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Otternavy

PostPosted: Mon May 21, 2012 4:08 pm
:O thus, we should bring back item-giving missions! Ohsnap, I can make missions! TO THE LOCKERS!  
PostPosted: Mon May 21, 2012 4:22 pm
And ruin the whole point of the Snag Mall? Not likely.

I'm not saying that something should change, or that the way things work now is bad.

I just prefer to blame a fictional character instead of, say, my own laziness in not checking the Sarcophagus every single day like I should have been. Although I've been getting better about it. At least, I'd like to think so.

The checking every day, not the blaming fictional characters. I'm still bad about that. I'mma shut up now.  


TerashiLeonGoken


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Otternavy

PostPosted: Mon May 21, 2012 4:29 pm
It wouldn't ruin the purpose! It would just provide another avenue. Like the difference between going to a store and ordering online. In one, you get instant gratification, but there's a chance that what you want isn't there. In the other, you can get exactly what you want, you just have to wait a bit longer.  
PostPosted: Mon May 21, 2012 4:34 pm
There are twenty-three images that compromise three held items each in Nebu's shop. Currently the image that appears is completely random, no set order, so even if you check every day for a month you might not find the item you want at all for that month, as there is only on average seven days that allow for repeats. As such I plan on cutting this number in half by combining sets together, cutting the number down from twenty-three to eleven, or twelve. That sound better?  


SubonicXP

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PostPosted: Mon May 21, 2012 4:44 pm
@Hawk: Might want to check with Sub all the same.

@Sub: Thought I said I'm not trying to change how things work? Still, better to fix the problem before someone complains for real, I guess. Do what you want. You've put enough work into the Snag Mall that surely you deserve that right, at the very least.

(:  
PostPosted: Mon May 21, 2012 4:45 pm
I FOUND A SITE TO PLAY POKEMON CRYSTAL VERSION ONLINE ;3

*continues to explode from awesomeness of the site* tell u what ill link it.



this  

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PostPosted: Mon May 21, 2012 4:46 pm
Too... many... numbers. Dx lol

So what's the inspiration for the starter capture mission? which I totally approve of, by the way.  
PostPosted: Mon May 21, 2012 4:47 pm
Tsuki the Lunar Wind
Too... many... numbers. Dx lol

So what's the inspiration for the starter capture mission? which I totally approve of, by the way.
Inspiration? Whatcha mean?  


SubonicXP

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PostPosted: Mon May 21, 2012 4:55 pm
SubonicXP
Tsuki the Lunar Wind
Too... many... numbers. Dx lol

So what's the inspiration for the starter capture mission? which I totally approve of, by the way.
Inspiration? Whatcha mean?

Just curious but what gave you the idea to do the Hoenn starter thing?  
PostPosted: Mon May 21, 2012 4:56 pm
btw terashi...neo midgar is missing one certain ff 7 char im cping as and soon to rp as  

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PostPosted: Mon May 21, 2012 5:01 pm
Personally, I don't see the allure of playing a pre-established character. You have to know them pretty well to portray them accurately, and there's only just so much that movies, games, and such tell you. Much easier and more satisfying to utilize one's own creation. If one is creation-minded, that is.  
PostPosted: Mon May 21, 2012 5:06 pm
Tsuki the Lunar Wind
SubonicXP
Tsuki the Lunar Wind
Too... many... numbers. Dx lol

So what's the inspiration for the starter capture mission? which I totally approve of, by the way.
Inspiration? Whatcha mean?

Just curious but what gave you the idea to do the Hoenn starter thing?
Oh, well, not sure honestly. I've had Hoenn on the brain lately.  


SubonicXP

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PostPosted: Mon May 21, 2012 5:37 pm
TerashiLeonGoken
Personally, I don't see the allure of playing a pre-established character. You have to know them pretty well to portray them accurately, and there's only just so much that movies, games, and such tell you. Much easier and more satisfying to utilize one's own creation. If one is creation-minded, that is.
i see it does get fun tho :3  
PostPosted: Mon May 21, 2012 5:42 pm
'Fun' is the whole point of roleplaying, my good man. I guess the idea of fun differs from person to person, though.  


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PostPosted: Mon May 21, 2012 6:11 pm
FUN?

THE REASON WE HAVE ROLEPLAYING IS THAT WE CAN SEE OUR HEARTS EVEN IF WE CAN'T SEE EACH OTHER.

FUN IS A BYPRODUCT OF LETTING OUR HEARTS SHINE IN THE DARKNESS OF THE INTERNET, ENSHROUDED BY AN EVEN DARKER WORLD.  
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