Team play or every man/woman for themselves? |
Team!! There's no I in team. |
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63% |
[ 233 ] |
Solo!! I wantsh it! Gimme the precious!! |
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36% |
[ 132 ] |
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Total Votes : 365 |
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Posted: Sun Nov 22, 2009 8:10 pm
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Posted: Sun Nov 22, 2009 8:49 pm
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Posted: Sun Nov 22, 2009 9:20 pm
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Posted: Mon Nov 23, 2009 2:02 am
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I definitely think teams should at the very least be tried for future reference. I like the idea of teams because trying to go through all the threads by yourself is a bit overwhelming and kind of makes you not want to try.
There are a few problems with the team model, though. As others have brought up already, they like the idea of solo because then they won't feel pressure from or responsibility to the team. Those that are really competitive can end up chewing out teammates for not "doing their part", even if it is out of that person's hands {such as they have been busy with real life or other obligations have taken precedence over the event}.
Additionally, in both cases of randomly chosen teammates and choosing your own teammates, some teams might end up with an imbalance of active users. Some users in the guild are a lot more active than others and in the end there could end up being one team with just a lot of very active members and another with a lot of not-so-active members.... the very active members team of course is going to have a clear advantage because everyone on the team has more time to participate than the other team.
Perhaps when figuring out who wants to participate, people can put on their "registration" for the event how active they would describe themselves as, figure out how much of each of these activity ranges should be on each team for a balance, and then pull names or something from there to figure out which team they are on. So, for example, if there are to be only two teams and there are 6 highly active members, you can pull names from a hat or something to figure out which are on team A and which are on team B, but each team will only have 3 of these "highly active members" to ensure there is an even amount on each team.
Actually, I just now came up with the idea of having each activity group have a different set of numbers to roll or choose from, and you determine which team they are on based on the number they rolled from their particular number range. So for the example above, perhaps you would have each generate a random number between 1 and 6 {repeat numbers would have to try again}, and then you could say that 1, 3, and 5 are on team A and 2, 4, and 6 are on team B... or just split it down the middle since it's random anyway. {123 A, 456 B} Then do similar for the other groups, changing the number based on how many people are in the group. In the end the teams are still chosen at random, but there is a balance of online activity the teams have.
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Posted: Mon Nov 23, 2009 11:22 am
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Posted: Mon Nov 23, 2009 1:10 pm
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Posted: Tue Nov 24, 2009 7:11 am
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Posted: Tue Nov 24, 2009 7:39 am
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Posted: Tue Nov 24, 2009 7:42 am
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Posted: Fri Nov 27, 2009 4:01 pm
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Posted: Sun Nov 29, 2009 2:09 pm
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Posted: Mon Nov 30, 2009 7:09 am
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Posted: Mon Nov 30, 2009 7:11 am
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Posted: Mon Nov 30, 2009 10:02 am
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Posted: Fri Dec 04, 2009 9:45 am
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