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Posted: Mon Apr 29, 2013 7:43 pm
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Posted: Mon Apr 29, 2013 9:23 pm
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Posted: Tue Apr 30, 2013 8:15 pm
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Posted: Tue Apr 30, 2013 8:19 pm
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Posted: Tue Apr 30, 2013 8:35 pm
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Posted: Wed May 01, 2013 5:40 pm
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She wasn't really sure why the class was bringing up archetypes, since multiple archetypes can use the same type of effect strategies, just go about it differently based on how their archetype plays. At their core effects did one of very few things, and the archetype itself didn't matter besides creating an easily identifiable fine tuned deck. "The easiest identifiable effect involves special summoning extra monsters somehow. This can run in a wide variety of decks, and strategies, whether it's to swarm the board with lots of monsters, create perfect windows for XYZ or Synchro summoning, or setting up combos. Another is the lockdown, which is usually negating card effects, negating summons, destroying cards, or discarding cards from the enemy hand. This effect in general receives the most negative implications for using it as it locks the opponent out of whatever their deck is designed to do. Other effects would be altering attack or defense points, lifepoints, or searching out other cards for strategies. In the case of archetypes, their effects tend to focus on a particular aspect of effects, and create a myriad of ways to create advantages through that. HERO decks for example use a combination of swarming and special summoning as their primary goal, with a sub goal of altering attack points, and keeping the opponent's board relatively empty to ensure their cards are able to attack. Archfiends originally were based around negating effects with powerful monsters, but has since evolved to have a stronger board control and card advantage mechanic, while still keeping the brutal attacking style. Prophecy uses spell cards and a few monsters to generate very powerful board advantagesm with minimal effort on card strain. the chance style cards are alterable but span across all types of effects. No archetype can focus on a single aspect effectively as it will run out of things to do, and archetypes weren't part of the question." (I'm not one to do this often, but if it'll get things moving, I'll use a little bit of my knowledge of trading card games to push things along. I'm sure most everyone is more interested in dueling than in classes anyway.)
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Posted: Thu May 02, 2013 11:06 pm
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Posted: Sat May 04, 2013 12:01 am
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Posted: Sun May 05, 2013 8:30 am
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Posted: Mon May 06, 2013 10:18 am
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Posted: Sun May 12, 2013 10:03 am
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Posted: Sun May 12, 2013 6:26 pm
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Posted: Sun May 12, 2013 8:51 pm
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Posted: Sun May 12, 2013 9:13 pm
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Posted: Mon May 13, 2013 4:12 pm
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