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THIS IS HALLOWEEN

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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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Zyphiris rolled 2 12-sided dice: 12, 12 Total: 24 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 10:17 pm
BANKAI

THE FINAL MOST MAGICAL, POWERFUL AND AWESOMEST ATTACK !!!!1111111

Where her sword had hit erupted a blinding orb of light that would engulf the entire room in its holyawesomepower. WAS IT OVER THEN?

damage: 18+1 = 19
boss hp: 1
hp: 2
 
Zyphiris rolled 2 12-sided dice: 1, 4 Total: 5 (2-24)
PostPosted: Sat Feb 11, 2012 10:18 pm
Alas, that was not enough.

She had lacked THE POWER OF FRIENDSHIP.

TOO BAD the voice boomed, and she was sent back.

Now to have an obligatory training arc/ time skip to LEVEL UP

damage: 0
boss hp: 1
hp: 0
 

Zyphiris
Crew

Dainty Snowflake


Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 11:18 pm
NAME OF CLASS: Make a legal document and...
PROFESSOR NAME Professor Q. B.

General information: Professor Q. B. is a renowned Halloween citizen that has traveled both Halloween and the Human World in their study of the Fear arts and has guest lectured in many established Halloween academies. Their specialty is of course, helping manifest Fear to a stronger form in desperate battle situations. Students will be learning how to make themselves stronger by invoking their hidden powers within!

Mechanics: The course itself is simply a classroom, with no chairs, or tables, or anything, in fact, it seems to be just one big white room. There is a large black swirling hole at the base of the room and upon jumping in-

- You suddenly feel very magical. You are wearing way more colour than you are used to, and good Jack, are those frills? Yes all boys yes, yes you are also wearing a skirt.

Before you can ponder this horrible and slightly traumatic change of events, you look around: you seem to be in a strange bizzare dimension where everything seems jaunty and disjointed. An eerie chanting echoes in the background along with what seems like thousands of ringing bells. Small equally disjointed creatures, some sporting entirely random limbs but no head, others with only a pair of eyes, a nose, even just a single eye scuttle by, brushing against your legs. As you take a step forward, the path in front of you begins to warp and spin, colours turning into shapes and into shadows, the cycle repeating spontaneously and endlessly.

At last, after what seems like forever, you reach the end. A creature awaits you: for each person it is different, at first it is simply a large butterfly unfurling its wings as it attempts to break out of its chrysalis until what emerges is what students themselves fear the most, from their relatives, to an Amityville professor, to even a Hunter. The outline however, of the shape, blurs and distorts, at times it is that figure, at other times, it is simply a blur of black shadows and uneven colours and textures.

And then, as you feel you are being consumed by the figure, everything blurring together at once into a mound of chaos, you can't even remember who you are, until a voice calls to you.

"Invoke your Fear, remember yourselves, and fight back!"

Intimidated, you take a step back, and then realize, in a circle around you is a ring of simple swords. If you are a reaper, you may choose to use your own weapon instead and summon it at this point. You hear the voice again, telling you to manifest your Fear into the sword to make it work, and you try to focus, focusing your powers, attempting to transfer your Fear ability onto the blade. Finally, some success, the blade of the sword flickers, weakly, with an aura corresponding to your own Fear. As you swing it experimentally, the sword unleashes an arc of your Fear, from a shadowy dark black to a flaming blaze of fire, or even just even a stronger blow that knocks everything back. You feel powerful, and the music in the background seems to have changed to something a little more upbeat.


ROUND 1
ROUND 1: VERSUS THE FAMILIARS

- You are fighting the strange things scuttling around your legs, the boss is still too far away! You use your sword to strike them around you, satisfied as some scuttle away.
- You must rp out each post
- You need to clear 5 waves of familiars. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6.
- If your rolled result is higher than a 6 you clear one wave.
- Every time you roll, you take 3 damage, even if you miss! Make sure at the bottom of each of your rolls to post your damage you do (success or miss) and then your total hp value.
- After five SUCCESSFUL clears you move on to round 2. BEFORE CLEARING YOU GET A FREE HEAL. Roll 2d20 to determine your heal.
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.


ROUND 2
ROUND 2: VERSUS THE BOSS
- The boss seems to practically be waiting for you. Its one disjointed arm summons you forward, its figure suddenly focused. You feel as if you are fighting your greatest opponent, and that in this moment of desperation, every move you made mattered.
- You must rp out each post
- THE BOSS HAS 50 HP. Roll 2d12 and subtract 6 from the result, you CANNOT use your Fear attack (as this is manifesting/combined with your sword at the moment). You cannot heal or do anything other than roll the 2d12 -6. At the end of each roll post, make sure to post your current HP, and the HP of the boss.
- Every time you roll, you take 5 damage from the boss, even if you miss!
- If you hit 0 HP you immediately warp out! You are back in the white room, and have to TRY EVERYTHING AGAIN.
- If the boss HP hits 0, you have defeated it! If you AND the boss hit 0, there is a moment of silence, the boss takes one step back and... you are warped back before you see the result ): too bad you have to try again (fail).


YOU DEFEATED THE BOSS AND...


- The boss simple freezes up, the world around you stopping, the colours bleeding to black. Then, with a loud crackle and a whoosh, everything condenses together into one small object. As you go to examine it, the object itself splits in two, a small shadow escaping from it before dissipating into nothingness. On the bright side, the music has also stopped and you are at least dressed normally again.

