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Posted: Wed Mar 06, 2013 3:20 pm
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phantompanther13 Hey, I have a question. How would... human food taste to a Halloweener? (Clearly they couldn't subsist off it.) Can they eat it without any ill effects?
Bland and gross. A step down beneath dog food/kibble for an IRL comparison. For an example:
Marushii Alicia Firestar Zoobey Alicia Firestar Zoobey D: unless treated properly all human items just crumble as they reach Halloween. If they ate it in the Human world its like eating sand. What about in a neutral territory? Like the Haunted House? I've seen hunters bring Fear candy in and out and it still worked... so what would a cookie from the isles do? Horsemen isles are now for the most part, Insanity ridden areas! What does a cookie do to a Hallowener brought from the Hunter Isles while inside the HH? It tastes like sand regardless of where it came from because it doesn't have any Fear.
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Posted: Wed Mar 06, 2013 6:37 pm
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Posted: Wed Mar 06, 2013 7:10 pm
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Posted: Thu Mar 07, 2013 8:08 pm
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Posted: Tue Mar 12, 2013 9:47 am
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Posted: Mon Mar 25, 2013 10:21 pm
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Posted: Mon Mar 25, 2013 10:26 pm
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Posted: Mon Mar 25, 2013 10:28 pm
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Does the spellcaster/ warrior / healer effects happen in the starting zones? or are they all just normal first years?
Quote: - All players can only roll 2d6 - 6 (2 6-sided dice minus 6) for the damage they do. - Every time you roll you take 2 damage yourself from your usual HP pool. - You CANNOT use any special effects/ Fear/ etc etc bonuses right now, you can only roll 2d6-6 regardless of what year you are in. - When your shadowling hits 0 HP (you can attack until it hits 0 HP) you have defeated it! Continue on below
Also does damage from the starting zone carry over to the next zone?
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Posted: Mon Mar 25, 2013 10:28 pm
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Posted: Mon Mar 25, 2013 10:59 pm
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Posted: Mon Mar 25, 2013 11:31 pm
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Posted: Mon Mar 25, 2013 11:32 pm
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Posted: Mon Mar 25, 2013 11:34 pm
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phantompanther13 Does the spellcaster/ warrior / healer effects happen in the starting zones? or are they all just normal first years? Quote: - All players can only roll 2d6 - 6 (2 6-sided dice minus 6) for the damage they do. - Every time you roll you take 2 damage yourself from your usual HP pool. - You CANNOT use any special effects/ Fear/ etc etc bonuses right now, you can only roll 2d6-6 regardless of what year you are in. - When your shadowling hits 0 HP (you can attack until it hits 0 HP) you have defeated it! Continue on below Also does damage from the starting zone carry over to the next zone?
Damage is doubled, hp is doubled or halved, but heals do not work and become simple melee attacks. Roll 2d6-6 accordingly!
Hp is NOT carried over after starting zone! Afterthat per wave, HP is CARRIED OVER and does not refresh in a new gm round. YOU NEED HEALS BRO
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Posted: Mon Mar 25, 2013 11:36 pm
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Posted: Mon Mar 25, 2013 11:39 pm
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