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Reply ☆[4} List of Jutsu :: Techniques
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chrissy b e a n

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PostPosted: Sun Dec 05, 2010 2:41 pm

Character: Mi Young Roo
Technique Name: Itami no Ame [ Painful Rains]
Rank: B
Type: Ninjutsu
Element: Suiton
Description: Mi resorts to this attack in order to keep her opponents at a distance from her when she is weakened. Using her medical skills, Mi keeps a container of water on her at all times, one mixed with a very acidic solution. Using her Suiton abilities she calls upon that water and dispatches dozen of orbs of water around her and her opponent. The orbs of water are dangerous for if anyone touches them they will be burned severely. They can be hit directly and dispersed but physical contact is suicide. It can burn through anything given enough time. Wood is easiest whereas steel is a little more difficult to break down. Mi can control the shape her orbs will take but for each transformation other than that of the basic spherical mass it is summoned into she wastes [10 more chakra points]


Character: Mi Young Roo
Technique Name: Chakra Disruption
Rank: B
Type: Eiseijutsu
Element: ----
Description: After making three hand signals, Mi accumulates chakra at her finger tips. Once she does this, she 'stabs' her opponent with them, sending small, powerful burst of her chakra into her opponents Chakra stream. There are no marks and it goes unnoticed for the most part. On the inside it disrupts the opponents chakra system, making it very painful for their opponent to summon chakra to carry out their own jutsu. The more times she is able to 'stab' you, the more painful it becomes. [every additional time she uses it after the initial is 10 chakra points each use]


Character: Jae Ketsueki
Technique Name: Blood drop shot
Rank: D
Type: Bloodline [Saiketsu] + Element
Element: Fuuton
Description: Jae collects small drops of blood in her palm, crystallizing them once they the size of large BB. Tossing them into the air, she pelts them at her opponent in large amounts, guiding the BB sized crystallized drops with her Fuuton element. They are sharp enough to cut up clothing and knick the skin but for the most part they are not lethal. She uses this technique to wear out her opponent or distract them.

Character: Mi Young Roo
Technique Name: Diagnosis Pulse
Rank: C
Type: Eiseijutsu [healing]
Element: ---
Description: After preforming a single hand sign, Mi places her hands on her patients body, sending out a sort of chakra pulse throughout their body. Keeping her hands on the patient, the pulse reverberates through the patient and returns, giving Mi a sort of sonar pinpointing of where the damage of a patient is centered. It is much more efficient than the normal Diagnosis and it is a lot quicker.

Character: Mi Young Roo
Technique Name: Cauterization
Rank: D
Type: Eiseijutsu [healing] [offensive]
Element: ---
Description: When Mi runs dangerously low on Chakra but still has a person who is need of healing a bleeding wound, Mi will force healing chakra into her fingertips. Her fingers become a type of Cautery tool and she is able to burn closed any open wound. When she uses this jutsu offensively she couples it with Taijutsu, adding a slight touch that burns its victim on contact. It does not do great damage and is used mainly to startle opponents and keep them uncomfortable.

Character: Mi Young Roo
Technique Name: Iron Palm Gouwan
Rank: B
Type: Taijutsu // Eiseijutsu
Element: ---
Description: Mi succumbs to a vigorous training period where she strives to improve the striking limbs by developing the tendons and ligaments. Forcing chakra into specific areas, she trains while keeping her muscles strained. After studying the great Medical Nin Tsunade's trade Mi sets off to find a way to enhance the damage of blows done without expending so much Chakra. She creates a sort of balance by engaging in this physical training and still aplying Tsunade's "Strong Arm". Mi makes it so she can strike objects that are difficult to break, such as coconuts, rocks and lastly steel, without the aid of the chakra. While she cannot essentially break through steel she can hit it without damaging herself. [can only hit it 6 times without sustaining damage] There are three sessions of the training.

Procedure:
1st: While under the influence of having her muscles taught due to the chakra pressure, Mi practices on objects enclosed in leather bags. Afterward, a conditioning treatment is applied by creating a medicinal Chinease medicine of myrrh and ginseng that aids in soothing the muscles that have been physically strained past their limit. This training session is the most painful out of the three and takes 5 posts.

