Domain: Lost Souls Soquili's Powers: If this isn't doable or if I have to change something just let me know <3<3 This refers to generally LOST creatures as well as those on the other side and have yet to pass on. 1. Living lost 'souls' - She can help put them on the path to find their way again, be it an emotional derailment, genuinely lost, or lost sight of their goals in life. 2. Passed on lost souls- She has the ability to help them find the peace they seek (as long as it isn't vile in nature). Example would be allowing them to say a final goodbye to a loved one if they were unable to do so while still living. Other Notes:n/a
Posted: Sun Jun 23, 2019 7:01 am
CitrusCupcake
Reviewer: Faithofthefallen Date of Denial: 6/24/2019 Soquili Name: Aziraphale Angeni: Yes What needs to be fixed:
The crux is just a disconnect between the proposed powers and his domain. I see what you are intending with relating knowledge preservation to recording things in books, but a domain centered around collecting and preserving the condition of rare books points more towards powers relating to the sort of skills that a collector might find useful (finding/identifying rare or valuable things, preventing wear and tear - like keeping things in "mint" condition). I suppose a case could be made for his powers leaning towards sparking ideas or recording stories (Like a new book is a new idea) depending on how it was framed, but I don't see his powers affecting other soquili's memories or knowledge.
I hope that helps! When you're ready, you can post another form for approval! Congrats on your first 1st gen Angeni!!!
Nayci
Faithofthefallen
LOLTERNATIVE
Defining Powers & Abilities
Soquili's Name: Aziraphale Owner(s): CitrusCupcake Soquili's Cert: Not certed yet http://www.soquiliera.com/soquili/images/Troll/freebies/BookishAngel.png Domain: First-Editions - want to reflect his love for collecting books so something along those lines Soquili's Powers: (I wasn't sure where to go with a power, I don't think Soquili can read? So I didn't want to use anything around reading texts but still bookish related so I think I have one but it's obviously open to tweaking) Restored/Preserved Knowledge: Aziraphale has the ability to bring back knowledge that a Soquili may have had but for whatever reason has forgotten ( I know this could seem like memory recall but it's more factual reclamation, the restored knowledge doesn't have personal memories attached to it, so if a Soquili has say forgotten a route to a place it used to travel he would be able to restore that knowledge without any emotion attached to it, eg: a Soq they travelled with or how they felt about the journey ) The information is permanently restored to the Soquili & they won't forget it again but he can only do so once for any Soquili (I'm not sure if I'm explaining this right, but I figured that it was the closest a Soquili could get to keeping first edition texts & the knowledge they have within in good condition ^_^ )
Other Notes: Honestly open to suggestions, literally my first gen1 Angeni so this domain stuff is all new XD
Approved Reviewer: Faithofthefallen Date Approved: 6/25//2019 Soquili Name:Aziraphale Angeni?: Yes If Angeni, Domain: First-Editions
Defining Powers & Abilities
Soquili's Name: Aziraphale Owner(s): CitrusCupcake Soquili's Cert: Not certed yet http://www.soquiliera.com/soquili/images/Troll/freebies/BookishAngel.png Domain: First-Editions Soquili's Powers: Preserved Always: Aziraphale is able to grant an item extended durability so that it will remain as it was when the owner first received/found it, however it works best on an item of personal value & can only be used once on an item
Other Notes: Still open to tweaking obviously! Thanks for the initial feedback ^_^ Though I hope this one will meet with approval ^_~
Posted: Sun Jul 21, 2019 12:11 pm
Nikkichomp
Approved Reviewer: Faithofthefallen Date Approved: 7/22//2019 Soquili Name:Brynhildr Angeni?: Yes If Angeni, Domain: Bravery
Domain: Bravery Soquili's Powers: - Able to stoke courage in others when they are feeling uncertain or afraid. Requires the recipient to *want* to be brave, will not work on anyone as coersion. - Allows persuasion of others to do the right thing, although what the recipient believes to be the right thing cannot be changed - May influence others to take risks they may not ordinarily take. This would not include purposely putting oneself into blatant danger (e.g. purposely aggravating a Skinwalker) but may include protecting others, adventuring somewhere risky to obtain something needed, or take on some kind of Quest. Other Notes: Can't think of any
Domain: Literature Soquili's Powers: Aziraphale can read any language of written text, including hieroglyphics, regardless where it is written or drawn (ie. a bound book, a scroll, a cave wall, etc.). This is a power he must actively put effort into using, otherwise the texts are incomprehensible to him like they would be to any other soquili, if he hasn't put in the effort into learning them. His power can help him learn different languages, but it doesn't give him permanent inherit knowledge; if he wants to read something without using his powers, he must learn it like anyone else. Using his powers for very long periods of time can result in increasingly worse headaches and light sensitivity, but can be recovered by resting his eyes for a while. He's able to temporarily grant other soquili or familiars his power, but it only lasts for a day at most, and only impacts the specific text they are wanting to read at that moment. Other Notes: He's a WIP, but in QC right now. We're allowed to RP WIPs so I figured it'd be okay to apply for his domain too, but if I need to wait just let me know!
