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Posted: Sun Oct 18, 2015 3:13 pm
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Posted: Sun Oct 18, 2015 7:50 pm
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Posted: Tue Oct 20, 2015 6:18 am
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Posted: Fri Oct 23, 2015 10:00 am
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Posted: Fri Oct 23, 2015 9:21 pm
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Posted: Fri Oct 23, 2015 9:44 pm
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chiickadee okey dokey i was told to post here: 1. For the open class "Hauntingly Creepy" does "if completed" mean "finished the rp" or "successfully finished the task" (aka getting 10 scare o meter charge) for the 3 raffle tickets ^ was answered that you have to SUCCESSFULLY finish the task. 2. for the open class "Field Trip: Halloween Helpers!" is there an associated learned ability? 3. for the same class; if you roll two of the same object (strider rolled 2 pirate tunics) do those count as "matching"? if they dont, would they nullify the "originality" bonus? 4. for the deth handbooks task- what are the associated rp points/raffle tickets with completing badge tasks? thank you!
2. Nope! It's a special field trip mission, not exactly an open class, no special ability earned! (Except the feeling of helping warming your heart.)
3. Two of the same object doesn't count as matching! And I'm going to say it DOESN'T nullify the originality bonus because it's technically not matching. (I mean, if you're wearing a blue fairy dress three times, I think you're going to try and find some weird way to be original about it. Or not. EITHER WAY YOU GET THE +1 XD)
4.
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Posted: Fri Oct 23, 2015 9:54 pm
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Posted: Sat Oct 24, 2015 12:29 am
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iStoleYurVamps
iStoleYurVamps
Crew
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Posted: Sat Oct 24, 2015 1:49 am
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Rathurue So was getting a 7 in Sinnamon Rolls class a pass or not? I'm getting mixed messages here. "Using 6d10, try to keep your sinnamon-sugar combo below 7. Anything above and well... it's no longer going to be sweet but more... semi choking. " but it then said "If you get over 7, you'll have to start over from scratch, and that's terrible." So was it <=7 or getting a 7 is a fail? Also: "Fight off the three Gnomes, Popper, Artiehokie, and Snapies. This gross trio is head on ready for a culinary showdown, so bring out your best. Each one has 10 HP, and does an auto-2 HP each turn. " so per turn you get -6 hp damage? *Moved from main thread lol.
7 is not a fail, its boarder fail BUT NOT QUIET. You should be aiming for under 7.
And the gnomes do -2 damage each round. If you fight them 1 by one or as a group. Just like any other multi party npc fight.
Also AS A NOTE:
IN SINNAMON ROLL THERE WAS OUTDATED RAFFLE TICKET ALLOTMENT AND IT SHOULD NOW BE UPDATED WITH THE CORRECT AWARDING MECHANIC If you reached the 800 word count for the RNG please simply use the new system as you would have gotten more tickets this way :'D
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Posted: Sat Oct 24, 2015 2:00 am
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Posted: Sat Oct 24, 2015 10:24 am
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Posted: Sun Oct 25, 2015 8:22 am
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in the fears battle thread it says
Quote: Horsemen Characters: All horsemen primarily use their weapons summoned to help them attack, similar to Hunters are reapers. Try to focus on attributes related to your respective clans (ie: War = more violent, physical attacks, Death = subtle, shadow-based attacks, etc etc) xxxxxOuter Circle/Stage One Horsemen: Can only use one T1, two T2 abilities.
and in the Horsemen thread it says:
Quote: LEVEL 1: This is the equivalent of the "starting" stage for the Horsemen. ALL HORSEMEN REGARDLESS OF CIRCLE (outer or inner) start here. Once again, they have 40/40 HP, 2d8-6, and 1 Y2 Fear charge. For more information on battling, please go here
How many Fears do the Stage One Horsemen have?
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Posted: Sun Oct 25, 2015 11:44 am
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