status Effect: -- acting Wingsecond
XP: 3
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Round 3
Day 2: 1/3

Quote:
10. Someone call you butter, because you’re on a roll! Not only do you manage to flame down every target you go after, but formation changes are a breeze. Honestly, you’re feeling mighty proud of yourself and your dragon right now. Unfortunately, your luck doesn’t hold as the fighting carries on. One minute you were flying high, and the next minute something… something suddenly isn’t right. Oh no! You feel one of your straps begin to loosen. Did you not pull it tight enough? Was it a flaw in the design? Is it just bad luck!? While you’re okay for now, any jarring motions or wheels and dives make you feel just a little more closer to slipping off and out. [roll no. 1]

Wheeling and soaring through the air, flaming Thread and avoiding other dragons or hot ash or clumps of the silvery menace, T'roi and Destrieth were feeling good about things. Really good! This was going better than either of them had expected; sure, they'd both gotten hit by Thread, which was more painful than anything they'd ever felt, but that just meant scars, the hallmark of a fighting dragon pair.

A sudden sharp turn by Destrieth sent T'roi in the other direction -- just a bit too much. Oh shells, my straps! He waited til they had flamed the Thread they were after, then took a quick moment to examine the leather straps holding him in place on Destrieth's shoulders. They were starting to come loose -- probably the leather stretching. No time to tighten them, though, so he'd have to hope they didn't loosen further!  


tatterpixie


Tipsy Codger

tatterpixie rolled 1 20-sided dice: 18 Total: 18 (1-20)


tatterpixie


Tipsy Codger

PostPosted: Thu Nov 19, 2020 7:24 pm
Weyrling's Wing
Weyrling T'roi of Bronze Destrieth
HP:17/28
Status Effect: -- acting Wingsecond
XP: 4
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Round 3
Day 2: 2/3

Quote:
18. You're doing great and feeling good! Though you wind up with a few small ashburns, and you're still feeling a little anxious, nothing has gone horribly wrong. When Thread gets close, you make your move and flame it away. When you're tapped to deliver firestone, you do so with no trouble. This isn't so bad... Not at all! You're feeling good, and that's what matters. You and your dragon surely are naturals, baby! Good job! You're certain the Weyrlingmaster's have noticed your natural skill. Gain +1 XP

Apart from that little bobble with his straps, though, T'roi felt REALLY good about things. He and Destrieth were becoming adept at chasing down and flaming Thread, and they were even getting better with their firestone throws, learning to judge the distance for their toss and compensate for wind gusts blowing them, their target, or the firestone sacks off course. This was what they were both born to do -- and they were proving to themselves (and hopefully the Weyrlingmasters) that they were the best!  
tatterpixie rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Thu Nov 19, 2020 7:30 pm
Weyrling's Wing
Weyrling T'roi of Bronze Destrieth
HP:17/28
Status Effect: -- acting Wingsecond
XP: 5
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Round 3
Day 2: 3/3

Quote:
18. You're doing great and feeling good! Though you wind up with a few small ashburns, and you're still feeling a little anxious, nothing has gone horribly wrong. When Thread gets close, you make your move and flame it away. When you're tapped to deliver firestone, you do so with no trouble. This isn't so bad... Not at all! You're feeling good, and that's what matters. You and your dragon surely are naturals, baby! Good job! You're certain the Weyrlingmaster's have noticed your natural skill. Gain +1 XP

They were naturals. Soaring through the air, banking and wheeling after Thread, charring it to ash... that was what being a dragon pair was all about! T'roi felt certain they would get tapped into one of the elite wings at High Reaches when they graduated, like -- dare he hope? -- Burning Aces. He'd heard the tales, and Destrieth's eidetic memory for history had helped fill the gaps, so he knew about the storied wing. That day was coming soon, and he and his bronze were ready!  


tatterpixie


Tipsy Codger

tatterpixie rolled 1 6-sided dice: 1 Total: 1 (1-6)


tatterpixie


Tipsy Codger

PostPosted: Thu Nov 19, 2020 7:37 pm
Weyrling's Wing
Weyrling T'roi of Bronze Destrieth
HP:17/28 [damage save from Palouseth]
Status Effect: -- acting Wingsecond
XP: 5
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Round 3
Day 2: 3/3; Wingsecond roll

Quote:
1. You choke. You don't know what happened. You were asked to give a signal to change formation, but suddenly can't remember it. You find yourself flying out of formation too high, too low, too close, and have to have Z'von and Dhremorath order you back in. Nothing is going right, and your frustration is rising. Is this too much pressure or just a bad day? You're in such a bad state of it that you wind up flying directly into your fellow weyrlings line of fire and get burnt. This isn't good... Quote a weyrling to let them know what happened and take -5 HP

[damage save from Palouseth]

And then... it happened. The pressure to succeed and be great got to T'roi, and he choked. He forgot the signal to change formation, he himself had Destrieth fly out of formation without thinking and had to be whipped back into line by Weyrlingmaster Z'von, it seemed like all of a sudden everything was going wrong wrong wrong. Without warning he found them flying directly into the path of Palouseth, who was flaming a clump of Thread! Just in the nick of time Palouseth bugled a warning, and Destrieth veered off before getting charred in the face.

