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Ergo War
Vice Captain

Enduring Guildsman

PostPosted: Tue Dec 30, 2014 4:52 pm
Kazuraii


Super-quick review time!

Gelel: AandOE seems to think this is already possible with Tebanasu Fuuin.

Unity: Without a set duration on the technique, it would need some kind of upkeep cost.
 
PostPosted: Wed Dec 31, 2014 8:42 am
Ergo War
Kazuraii


Super-quick review time!

Gelel: AandOE seems to think this is already possible with Tebanasu Fuuin.

Unity: Without a set duration on the technique, it would need some kind of upkeep cost.


Character: Ryoku Nara & his faithful pet
Technique Name: kage Ittai no Jutsu [ Shadow Unity Technique ]
Rank: A
Type: Ninjutsu
Element: Null
Description: This jutsu is the action of a taimers pet forming themselves into chakra itself in its purest form and merging into the owner. This is a temporary act as such can only last for 10 posts and has a 20 post cool down. The user can pay an upkeep cost after the 10 posts allowing the jutsu duration to renew, giving a second set of 10 posts. This can be repeated as much as wanted. After which no matter how much chakra was used in that state both the owner and the pet suffer a good deal of exhaustion. The benefit of this fusion allows the elements and the current chakra after performing this jutsu to be added to the owners. Allowing them to use all of their current elements and abilities but also gaining the elements and abilities of the pet as well. The user shares the chakra pool (current amount available, not max) The user would also gain one large physical attribute of the pet. If the user would drop below 100 chakra of the shared pool when they would separate the pet would die.

Quick summery:The user has the pet merge into him (both must cast the jutsu) User gains pets current chakra amount added into their own, gain abilities and elements of pet as well. Gain one big trait of the pet. Lasts 10 posts with a 20 post cool down, and pet dies if joint chakra pool drops below 100. Obviously both die if chakra drops to 0. Once the jutsu reaches its 10th post the user has the option of repaying its cost to renew another 10 posts.

Edited to requirements.

The other 2 jutsu feel free to ignore. Changed how they will work but working on the wording.  

Kazuraii

Romantic Raider


Ergo War
Vice Captain

Enduring Guildsman

PostPosted: Wed Dec 31, 2014 9:38 am
Kazuraii

Looks good to me.  
PostPosted: Sun Jan 04, 2015 2:27 pm

Character: Ryoku Nara
Technique Name: Shadow Assistance (Shadouashisutansu)
Rank: X
Type: Bloodline
Element: Kageton
Description: The user uses their mastery over the Kageton to take mild control over their own shadow. As if they possessed it like they can other people. For 8 posts this jutsu will let the shadow assist the user in any basic formless attacks, Tai or buki. The shadow will throw an attack much like the users but not always the same exact type. The user could do a horizontal slash, where the shadow could do a vertical one. The damage of the shadows attack is based on the amount of chakra put into the jutsu. It will mimic the damage of the rank of the formless if it is able to, but is limited up to the rank that is put into this jutsu. D-S if B rank chakra was used the shadow can do B rank damage per attack, even if the Formless is ranked at S. Although if the formless rank is D and S rank chakra was spent the most the shadow can do is D rank damage. It is based off the formless rank but requires the chakra cost for the jutsu. The shadow must remain connected to the user at all times and can be dispelled by direct light. Again this shadow forgoes all special abilities from any custom weapon or tai or buki performed. It only performs normal strikes.


Character: Ryoku Nara
Technique Name: Shadow Demons (Kage Akuma)
Rank: A
Type: Bloodline
Element: Kageton
Description: Ryoku uses his aura to influence the shadows in the area. Up to 20 shadows are influenced and transform into shadow demons of ill intent. These demons go after whoever the users sees as a threat or opposition. These creatures all have one shared activation per post to attack as a group. They cannot singularly act on their own other than being destroyed one at a time. They suffer ordinary nara arts weakness to light as well as can be defeated by Ninjutsu their rank or higher. Physical arts however are rendered useless due to them being shadows.



