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Posted: Wed Dec 31, 2014 8:42 am
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Posted: Wed Dec 31, 2014 9:38 am
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Posted: Sun Jan 04, 2015 2:27 pm
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Posted: Thu Jan 15, 2015 11:25 am
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Character: the sand man Technique Name: tao te i'ching (way of dynamic change) Rank: s Type: Ninjutsu, fuuin Element: maruton Description: Through sans experience and study of the way and nature of chakra, along with his deep understanding of philosophy and spirituality, the sannin was capable of making a remarkable discovery. While searching the nature of chakra transformation, as well as nature chakra itself, san was able to discover a universal set of lines of energy hidden within all things that, in simpler terms, were responsible for all forms in the material (and hypothesized metaphysical) world. the different levels of these energy lines, dubbed "Meridians," act similarly to natures DNA in that small changes can greatly alter form of a given object a life form. Through the use of various levels of chakra, stamina, and in some cases nature chakra, San has discovered the art of Dynamic change. The art works differently for inanimate forms then it does sapient forms, and as such their difference will be labled below. Energy is either directed through direct contact with a meridian structure, or through a 8 trigram seal known as the Bagua, which acts as a formula for the transformation.
inanimate objects: the ability in which an form can change is broken into 4 catagories: size, style, form, and special. -size is the cost for the object that san is interacting with. It is paid with chakra. -Style is the cost for the actual transformation process, and is paid for with chakra. -Form is the final form size in which the object is measured. This is paid for with stamina (Requires nature chakra for each level above +2 the original size). -Special is the cost for the object to have any special properties. These properties can only be paid for with nature chakra. Each cost is cumulative to the final cost of the transformation, and counts as a single activation. -The transformation happens in the same post rotation that it is paid for unless otherwised noted,
size and form costs and description e: hand sized d: 2 hand object sized C: person sized B: room sized A: house sized S: overly large
style C: same state/material or next element in cycle B: Different states/materials or opposite element in cycle A: any form with major moving parts S: transforms to anything rare, or volatile/dangerous properties (explosive, poisonous, etc)
Special: B: a complicated object (laptop, calculator kunai launcher, etc) +1 post round A: Anything with exotic properties (Variable marbles, ski ski rock, etc) +2 post round S: anything custom in nature (ie, used to create a custom weapon for a client after approval) +3 post rounds
animate form: the animate form is more resilient to the drastic change due to the "pressure" through their meridians. However, this does lead them more prone to tampering and manipulation. through the use of a single activation, and a b rank cost of both chakra and stamina, San can tamper with a single energy meridian, pulling power from another source and adding it to another. As many as 4 of the 5 energy pathways may be manipulated at a single time, with each manipulation lasting 5 posts for a resistant subject, 10 posts for an inviting subject. power drawn reduces that disciplines effectivness or by 1 rank, and power given increases that disciplines effectiveness by 1 rank. If more then 3 meridians are affected at any given time, the sudden change in meridian energy causes the bodies system to shut down, making the form unconcious. this can be done if and only if this technique is utilized 3 consecutive times in a post.
positives: increased power, reduced cost, resistance to Negatives: reduced power, increased cost, weakness against
Restrictions: You can only take a reduction in something you have. So you cannot take reduced effectiveness in genjutsu if you do not possess any genjutsu. Ninjutsu increases are separated by element If you have more than bloodline, those are separated as well
Examples: 1 path affected Increased wind jutsu power, weakness to water jutsu "Ninja one casts a c rank wind jutsu, and its treated as a b rank. He takes a weakness to water jutsu, so if he where to face a c rank water jutsu it would be treated a b rank against him"
Example: 2 paths affected Reduced physical technique cost, reduced spiritual technique power Increased physical technique power, increased fuuin cost
Example: 3 paths affected (if at same time, subject unconscious) Increased resistance to water jutsu, increased cost to water jutsu Increased resistance to water jutsu, reduced physical power Increased resistance to water jutsu, weakness to wind jutsu
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Posted: Thu Jan 15, 2015 1:38 pm
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Yo-ko Character: the sand man Technique Name: tao te i'ching (way of dynamic change) Rank: s Type: Ninjutsu, fuuin Element: maruton Description: Through sans experience and study of the way and nature of chakra, along with his deep understanding of philosophy and spirituality, the sannin was capable of making a remarkable discovery. While searching the nature of chakra transformation, as well as nature chakra itself, san was able to discover a universal set of lines of energy hidden within all things that, in simpler terms, were responsible for all forms in the material (and hypothesized metaphysical) world. the different levels of these energy lines, dubbed "Meridians," act similarly to natures DNA in that small changes can greatly alter form of a given object a life form. Through the use of various levels of chakra, stamina, and in some cases nature chakra, San has discovered the art of Dynamic change. The art works differently for inanimate forms then it does sapient forms, and as such their difference will be labled below. Energy is either directed through direct contact with a meridian structure, or through a 8 trigram seal known as the Bagua, which acts as a formula for the transformation.
