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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Fri Jun 12, 2015 4:41 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Fri Jun 12, 2015 5:31 pm
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Rikku Takanashi rolled 1 100-sided dice:
31
Total: 31 (1-100)
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Posted: Sat Jun 13, 2015 1:42 am
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Rikku Takanashi rolled 2 20-sided dice:
7, 15
Total: 22 (2-40)
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Posted: Mon Jun 15, 2015 10:14 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Mon Jun 15, 2015 10:23 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Mon Jun 15, 2015 10:31 pm
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Rikku Takanashi rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Mon Jun 15, 2015 10:37 pm
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Rikku Takanashi rolled 1 100-sided dice:
7
Total: 7 (1-100)
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Posted: Mon Jun 15, 2015 11:12 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Mon Jun 15, 2015 11:32 pm
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Rikku Takanashi rolled -sided dice:
Total: 0 (-0)
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Posted: Tue Jun 16, 2015 12:39 am
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Rikku Takanashi rolled 1 100-sided dice:
68
Total: 68 (1-100)
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Posted: Tue Jun 16, 2015 10:12 am
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Rikku Takanashi rolled 1 100-sided dice:
93
Total: 93 (1-100)
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Posted: Tue Jun 16, 2015 10:15 am
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It took a bit of backtracking and a few more drinks of water before Camilla at long last reaches the exit to the maze!
As she steps out from the shifting maze, excitement bubbles up and soon she couldn't resist cheering! "Yaay yay! I did it! I got out of the maze!" she cheers while bouncing up and down again! When she finally calms down enough, her tail was still wagging merrily, but she now had the mind to wonder where Mayaa was. "Hey Mayaa? Are you here?" she calls while looking around cheerfully for her friend!
Artifact Quest Status My Hp: 30/30 Stamina Remaining: 20/22
[A.V.] Finally! Camilla caught up with Mayaa! Also... Sorry for all the fail roll mess! hah hah...
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Posted: Thu Jun 18, 2015 7:08 pm
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gaia_crown [ Round 3: You reach a clearing, and you are finally on the bottommost floor of The Ancient Necropolis. The air is hotter still, here, and there is an odd mist clouding your view except for a few scant feet in front of you. The walls are lined with a number of sarcophagi, and a large pool of water lays somewhere in here. Even the slightest of wrong moves will wake the malevolent undead, so be wary. - All players must roll 1d10. - If any player rolls a 4 this is instant death/dissipation/Fear shields are ZERO and you need to use pendant to retreat back home. - Otherwise match your rolls to the results: 1: Instant death. (Just for you, return to Round 1). A sarcophagus abruptly opens and a bandaged, rotted hand strikes out and drags you into the musky darkness of the ancient mummy's resting place, slowly sapping your life force until you dissipate/pendant out. 2: Nothing happens. You hear the scuttling of scarabs in the distance, and something touches the back of your neck. When you look, nothing is there. 3: - 50% of your remaining HP. A mummy shambles out from its casket, its eyes glowing violet-- it mutters an ancient incantation from a civilization long dead, draining you of health before it turns into dust, blowing away even though there is no wind. 4: Start over! A swarm of flesh-eating scarabs have followed you through the labyrinth, and descend upon your entire party without mercy. Some are as large as a medium sized dog, their carapaces the colour of blood. They run you back to the BEGINNING of Round 3! 5: Nothing happens. A horrible stench comes from the direction you're going: of something dead and rotting and it's fresh. If you're an undead, you are unaffected, and just sort of think it smells like summer. 6: Extra roll penalty. The tile of crumbling stone you're standing on sinks down, triggering a soft click. A noxious gas floods your lungs, pungent and mould coloured. You are paralysed, and must roll a total of FOUR times before you can escape. 7: - 50% of your remaining HP. All light is suddenly diminished, even that of glowing bodies/weapons. A groaning rises up from beneath you, rattling in the chest of whatever is making that sound. You book it, but you're too slow: the mummy has caught you, latching onto your head and shoulder area, sapping your life force. 8: Nothing happens. Literally nothing: it's a relief. Better hurry on. 9: -50% of your remaining HP. You continue through the clearing to find a large pool of black water with a single path cutting through it. No matter if you try to wade through the water or take the path, a rotted naga rises from the water, fangs bared in a snarl. It lunges for you, sinking its fangs into your flesh. Lucky for you, their poison ran out a long, long time ago, and you manage to get away. 10: Teleported back to Round 1. All you hear is a whisper of a curse in your mind before you are whisked back to the beginning of The Ancient Necropolis, a warning lingering in your mind to leave. Now.
- All players need to roll 3 times to make it to the next round EACH. - That is, unless you roll a 6, then you have to roll a total of FOUR times. - If you die and come back to Round 3, it does not carry over. - If you roll multiple 6s, the number never goes higher than four. - Rolling a 4 means you need to start your count over.
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Rikku Takanashi rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Thu Jun 18, 2015 11:34 pm
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Rikku Takanashi rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Thu Jun 18, 2015 11:41 pm
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