Character: Ryoku Nara
Technique Name: Feral tenacity
Rank: X (D summons two animals, B summons 4 Animals, S Summons 8 Animals
Type: Sound Genjutsu
Element: Null
Description: (The designated animal must reside in or around local threads) The user expells a noise releated to the animal spacific to them. This can only be used by a tamer or Battle pet owner. If user owns a hawk they would Screech, Wolf would howl etc etc. The noise disrupts the local animals nature and behavior to respond to the user in a protective manor. These animals will fight any imposing threat to the user of this genjutsu for the duration of 5 posts. Or if the animals are broken out fo the genjutsu due to pain, Depending the rank used. S rank they would not be released until death. While these animals are under control of the genjutus they work together to attack the foe or foes with their own activation per post.
 

Kazuraii

Romantic Raider


Yo-ko

Hallowed Prophet

PostPosted: Thu Jan 15, 2015 11:25 am

Character: the sand man
Technique Name: tao te i'ching (way of dynamic change)
Rank: s
Type: Ninjutsu, fuuin
Element: maruton
Description: Through sans experience and study of the way and nature of chakra, along with his deep understanding of philosophy and spirituality, the sannin was capable of making a remarkable discovery. While searching the nature of chakra transformation, as well as nature chakra itself, san was able to discover a universal set of lines of energy hidden within all things that, in simpler terms, were responsible for all forms in the material (and hypothesized metaphysical) world. the different levels of these energy lines, dubbed "Meridians," act similarly to natures DNA in that small changes can greatly alter form of a given object a life form. Through the use of various levels of chakra, stamina, and in some cases nature chakra, San has discovered the art of Dynamic change. The art works differently for inanimate forms then it does sapient forms, and as such their difference will be labled below. Energy is either directed through direct contact with a meridian structure, or through a 8 trigram seal known as the Bagua, which acts as a formula for the transformation.

inanimate objects: the ability in which an form can change is broken into 4 catagories: size, style, form, and special.
-size is the cost for the object that san is interacting with. It is paid with chakra. -Style is the cost for the actual transformation process, and is paid for with chakra.
-Form is the final form size in which the object is measured. This is paid for with stamina (Requires nature chakra for each level above +2 the original size). -Special is the cost for the object to have any special properties. These properties can only be paid for with nature chakra. Each cost is cumulative to the final cost of the transformation, and counts as a single activation.
-The transformation happens in the same post rotation that it is paid for unless otherwised noted,

size and form costs and description
e: hand sized
d: 2 hand object sized
C: person sized
B: room sized
A: house sized
S: overly large

style
C: same state/material or next element in cycle
B: Different states/materials or opposite element in cycle
A: any form with major moving parts
S: transforms to anything rare, or volatile/dangerous properties (explosive, poisonous, etc)

Special:
B: a complicated object (laptop, calculator kunai launcher, etc) +1 post round
A: Anything with exotic properties (Variable marbles, ski ski rock, etc) +2 post round
S: anything custom in nature (ie, used to create a custom weapon for a client after approval) +3 post rounds

animate form: the animate form is more resilient to the drastic change due to the "pressure" through their meridians. However, this does lead them more prone to tampering and manipulation. through the use of a single activation, and a b rank cost of both chakra and stamina, San can tamper with a single energy meridian, pulling power from another source and adding it to another. As many as 4 of the 5 energy pathways may be manipulated at a single time, with each manipulation lasting 5 posts for a resistant subject, 10 posts for an inviting subject. power drawn reduces that disciplines effectivness or by 1 rank, and power given increases that disciplines effectiveness by 1 rank. If more then 3 meridians are affected at any given time, the sudden change in meridian energy causes the bodies system to shut down, making the form unconcious. this can be done if and only if this technique is utilized 3 consecutive times in a post.

positives: increased power, reduced cost, resistance to
Negatives: reduced power, increased cost, weakness against

Restrictions:
You can only take a reduction in something you have. So you cannot take reduced effectiveness in genjutsu if you do not possess any genjutsu.
Ninjutsu increases are separated by element
If you have more than bloodline, those are separated as well