2nd: In order to have more powerful strikes one must never waste an attack. So by learning the proper techniques to achieve greater striking force, Mi learns to relax her body and release residual tension in order to achieve a faster speed. It is done by doing standing meditation. 3 posts



Character: Mi Young Roo
Technique Name: Fire cupping
Rank: B
Type: Eiseijutsu [healing]
Element: ---
Description: Reducing the air pressure on a patients skin by using her chakra, Mi is able to dispel stagnation—stagnant blood and lymph, thereby improving chakra flow — treat respiratory problems and to numb muscle damage for a short period of time. It can provide momentarily relief for those who have suffered during a fight without the use of anesthetic. It is possible to fight while under its influence but it is not recommended because the effects eventually fade. [5 posts] While preforming this jutsu it appears as if her chakra is a flame, sitting on the afflicted location. Mi creates a sort of reinforcing barrier of chakra around her chakra which keeps the chakra flame from burning out.



Character: Mi Young Roo
Technique Name: Water dragons curse
Rank: A
Type: Ninjutsu
Element: Wind
Description: Drawing on the Suiton element, you create a thick tendril of water, the shape resembling a small dragon. Once formed you release it directly into the body of the enemy, through a kiss. It cannot be seen by an enemy but can be felt as it goes down the throat and worms it's way in. The dragon [ mass of water] is placed directly in the heart, constricting it and causing immense pain. It can stay inside of the victims body for 60 days. Although it sounds like the perfect offensive attack its not. It is used as a means of binding enemies or torturing them for information. Due to its peculiar transference, it has to be a last ditch resort type of usage for the chances of a hostile enemy allowing such close proximity is slim, making it extremely dangerous to practice.
 
PostPosted: Fri Dec 10, 2010 8:47 am

Character: Hakaru Hari
Technique Name: Garasu Buki no Jutsu [Glass Weapon]
Rank: B
Type: Clan - Ninjutsu
Element: Doton & Katon (Glass)
Description: Basically, this is a simple variation of the glass sword technique. The difference is that any weapon can be made using this technique. From a simple mallet to a huge hammer; a small knife to a hulking claymore; a slingshot to a bow and arrow; or a set of kana to a large scythe. The glass weapon feels light to the user alone, yet holds the same properties as a normal weapon. This weapon is breakable (10 posts), though it can withstand some of the strongest attacks (A-).



Character: Hakaru Hari
Technique Name: Giman [Deception]
Rank: C
Type: Genjutsu
Element: N/A
Description: This is a sight based genjutsu which requires no hand signs. However, it can NOT be used once in battle. Once the target(s) places his/her eyes upon Hakaru, they sees her as someone else. The appearance of Haraku depends on the personal preference of the target(s). If there are multiple targets, Hakaru's appearance is a mixture of each preferences, creating the ideal woman (or man). After the genjutsu is in affect, the user can then go into battle and is able to use any jutsu they know without breaking the transformation. The only way to break it while out of battle is to disrupt the users chakra flow or use kai on the user. Otherwise, you would break the jutsu on yourself, only to have it reapplied as you look at the user once more. You can however, use the normal strategies in disrupting a genjutsu when in battle.
 

Acuroi


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PostPosted: Tue Dec 14, 2010 8:26 am

Character: Akio Satetsu
Technique Name: Iron Master.
Rank: E-S
Type: Bloodline - Passive
Element: Iron.
Description: Iron Master is, simply put, training Akio has done to better master the base manipulation of his bloodline abilities. Namely, the iron sand itself. With each rank trained, Akio has better control. Thus, he lessens the strain on his body, mind, and chakra. [E would be a minuscule amount, where S would be massive amounts. Each level must be trained before attained.]