Posted: Mon Jul 29, 2019 1:33 pm
Approved Reviewer: Faithofthefallen Date Approved: 8/7/2019 Soquili Name:Shri LaughingStar Angeni?: Yes If Angeni, Domain: Bells
Defining Powers & Abilities
Soquili's Name: Shri LaughingStar Owner(s): ~Latonia de la Courtel~ Soquili's Cert:
Domain: Bells Soquili's Powers: (Personal) Herald: Limited to her own body. Shri has the ability to enhance the sound of her personal bells to herald her arrival in a territory. Basically, she boosts the sound with her aura, allowing it to carry further out around her. (Personal) Suppression: Limited to her own body. Shri has the ability to mute the sound of her personal bells in order to allow herself to move safely through territory that may not be safe. *Limitation: (On Personal Abilities)- Only applies to herself and the bells she wears. Only one ability can be used at a time.
Bestowing Bells (Illusion): Shri can cast an illusion on a willing individual, applying the physical appearance of bells hanging on them as well as mimicking the sound that their movement would cause the bells to make. This would be used for a celebration type event, purely for entertainment. *Limitation: Proximity- She must be able to touch the individual in order to cast this illusion. After casting, proximity remains a factor. The further away she is from those she cast on, the more likely it is to fail before the maximum timeframe. *Limitation: Maximum Efficacy- Shri can apply this illusion to up to six individuals, casting it on one at a time. Multiple castings on multiple individuals may result in a shorter illusion. *Limitation: Time- The illusion lasts a maximum of an hour, and may last less with minimal proximity. *Limitation: Recovery- Maximum casting is six times a day. Less than this would result in no need for a recovery day. If cast the total of six times in a day, Shri would need at least two days to recover before casting the illusion again.
Bells of Warning: Shri can cast the illusion of bells on a location, to be triggered with the arrival of an individual or a group. This can function as a warning system for incoming Skinwalkers, for example. *Limitation: Location- Shri can apply the illusion to a specific glade, field, treeline or other physical boundary lines. The bells would only ring when crossed by an individual the size of a predator or a Soquili. This illusion would last no more than a day. *Limitation: Recovery- A location-based illusion would last the maximum of a day. After casting, Shri would need at least two days to recover before casting the illusion again. *Limitation: Maximum Efficacy- If not casting this to a specific physical boundary line, the Bells of Warning can be used as a safety net on a location or individual. Shri can apply this illusion in a continuous circle, such as when drawing a boundary line around a herd or hiding place. The circle can be no more than one mile in diameter. As it would be an encompassing illusion, it would only last half a day (at most). The two-day recovery timeframe would still apply.
Other Notes: Shri can only cast one of her bigger abilities (Bestowing or Warning) in the span of a day. If she were to cast one, the other would not be useable until at least the following day or two days after (depending on which ability was used and the length it was used for).
Domain: Renewal Soquili's Powers: Hadashah can return things to the way they once were by way of amplified healing powers. The more power he has to use, the more exhausting and draining using it will be, and the longer he will have to rest before he can use his powers again.
Living Creatures: He can heal scars, no matter how old they are, all the way down to fractured bone. He can superficially turn back minor signs of aging, such as graying hair/fur or wrinkles, but these do nothing to aid in the health or actual aging process and do not prevent new signs from appearing; they are cosmetic modifications only. Overall, though, most of his powers in relation to living creatures are just stronger healing abilities, tending injuries it may normally take a small group of unicorns to accomplish and at a faster rate.
Earth & Plant Life: He can bring fertility back to soil that had grown barren and heal land that had been ravaged by fire, disease, or infestations. Doing so will not completely regrow forests or fields, but will encourage the beginnings of it (small saplings and sprouts at most) and let nature take care of the rest. He can only do small areas at a time, and blessing a whole destroyed forest could take a month or more.
Inanimate Objects: He can heal torn fabric, remove rust, return faded colors to their original vibrancy, mend shattered glass, remove dents from metal, etc. If pieces are missing, he cannot create them out of thin air. Small objects only.
Limitations: Cannot grow back missing body parts, bring back the dead, or completely regrow plant life. He also cannot lend his powers to others. He cannot bring back whole villages or even a single large shelter in one swoop. Theoretically, he could renew things piece by piece over a very long period of time... but it would be inefficient, exhausting, and faster to just rebuild normally with only minor use of his powers to help things along.