Examples: 1 path affected
Increased wind jutsu power, weakness to water jutsu
"Ninja one casts a c rank wind jutsu, and its treated as a b rank. He takes a weakness to water jutsu, so if he where to face a c rank water jutsu it would be treated a b rank against him"

Example: 2 paths affected
Reduced physical technique cost, reduced spiritual technique power
Increased physical technique power, increased fuuin cost

Example: 3 paths affected (if at same time, subject unconscious)
Increased resistance to water jutsu, increased cost to water jutsu
Increased resistance to water jutsu, reduced physical power
Increased resistance to water jutsu, weakness to wind jutsu

 
PostPosted: Thu Jan 15, 2015 1:38 pm
Yo-ko

Character: the sand man
Technique Name: tao te i'ching (way of dynamic change)
Rank: s
Type: Ninjutsu, fuuin
Element: maruton
Description: Through sans experience and study of the way and nature of chakra, along with his deep understanding of philosophy and spirituality, the sannin was capable of making a remarkable discovery. While searching the nature of chakra transformation, as well as nature chakra itself, san was able to discover a universal set of lines of energy hidden within all things that, in simpler terms, were responsible for all forms in the material (and hypothesized metaphysical) world. the different levels of these energy lines, dubbed "Meridians," act similarly to natures DNA in that small changes can greatly alter form of a given object a life form. Through the use of various levels of chakra, stamina, and in some cases nature chakra, San has discovered the art of Dynamic change. The art works differently for inanimate forms then it does sapient forms, and as such their difference will be labled below. Energy is either directed through direct contact with a meridian structure, or through a 8 trigram seal known as the Bagua, which acts as a formula for the transformation.

inanimate objects: the ability in which an form can change is broken into 4 catagories: size, style, form, and special.
-size is the cost for the object that san is interacting with. It is paid with chakra. -Style is the cost for the actual transformation process, and is paid for with chakra.
-Form is the final form size in which the object is measured. This is paid for with stamina (Requires nature chakra for each level above +2 the original size). -Special is the cost for the object to have any special properties. These properties can only be paid for with nature chakra. Each cost is cumulative to the final cost of the transformation, and counts as a single activation.
-The transformation happens in the same post rotation that it is paid for unless otherwised noted,

size and form costs and description
e: hand sized
d: 2 hand object sized
C: person sized
B: room sized
A: house sized
S: overly large

style
C: same state/material or next element in cycle
B: Different states/materials or opposite element in cycle
A: any form with major moving parts
S: transforms to anything rare, or volatile/dangerous properties (explosive, poisonous, etc)

Special:
B: a complicated object (laptop, calculator kunai launcher, etc) +1 post round
A: Anything with exotic properties (Variable marbles, ski ski rock, etc) +2 post round
S: anything custom in nature (ie, used to create a custom weapon for a client after approval) +3 post rounds

animate form: the animate form is more resilient to the drastic change due to the "pressure" through their meridians. However, this does lead them more prone to tampering and manipulation. through the use of a single activation, and a b rank cost of both chakra and stamina, San can tamper with a single energy meridian, pulling power from another source and adding it to another. As many as 4 of the 5 energy pathways may be manipulated at a single time, with each manipulation lasting 5 posts for a resistant subject, 10 posts for an inviting subject. power drawn reduces that disciplines effectivness or by 1 rank, and power given increases that disciplines effectiveness by 1 rank. If more then 3 meridians are affected at any given time, the sudden change in meridian energy causes the bodies system to shut down, making the form unconcious. this can be done if and only if this technique is utilized 3 consecutive times in a post.

positives: increased power, reduced cost, resistance to
Negatives: reduced power, increased cost, weakness against

Restrictions:
You can only take a reduction in something you have. So you cannot take reduced effectiveness in genjutsu if you do not possess any genjutsu.
Ninjutsu increases are separated by element
If you have more than bloodline, those are separated as well

Examples: 1 path affected
Increased wind jutsu power, weakness to water jutsu
"Ninja one casts a c rank wind jutsu, and its treated as a b rank. He takes a weakness to water jutsu, so if he where to face a c rank water jutsu it would be treated a b rank against him"