Character: Akio Satetsu
Technique Name: Molten Iron.
Rank: S
Type: Bloodline - Ninjutsu
Element: Iron + Raiton + Heat.
Description:Using his raiton element, Akio can heat his iron close to the melting point [2700 Fahrenheir] and still maipulate it, giving his iron sand some deadly uniqueness. Unlike a normal raiton technique, his iron is heated and conducting electricity. Akio isn't immune to this heat, either.
 
PostPosted: Sat Dec 18, 2010 12:02 pm

Character: Alzayr Niall Hakemoto
Technique Name: Veil of Existence
Rank: [NA] (S rank requirements to learn, however)
Type: Bloodline
Element: NA
Description: Through much practice, the sheer presence of the monk in one of the states of being are projected on a much more grand scale. The technique however, is an area of effect, in which those in his range receive the blessing of that particular state of being. The cost however, can become great, as it functions as if another monk is utilizing his focus, and as such, the TP consumed is increased in a linear manner.
Note: Others must train under the support of this particular technique, otherwise the change in their capabilities will prove to be much more of hindrance than a blessing.
 

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dreadno

PostPosted: Wed Jan 19, 2011 4:49 pm

Character: Lucas Miyamoto
Technique Name: chakra transformation
Rank: S
Type: Ninjutsu
Element: Maruton
Description:
this jutsu is a very unique jutsu that can only be learnt with certain training aids and requirements during the training of this technique. also due to the nature of this technique it takes longer that most other jutsu do. the purpose of this jutsu is confusion and stealth. this jutsu changes the chakra signature and the level of chakra compleately. in doing so he can reduce his chakra pool to any level he so wishes. to copy a chakra signature requires the aid of someone who has a sensory ability that can differentiate chakra.
- takes 4 posts longer to train
- takes 5 full posts (4-5 scentences each) of charging before using
- only takes chakra to activate not maintain
- can not go above his base level of chakra (origional chakra pool will be stated in brackets)
- 5 real day cooldown (or 10 posts. whichever doesn't happen first is the one to be followed)
- can only copy chakra signatures with the aid of a person who possesses a sensory ability that can differentiate chakra signatures and also has any level of korabo with Lucas
- during the cooldown the user has no chakra in their chakra pool

 
PostPosted: Sat Jan 22, 2011 11:42 am

Character: Myurai Verd
Technique Name: Fukusū Raikou Bunshin no Jutsu (Multiple Lightning Clone Technique)
Rank: D
Type: Ninjutsu
Element:Raiton/lightning
Description: The user makes the same handsigns as for the normal Raikou Bunshin no Jutsu with the additon of the sign of the tiger and and the dragon. The user may also create as many clones as they wish as long as they pay the E ranked jutsu cost per two clones. This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.

 

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PostPosted: Sat Jan 22, 2011 1:29 pm
Hiyato Hyuuga & Hyuugan Clan Skills


Character: Hiyato Hyuuga ((Any Hyuugan Can Learn))
Technique Name: Eight Trigram: 16 Palms
Rank: D Rank
Type: Taijutsu [Bloodline]
Element: Bloodline
Description: The user mus be able to do the Gentle Fist style of combat, Byakugan, and be of the Hyuuga clan. The Jutsu is preformed by the user putting chakra in ones hands like other palm skills strikes at the opponents chakra points. It is used more on an opponents arms to slow or temporarily stop chakra flow to prevent them from using jutsu and chakra flow to the hands.

Two strikes to make Two
Two more strikes to make Four
Four more strikes to make Eight
Eight more strikes to make Sixteen



Character: Hiyato Hyuuga ((Anyone Hyuugan Can Learn))
Technique Name: Eight Trigram: Soaring Dragons Palm
Rank: B
Type: Taijutsu [Bloodline]
Element: Bloodline
Description: Similar to the Lions Palms, The user flows chakra around his or her hands forming the head of a dragon dragon made of chakra. The user than attacks at his opponent while moving if needed to avoid counters. But once in range. The user strikes the target with both hands at the same time in an attempt to send the chakra into the targets body.

It is called Soaring Dragon Palm because when both hands are together. The chakra heads form together to make one large one just before the strike. Acting as if the where one massive palm.



