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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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faesinger

Predestined Cultist

PostPosted: Sun Jan 26, 2020 7:06 pm
Shahera of Green Therianth
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Name: Shahera
Sex: Female
Age: 24
Name day: 3552.13.21
Location: Western Weyr
Position: Wingrider
Sexual Orientation: Pansexual
Relationship Status: Committed Relationship

Physical Description: Small and lithe, Shahera stands only four foot ten. She has long black hair that gleams a purple thanks to the dyes that she sometimes uses, caramel skin, and violet eyes. She is beautiful and knows how to use makeup to enhance her beauty without being obvious. Her clothing is flamboyant and elegant most of the time, but she never flinches away from getting them dirty.

Personality: Bubbly and silly are two words that are often used to describe Shahera. Bouncy is another one. She is very much a mischievous odd one that loves to be the non sequitur. Most people think that she is stupid and vapid if they don’t think her flat out crazy. It appears that she takes nothing seriously. This is not really true, in that she knows that things can be serious, important, and dangerous, she just doesn’t really think that requires being stoic either. Shahera is sarcastic, quick to crack jokes, and sometimes ends up being cruel in her jokes without meaning to be. She is clever and perceptive, and good at keeping from saying what she sees. She can also be difficult and stubborn to just be annoying because it delights her.

One of her favorite things to do is hang. To hang from anything she can from bars in the gym, to flag poles on roofs and rafters. And she will drop in front of people to say ‘hi!.’ She knows she isn’t invincible, she has had her share of broken bones, but she certainly trusts that she will never get hurt beyond the ability of the healers.

Positive Trait List:
Negative Trait List:

History: Shahera was born to two harpers who had dedicated their lives to study and the understanding of culture. They lived at the Harper Hall where she spent much of her childhood roaming the halls and generally being underfoot. But she was charming and harmless, if a bit prone to scaring people by hanging from the rafters, so the harpers put up with her. She even became a mascot to some of the apprentices as she could get things out of the masters that the apprentices could never achieve.

Her parents wanted Shahera to follow in their footsteps and become a harper, but Shahera had no interest in the studies. She wanted to play, dance, sing, and generally move more than haper studies required. Out of desperation of getting her to focus on something at all, Shahera’s parents contacted people they knew at the Courtesan Hall asking if they would take Shahera as an apprentice. A Journeyman came out to see, and that was that. Shahera went to Western Hold to live.

She excelled at her studies and made friends easily, even if not always the deepest friendships were formed. Her areas of specialty became ostentatiously dance and acrobatics with a side of secret spycraft and assassination, and she danced through walking the tables at the age of 17.

Her studies continued at the courtesan’s Hall for a while after as what she was learning was so very difficult to teach while out and about. Though she did take trips here and there for this and that, usually under the supervision of a Master and for a specific purpose. Sometimes it was intelligence gathering, sometime mock assassination attempts (never any real ones for her), and very often gathers and social events. A small, bubbly, silly, and flamboyant lady makes a remarkable spy in some ways.

Three years later thread fell and she became an orphan. Her parents had been out in the field studying and were caught without shelter in the first return of thread. While she wasn’t particularly close to her parents she also was not distant either. Shahera spent some time wandering around, using her journeyman status as a way to do so, and observing the impact that threadfall had on the continents. During that time she started to make contacts of her own among both the elite and the lowest of the low for information. Of course, the elite don't really give her information. She is cultivating their friendships in hopes of gaining information in the future. One must start somewhere after all. She has become very concerned about resource hoarding as well as other societal perils.

A couple months later, Shahera returned to Western Hold and a dragon searched her when his rider came to the Courtesan’s Hall for another reason. Shahera had decided to help take care of the dragon and practically talked his ear off about what she had seen. When the rider came back out, the dragon basically told the rider, “this one” and Shahera said yes. It might limit her ability to wander and things, but the opportunity was too good to pass up.

Anything else: Impressed in the Spooky Clutch  
PostPosted: Sun Jan 26, 2020 7:11 pm
Therianth
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Written by Masterharper
Colored by Andranis



Origin of Name: Therianth gets her name from the term, therianthrope. This is the term used to describe someone who turns into some sort of creature. Perhaps the most well known type of therianthrope was the lycanthrope, or werewolf.