Example: 2 paths affected
Reduced physical technique cost, reduced spiritual technique power
Increased physical technique power, increased fuuin cost

Example: 3 paths affected (if at same time, subject unconscious)
Increased resistance to water jutsu, increased cost to water jutsu
Increased resistance to water jutsu, reduced physical power
Increased resistance to water jutsu, weakness to wind jutsu


Alrady told ya was approved  

XAyame_HatakeX
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XAyame_HatakeX
Vice Captain

Demonic Bloodsucker

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PostPosted: Thu Jan 15, 2015 9:11 pm
Kazuraii

Character: Ryoku Nara
Technique Name: Shadow Assistance (Shadouashisutansu)
Rank: X
Type: Bloodline
Element: Kageton
Description: The user uses their mastery over the Kageton to take mild control over their own shadow. As if they possessed it like they can other people. For 8 posts this jutsu will let the shadow assist the user in any basic formless attacks, Tai or buki. The shadow will throw an attack much like the users but not always the same exact type. The user could do a horizontal slash, where the shadow could do a vertical one. The damage of the shadows attack is based on the amount of chakra put into the jutsu. It will mimic the damage of the rank of the formless if it is able to, but is limited up to the rank that is put into this jutsu. D-S if B rank chakra was used the shadow can do B rank damage per attack, even if the Formless is ranked at S. Although if the formless rank is D and S rank chakra was spent the most the shadow can do is D rank damage. It is based off the formless rank but requires the chakra cost for the jutsu. The shadow must remain connected to the user at all times and can be dispelled by direct light. Again this shadow forgoes all special abilities from any custom weapon or tai or buki performed. It only performs normal strikes.

Approved



Character: Ryoku Nara
Technique Name: Shadow Demons (Kage Akuma)
Rank: A
Type: Bloodline
Element: Kageton
Description: Ryoku uses his aura to influence the shadows in the area. Up to 20 shadows are influenced and transform into shadow demons of ill intent. These demons go after whoever the users sees as a threat or opposition. These creatures all have one shared activation per post to attack as a group. They cannot singularly act on their own other than being destroyed one at a time. They suffer ordinary nara arts weakness to light as well as can be defeated by Ninjutsu their rank or higher. Physical arts however are rendered useless due to them being shadows.

Mark it to ten shadows


Character: Ryoku Nara
Technique Name: Feral tenacity
Rank: X (D summons two animals, B summons 4 Animals, S Summons 8 Animals
Type: Sound Genjutsu
Element: Null
Description: (The designated animal must reside in or around local threads) The user expells a noise releated to the animal spacific to them. This can only be used by a tamer or Battle pet owner. If user owns a hawk they would Screech, Wolf would howl etc etc. The noise disrupts the local animals nature and behavior to respond to the user in a protective manor. These animals will fight any imposing threat to the user of this genjutsu for the duration of 5 posts. Or if the animals are broken out fo the genjutsu due to pain, Depending the rank used. S rank they would not be released until death. While these animals are under control of the genjutus they work together to attack the foe or foes with their own activation per post.


Approved  
PostPosted: Wed Jan 21, 2015 8:06 am

Character: Masahiro Hatake
Technique Name: Hageshī Fuuinjutsu
Rank: Trained as S Rank
Type: Ninjutsu
Element: Fuuinjutsu
Description: Masahiro Hatake, through his intense personal study of Fuuinjutsu has discovered a systematic series of sub-seals that when bound on the body allow the user to apply an additional effect to a set fuuinjutsu at the cost of a Spiritual [ Chakra ] and Blood [ Stamina ] sacrifice. The user marks their body in a permanent fashion to complete the required seals and upon activation of a fuuinjutsu may choose to sacrifice a 'Reverse Complex' at which time their markings will glow red and blue with the sacrificed material before the effects take place. The effects of the sacrifice can either prolong the fuuinjutsu, empower the fuuinjutsu, or enlarge it to cover a broader area.
*Each Effect Costs an A-Rank of Chakra and a B-Rank of Stamina to Activate.
*Affects can be placed without an extra activation but only apply to Fuuinjutsu.
*Only one Effect per Fuuinjutsu.
Effects are:
Empower: Cast Fuuin at X Rank, X must be a higher rank than the traditional Casting Rank of said Fuuinjutsu. Empowering a Jutsu also increases the Effects of a Jutsu to match X Chakra Spent. Can Only Empower Ranks E-S.[ If a Fuuin Originally Cost B Rank and Affected B rank and Below and was Increased to S rank it would now affect S rank and Below.]
Enlarge: Alters Range by 100% [ i.e. Original Range 5m, New Range 10m, creates a 5x5 Cube now creates a 10x10 Cube ]
Extend: Double Duration of Fuuin. Fuuinjutsu with a Duration of Instantaneous or Permanent are not affected by Extend
 

