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Posted: Thu Jul 07, 2011 5:51 pm
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Posted: Thu Jul 07, 2011 5:54 pm
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Posted: Thu Jul 07, 2011 6:08 pm
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Anatarei Crimsonthrone rolled 18 6-sided dice:
5, 4, 3, 1, 2, 5, 6, 3, 6, 1, 2, 4, 6, 2, 6, 6, 2, 3
Total: 67 (18-108)
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Posted: Thu Jul 07, 2011 6:09 pm
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Posted: Thu Jul 07, 2011 6:17 pm
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Posted: Thu Jul 07, 2011 7:04 pm
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Posted: Thu Jul 07, 2011 7:11 pm
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jennibert rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Thu Jul 07, 2011 7:28 pm
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Posted: Thu Jul 07, 2011 7:40 pm
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Knowledge (dungeoneering): You know there are tunnels, you know that there is at least one that leads out of the city, but you don't know where any access points are, or how to navigate the tunnel systems.
Well, I doubt much will get done in a week. If you leave me with a post and standing orders on how to operate your characters should it come up, I think it will be fine.
So, no worries for those on vacation. I understand, let me tell yah.
Also, do you and DoS have opinions on how things are going so far? Anything you want in the future? SOmething I need to work on now? Ideas for plotlines you might want to do, personal quests that might need to be done. Anything at all? This is like my second tie DMing (First online) So all the feedback/criticism you cre to give i apreciated. I promise not to let my personal feeling about what you sa influence the game. ((Though, there might be a few more rock to trick over. XP))
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Posted: Fri Jul 08, 2011 7:37 pm
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Posted: Fri Jul 08, 2011 10:22 pm
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Well, honestly, I didn't expect it to go like that either. Really, when it came down to it, I kind of hoped the fight were to have been more of a cake-walk. But I had intended for this to be a fairly dark game. This wasn't intended as a heroes come in, smash the bad guys, save the day kind of thing. ((Though, if we get far enough that is exactly what should happen)).
I admit, I might be going a little rough. This is my second time DMing and this group actually takes the game with more than a modicum of seriousness.
Frankly, I enjoyed how this played out as it did anyway. I think it helps set the tone of the campaign in a very dramatic way. And if nothing, I love the dramatic. A well thought out scene can change everything.
As for the most part. Hopefully rolls won't be such crap and the fights shall be easier. But in terms of actual combat, excluding a bit here or there, this is going to quiet down for a bit. Traps, mysterious figure, social events, and the such are going to take a bigger priority. I don't think everyone wants a basically combat by combat game, do they?
I mean, if that be what you are looking for, I can certainly make changes to my plans if you like. I won't wipe everything non-combat, but it will take much less of a seat.
Concerning the city. I did not intend for anyone to realize the rest of the city was under attack until after combat. I wanted the focus here andnot on what else could be going on. That's why right now, everyone is relatively safe.
Dimitri has requested that I let him perform last rites. I feel I should tell people that last rites, at least on this continent, are an important matter. Those not given their last rights have a significant chance to rise as an undead horror. Which frankly, will be very unpleasant. Burial is not a necessity, but most people do it after the rites anyway.
I would like to mention that Lamont's family is still a factor. I am not removing them, simply because I would like to see how everyone reacts having to bring an unconcious woman and her children with them on their escape. And because I believe it to be just cruel to remove them, they just lost their father.
If anyone would like to take them to roleplay, speak now. If not, then I shall continue with them as I have planned.
If anyone has anything they want to say, ask or do, please don't be afraid to speak.
For the most part, the world is a sandbox. So anyone who has an idea of where you'd like to escape to, talk to me! I'd be glad to give the world another place of interest. Its easily four times the size of earth, so there be lots of land to cover.
I'd like to say again, that this introduction was not intended to be happy. I wanted you guys out in a broken way. Like those movies where to see refugees escaping from their burning town/city/home/etc. It will get better, but for now it is rather dark.
I should mention that good RP does earn bonus exp. And very good RP can land better rewards.
This is a wall of text post, but I would appreciate it if you would read it thoroughly. Maybe twice to make sure.
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Posted: Fri Jul 08, 2011 10:53 pm
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Posted: Sat Jul 09, 2011 12:52 pm
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Anatarei Crimsonthrone rolled 3 8-sided dice:
6, 6, 6
Total: 18 (3-24)
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Posted: Mon Jul 18, 2011 7:37 pm
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Rolling HP... I'm somewhat coming along with my Oracle, but he's not perfectly done yet. I've got the skills in my Word document that I put together while I was off the grid, but I haven't had the chance to modify the character sheet to accommodate PF's skills list yet.
About the ITEM thing you mentioned in the original. If I still get to select one, what I'd like to have is an extra Oracle Revelation from the Metal Oracle - specifically the Armor Mastery revelation.
PFSRD Armor Mastery (Ex): You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1. At 10th level, and again at 15th level, these bonuses increase by 1. I'd also like a +2 enhancement bonus to Strength as a floating bonus or an Inherent bonus instead. Or, if that wouldn't work quite as well, maybe just a free pair of Gauntlets of Strength +2 (or Belt of Strength +2 with PF's weird slot mechanic reworking...).
I'm not sure if that's too much, not enough, or what.
The character sheet, as of right now, is here, btw.
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Posted: Wed Jul 20, 2011 7:38 pm
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