Inspiration: Therianth is based off the iconic Werewolf. These are people who can transform into a wolf under the light of a full moon. This is usually done through the bite of a werewolf, being concieved under a full moon, or in other cases, drinking water that has been touched by a wolf. In some cultures, it is believed that werewolves could dress in a special, protective wolf skin, though they had to remove it at daybreak and hide it. If their magical pelt was found and taken from the werewolf-in-human-form, he or she could be killed. Traditionally, they only transform under the light of a full moon, but more modern werewolves are able to shift in and out at will.

Werewolves typically can't be distinguished from that of a wolf once fully transformed, save for the fact it retains human eyes, a human voice, it has no tail, and is larger in appearance. Werewolves often become wild, predatorial, and savage when they turn, no matter how they might act when in human form.

There is traditionally no cure for lycanthropy, but werewolves are able to be stopped by silver bullets.

Personality: Let's play, let's play, let's play!! Therianth's prime motive in this world is often driven by play. That's right, this particular green can often be seen turning every challenge or chore into a game. If there's tension in in the air, Therianth will only too happily try to diffuse it with a game of chase, or hide-and-seek; if her rider is sad, she will try to get them to play with her, so she can distract them from their mood. Even when alone, Therianth is only too happy to play by herself -- look at this stick she's attacking and throwing in the air! It's fun! Her tail is often egging her into a new game of chase, and she will probably grow to have little teeth marks and scars from where her games of chase-the-tail got a little too exuberant. Games and fun run through Therianth's blood, and is what the world sees the most.

Her rider and clutchsibs will find a terribly devoted dragon. Therianth is a family and group-minded individual. While she can be alone, she much prefers to be in a group setting, or at least have someone else with her. She follows her rider's orders and commands without hesitation, but is also quite aware of the Weyr's chain-of-commands. While she accepts Western's way of life, she does seem to fall back into traditional color roles; she knows her place as a fighter dragon, and that metallics are to be obeyed. Heirarchy is important to Therianth, and she herself does not do well when forced to command or lead. She is not an alpha-dragon, and prefers to be part of the pack, and is comfortable in her place.

Ever affectionate, Therianth, on her good days, will have no hesitation showering her rider, or her friends, with love. She is a very physical dragon, and isn't shy about showing her fondness for those she cares about. Snuggles are usually always welcome, as are nuzzles, and group cuddles. Ninety-percent of the time, this little green will have no problem being the sweetest, most darling little lady out there.

But beware.

Behind her adorable, adoring nature, Therianth is known to have the odd mood, and when she does, watch out! Every now and then, this little green seems to get a bit moody. One moment she's cuddling, the next moment she's snarling and irritable. One wrong turn of phrase can leave her defensive, sharp, and ready to fight. And when Therianth fights, she fights dirty and wild. She isn't afraid to bare her fangs, to bite, or to claw her way out of a corner. While she doesn't often assert her dominance, she will have no trouble putting an enemy in their place -- especially if said enemy has upset her rider!

The best way to describe Therianth when angry or riled is savage. Catch her on a bad day and she won't hesitate to rip you into pieces -- possibly literally! Gone is her love an affection; gone is her desire to appease. When she's in her moods, or if she is angry, she will not hesitate to do whatever has to be done to get her way or fix a situation, and Faranth help anyone who gets in her way. It isn't easy to appease her during her tantrums, and usually she needs to be left alone until her mood passes. These moods will likely get worse once she starts to rise -- while some greens are known to get moody before they fly, Therianth will turn into a monster. Boys beware, because you will likely not leave her flights without bearing battle scars -- but should you win her -- she will be nothing but adorable and sweet come morning.

The only one safe from Therianth during these times is her rider, who will need to be firm to keep her green in line. Her rider can sometimes pull Therianth out of her moods, or mitigate any damage done, but depending on how upset the green is, it might take a mighty dose of willpower.