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Yo-ko

Hallowed Prophet

PostPosted: Wed Jan 21, 2015 8:13 am
Wolfe Whitehorn

Character: Masahiro Hatake
Technique Name: Hageshī Fuuinjutsu
Rank: Trained as S Rank
Type: Ninjutsu
Element: Fuuinjutsu
Description: Masahiro Hatake, through his intense personal study of Fuuinjutsu has discovered a systematic series of sub-seals that when bound on the body allow the user to apply an additional effect to a set fuuinjutsu at the cost of a Spiritual [ Chakra ] and Blood [ Stamina ] sacrifice. The user marks their body in a permanent fashion to complete the required seals and upon activation of a fuuinjutsu may choose to sacrifice a 'Reverse Complex' at which time their markings will glow red and blue with the sacrificed material before the effects take place. The effects of the sacrifice can either prolong the fuuinjutsu, empower the fuuinjutsu, or enlarge it to cover a broader area.
*Each Effect Costs an A-Rank of Chakra and a B-Rank of Stamina to Activate.
*Affects can be placed without an extra activation but only apply to Fuuinjutsu.
*Only one Effect per Fuuinjutsu.
Effects are:
Empower: Cast Fuuin at X Rank, X must be a higher rank than the traditional Casting Rank of said Fuuinjutsu. Empowering a Jutsu also increases the Effects of a Jutsu to match X Chakra Spent. Can Only Empower Ranks E-S.[ If a Fuuin Originally Cost B Rank and Affected B rank and Below and was Increased to S rank it would now affect S rank and Below.]
Enlarge: Alters Range by 100% [ i.e. Original Range 5m, New Range 10m, creates a 5x5 Cube now creates a 10x10 Cube ]
Extend: Double Duration of Fuuin. Fuuinjutsu with a Duration of Instantaneous or Permanent are not affected by Extend
approved  
PostPosted: Wed Jan 21, 2015 9:43 am

Character: Sanshi Satetsu
Technique Name: The spirit which cannot be bound (style custom)
Rank: S
Type: buki
Description: Through his intire career, San has learned the importance of the element of surprise in any encounter, and his training in King When Jie fang has allowed him to nearly perfect it. Through the use of learning to "still" the body, San can reduce his bodily signals and signatures to a near ghostly level. Knees dont creek, stomach doesnt growl, minimal sweat or audible breathing, these are just a few examples of how thr body signal is reduced. With the low level of chakra flow and overall body activiyy through the system, not even the sharingan(or variants), byakugan, or any discipline variant can perceive him. However, to maintain the silence and cover during movement us difficult, and adds an additional 20 stamina per activation, or costs 20 stamina a post for general movement (counts a sustained activation). Casting ninjutsu (or anything which requires chakra) is incredibly difficult in this state, costing a -1 rank in stamina compared to each jutsu cast. Once the state has ended, San must pay the full s rank again to activate it.