Character: Hiyato Hyuuga ((Any Hyuugan Can Learn))
Technique Name: Eight Trigram: Six Faithful Palms
Rank: C Rank
Type: Taijutus [Bloodline]
Element: Bloodline
Description: Assuming the Gentle Fist stance. The user generates a C-rank amount of chakra in ones hands. Once in range of a target, the user strikes at his or her opponents arms, legs, head, and with a finally strike to the opponents torso. The strikes are made to stun or make the target temp. unable move.

1st Palm, Left Arm
2nd Palm, Right Arm
3rd Palm, Left Leg
4th Palm, Right Leg
5th Palm, Head (upward thrust to chin)
6th Palm, Torso
 
PostPosted: Wed Jan 26, 2011 11:57 am

Character: Aiko Tsuma
Technique Name:Form Manipulation
Rank: N/A ( B to learn)
Type:Bloodline ((density, reform, size, and motion manipulations are all prerequisit to using this))
Description: Douka Users hold their bodies together through chakra, even if the materials they are made out of wouldn't normally form that shape. They use manipulations to change this. Density manipulation can change the distance between particles. Size Manipulations Change the number of partials that exist in total. Motion manipulation and multi-particle manipulation move individual particles, or parts of their body.

Form Manipulation uses these in a new way. First the particles rearrange themselves as if in a Motion manipulation. They reshape themselves until they form a body…but they form a different body than the person naturally would have. They are then rebound that way so they would stay like that as if it's natural, thus allowing the Douka user to mimic the appearance of other people, animals, or creatures. This Is not an illusion, but an actual rebuilding of the douka user's body to look like something else. It takes one post to look like a random person, since there is no specific matching of traits that goes on.

It takes three turns of focus to mimic a specific person. That person must be in the user's view all during each post of focus, but they don't have to all be in a row. Traits that the User cannot see, such as tattoos, birthmarks, or other things covered by cloths cannot be mimiced since the character does not know of them. Though anything that the Form Manipulation user can see, can be mimicked.

Things like DNA, or chakra color are not mimicked however. People who know the mimicked person intimately would know of deviance in personality, or chakra coloration, and thus it is not as perfect as a genjutsu to do the same thing would be. Points in chakra can be spent to mimic chakra feel and coloration, but this requires 3 additional posts of focus for the Douka user to learn to match them, and uses up chakra for every post that the chakra feel is mimicked. Personality is unique, and cannot be mimicked with this technique. The user can only guess at it, and try to act out being the person mimicked as best as possible.

Without absorbing traits of a bloodline ability using the foreign substance manipulation, Aiko cannot mimic bloodline specific traits on more than a superficial level. She would be able to have an oni's horns, for example, but she would not be able to make the aura match because of the variants on the person's chakra caused by their horns. This usually only matters when someone who has knowledge of that other bloodline can sense her chakra in some way. the horns in the previous example would be only as strong as the substance she is made of, and would not be as sharp. She could mimic the white eyes of a byakugan... but not the sight. Nor would she be able to do anything extra that a bloodline would be able to do.

I know that all Douka users can pretty much already manipulate their shapes at will, and could already do most of this... This is designed simply to imply the level of control/finesse necessary to match a specific appearance. Kinda like a more advanced motion/reform manipulation.

 

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XSenkoX

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PostPosted: Wed Jan 26, 2011 2:58 pm
Character: Kastiil (Rehkr’s animal)
Technique Name: Shroud of Darkness
Rank: Varied
C – 10 feet in all directions
B – 15 feet in all directions
A – 20 feet in all directions
S – 25 feet in all directions
Type: Genjutsu
Element: n/a
Description: A billowing cloud of black smoke spews from Kastiil’s mouth, obscuring an opponent’s vision and muddling their senses (ex. smell, hearing). This cloud is limited to a maximum of 25 feet in all directions at S-rank, gradually becoming thinner and less effective the further one is from the centre of the cloud.