inanimate objects: the ability in which an form can change is broken into 4 catagories: size, style, form, and special. -size is the cost for the object that san is interacting with. It is paid with chakra. -Style is the cost for the actual transformation process, and is paid for with chakra. -Form is the final form size in which the object is measured. This is paid for with stamina (Requires nature chakra for each level above +2 the original size). -Special is the cost for the object to have any special properties. These properties can only be paid for with nature chakra. Each cost is cumulative to the final cost of the transformation, and counts as a single activation. -The transformation happens in the same post rotation that it is paid for unless otherwised noted,
size and form costs and description e: hand sized d: 2 hand object sized C: person sized B: room sized A: house sized S: overly large
style C: same state/material or next element in cycle B: Different states/materials or opposite element in cycle A: any form with major moving parts S: transforms to anything rare, or volatile/dangerous properties (explosive, poisonous, etc)
Special: B: a complicated object (laptop, calculator kunai launcher, etc) +1 post round A: Anything with exotic properties (Variable marbles, ski ski rock, etc) +2 post round S: anything custom in nature (ie, used to create a custom weapon for a client after approval) +3 post rounds
animate form: the animate form is more resilient to the drastic change due to the "pressure" through their meridians. However, this does lead them more prone to tampering and manipulation. through the use of a single activation, and a b rank cost of both chakra and stamina, San can tamper with a single energy meridian, pulling power from another source and adding it to another. As many as 4 of the 5 energy pathways may be manipulated at a single time, with each manipulation lasting 5 posts for a resistant subject, 10 posts for an inviting subject. power drawn reduces that disciplines effectivness or by 1 rank, and power given increases that disciplines effectiveness by 1 rank. If more then 3 meridians are affected at any given time, the sudden change in meridian energy causes the bodies system to shut down, making the form unconcious. this can be done if and only if this technique is utilized 3 consecutive times in a post.
positives: increased power, reduced cost, resistance to Negatives: reduced power, increased cost, weakness against
Restrictions: You can only take a reduction in something you have. So you cannot take reduced effectiveness in genjutsu if you do not possess any genjutsu. Ninjutsu increases are separated by element If you have more than bloodline, those are separated as well
Examples: 1 path affected Increased wind jutsu power, weakness to water jutsu "Ninja one casts a c rank wind jutsu, and its treated as a b rank. He takes a weakness to water jutsu, so if he where to face a c rank water jutsu it would be treated a b rank against him"
Example: 2 paths affected Reduced physical technique cost, reduced spiritual technique power Increased physical technique power, increased fuuin cost
Example: 3 paths affected (if at same time, subject unconscious) Increased resistance to water jutsu, increased cost to water jutsu Increased resistance to water jutsu, reduced physical power Increased resistance to water jutsu, weakness to wind jutsu
Alrady told ya was approved
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XAyame_HatakeX Vice Captain
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XAyame_HatakeX Vice Captain
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Posted: Thu Jan 15, 2015 9:11 pm
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Posted: Wed Jan 21, 2015 8:06 am
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Posted: Wed Jan 21, 2015 8:13 am
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Posted: Wed Jan 21, 2015 9:43 am
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Character: Sanshi Satetsu Technique Name: The spirit which cannot be bound (style custom) Rank: S Type: buki Description: Through his intire career, San has learned the importance of the element of surprise in any encounter, and his training in King When Jie fang has allowed him to nearly perfect it. Through the use of learning to "still" the body, San can reduce his bodily signals and signatures to a near ghostly level. Knees dont creek, stomach doesnt growl, minimal sweat or audible breathing, these are just a few examples of how thr body signal is reduced. With the low level of chakra flow and overall body activiyy through the system, not even the sharingan(or variants), byakugan, or any discipline variant can perceive him. However, to maintain the silence and cover during movement us difficult, and adds an additional 20 stamina per activation, or costs 20 stamina a post for general movement (counts a sustained activation). Casting ninjutsu (or anything which requires chakra) is incredibly difficult in this state, costing a -1 rank in stamina compared to each jutsu cast. Once the state has ended, San must pay the full s rank again to activate it.