Reference: e rank hiding (maruton), camp conceal a rank (maruton)  

Yo-ko

Hallowed Prophet


XAyame_HatakeX
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PostPosted: Sat Jan 24, 2015 4:15 pm
Yo-ko

Character: Sanshi Satetsu
Technique Name: The spirit which cannot be bound (style custom)
Rank: S
Type: buki
Description: Through his intire career, San has learned the importance of the element of surprise in any encounter, and his training in King When Jie fang has allowed him to nearly perfect it. Through the use of learning to "still" the body, San can reduce his bodily signals and signatures to a near ghostly level. Knees dont creek, stomach doesnt growl, minimal sweat or audible breathing, these are just a few examples of how thr body signal is reduced. With the low level of chakra flow and overall body activiyy through the system, not even the sharingan(or variants), byakugan, or any discipline variant can perceive him. However, to maintain the silence and cover during movement us difficult, and adds an additional 20 stamina per activation, or costs 20 stamina a post for general movement (counts a sustained activation). Casting ninjutsu (or anything which requires chakra) is incredibly difficult in this state, costing a -1 rank in stamina compared to each jutsu cast. Once the state has ended, San must pay the full s rank again to activate it.


Reference: e rank hiding (maruton), camp conceal a rank (maruton)

Approved  
PostPosted: Mon Feb 02, 2015 11:09 pm
Character: Masahiro Hatake
Technique Name: Seal of the Celestial Boddhi
Rank: A
Type: Fuuinjutsu
Element: Null
Description: Masahiro took the design of this Fuuinjutsu from his father, based on his Souzou Saisei no Jutsu. The purpose of this Fuuinjutsu is to allow Masahiro to inscribe his body with the Seal of the Celestial Boddhi, opening a gate similar to the Godai Houin no Michi [ Element Sealing Method ] in which the shinobi seals Standard Chakra, up to 50% of his overall limit. The tradeoff for his method of holding the chakra behind the gate is that unlike other chakra sealing methods Masahiro can draw or store more chakra for a cost of 10 chakra per utilization, including during combat. Unlike other Chakra Seals Masahiro can only inscribe this Jutsu upon himself as the requisite Tattoo aligns to the Meridians and Tenketsu along his shoulders, through a carefully designed formula. Should the chakra sealed behind the gate be emptied the fuuinjutsu fades from surface upon which it is drawn until refilled.

Does not count towards the active chakra limit for Implants.

Cannot Be 'graced' to other Shinobi, but can be taught, as Formulas will vary by person.

If left uncovered the seal for this jutsu gives off a flame-like blue aura that burns brighter or more dim depending on the level of Chakra stored within. The more within the brighter, creating a 'hotspot' that any sensor can see if it is not covered in a dense enough material or fabric layer.
 

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XAyame_HatakeX
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PostPosted: Tue Feb 03, 2015 8:24 am
Wolfe Whitehorn
Character: Masahiro Hatake
Technique Name: Seal of the Celestial Boddhi
Rank: A
Type: Fuuinjutsu
Element: Null
Description: Masahiro took the design of this Fuuinjutsu from his father, based on his Souzou Saisei no Jutsu. The purpose of this Fuuinjutsu is to allow Masahiro to inscribe his body with the Seal of the Celestial Boddhi, opening a gate similar to the Godai Houin no Michi [ Element Sealing Method ] in which the shinobi seals Standard Chakra, up to 50% of his overall limit. The tradeoff for his method of holding the chakra behind the gate is that unlike other chakra sealing methods Masahiro can draw or store more chakra for a cost of 10 chakra per utilization, including during combat. Unlike other Chakra Seals Masahiro can only inscribe this Jutsu upon himself as the requisite Tattoo aligns to the Meridians and Tenketsu along his shoulders, through a carefully designed formula. Should the chakra sealed behind the gate be emptied the fuuinjutsu fades from surface upon which it is drawn until refilled.

Does not count towards the active chakra limit for Implants.

Cannot Be 'graced' to other Shinobi, but can be taught, as Formulas will vary by person.

If left uncovered the seal for this jutsu gives off a flame-like blue aura that burns brighter or more dim depending on the level of Chakra stored within. The more within the brighter, creating a 'hotspot' that any sensor can see if it is not covered in a dense enough material or fabric layer.

APPROVED  
PostPosted: Tue Feb 03, 2015 8:57 pm
Character: Ryoku Nara
Technique Name: Shadow Demons (Kage Akuma)
Rank: A
Type: Bloodline
Element: Kageton
Description: Ryoku uses his aura to influence the shadows in the area. Up to 10 shadows are influenced and transform into shadow demons of ill intent. These demons go after whoever the users sees as a threat or opposition. These creatures all have one shared activation per post to attack as a group. They cannot singularly act on their own other than being destroyed one at a time. They suffer ordinary nara arts weakness to light as well as can be defeated by Ninjutsu their rank or higher. Physical arts however are rendered useless due to them being shadows.

Edited

Character: Ryoku Nara
Technique Name: Shadow proliferate (Kage Kuòsàn)
Rank: X
Type: Bloodline
Element: Kageton
Description: Ryoku focuses paying B rank chakra through his body and out through his shadow. Splitting it causing himself to have two shadows. Once the second shadow emerges the users strength, speed and ability to react double (2x). Once two shadows are underneath the user they may pay A rank chakra to have the two split into four. Once the four shadows are under the users strength, speed and ability to react are quadruple (4x) This is based off whatever the users current abilities are at the time of the casting. The shadows remain under the user for six posts. If the A rank is payed the duration is reset. If the shadows are dispelled the perks also go with them.

While this jutsu is in effect using any Kageton techniques will cause the jutsu to end prematurely.

Character: Kazurai Saito
Technique Name: Molecular Storm Clone (Bunshi sutōmukurōn)
Rank: A
Type: Bloodline
Element: Suiton & Raiton
Description: The user creates a clone much like the suiton water clone that has all the capabilities of the user, ability and jutsus. This clone however is very different. Within its body it contains millions of individual molecules of super charged dormant electricity. The clone is able to trigger any of these cells singularly or all at once of its choosing. It also has its own charged mind which allows the clone to remain alive so long as the brain (Head) remains undamaged. Damaging the head would cause the electricity to overload and discharge all of the electricity from every cell at once. Creating a rather large explosion of super charged suiton with the dormant electricity released. (The water that would touch someone would instantly electrocute them.) Within a 30 meter radius.

The clone also is able to withstand blows from incoming attacks. If anything other than the brain is hit, it would simply turn the piece struck into water. The water is still super electric yet dormant awaiting the command of the clone.

Once this clone is created it has a mind of its own. It is no longer controlled by the user and cannot be taken control of by other means as well. It acts as its own entity, but with the users state of mind at the time of creation. The user can however issue a kill notice to the clone causing it to die on the spot, without detonation. This follows the normal clone rules, cannot leave the general area of the user, if it does it will also die on the spot.

Only one of these clones can be summoned at a time. No more than one can be out at any given time. If a second should be summoned the first will perish.

Character: Kazurai Saito
Technique Name: Vapor Clone (Bunshi Jōki)
Rank: B
Type: Ninjutsu
Element: Suiton
Description: The user makes a purely water based clone much like the other suiton jutsu. This one however is entirely composed of Vapor. It maintains its solid state for the sake of appearances so that it keeps the identical resemblances of the user. When physical attacks touch the vapor clone it passes right through the vapor parting for the physical mass and then reconnecting after. Earth jutsu as well as Water based jutsu. The only effective means to destroying the clone is Katon (fire hot enough to evaporate the clone) Fuuton (Wind strong enough to blow the vapor particles apart) And Raiton (Current capable of frying the entire clone)

The clone can only perform Suiton techniques. It cannot perform taijutsu or bukijutsu. If it did it would cause no harm for the attack would also pass through the target.

Once this clone is created it has a mind of its own. It is no longer controlled by the user and cannot be taken control of by other means as well. It acts as its own entity, but with the users state of mind at the time of creation. The user can however issue a kill notice to the clone causing it to die on the spot. This follows the normal clone rules, cannot leave the general area of the user, if it does it will also die on the spot.

Only one of these clones can be summoned at a time. No more than one can be out at any given time. If a second should be summoned the first will perish.  