Approved Reviewer: Nayci Date Approved: 4/4/2020 Soquili Name:Mahdi Angeni?: Yes If Angeni, Domain: Dreams
Nayci
Faithofthefallen
LOLTERGEIST
Redefining Powers & Abilities
Soquili's Name: Mahdi Owner(s): one over three Soquili's Certed Image:
If a 1st Gen, Non-Mock Child, Pureblooded Angeni, What is Their Domain? Dreams Soquili's Powers: 1. Dream Walking: When Mahdi falls asleep she experiences no dreams of her own but instead wanders through the dreams of other living creatures. She remembers these dreams to the same extent that a fairly scatterbrained person would remember their day to day life. The nature of the dream is dictated by the dreamer and while she may visualize some aspects differently or fill in gaps the dreamer's vision with over power and correct hers when there is a conflict. She never appears as her own self in a dream but will take on the appearance of something relevant to the dreamer. As with everything else her appearance is decided solely, by and may change on the whim of, the dreamer. 2. Remote Dreamwalk: In rare circumstances Mahdi may be drawn outside of her normal radius by especially strong emotions. When this happens she is exhausted through the following day. Other limitations include:
• The physical bodies of the two dreamers must be within a few miles of each other. • If by some chance there are no dreamers within range Mahdi will experience a dreamless sleep. • Only Mahdi and the dreamer may share a dream, no third party. • No dreams become prophetic because of Mahdi's presence. • Most dreams, as in real life, should be largely or entirely forgotten by the dreamer. The owner and I will speak about this before the RP starts and decide if they will decide the memories or if I will summarise which memories are left once the RP finishes. Emotions may linger after waking even if the reason for those emotions was forgotten.
3. Sooth Dream: If Mahdi finds herself in a nightmare she will attempt to sooth the dreamer. Through words and fantastical elements she can help the dreamer work through emotional/mental trouble, trauma, etc. The whole process is a back and forth and even if she is able to manipulate the dream the dreamer is always able to overpower her will.
Other Notes: Nayci approved over PM over a year ago. :joy: Spreadsheet ID Number:
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Posted: Sat Apr 04, 2020 1:12 pm
one over three
Approved Reviewer: Nayci Date Approved: 4/4/2020 Soquili Name:Euno Angeni?: Yes If Angeni, Domain: Law
Nayci
Faithofthefallen
LOLTERGEIST
Defining Powers & Abilities
Soquili's Name: Euno Owner(s): one over three Soquili's Cert:
Domain: Law Soquili's Powers: 1. Law of the Land When visiting an established herd Euno instinctively knows their local laws. Euno must be on the herds territory to experience this effect. When Euno leaves the land the knowledge leaves him. If Euno is flying over the land he will not have this effect, if he takes off after being on the land it leaves after he flies above the tree line.
2. Inspired Law Euno may inspire a leader to create and enforce laws that will better serve all his or her followers. The blessing may last for a varied amount of time, up to a day, but longer blessings will drain Euno more and more. If the leader is inherently evil and would never create 'good' laws the ability may be ineffective. If the leader is doing something other than lawmaking at the time (say, gardening) the blessing will not cause them to get up and go write laws. Once the blessing has faded the blessed must carry on enforcing the law without Euno's aid. Other Notes: Powers were previously approved as is for Dante who is now Sun.
Posted: Thu Jul 30, 2020 1:52 pm
one over three
Approved Reviewer: Nayci Date Approved: 7/30/2020 Soquili Name:Zeldin Angeni?: Yes If Angeni, Domain: Daydreams
Nayci
Faithofthefallen
LOLTERGEIST
Defining Powers & Abilities
Soquili's Name: Zeldin Owner(s): one over three Soquili's Cert:
Domain: Daydreams Soquili's Powers:
1. Daydream; A weak, passive aura that causes those around her to more readily slip into daydreams. This has no real effect on those who are focused. Range is roughly 25 feet with reduced effect the further one is from Zeldin.
2. Wander; Zeldin can focus her aura on a single target in short bursts. Doing this forces the target's mind to begin wandering and they will slow or stop as they begin to daydream. This effect lasts for roughly 5 seconds. It can be reinforced by Zeldin's continued presence in the area, but if she's moving away from the target the duration will depend entirely on the target's normal propensity for daydreams, and how focused they were when Wander was used. Wander can be cast safely up to 5 times per day, and her passive aura weakens with each cast.
3. World of Imagination; Zeldin can focus her aura on a willing target to encourage daydreaming. While Zeldin channels and as long as the target remains willing, the target will continue daydreaming. If Zeldin stops channelling the target may continue or wake up as dictated by their nature and natural propensity for daydreams. She can use this ability safely up to 1 hour a day and the longer she channels it the weaker her passive aura becomes.
If Zeldin's aura is weakened (due to 5 uses of Wander or 1 hour cumulative usage of World of Imagination) she will require a full night's rest in order to use them again.