You don't notice the pair of blinking red eyes staring at you from the corner, or do you?



Bonus Mechanics
Bonus Mechanics:
- If you are a REAPER or DEMON you do an additional +1 damage after damage calculations to everything.
- If you are an UNDEAD or MONSTER you do - 1 damage after damage calculations to everything
- If you are a GHOST you take -1 damage every time you roll



YOU COMPLETE THE CLASS WHEN


You defeat the boss, duh
 
Zyphiris rolled 2 12-sided dice: 11, 1 Total: 12 (2-24)
PostPosted: Sat Feb 11, 2012 11:19 pm
2 years days have passed.
A new challenger emerges. Except not really.

Between the last attempt and the current one, Edel had been training most intensively on the mountains where she had pushed some bears off. LIKE A MAN.

But she would never be powerful enough until she embraced the other side of her. No. It was more than just being a woman. She had to be -

A MAGICAL GIRL.

The sheer awesomesparkles of the transformation sequence had knocked back the first wave of creatures completely and there she stood, upgraded with more frills and twins swords, ready for battle.

OH YEA.


hp: 37
damage: 6+1 = 7
waves cleared: 1  

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 7, 2 Total: 9 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 11:19 pm
Oh wait was this the wrong timeskip arc? The one where the main character actually lost their powers previously and had to fight and get them back?

Seems like it. The outfit was hideous

And very impractical. The ghoul was spending even more time swatting the creatures clinging onto the frills away.


hp: 34
damage: 3+1 = 4
waves cleared: 1  
Zyphiris rolled 2 12-sided dice: 6, 2 Total: 8 (2-24)
PostPosted: Sat Feb 11, 2012 11:20 pm
Oh lord what was that? The ghoul jumped in the air as something bit her ankle, tearing away more ribbon. This really wasn't going well now was it?

hp: 31
damage: 2+1 = 3
waves cleared: 1  

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 1, 12 Total: 13 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 11:21 pm
PINCH! MagicalGirl!Edel sparkled about desperately. Now what?

When I find myself in times of trouble, Mother Mary comes to me
Speaking words of wisdom, let it be
And in my hour of darkness she is standing right in front of me
Speaking words of wisdom, let it be
Let it be, let it be, let it be, let it be
Whisper words of wisdom, let it be


No no no, the answer was to BELIEVE IN YOURSELF. Edel twirled around and sent the next wave to creatures flying.

She was forgetting something. Something else important


hp: 28
damage: 7+1 = 8
waves cleared: 2  
Zyphiris rolled 2 12-sided dice: 4, 5 Total: 9 (2-24)
PostPosted: Sat Feb 11, 2012 11:22 pm
It had an F in it. F-F-F-F-F --

FAIRIES?

..... Doesn't sound quite like it --

As if to rebuke her for NOT BELIEVING IN FAIRIES, the creatures surged ad pushed her back even more.

THINK.


hp: 25
damage: 3+1 = 4
waves cleared: 2  

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 3, 7 Total: 10 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 11:23 pm
I DO BELIEVE IN FAIRIES, I DO, I DO

The ghoul fumbled about in repentance but the creatures were relentless.

What was it? The source of all magic?


hp: 22
damage: 4+1 = 5
waves cleared: 2  
Zyphiris rolled 2 12-sided dice: 4, 8 Total: 12 (2-24)
PostPosted: Sat Feb 11, 2012 11:23 pm
And then it all clicked. A pin drop could be heard in the distance. A drop of water, hitting the surface.

Revelation

Edel beamed. Beamed as in smiled as well as shot a ray of light into the enemies.

She remembered.


hp: 19
damage: 6+1 =7
waves cleared: 3  

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 6, 10 Total: 16 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 11:24 pm
Bathed in the glow of her enlightenment, the ghoul forged forward, cutting down all that stood in her path.

hp: 16
damage: 10+1 = 11
waves cleared: 4  
Zyphiris rolled 2 12-sided dice: 5, 6 Total: 11 (2-24)
PostPosted: Sat Feb 11, 2012 11:25 pm
WITH THE POWER OF FRIENDSHIP! The ghoul raised her arm and pointed a sword to the sky. Light and sparkles shot from it, engulfing everything around her.

And then it cleared, all the creatures vanquished. The ghoul stood alone, victorious.

But the battle was far from over.....


hp: 13
damage: 5+1 = 12
waves cleared: 5  

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 20-sided dice: 20, 13 Total: 33 (2-40)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 11:26 pm
So she clasped her hands together to pray. For hope, peace and stuff like that.

Oh yes, and for healing too.

It was a beautiful moment. So quiet. So serene.

User Image

Now back to the usual business.


heal: 33
hp: 40  
Zyphiris rolled 2 12-sided dice: 8, 9 Total: 17 (2-24)
PostPosted: Sat Feb 11, 2012 11:27 pm
Avengers Assemble

whoops. I mean.

SUPER AWESOME SPARKLY MAGICAL DESU NE DESU BEAMU.


damage: 11+1 = 12
boss hp: 38
hp: 35  

Zyphiris
Crew

Dainty Snowflake

Zyphiris rolled 2 12-sided dice: 10, 2 Total: 12 (2-24)

Zyphiris
Crew

Dainty Snowflake

PostPosted: Sat Feb 11, 2012 11:28 pm
User Image

damage: 6+1 = 7
boss hp: 31
hp: 30  
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