|
|
|
|
Posted: Sat Jun 03, 2006 5:28 am
|
|
|
|
|
|
|
Posted: Sat Jun 03, 2006 1:55 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 03, 2006 4:23 pm
|
|
|
|
|
|
|
Posted: Sat Jun 03, 2006 8:25 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Jun 03, 2006 11:07 pm
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/posts/say/say_b1_p.gif) |
Even if you say you are not the best at illistrating things in your head, a good Dungeon Master (the person that controls the "world", game, and NonPlayer Charactors) will find a way to make it interesting to every player.
Even though it is such a fun game in itself (because you are only limited by your own actions), most of the time DnD is just an excuse to hang out with your friends, and exploring alter egos and diffrent "Charactor Personalities."
DnD can be the best game out there, depending on if you and the DM see eye to eye on what you would like to do in the game. It can be in depth story and plot driven, it can be a mindless hack-n-slash, puzzle-like, or any mixture of the three.
Talk to the DM a little bit so you can figure out a few of the campain's particular tweeks. Also asking him/her for a suggestion or two before you make your charactor. If this is your first time being a Player Charactor, I would suggest a human fighter. They can be as simple or complex as you would like them to be, and many biggeners like the ammount of Hit Points they end up with, so it's harder to die the first time around.
I think the worst thing you can do is to not try it. If you don't know exactly what you are missing out on, try not to judge it so harshly until you see up-close and personally what it is all about. By all meens, if you don't like it the first time at all, you will have a right to not want to play it again, and you won't have to. Just remember to have fun with it.
^_^
|
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
![](//graphics.gaiaonline.com/images/s.gif) |
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
![](//graphics.gaiaonline.com/images/template/s.gif) |
|
|
|
|
|
|
|
|
Posted: Wed Jun 07, 2006 9:26 pm
|
|
|
|
|
|
|
|
|
Posted: Thu Jun 08, 2006 9:10 pm
|
|
|
|
|
|
|
Posted: Sat Jun 10, 2006 5:03 am
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 12, 2006 4:38 pm
|
|
|
|
|
|
|
Posted: Wed Jun 14, 2006 6:11 am
|
|
|
|
|
|
|
|
|
Posted: Wed Jun 14, 2006 6:55 pm
|
|
|
|
|
|
|
Posted: Wed Jun 14, 2006 10:30 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Jun 19, 2006 12:51 pm
|
|
|
|
|
|
|
Posted: Mon Jun 19, 2006 3:29 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Jun 20, 2006 3:43 pm
|
|
|
|
|
![](//graphics.gaiaonline.com/images/template/s.gif) |
|