Positive Traits: Devoted, Affectionate, Playful
Negative Traits: Savage, Heirarchy-Minded, Moody

Adult Size: 27'
Physical Attributes: Therianth is a big green, though she might not look it from a distance. She is a lean creature who tends to have more muscle on her bony frame than fat -- and no amount of eating is going to change that. She's a little taller than some greens, with nice long legs that help her agility when on the ground. She was born a sure-footed creature, and will remain one even as an adult. Up in the air, Therianth might not be as fast as some of the greens, but makes up for it with very high stamina. As an adult, she will excel at long Threadfalls. Where other greens might tire before her, her Wingleaders will know that Therianth can probably last a little longer if necessary, and she'll always be willing to and ready to return to battle as needed.

Additional Notes: Therianth is definitely close to Konvakith. She tends to bother him, especially when he's alone, but should he snark at her she'll respect his wishes and leave him be. She follows orders of any of her more dominant siblings, but is one of the few to talk down to Strigonth and Tinanath. Blues shouldn't be trying to order anyone around -- leave that to the metallics, thankyouvermuch!

Theme Song: Caramelldansen Speedycake Remix - Caramell

Why Me? Shehara! Let's play! Let's play everyday, okay?? Yes, Therianth was immediately drawn to the girl's bouncy and bubbly nature. She can appreciate her rider's upbeat and out going nature, and most days will encourage and mimic such a thing. She'll happily joke with her rider, and though she isn't very good at climbing, will appreciate the others active lifestyle. Together, these two can be an overwhelming handful, but Therianth wouldn't have it any other way. The Courtesan is the only one of the lot who could keep up with her happy and upbeat energy!

Therianth will keep all of Shehara's secrets, and will forever be the other's partner in crime.

Thankfully, Shehara is clever and strong-willed enough to (hopefully) be able to handle Therianth's mood swings. When the green get into one of her more aggressive tempers, her rider will need to either keep others from bothering her, or try to mitigate the green's fierce irritability. Anyone who dares to cross her rider and leave her upset or shaken will face Therianth's wrath! Thankfully, Shehara isn't the sort to lose her cool or her temper -- and that alone means Therianth will be more easy-going.

Ultimately, these two will have a solid and fun pair-bond. They are each others playmates as well as soul mates, and together, will keep their clutchmates, and the Weyr, in good spirits.

 

faesinger

Predestined Cultist


faesinger

Predestined Cultist

PostPosted: Sun Jan 26, 2020 7:12 pm
Firelizards

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PostPosted: Sun Jan 26, 2020 7:13 pm
RP Log
 

faesinger

Predestined Cultist


faesinger

Predestined Cultist

PostPosted: Sun Jan 26, 2020 7:19 pm
Art

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PostPosted: Sun Jan 26, 2020 7:24 pm
Threadfall Stats


[center][size=18][b]Fire Storm Wing[/b][/size]
[size=11]Shahera of [color=green]Green[/color] Therianth
[b]HP:[/b] 27/27
[b]Status Effect:[/b] N/A
[spoiler][b]XP:[/b]
Target Accuracy: +4
Flame Length: +5
General Stamina: +3
General Agility: +2
Between Accuracy: +2
Pain Resilience: +3
Instinct: +8
Luck: +6[/spoiler][/size][/center]
 

faesinger

Predestined Cultist


faesinger

Predestined Cultist

PostPosted: Sun Jan 26, 2020 7:25 pm
seven  
PostPosted: Sun Jan 26, 2020 7:26 pm
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faesinger

Predestined Cultist


faesinger

Predestined Cultist

PostPosted: Sun Jan 26, 2020 7:27 pm
nine  
PostPosted: Sun Jan 26, 2020 7:28 pm
ten  

faesinger

Predestined Cultist


faesinger

Predestined Cultist

PostPosted: Sun Jan 26, 2020 7:28 pm
eleven  
PostPosted: Sun Jan 26, 2020 7:29 pm
twelve  

faesinger

Predestined Cultist


faesinger

Predestined Cultist

PostPosted: Sun Jan 26, 2020 7:30 pm
13  
PostPosted: Sun Jan 26, 2020 7:31 pm
14  

faesinger

Predestined Cultist


faesinger

Predestined Cultist

PostPosted: Sun Jan 26, 2020 7:32 pm
15  
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