If Zeldin tries to use any of her active abilities past their safe limits she'll be at risk of exhausting herself. If this happens she may find herself unable to move and will require roughly a week of rest to get back to her full strength.
Other Notes:
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Posted: Thu Jul 30, 2020 3:20 pm
one over three
Approved Reviewer: Nayci Date Approved: 7/30/2020 Soquili Name:Opihi Angeni?: Yes If Angeni, Domain: Deep Diving
Nayci
Faithofthefallen
LOLTERGEIST
Defining Powers & Abilities
Soquili's Name:Opihi Owner(s): one over three Soquili's Cert:
Domain: Deep Diving Soquili's Powers: 1. Resilient Depths Opihi can withstand the crushing weight of the ocean with the depths he can reach largely limited by the length of time he can hold his breath. He considers roughly 500m to be a safe distance for a solo dive with lots of time to return to the surface. His resilience allows him to dive and resurface as fast as he'd like with no ill effects.
2. Powerful Lungs; While underwater Opihi can hold his breath for up to 5 hours per day. This can be split into smaller chunks with a 5 minute rest to breath before reactivating.
3. Diving Buddies; Opihi can share the effects of Resilient Depths and Powerful Lungs with others. When sharing the duration of Powerful Lungs is split evenly between all members of the party. (For example, two party members can hold their breath for 2.5 hours, and five members can hold their breath for 1h.)
If Opihi uses his full 5 hour duration he will be exhausted and will need to take a long rest before diving again.
Other Notes: I'm not putting a limit on how deep he can dive largely because I can't see this being something that gets moderated. Flying horses are generally ok so long as they don't get launched into space and I'd consider this to be somewhat similar.
Posted: Thu Jul 30, 2020 3:33 pm
one over three
Approved Reviewer: Nayci Date Approved: 7/30/2020 Soquili Name:Eosin Angeni?: Yes If Angeni, Domain: Dye
Nayci
Faithofthefallen
LOLTERGEIST
Defining Powers & Abilities
Soquili's Name: Eosin Owner(s): one over three Soquili's Cert:
Domain: Dye Soquili's Powers: 1. Master of Dyes; Eosin focus her powers to dye anything. When using her ability with no dyes she creates a low quality dye with poor colour that is prone to washing out and isn't light-fast. Any shapes she attempts to make this way are uneven and blotchy. When using her ability to enhance existing dyes she can greatly improve the quality giving them impeccable colour, permanence, light-fastness, and detail. The quality of the initial exponentially increases the quality of the product she can produce.
2. Student of Dyes; Those who practice dying while Eosin is present are able to learn their craft at a faster rate. This does not affect the quality of the work they are learning on as often learning involves making mistakes. As such, what they learned stays with them even after Eosin leaves.
Other Notes:
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Posted: Thu Jul 30, 2020 4:15 pm
one over three
Approved Reviewer: Nayci Date Approved: 7/30/2020 Soquili Name:Elliotte Angeni?: Yes If Angeni, Domain: Tea
Nayci
Faithofthefallen
LOLTERGEIST
Defining Powers & Abilities
Soquili's Name: Elliotte Owner(s): one over three Soquili's Cert:
Domain: Tea Soquili's Powers: 1. Identification; When examining a plant Elliotte is able to describe what methods could be used to turn it into tea as well as the resulting quality and qualities of each method. When examining tea Elliotte can describe how it was produced, what plants were used in it's production, and it's quality and qualities.
2. Water into Tea; So long as Elliotte has access to water and tea leaves he can brew a perfect cup of tea at it's ideal temperature.
3. Tea Ceremony; Elliotte can perform a tea ceremony which grants all those in attendance a sense of mutual respect, harmony, and tranquility. Using a higher quality tea makes this process easier and more effective. Factors such as large groups, less hospitable participants, and mistakes made in the ceremony can reduce it's effectiveness or tire him out faster.
Other Notes:
Posted: Thu Jul 30, 2020 5:13 pm
Calixita
Approved Reviewer: Nayci Date Approved: 7/30/2020 Soquili Name:Asmodeus Angeni?: No If Angeni, Domain: N/A
Domain: N/A Soquili's Powers: Asmodeus leaves behind glowing, pink hoofprints when he walks. He typically has control over when this happens, but when he's not thinking about it or his temper runs high, it can occur without his consent. The prints typically disappear after just a couple minutes. Other Notes: N/A
Domain: N/A Soquili's Powers: Skallagrímr can breathe green fire. It only reaches a few feet in front of him -- at least long enough to reach the ground when he's looking down at it. This was intended to be indicated by the smoke coming out of his mouth.
He can also cause green flames to flare up beneath his paws and out of the eye sockets of his skull. The two are linked and always activate at the same time, but don't last long after he triggers them. The fire flare ups last for a only few seconds before vanishing. Other Notes: N/A