Welcome to Gaia! ::

The Dungeons & Dragons Guild

Back to Guilds

A Dungeons & Dragons Roleplaying Guild - We have many active games, join requests are checked often, and everyone is accepted. 

Tags: Dungeons, Dragons, Roleplaying, Dungeons and Dragons 

Reply The Dungeons & Dragons Guild
ADnD: Temple of Elemental Evil Recruiting 4/6 Goto Page: [] [<] 1 2 3 ... 4 5 6 7 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Wed Jul 07, 2010 12:02 am
Are we starting at first level?  
Deadusernamelol rolled 8 6-sided dice: 5, 3, 5, 1, 4, 6, 6, 2 Total: 32 (8-48)
PostPosted: Wed Jul 07, 2010 12:08 am
First level is always enjoyable. I'm doing 4d6, and if we aren't, I'll just re-roll.
 

Deadusernamelol

Deadusernamelol rolled 8 6-sided dice: 4, 6, 3, 3, 1, 6, 5, 3 Total: 31 (8-48)

Deadusernamelol

PostPosted: Wed Jul 07, 2010 12:09 am
Next two.
 
Mackie the Knife rolled 12 6-sided dice: 2, 1, 1, 6, 5, 6, 3, 3, 3, 6, 6, 5 Total: 47 (12-72)
PostPosted: Wed Jul 07, 2010 12:10 am
Sounds like a good idea
Roll 1: 2,1,1,6 = 9
Roll 2: 5,6,3,3 = 14
Roll 3: 3,6,6,5 = 17  

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
Deadusernamelol rolled 8 6-sided dice: 3, 3, 4, 2, 5, 5, 5, 5 Total: 32 (8-48)

Deadusernamelol

PostPosted: Wed Jul 07, 2010 12:11 am
Last two.
 
Mackie the Knife rolled 12 6-sided dice: 3, 2, 3, 6, 5, 3, 3, 5, 5, 2, 5, 4 Total: 46 (12-72)
PostPosted: Wed Jul 07, 2010 12:12 am
Roll 4: 3,2,3,6 = 12
Roll 5: 5,3,3,5 = 13
Roll 6: 5,2,5,4 = 14  

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
Mackie the Knife rolled 3 6-sided dice: 4, 2, 2 Total: 8 (3-18)

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Wed Jul 07, 2010 12:15 am
And 1 for HP (4) and 2 for Starting Gold (40)  
Deadusernamelol rolled 3 6-sided dice: 3, 5, 5 Total: 13 (3-18)
PostPosted: Wed Jul 07, 2010 12:28 am
I love rolling.
 

Deadusernamelol


Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Wed Jul 07, 2010 12:38 am
Yeah, but I don't love my last roll. I don't have enough for my weapon and tools, let alone clothes.
I'm making a Half-Elf Thief with the Swashbuckler kit - a professional gambler.  
PostPosted: Wed Jul 07, 2010 9:15 am
I are doing max HP... and I guess since you guys already took the initiative, we'll do that.  

Raganui Minamoto

Distinct Prophet

KamikaziFreak rolled 12 6-sided dice: 4, 5, 2, 5, 6, 6, 6, 2, 4, 5, 6, 6 Total: 57 (12-72)

KamikaziFreak

PostPosted: Wed Jul 07, 2010 1:06 pm
Ok, I don't know anything about how the rest of this works, but I know how to roll me some stats!  
KamikaziFreak rolled 12 6-sided dice: 1, 5, 3, 6, 6, 2, 4, 1, 2, 5, 3, 5 Total: 43 (12-72)
PostPosted: Wed Jul 07, 2010 1:08 pm
Again!


4, 5, 2, 5 = 14
6, 6, 6, 2 = 18
4, 5, 6, 6 = 17
1, 5, 3, 6 = 14
6, 2, 4, 1 = 12
2, 5, 3, 5 = 13

So...basically all good. Any ideas what I should make? I'd like something standard, but I don't even know what the core classes and races are.  

KamikaziFreak


Raganui Minamoto

Distinct Prophet

PostPosted: Wed Jul 07, 2010 1:51 pm
Well, the races are the same.

The classes are about the same as 3.5. Tell me what type of character you want, we'll see what is closest to it. You know, do you want to be more of a fighter, or a dual wielder, or a thief, or mage or a cleric... cause there's a lot of different kits that can be taken or you can use a normal base version.  
PostPosted: Wed Jul 07, 2010 3:02 pm
I do like some classes more than others, but there isn't a core class that I wouldn't want to play in 3/3.5. I'm willing to play anything, and if AD&D works in the "You need one of each of the four basic classes or you will not survive this dungeon" way, I'll take whatever fills the gaps.

I'll try to not be completely non-commital here. In 3rd, monks benefit from having 3 or more high stats a lot more than, say, a wizard. Is that the case in 2nd? I like monks. Alternately, a well-rounded wizarding type sounds fun, with a bit of practical magic, a bit of weapon capability, and a bit of blow-stuff-up. Third choice would be the good ol' sword-and-shield combo (or maybe axe-and-shield, as a dwarf?), nothing fancy.

We've got a thief already, what else are people playing?  

KamikaziFreak


Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Wed Jul 07, 2010 3:06 pm
KamikaziFreak
I do like some classes more than others, but there isn't a core class that I wouldn't want to play in 3/3.5. I'm willing to play anything, and if AD&D works in the "You need one of each of the four basic classes or you will not survive this dungeon" way, I'll take whatever fills the gaps.

I'll try to not be completely non-commital here. In 3rd, monks benefit from having 3 or more high stats a lot more than, say, a wizard. Is that the case in 2nd? I like monks. Alternately, a well-rounded wizarding type sounds fun, with a bit of practical magic, a bit of weapon capability, and a bit of blow-stuff-up. Third choice would be the good ol' sword-and-shield combo (or maybe axe-and-shield, as a dwarf?), nothing fancy.

We've got a thief already, what else are people playing?


No monks:
Raganui Minamoto
Restricted: Oriental Adventures - their martial arts are just plain rape in non-Oriental Adventures.


But with those stats you can be just about anything.  
Reply
The Dungeons & Dragons Guild

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum