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Posted: Sun May 01, 2011 10:09 am
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Posted: Sun May 01, 2011 12:32 pm
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Kelsey MacAilbert rolled 18 6-sided dice:
1, 6, 6, 6, 1, 4, 5, 6, 5, 2, 1, 1, 4, 6, 5, 2, 6, 3
Total: 70 (18-108)
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Posted: Sun May 01, 2011 12:35 pm
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Kelsey MacAilbert rolled 18 6-sided dice:
3, 1, 4, 2, 1, 6, 6, 2, 5, 6, 5, 6, 2, 2, 5, 6, 4, 4
Total: 70 (18-108)
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Posted: Sun May 01, 2011 12:37 pm
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Posted: Sun May 01, 2011 2:20 pm
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Posted: Sun May 01, 2011 3:57 pm
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Seph Baelzara Is it Pathfinder with backwards compatibility to 3.X, or is this another game of "******** what Paizo was thinking, we're going pure Pathfinder here"? Huh? If you mean "Am I using a non-Paizo campaign setting", than yes, but this is more because I enjoy making my own campaign settings than out of any dissatisfaction with what Paizo thought up. As for backwards compatibility with 3.5, there is some. And as a follow up, what books are(n't) allowed? Home brew? The Core Rulebook and Bestiary materiel is allowed, anything from other Pathfinder books is allowed if you explain what the materiel is to me (I only have the Core Rulebook and Bestiay) and it makes sense in the game world, 3.5 materiel is allowed under the same rules and Pathfinder supplements, provided it can be suitably modified for Pathfinder, and homebrew is allowed on a case-by-case basis.
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Laertes Ursus rolled 12 6-sided dice:
5, 2, 6, 2, 4, 1, 1, 1, 1, 4, 6, 4
Total: 37 (12-72)
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Posted: Sun May 01, 2011 4:18 pm
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Oh! Sweet! Much better then! Rolling set 3.
1, 2, 3, 3, 1, 6 = 12 5, 4, 1, 2, 5, 6 = 16 2, 2, 6, 1, 3, 3 = 12 6, 4, 5, 4, 6, 4 = 17 5, 2, 6, 2, 4, 1 = 15 1, 1, 1, 4, 6, 4 = 14
WELL! I think I can do something with this. Don't ask me what, though. I'm thinking Pally/Fighter.
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Seph Baelzara rolled 20 6-sided dice:
1, 5, 3, 4, 4, 1, 6, 4, 1, 1, 6, 1, 2, 4, 6, 3, 6, 3, 1, 4
Total: 66 (20-120)
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Posted: Sun May 01, 2011 4:20 pm
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Seph Baelzara rolled 20 6-sided dice:
5, 5, 5, 6, 5, 4, 2, 3, 1, 1, 3, 1, 5, 6, 6, 2, 2, 4, 4, 3
Total: 73 (20-120)
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Posted: Sun May 01, 2011 4:21 pm
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1, 5, 3, 4, 4, 1, 6, 4, 1, 1, 6, 1, 2, 4, 6, 3, 6, 3, 1, 4, 5, 5, 5, 6, 5, 4, 2, 3, 1, 1, 3, 1, 5, 6, 6, 2, 2, 4, 4, 3
17/16/16/16/13/12 Is my final array
And we'll just do the full 20 again, ignoring the last rolls that go beyond all 6 stats
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Posted: Sun May 01, 2011 4:22 pm
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Posted: Sun May 01, 2011 4:26 pm
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Posted: Sun May 01, 2011 4:28 pm
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Posted: Sun May 01, 2011 4:44 pm
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Quick note: I'm shifting the setting to something that loosely resembles the Western half of the US and parts of Polynesia. This is not a "Wild West" inspired campaign, it's a campaign in a setting that resembles the territory that particular era happened to take place in (I want to make that clear before anybody gets any... ideas. There will be no sword swinging Clint Eastwoods.). I'm doing this because a lot of the animals (wolves, bears, and such) are familiar to D&D/Pathfinder games, as is much of the land (plenty of forests), but it's still exotic, and still has some exotic animals (cougars, coyotes, and such) and land (such as the Mojave). I like the idea of mixing familiar and exotic elements together. The area also has a very nice mix of climates and terrain. The major ethnic groups are:
"Celtic" (30%) "Chinese" (25%) "Greek" (8%) "Italian" (8%) "Native American/Pacific Islander" (10%) "Japanese" (4%) "Latino" (10%) Other (Various immigrants from all over the world, as Vendalia is something of an immigrant country) (5%)
Vendalia was originally "Native American/Pacific Islander", before the islands were conquered by the "Japanese" and the mainland by the "Chinese". Later on the "Celts" came and captured the territory from these conquerors. The "Greeks" and "Italians" were invited by the "Celts", who needed more settlers for the land ("Greece" and "Italy" were in economic chaos at the time they were invited to help settle Vendalia, so there were plenty of willing settlers). Some of the Latinos come from southern Vendalia, parts of which were once "Spanish" (Fantasy version of the Mexican-American or Spanish-American war, anybody?) before becoming Vendalian, and but most are immigrants from the a*****e dictatorship directly to the south of Vendalia.
All the weapons, armour, and equipment in the Core Rulebook is available, but so is Asian stuff from supplements or homebrew (subject to GM approval, of course). This is because a quarter of all Vendalians are of "Chinese" ancestry, and a smaller but still significant number of "Japanese" ancestry, which makes "Chinese" style arms, armour, and equipment easy to find, and "Japanese" stuff likewise available if you are in the right place. "Native American/Pacific Islander" stuff may be allowed if you can find rules for it.
I will have names for all these ethnic groups in parentheses when I post the RP thread tomorrow.
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Posted: Sun May 01, 2011 4:46 pm
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Posted: Sun May 01, 2011 5:29 pm
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