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Posted: Wed Jul 07, 2010 12:02 am
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Deadusernamelol rolled 8 6-sided dice:
5, 3, 5, 1, 4, 6, 6, 2
Total: 32 (8-48)
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Posted: Wed Jul 07, 2010 12:08 am
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Deadusernamelol rolled 8 6-sided dice:
4, 6, 3, 3, 1, 6, 5, 3
Total: 31 (8-48)
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Posted: Wed Jul 07, 2010 12:09 am
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Mackie the Knife rolled 12 6-sided dice:
2, 1, 1, 6, 5, 6, 3, 3, 3, 6, 6, 5
Total: 47 (12-72)
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Posted: Wed Jul 07, 2010 12:10 am
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Deadusernamelol rolled 8 6-sided dice:
3, 3, 4, 2, 5, 5, 5, 5
Total: 32 (8-48)
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Posted: Wed Jul 07, 2010 12:11 am
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Mackie the Knife rolled 12 6-sided dice:
3, 2, 3, 6, 5, 3, 3, 5, 5, 2, 5, 4
Total: 46 (12-72)
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Posted: Wed Jul 07, 2010 12:12 am
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Mackie the Knife rolled 3 6-sided dice:
4, 2, 2
Total: 8 (3-18)
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Posted: Wed Jul 07, 2010 12:15 am
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Deadusernamelol rolled 3 6-sided dice:
3, 5, 5
Total: 13 (3-18)
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Posted: Wed Jul 07, 2010 12:28 am
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Posted: Wed Jul 07, 2010 12:38 am
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Posted: Wed Jul 07, 2010 9:15 am
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KamikaziFreak rolled 12 6-sided dice:
4, 5, 2, 5, 6, 6, 6, 2, 4, 5, 6, 6
Total: 57 (12-72)
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Posted: Wed Jul 07, 2010 1:06 pm
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KamikaziFreak rolled 12 6-sided dice:
1, 5, 3, 6, 6, 2, 4, 1, 2, 5, 3, 5
Total: 43 (12-72)
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Posted: Wed Jul 07, 2010 1:08 pm
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Again!
4, 5, 2, 5 = 14 6, 6, 6, 2 = 18 4, 5, 6, 6 = 17 1, 5, 3, 6 = 14 6, 2, 4, 1 = 12 2, 5, 3, 5 = 13
So...basically all good. Any ideas what I should make? I'd like something standard, but I don't even know what the core classes and races are.
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Posted: Wed Jul 07, 2010 1:51 pm
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Posted: Wed Jul 07, 2010 3:02 pm
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I do like some classes more than others, but there isn't a core class that I wouldn't want to play in 3/3.5. I'm willing to play anything, and if AD&D works in the "You need one of each of the four basic classes or you will not survive this dungeon" way, I'll take whatever fills the gaps.
I'll try to not be completely non-commital here. In 3rd, monks benefit from having 3 or more high stats a lot more than, say, a wizard. Is that the case in 2nd? I like monks. Alternately, a well-rounded wizarding type sounds fun, with a bit of practical magic, a bit of weapon capability, and a bit of blow-stuff-up. Third choice would be the good ol' sword-and-shield combo (or maybe axe-and-shield, as a dwarf?), nothing fancy.
We've got a thief already, what else are people playing?
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Posted: Wed Jul 07, 2010 3:06 pm
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KamikaziFreak I do like some classes more than others, but there isn't a core class that I wouldn't want to play in 3/3.5. I'm willing to play anything, and if AD&D works in the "You need one of each of the four basic classes or you will not survive this dungeon" way, I'll take whatever fills the gaps. I'll try to not be completely non-commital here. In 3rd, monks benefit from having 3 or more high stats a lot more than, say, a wizard. Is that the case in 2nd? I like monks. Alternately, a well-rounded wizarding type sounds fun, with a bit of practical magic, a bit of weapon capability, and a bit of blow-stuff-up. Third choice would be the good ol' sword-and-shield combo (or maybe axe-and-shield, as a dwarf?), nothing fancy. We've got a thief already, what else are people playing?
No monks:
Raganui Minamoto Restricted: Oriental Adventures - their martial arts are just plain rape in non-Oriental Adventures.
But with those stats you can be just about anything.
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