Kazuraii

Romantic Raider


Yo-ko

Hallowed Prophet

PostPosted: Wed Feb 04, 2015 5:08 pm
Kazuraii
Character: Ryoku Nara
Technique Name: Shadow Demons (Kage Akuma)
Rank: A
Type: Bloodline
Element: Kageton
Description: Ryoku uses his aura to influence the shadows in the area. Up to 10 shadows are influenced and transform into shadow demons of ill intent. These demons go after whoever the users sees as a threat or opposition. These creatures all have one shared activation per post to attack as a group. They cannot singularly act on their own other than being destroyed one at a time. They suffer ordinary nara arts weakness to light as well as can be defeated by Ninjutsu their rank or higher. Physical arts however are rendered useless due to them being shadows.

Edited

Character: Ryoku Nara
Technique Name: Shadow proliferate (Kage Kuòsàn)
Rank: X
Type: Bloodline
Element: Kageton
Description: Ryoku focuses paying B rank chakra through his body and out through his shadow. Splitting it causing himself to have two shadows. Once the second shadow emerges the users strength, speed and ability to react double (2x). Once two shadows are underneath the user they may pay A rank chakra to have the two split into four. Once the four shadows are under the users strength, speed and ability to react are quadruple (4x) This is based off whatever the users current abilities are at the time of the casting. The shadows remain under the user for six posts. If the A rank is payed the duration is reset. If the shadows are dispelled the perks also go with them.

While this jutsu is in effect using any Kageton techniques will cause the jutsu to end prematurely.

Character: Kazurai Saito
Technique Name: Molecular Storm Clone (Bunshi sutōmukurōn)
Rank: A
Type: Bloodline
Element: Suiton & Raiton
Description: The user creates a clone much like the suiton water clone that has all the capabilities of the user, ability and jutsus. This clone however is very different. Within its body it contains millions of individual molecules of super charged dormant electricity. The clone is able to trigger any of these cells singularly or all at once of its choosing. It also has its own charged mind which allows the clone to remain alive so long as the brain (Head) remains undamaged. Damaging the head would cause the electricity to overload and discharge all of the electricity from every cell at once. Creating a rather large explosion of super charged suiton with the dormant electricity released. (The water that would touch someone would instantly electrocute them.) Within a 30 meter radius.

The clone also is able to withstand blows from incoming attacks. If anything other than the brain is hit, it would simply turn the piece struck into water. The water is still super electric yet dormant awaiting the command of the clone.

Once this clone is created it has a mind of its own. It is no longer controlled by the user and cannot be taken control of by other means as well. It acts as its own entity, but with the users state of mind at the time of creation. The user can however issue a kill notice to the clone causing it to die on the spot, without detonation. This follows the normal clone rules, cannot leave the general area of the user, if it does it will also die on the spot.

Only one of these clones can be summoned at a time. No more than one can be out at any given time. If a second should be summoned the first will perish.

Character: Kazurai Saito
Technique Name: Vapor Clone (Bunshi Jōki)
Rank: B
Type: Ninjutsu
Element: Suiton
Description: The user makes a purely water based clone much like the other suiton jutsu. This one however is entirely composed of Vapor. It maintains its solid state for the sake of appearances so that it keeps the identical resemblances of the user. When physical attacks touch the vapor clone it passes right through the vapor parting for the physical mass and then reconnecting after. Earth jutsu as well as Water based jutsu. The only effective means to destroying the clone is Katon (fire hot enough to evaporate the clone) Fuuton (Wind strong enough to blow the vapor particles apart) And Raiton (Current capable of frying the entire clone)

The clone can only perform Suiton techniques. It cannot perform taijutsu or bukijutsu. If it did it would cause no harm for the attack would also pass through the target.

Once this clone is created it has a mind of its own. It is no longer controlled by the user and cannot be taken control of by other means as well. It acts as its own entity, but with the users state of mind at the time of creation. The user can however issue a kill notice to the clone causing it to die on the spot. This follows the normal clone rules, cannot leave the general area of the user, if it does it will also die on the spot.

Only one of these clones can be summoned at a time. No more than one can be out at any given time. If a second should be summoned the first will perish.


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