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Posted: Fri Oct 15, 2010 10:48 am
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Posted: Fri Oct 15, 2010 11:07 am
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Posted: Fri Oct 15, 2010 11:15 am
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Posted: Fri Oct 15, 2010 11:20 am
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Posted: Fri Oct 15, 2010 11:41 am
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Posted: Fri Oct 15, 2010 11:48 am
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glitterboypilot Mongooseh glitterboypilot What are you trying to do, Mong? I really don't want to look back and read all the old posts to try and figure something out. Trying to enchant my natural weapon: Slam without using the amulet of mighty fists. What are you trying it with, golem druid, water elemental fighter? The first idea that come to mind is Kensai(complete warrior) levels. But I am sure you have your character already planed out and you couldn't fit another level in. If you are dealing with spellcaster, there are a number of spells that could enhance your unarmed attack. Warforged fighter for 5 levels, Soul eater for 10 levels and warforged juggernaut for the 16th level. I've spent pretty much all of my money but I have a budget of 51500 on this. Anything left over will just be spent on random items.
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Posted: Fri Oct 15, 2010 12:08 pm
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What do you have for your gauntlets?
I found something in the Arms and Equipment guild.
Bracers of Armor and Armor Special Abilities A character who has the Craft Magic Arms and Armor and Craft Wondrous Item feats, as well as mage armor and all the other prerequisites necessary, can add the armor special abilities shown on Table 8–6 in the DUNGEONMASTER’s Guide to a set of bracers of armor. The cost is the same as for adding a special ability to normal armor: an increase in the effective bonus of the bracers. Just as magic armor can never exceed a +8 enhancement bonus, bracers of armor never provide more than a +8 armor bonus. However, special abilities can increase the effective bonus as high as +13 (bracers +8 with an ability valued at +5, such as heavy fortification).
The market prices for bracers of armor with an effective bonus higher than +8 are as follows: 81,000 gp (+9), 100,000 gp (+10), 121,000 gp (+11), 144,000 gp (+12), 169,000 gp (+13). Any special ability that can be added to armor can be added to bracers of armor. Armor qualities with a cost expressed in gp rather than an effective bonus can be added to bracers for the same price.
If you are using the Epic Level Handbook, characters with Craft Epic Magic Arms and Armor and Craft Epic Wondrous Item can create bracers of armor with a higher effective bonus than +13. To calculate the market price for such items, square the total effective bonus and multiply the result by 10,000 gp.
If the dm allows this(it being 3.0 instead of 3.5) and allows you to switch out Armor enchantments for Weapon then you would have the best of both worlds.
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Posted: Fri Oct 15, 2010 12:15 pm
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glitterboypilot What do you have for your gauntlets? I found something in the Arms and Equipment guild. Bracers of Armor and Armor Special Abilities A character who has the Craft Magic Arms and Armor and Craft Wondrous Item feats, as well as mage armor and all the other prerequisites necessary, can add the armor special abilities shown on Table 8–6 in the DUNGEONMASTER’s Guide to a set of bracers of armor. The cost is the same as for adding a special ability to normal armor: an increase in the effective bonus of the bracers. Just as magic armor can never exceed a +8 enhancement bonus, bracers of armor never provide more than a +8 armor bonus. However, special abilities can increase the effective bonus as high as +13 (bracers +8 with an ability valued at +5, such as heavy fortification).
The market prices for bracers of armor with an effective bonus higher than +8 are as follows: 81,000 gp (+9), 100,000 gp (+10), 121,000 gp (+11), 144,000 gp (+12), 169,000 gp (+13). Any special ability that can be added to armor can be added to bracers of armor. Armor qualities with a cost expressed in gp rather than an effective bonus can be added to bracers for the same price.
If you are using the Epic Level Handbook, characters with Craft Epic Magic Arms and Armor and Craft Epic Wondrous Item can create bracers of armor with a higher effective bonus than +13. To calculate the market price for such items, square the total effective bonus and multiply the result by 10,000 gp. If the dm allows this(it being 3.0 instead of 3.5) and allows you to switch out Armor enchantments for Weapon then you would have the best of both worlds.
How about it Eternality?
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Posted: Fri Oct 15, 2010 12:48 pm
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Posted: Fri Oct 15, 2010 12:50 pm
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Disciple of Sakura Mongooseh Alright seeing as there is no item to enchant my slam attacks I think if it is allowed to create a custom item using the rules for it. So for my fists to be enchanted with +5 to natural attacks it will cost 50,000? Is everyone okay with this? Try the Amulet of Mighty Fists. It enchants all of a creature's natural attacks.
He already said that wasn't an option
Mongooseh Problem is my neck slot is already taken by an amulet of natural armour. And if I wanted to go that far I might aswell get amulet of mighty fists. But since I lack that option right now I am looking for alternatives. If push comes to shove I might just get +5 spiked gauntlets.
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Posted: Fri Oct 15, 2010 1:05 pm
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Posted: Fri Oct 15, 2010 1:07 pm
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Posted: Fri Oct 15, 2010 1:10 pm
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Posted: Fri Oct 15, 2010 1:14 pm
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Posted: Fri Oct 15, 2010 1:41 pm
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Mongooseh Eternality_Cannon Wait a minute, I just looked at the Dungeon Master's guide, and realized: You can trade other slots for similar items! Your bracers could get the abilities of the necklace of natural weapons, and thus gain the +5 bonus you wanted. Same price, too. You good with that? Well give me the price quote and Ill add it to my list. Well, the base cost for a two-weapon necklace would be 1200, in addition to the enhancement bonus cost, which is around 50k. In addition, the money for the bonus gets multiplied by 2, so your cost is roughly... 101200g.
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