Character: Rehkr
Technique Name: Storm Gear
Rank: Varied
E – Fingers
D – Gloves
C – Long Gloves (mid-forearm)
B – Long Gloves, Boots
A – Long Gloves, Boots, Elbows
S – Long Gloves, Boots, Elbows, Knees
Type: Ninjutsu
Element: Lightning
Description: By completing three handsigns, a ‘glove’ of electric energy forms around various parts of the users body. This Strike Enhancing garb releases a shock on contact with another body. The harder the hit, the stronger the shock, though if any part of the Storm Gear breaks, the entire jutsu has to be re-applied.

*This technique allows the user to employ the ‘Shocking Touch’ taijutsu.




Character: Rehkr
Technique Name: Earth Gear
Rank: Varied
E – Gloves
D – Long Gloves (mid-forearm)
C – Long Gloves, Boots
B – Long Gloves, Boots, Elbows
A – Long Gloves, Boots, Elbows, Knees
S – Multiple, 4-inch spikes of stone adorn the Gear.
Type: Ninjutsu
Element: Earth
Description: By completing three handsigns, a ‘glove’ of rock forms around various parts of the users body. This Strike Enhancing garb doesn’t release any energy on contact with another body, instead just adding the extra weight of the stone to the strength of the blows. Unlike Storm Gear, if a piece of the Earth Gear breaks, the jutsu can remain in effect until re-applied or dismissed.

*This technique allows the user to employ the ‘Earth’s Fury’ taijutsu.


*These taijutsus aren't completed yet and I may just scrag them entirely. We'll have to see.
 
PostPosted: Mon Jan 31, 2011 11:46 am

Character: Silas Nara
Technique Name: Doitsu no taki (Germany Falls)
Rank: B
Type: Genjutsu
Doitsu no taki
Description: Silas will first perform a Shadow pooling technique, he will perform the hand seals for the Genjutsu which is very hard to get out of. After a Ninjutsu attack is let off, Silas will try and activate the Genjutsu. The Genjutsu starts when the Ninjutsu hits behind Silas and the Si hides in his shadowy pool. An explosion erupts behind Silas and Silas appears to get hit and thrown back far away and fire erupts around Silas. As Silas tries to get up he gets up slowly so the opponent should either take the advantage and hit them then Silas would fall back down. But Silas would disappear only to reappear in the fire all bruised and battered, like picture above, and it appears as if... "Germany Falls."
Genjutsu Duration: 4 enemy turns...
 

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PostPosted: Mon Jan 31, 2011 11:48 am

Character: Myurai Verd.
Technique Name:Fukyuu no Jutsu (Immortality Technique)
Rank:C
Catalyst: The opponent(s) must see the lightning being pushed into the users body and then dissipating
Type:Genjutsu
Element:Raiton
Description: This simple skill make it so no matter how much the opponent damages the user, the user will not appear to have any sign of injury. It will hide limping or any other sign that something is wrong even the smell and sound of blood dripping. The genjutsu will only affect those who were the intermediate area when the genjutsu was used, those who the user does not wish and those who are just arriving are not affected. The jutsu is initiated via a bit of theatrics. The user forms a few handseals and gathers electricity in his or her hand. However, this electricity is actually an illusion. Then the user presses this hand into his or her chest and the electricity wraps around the user’s body and seems to dissipate into it. Finally, the user claims to have performed a rapid regeneration jutsu that will heal his body as he fights. With that, the genjutsu is fully cast.
 
PostPosted: Tue Feb 08, 2011 10:43 am
Character: Lupus/Cloud Hari
Technique name: Knighthood of Glass
Rank - C
Element - Garasu release
Type: Ninjutsu
Description: This jutsu is used by Cloud, a Hari Clan member who is of the Bukijutsu Class He uses hand seals then forms a stance, he will then gain a thin layer of glass that supports him as armor, but does not protect him like armor. It's only there to get his bloodline chakra flowing throughout his body. With the chakra flowing all around his body, he can make Glass in an instance with out hand seals but only in short burst (5 chakra each time ) and may only perform simple glass skills such as making small barriers to slow down attacks or sending shards of glass at a target, thing's like that.
 