Reference: e rank hiding (maruton), camp conceal a rank (maruton)
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XAyame_HatakeX Vice Captain
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Posted: Sat Jan 24, 2015 4:15 pm
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Yo-ko Character: Sanshi Satetsu Technique Name: The spirit which cannot be bound (style custom) Rank: S Type: buki Description: Through his intire career, San has learned the importance of the element of surprise in any encounter, and his training in King When Jie fang has allowed him to nearly perfect it. Through the use of learning to "still" the body, San can reduce his bodily signals and signatures to a near ghostly level. Knees dont creek, stomach doesnt growl, minimal sweat or audible breathing, these are just a few examples of how thr body signal is reduced. With the low level of chakra flow and overall body activiyy through the system, not even the sharingan(or variants), byakugan, or any discipline variant can perceive him. However, to maintain the silence and cover during movement us difficult, and adds an additional 20 stamina per activation, or costs 20 stamina a post for general movement (counts a sustained activation). Casting ninjutsu (or anything which requires chakra) is incredibly difficult in this state, costing a -1 rank in stamina compared to each jutsu cast. Once the state has ended, San must pay the full s rank again to activate it. Reference: e rank hiding (maruton), camp conceal a rank (maruton) Approved
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Posted: Mon Feb 02, 2015 11:09 pm
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XAyame_HatakeX Vice Captain
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Posted: Tue Feb 03, 2015 8:24 am
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Posted: Tue Feb 03, 2015 8:57 pm
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Character: Ryoku Nara Technique Name: Shadow Demons (Kage Akuma) Rank: A Type: Bloodline Element: Kageton Description: Ryoku uses his aura to influence the shadows in the area. Up to 10 shadows are influenced and transform into shadow demons of ill intent. These demons go after whoever the users sees as a threat or opposition. These creatures all have one shared activation per post to attack as a group. They cannot singularly act on their own other than being destroyed one at a time. They suffer ordinary nara arts weakness to light as well as can be defeated by Ninjutsu their rank or higher. Physical arts however are rendered useless due to them being shadows.
Edited
Character: Ryoku Nara Technique Name: Shadow proliferate (Kage Kuòsàn) Rank: X Type: Bloodline Element: Kageton Description: Ryoku focuses paying B rank chakra through his body and out through his shadow. Splitting it causing himself to have two shadows. Once the second shadow emerges the users strength, speed and ability to react double (2x). Once two shadows are underneath the user they may pay A rank chakra to have the two split into four. Once the four shadows are under the users strength, speed and ability to react are quadruple (4x) This is based off whatever the users current abilities are at the time of the casting. The shadows remain under the user for six posts. If the A rank is payed the duration is reset. If the shadows are dispelled the perks also go with them.
While this jutsu is in effect using any Kageton techniques will cause the jutsu to end prematurely.
Character: Kazurai Saito Technique Name: Molecular Storm Clone (Bunshi sutōmukurōn) Rank: A Type: Bloodline Element: Suiton & Raiton Description: The user creates a clone much like the suiton water clone that has all the capabilities of the user, ability and jutsus. This clone however is very different. Within its body it contains millions of individual molecules of super charged dormant electricity. The clone is able to trigger any of these cells singularly or all at once of its choosing. It also has its own charged mind which allows the clone to remain alive so long as the brain (Head) remains undamaged. Damaging the head would cause the electricity to overload and discharge all of the electricity from every cell at once. Creating a rather large explosion of super charged suiton with the dormant electricity released. (The water that would touch someone would instantly electrocute them.) Within a 30 meter radius.
The clone also is able to withstand blows from incoming attacks. If anything other than the brain is hit, it would simply turn the piece struck into water. The water is still super electric yet dormant awaiting the command of the clone.
Once this clone is created it has a mind of its own. It is no longer controlled by the user and cannot be taken control of by other means as well. It acts as its own entity, but with the users state of mind at the time of creation. The user can however issue a kill notice to the clone causing it to die on the spot, without detonation. This follows the normal clone rules, cannot leave the general area of the user, if it does it will also die on the spot.
Only one of these clones can be summoned at a time. No more than one can be out at any given time. If a second should be summoned the first will perish.
Character: Kazurai Saito Technique Name: Vapor Clone (Bunshi Jōki) Rank: B Type: Ninjutsu Element: Suiton Description: The user makes a purely water based clone much like the other suiton jutsu. This one however is entirely composed of Vapor. It maintains its solid state for the sake of appearances so that it keeps the identical resemblances of the user. When physical attacks touch the vapor clone it passes right through the vapor parting for the physical mass and then reconnecting after. Earth jutsu as well as Water based jutsu. The only effective means to destroying the clone is Katon (fire hot enough to evaporate the clone) Fuuton (Wind strong enough to blow the vapor particles apart) And Raiton (Current capable of frying the entire clone)
The clone can only perform Suiton techniques. It cannot perform taijutsu or bukijutsu. If it did it would cause no harm for the attack would also pass through the target.