Prism Shine
 
Kitsune Mistress Nyoko rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Thu Nov 19, 2020 7:48 pm
Weyrling's Wing
Weyrling Niselle of green Uvaldoth
HP: 4/14
Status Effect: None
XP: 0
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0

Round 5 Rolls
1. Firestone Delivery
2. -4 HP Negated by Palouseth
3. -5 HP
-5 HP (Zadelraheth)


Round 6 Rolls
1. Firestone Delivery
2.
3.


Dragon Injuries: Threadscore burns and holes in right wing sail, and open gash along shoulder. Large Threadscore burn along left flank.

Rider Injuries: None.

Quote:
Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded.


I'm fine, really! What about you!?

Niselle didn't need to see Uvaldoth's eyes to know they would undoubtedly be yellow with worry. She had seen what had happened to their twins with her own eyes, after all - watched the clump that had struck them break apart and go flying in their direction as well. It wasn't nearly as bad a hit as hers had taken, but she still couldn't help but wince in sympathy at the Threadscore that now shown angrily along Wahokinth's hide, marring his tail the same way his twin's shoulder and wing were now mangled.

But they didn't have much time to linger on the injury. Threadfall didn't stop for them to dwell, and unless they wanted to land long enough to lick their wounds, there wouldn't be time to breathe. Indeed, they had hardly gotten back into the fray when Niselle felt Uvaldoth jerk under her.

Watch out!

Her rider didn't hear the warning, but it wouldn't have mattered anyway. It came far too late. What little Uvaldoth moved to prevent the worst of the collision with her much larger brother sent her straight back into another clump of thread, the poor green shrieking as it struck her flank and hopping between the moment her rider realized just what had happened. And again, Niselle craned in her straps to assess the damage when they reappeared in open airspace, squinting at the sight of her green's now wounded flank.

Uvaldoth, we need to-

No! I can still fly! Look, someone needs firestone!

Niselle wavered for a moment. Did she need to force Uvaldoth to land? But she didn't feel any strain in her movements, so for now... For now, she was going to trust Uvaldoth to know her limits, and toss a bag of firestone to the rider that had flagged them down. Another successful toss, at least.  


Kitsune Mistress Nyoko


Shameless Elocutionist

Kitsune Mistress Nyoko rolled 1 100-sided dice: 86 Total: 86 (1-100)


Kitsune Mistress Nyoko


Shameless Elocutionist

PostPosted: Thu Nov 19, 2020 7:49 pm
Quote:
Successful toss. No additional flavor text.
 
demon_pachabel rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Thu Nov 19, 2020 7:52 pm
Weyrling's Wing
Weyrling D'rok of Bronze Khazariath
HP: 18/28
Status Effect: -- ; save held
XP: 1
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Round 3: - 2 rolls for straps
Day 1: 2/2
Day 2: 1/2

Quote:
You see one of your wingmates in trouble, and manage to call out warning! They're not going to take a hit--not on your watch! Damage Save Quote a wingmate and save them from the damage they would take. +1 XP Point


While there was something shameful about having to retrieve his backup straps, it just went to show that having made them had been worth the effort. Being without a way back into the fray would have been worse. D'rok could only be positive from this point as he dressed Khazariath in the other straps - with some assistance - then up they went again.

Their return to the fight seemed to have perfect timing too - and Khaz was quick to pass on his warning.  

demon_pachabel
Crew

Beloved Werewolf

demon_pachabel rolled 1 20-sided dice: 9 Total: 9 (1-20)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Thu Nov 19, 2020 7:56 pm
Weyrling's Wing
Weyrling D'rok of Bronze Khazariath
HP: 15/28
Status Effect: STRIFE: Maestoth ; save held
XP: 1
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Round 3: - 2 rolls for straps
Day 1: 2/2
Day 2: 2/2

Quote:
It’s all the little stuff that is causing you problems! One minute your airspace is clear, another minute you find it full of Thread. Where is your cover!? If you’re a bronze or brown rider, you can’t help but feel that the smaller colors aren’t doing their jobs in trying to keep your dragon safe. If you’re a white, green, or blue rider, you almost start to suspect the larger color you’re covering is just using you as some meat shield and not bothering to flame like they should. Whether it’s actually true, or paranoia from all the stress, you can feel your irritation levels rise. Aren’t you supposed to be on a team and work together? Ugh! Damage -3 HP.