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PostPosted: Tue Feb 15, 2011 9:27 am

Character: Kaito Arata
Technique Name: Bloody Fields of Terror
Rank: C
Type: Ninjutsu
Element: Water
Description: The user performs a string of hand seals. Dark clouds slowly begin to roll in, and the crack of thunder can be heard. The clouds begin to drizzle, what one would thing to be rain. But after mere seconds, one can tell this is anything but rain. This droplets coming from the sky have a crimson red tint to them, and a small hint of blood can be smelt by anyone getting rained upon. This bloody rain covers a rather large area, and makes a blood manipulators job much easier when the battlefield is covered with the deadly weapon they use. This technique takes four post to activate.



Character: Kaito Arata
Technique Name: Deadly Cords of Blood
Rank: B
Type: Ninjutsu
Element: Water
Description: The user manipulates any of their own blood, whether on the field, or from a wound and creates long, thin cords of blood laced in chakra, able to cut things with ease. These cords are extremely small and hard to see, like fishing line. The user can control the cords in any way they want, and they will move in which ways the user needs them to, making them a very useful close range technique.
 
PostPosted: Mon Feb 28, 2011 5:52 pm

Character: Doku Le
Technique Name: Cloud of Cranes
Rank: C
Type: Ninjutsu
Element: Paper Release
Description: Doku sends out a 'flood' of papers in to the air, and folds them with the chakra that is soaked in to them. They turn in to Origami Cranes that will simply float through the area. Doku is then able to make them glow, lighting up the area, in any color she desires. This was initially created due to her fear of candles, and sometimes being without another light source. However, it is now able to be used for other attacks, as a base.

Character: Doku Le
Technique Name: Harvest (Shūkaku)
Rank: C
Type: Ninjutsu
Element: Paper Release
Description: This technique allows for the user to release a mass of butterflies in to the air to surround the opponent in a large amount of origami. The butterflies then flatten out and fly inwards, cutting anything that they touch thanks to a thin layer of chakra on the outside of the paper, making it like a razor. This causes blood to come on to the paper, giving it a horror effect. The actual job of the paper, is that as it is being sent around, the paper is drawing in chakra from the opponent. [10] (Ten) chakra points are taken per post, per opponent.

* Can hold up to three opponents.
* B-Rank and above Wind Techniques dispel this one.
* Lasts 5 posts.



Character: Doku Le
Technique Name: Paper Coffin
Rank: A
Type: Ninjutsu
Element: Paper Release
Description: This technique allows for Doku to send out a mass of paper in to the air, or to creep along the ground. The paper will then shoot up outwards, and wrap around the opponent, much like the Desert Coffin technique. Unable to kill the opponent, it is able to take [-5] chakra away from them per post. It constricts and binds the opponent to the point where they are unable to move on the inside, though the pressure isn't enough to break bones or cut off circulations.

Character: Doku Le
Technique Name: Paper Funeral
Rank: A
Type: Ninjutsu
Element: Paper Release
Description: This is the follow up technique to Paper Coffin. With the opponent constricted within the Coffin, they open their hands up, and then 'crush' their hand in to a fist, following a motion like they're actually crushing their opponent. The paper smashes together, crushing the opponent on the inside, turning them in to a dead, bloody mess.


Character: Doku Le
Technique Name: Apocalypse: War Technique (Mokushiroku: Sensō no Jutsu)
Rank: S-Rank
Type: Ninjutsu
Element: Wind + Water
Description: The user causes a large wind storm to pick up in the area, blowing around dust and leaves and creating a simulated hurricane. This wind is extremely powerful, and a constant rain is sent downwards. The hurricane is spread outwards, taking up large portions of villages and causing a devastating hurricane to attack. This rain is in fact flammable, almost as if it was an oil rain. This allows for Doku to have a fire-based partner to really utilize the War Technique to it's full extent. This is the first of the four Apocalypse Techniques.

 

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☆[4} List of Jutsu :: Techniques

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