Once this clone is created it has a mind of its own. It is no longer controlled by the user and cannot be taken control of by other means as well. It acts as its own entity, but with the users state of mind at the time of creation. The user can however issue a kill notice to the clone causing it to die on the spot. This follows the normal clone rules, cannot leave the general area of the user, if it does it will also die on the spot.
Only one of these clones can be summoned at a time. No more than one can be out at any given time. If a second should be summoned the first will perish.
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Posted: Wed Feb 04, 2015 5:08 pm
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Kazuraii Character: Ryoku Nara Technique Name: Shadow Demons (Kage Akuma) Rank: A Type: Bloodline Element: Kageton Description: Ryoku uses his aura to influence the shadows in the area. Up to 10 shadows are influenced and transform into shadow demons of ill intent. These demons go after whoever the users sees as a threat or opposition. These creatures all have one shared activation per post to attack as a group. They cannot singularly act on their own other than being destroyed one at a time. They suffer ordinary nara arts weakness to light as well as can be defeated by Ninjutsu their rank or higher. Physical arts however are rendered useless due to them being shadows. Edited Character: Ryoku Nara Technique Name: Shadow proliferate (Kage Kuòsàn) Rank: X Type: Bloodline Element: Kageton Description: Ryoku focuses paying B rank chakra through his body and out through his shadow. Splitting it causing himself to have two shadows. Once the second shadow emerges the users strength, speed and ability to react double (2x). Once two shadows are underneath the user they may pay A rank chakra to have the two split into four. Once the four shadows are under the users strength, speed and ability to react are quadruple (4x) This is based off whatever the users current abilities are at the time of the casting. The shadows remain under the user for six posts. If the A rank is payed the duration is reset. If the shadows are dispelled the perks also go with them. While this jutsu is in effect using any Kageton techniques will cause the jutsu to end prematurely. Character: Kazurai Saito Technique Name: Molecular Storm Clone (Bunshi sutōmukurōn) Rank: A Type: Bloodline Element: Suiton & Raiton Description: The user creates a clone much like the suiton water clone that has all the capabilities of the user, ability and jutsus. This clone however is very different. Within its body it contains millions of individual molecules of super charged dormant electricity. The clone is able to trigger any of these cells singularly or all at once of its choosing. It also has its own charged mind which allows the clone to remain alive so long as the brain (Head) remains undamaged. Damaging the head would cause the electricity to overload and discharge all of the electricity from every cell at once. Creating a rather large explosion of super charged suiton with the dormant electricity released. (The water that would touch someone would instantly electrocute them.) Within a 30 meter radius. The clone also is able to withstand blows from incoming attacks. If anything other than the brain is hit, it would simply turn the piece struck into water. The water is still super electric yet dormant awaiting the command of the clone. Once this clone is created it has a mind of its own. It is no longer controlled by the user and cannot be taken control of by other means as well. It acts as its own entity, but with the users state of mind at the time of creation. The user can however issue a kill notice to the clone causing it to die on the spot, without detonation. This follows the normal clone rules, cannot leave the general area of the user, if it does it will also die on the spot. Only one of these clones can be summoned at a time. No more than one can be out at any given time. If a second should be summoned the first will perish. Character: Kazurai Saito Technique Name: Vapor Clone (Bunshi Jōki) Rank: B Type: Ninjutsu Element: Suiton Description: The user makes a purely water based clone much like the other suiton jutsu. This one however is entirely composed of Vapor. It maintains its solid state for the sake of appearances so that it keeps the identical resemblances of the user. When physical attacks touch the vapor clone it passes right through the vapor parting for the physical mass and then reconnecting after. Earth jutsu as well as Water based jutsu. The only effective means to destroying the clone is Katon (fire hot enough to evaporate the clone) Fuuton (Wind strong enough to blow the vapor particles apart) And Raiton (Current capable of frying the entire clone) The clone can only perform Suiton techniques. It cannot perform taijutsu or bukijutsu. If it did it would cause no harm for the attack would also pass through the target. Once this clone is created it has a mind of its own. It is no longer controlled by the user and cannot be taken control of by other means as well. It acts as its own entity, but with the users state of mind at the time of creation. The user can however issue a kill notice to the clone causing it to die on the spot. This follows the normal clone rules, cannot leave the general area of the user, if it does it will also die on the spot. Only one of these clones can be summoned at a time. No more than one can be out at any given time. If a second should be summoned the first will perish.
Approved
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