[If this is your 3rd time rolling this prompt throughout the game, Quote a Wingmate to take Strife. For the rest of the game, you are feeling salty. You cannot save the quoted dragon from damage of any type and if they save you from damage, it will only half what you take (rounded down). Huff. The counter resets after you take Strife. You may carry this agitation with you post-game to work out (or duke out?!) in the Barracks.]


They were little hits, but they'd come more than once and they added up. They added up to burns and marks on Khazariath's hide and blemishes on both of their focus. Which was unfair, completely unfair that they were feeling the ache for someone else playing fast and loose. While D'rok had soothed his anger about it all previously the loss of his straps had just ticked him enough over the threshold to start feeling actively sullen over the whole ordeal.

He'd show them what they had scorned - he and Khazariath deserved better treatment than all that.

Meepfur
Strife'd!
 
Wylde Roses rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Thu Nov 19, 2020 8:08 pm
Weyrling's Wing
Weyrling K'niel of Blue Wahokinth
HP: 15/18
Status Effect:
XP: 2
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0

Roll 1: Save


Dragon Injuries: Threadscoring along his tail.
Rider injuries: None

Quote:
5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.


Though Wahokinth was in pain, he wasn't injured enough to want to stop or head back. Fine! I'm fine, that barely touched me! The reassurance that his twin was, indeed, mostly okay was enough to send his confidence back up, and rider and dragon wheeled back off to return to the fight, satisfied (for the moment) that Uvaldoth wasn't going to be falling out of the sky just yet. By the way, I'm calling this a win for me! After all, she'd gotten hurt before he had.

If she was fine, why not hold it over her a little?

Of course that confidence only lasted until the next time Uvaldoth shrieked, this time knocked into a clump of thread by one of their larger brothers. Wahokinth was ready to head in her direction again, only to have to turn and flame a clump of falling thread nearby. Uvaldoth, stop getting hurt! She was making this win too easy, and --- and worrying him, and---

Calm down, Wahokinth; we'll see to them later, K'niel promised the blue, not really any happier about having to leave their twins for now but aware that a slip in focus could prove deadly. And speaking of slips in focus, someone nearby was about to hit a clump of thread much as Uvaldoth had --- so, fueled by the fact that he hadn't gotten to Uvaldoth in time, Wahokinth darted over to flame the thread before any disasters could happen.  

Wylde Roses

Unleashed Healer

23,525 Points
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Spockat rolled 1 20-sided dice: 6 Total: 6 (1-20)

Spockat

PostPosted: Thu Nov 19, 2020 9:29 pm
Weyrling's Wing
Weyrling Urzoh of green Cartujanth
HP: 14/14
Status Effect:
XP: +1 xp
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Quote:
5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.


Urzo'h's riding straps held, with some careful maneuvering from Cartujanth most of the thread moved away from her. Cartujanth's flame soon toasted it to harmless ash. Urzoh quietly thanked Faranth that she paid so much care to creating her riding straps. That the seemingly fragile pieces of leather and buckle kept her right side up, and coasting on the back of her green. Cartujanth didn't miss a beat, just a moment to assure Urzoh was still ready to toss her stone, before belching out a incredibly hot flame to save another.  
Spockat rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Thu Nov 19, 2020 9:36 pm
Weyrling's Wing
Weyrling Urzoh of green Cartujanth
HP: 8/14
Status Effect:
XP: +1 xp
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Quote:
17. You're blooded almost immediately by a large tangle of Thread. You suppose that's why it's called a First Blooding, after all. Damage Roll a D10 to see how much damage you take. The number represents the damage i.e a 4 would mean -4 HP.

So long as you're not knocked out by Thread, you're able to keep on fighting, though the pain is much stronger than you'd thought. Thankfully, your able to persevere and continue the fight. While a few more tangles get through, you don't take any further damage, and are able to help char Thread to harmless ash.

Took 6 Damage


Caught in between mouthfuls of firestone, Cartujanth wasn't quick enough to toast the thread coming towards her and Urzoh. Urzoh instinctively raised her arms, catching a few laces as they maneuvered out of the way. Pain ached on Cartujanth's shoulder, ichor staining her hide. It was a first blood, first thread to snag her. She didn't let it live for much longer.

With a satisfying snap of her jaws, flame curled the silver thread into oblivion. Urzoh soothed her beast, who was so ready to apologize. It's what it means to be your rider darling. We'll get bumped, bloodied, all of it. But we're helping to keep our weyr safe. Keep your chin up.  

Spockat

Spockat rolled 1 10-sided dice: 6 Total: 6 (1-10)

Spockat

PostPosted: Thu Nov 19, 2020 9:38 pm
D10 roll for damage prompt  
Reply
[IC RP] High Reaches Weyr

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